Inactive [TP/FUN] LaunchMe v2.3.1 - Cannon-based transport! [1.4.5-R0.2]

Discussion in 'Inactive/Unsupported Plugins' started by Spudstabber, Nov 17, 2011.

  1. Thx, i just notice that b4 read ur post, was my fault, didnt read the economy thread, well then i have to set cannons =/, they are cool but a bit slow and we have an underwater spawn so we cant set cannons there xD, anyway, great work, i rly like it.
     
  2. Offline

    convictedsaint

    Can you make it so that whoever has to pay to use the cannon, the money would go to the person who created the block used with the cannon OR to the one who setup the cannon in the first place?
     
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    Spudstabber

    That's definitely possible, I can look into that.
     
  4. Offline

    convictedsaint

    Thanks, this plugin is great, and my players love it!
    Oh one more thing though. One of my players claims that when you add in a payment for the 4th line, while using Spout, their client crashes. But the sign works when they relog. Just thought you might want to look into that.
     
  5. Offline

    Spudstabber

    Just noticed a bug in 1.8.1, gonna fix.
     
  6. Oh oh, a bug...ppl can be teleported without paying, if u have 140$, and the cannon need 150$, ur gonna be launched anyway, with out paying, plz fix that =/
     
  7. Offline

    CryADsisAM

    This plugin has some problems to be fixed. I made 2 cannons. They worked the first time but later people started dying when landing. Randomly - sometimes they die, sometimes they don't. I really need this fixed.
     
  8. ehm...i have 4 cannons and ppl never die o.o, it work fine, just set the land sign and 0.5 in all the signs, if u dont set .5 they will land in another cube, also u have to left one sign like ''dont move till land or ur gonna die'', that what i do and it work, ppl its not stupid =P

    Just fix the thing about the prices plz ^^, ppl travel by cannons free if they dont have the money
     
  9. Offline

    Spudstabber

    That's the bug I noticed, I'll fix it ASAP. Sorry.
    Fixing that now, and also, you no longer need [land] signs. Damage is cancelled automatically.
     
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    jinS

    oh hoho.. Teleport? , Launch.. wow.. and no damage? awesome
     
  11. Offline

    CryADsisAM

    Plugin is awesome. Just tell me when its going to be fixed. :)
     
  12. Offline

    Spudstabber

    Expect a release tonight.
     
  13. Offline

    vroominator

    I love this plugin so much, cannons will be the main method of transport on my server (when and if I ever get it going), and I have a suggestion, multiworld cannons perhaps?
    The sign could be set out like this
    Top Line: [cannon]
    Second Line: X Co-ord, Z Co-ord,
    Third Line: World Name
    Fourth Line: Price

    Once again, awesome plugin :)
     
  14. Offline

    CryADsisAM

    Can you message me when you will release the new fixed version ?
     
  15. Offline

    Metoray

    After a few times i do get damage, i also get the following errors
    Code:
    20:47:56 [SEVERE] Could not pass event SIGN_CHANGE to LaunchMe
    java.lang.NullPointerException
            at org.bukkit.craftbukkit.TextWrapper.wrapText(TextWrapper.java:34)
            at net.minecraft.server.NetServerHandler.sendPacket(NetServerHandler.java:671)
            at org.bukkit.craftbukkit.entity.CraftPlayer.sendRawMessage(CraftPlayer.java:119)
            at org.bukkit.craftbukkit.entity.CraftPlayer.sendMessage(CraftPlayer.java:123)
            at com.spudstabber.launchme.SignListener.onSignChange(SignListener.java:42)
            at org.bukkit.plugin.java.JavaPluginLoader$36.execute(JavaPluginLoader.java:511)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:1068)
            at net.minecraft.server.Packet130UpdateSign.a(SourceFile:41)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:93)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
            at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:527)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
    But i also get damage if that error hasn't been given.
     
  16. Offline

    Spudstabber

    Fixed the damage error and the SIGN_CHANGE error in 1.8.2, go get it!
     
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    mmob18

    Hi, when I do /launch a message just pops up and says ''/launch''!
    What do I do?
    Thanks,
    mmob18
     
  18. Offline

    Tomskied

    This looks great! Going to test it on my server now.
    Edit after testing:
    Im experiencing a kind of one lanch per reload. It won't let me use the cannon after I have used it once, unless I reload my server. Not giving any errors, just won't launch a second time.
     
  19. Offline

    CryADsisAM

    New problems. Fall damage is fixed but cannons suddenly stop working after 1 or 2 uses.

    It seems they work if youre on survival.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 21, 2016
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    Spudstabber

    That's why you need to enable creativemode: true in the configuration.

    Are you on creative? If so, tweak the config, please.

    1.8.3 is out, fixed a stupid bug, I named something wrong. Fixes this 1-launch bug. Sorry.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 21, 2016
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    skrillex

    It looks great but where can I download it?
     
  22. Offline

    Spudstabber

    It's on the BukkitDev page.
     
    skrillex likes this.
  23. Offline

    Nekpek

    Request
    Instead of writing the x and Y cordoniates make the Lan sign have a name too
    and have the price on the land sign so the Destionation have prices not the launch itself
    like
    Code:
    [land]
    [name]
    [empty]
    [price]
    
    and the launcher
    Code:
    [Cannon/teleporter]
    [name to destination]
    [empty]
    [empty]
    
     
  24. Offline

    Spudstabber

    Already planned and working on code. And land signs are no longer used, check the changelogs.

    Also, secret Christmas surpirse! Explosions on launch! Merry Christmas everyone, have a good one!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 21, 2016
  25. Offline

    Nekpek

    Well if your going the implement this you need land signs i all ready new that land sign was unnecessary but with this feature there a needed
     
  26. Offline

    Spudstabber

    I was planning on doing it based on a command that saves the location rather than a land sign. Less work overall.
     
  27. Offline

    Lightwave

    I just downloaded the latest version (1.8.3), and I'm getting the "one Launh per Reload" bug. Am I doing something wrong?
     
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    Spudstabber

    Are you in creative?
     
  29. Offline

    wolfen10

    For some reason the admins on my server can't use the cannons at all, but the normal users can use it just fine
     
  30. Offline

    Tomskied

    Great plugin, works great unless the server experiences lag at the wrong time! Get's a bit funky then. Is there going to be
    some kind of multiple destination selection from one launch pad? If so that will solve my needs for travel portals, this is way cooler!
    Thanks for the fun plugin, and Merry Christmas!
    Tom
     

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