I have had no luck after playing around with this for 2 staright days. This is my first post and I reall need help. I am new to yml files and know thaey are picky about tabs and spaces. I have the latest version of towny and i use essintialsgroupmanager for my permissions... Here is my group.yml file located in the .jar of essentialgroup,manager # Group inheritance # any inherited groups prefixed with a g: are global groups # These groups are defined in the globalgroups.yml # and can be inherited in any worlds groups/users.yml. # # Groups without the g: prefix are groups local to this world # and defined in the this groups.yml file. groups: User: default: true permissions: - -bukkit.command.kill inheritance: - g:essentials_default - g:bukkit_default info: prefix: '&f' build: false suffix: '' Member: default: false permissions: - towny.wild.build - towny.wild.destroy - towny.wild.switch - towny.wild.item_use inheritance: - default - g:essentials_builder - g:towny_moderator info: prefix: '&a' build: true suffix: '' Moderator: default: false permissions: [] inheritance: - User - Member - g:essentials_moderator - g:bukkit_moderator - g:towny_moderator info: prefix: '&b' build: true suffix: '' Admin: default: false permissions: - 'com.hamaluik.SimpleRestart.SimpleRestart' inheritance: - moderator - g:essentials_admin - g:bukkit_admin - g:towny_admin info: prefix: '&d' build: true suffix: '' Owner: default: false permissions: - '*' inheritance: info: prefix: '&5' build: true suffix: '' Here is the towny plugin.yml name: Towny main: ca.xshade.bukkit.towny.Towny version: 0.72.1 language: english.yml last_run_version: 0.72.1 author: Shade, Modified by FuzzeWuzze. Forked by ElgarL website: http://code.google.com/a/eclipselabs.org/p/towny/ description: > Resident-Town-Nation heirarchy combined with a grid based protection system. Including a war event. ############################################################ # +------------------------------------------------------+ # # | Towny commands | # # +------------------------------------------------------+ # ############################################################ commands: towny: aliases: [] nation: aliases: [n, nat] nationchat: aliases: [nc] townchat: aliases: [tc] plot: aliases: [] resident: aliases: [res, p, player] town: aliases: [t] townyadmin: aliases: [ta] townyworld: aliases: [tw] ############################################################ # +------------------------------------------------------+ # # | Permissions | # # +------------------------------------------------------+ # ############################################################ # Possible permission nodes # # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only. # towny.town.new :User is able to create a town # towny.town.claim : User is able to expand his town with /town claim # towny.nation.new :User is able to create a nation # towny.wild.*: User is able to build/destroy in wild regardless. # towny.wild.build # towny.wild.destroy # towny.wild.switch # towny.wild.item_use # towny.wild.block.[block id].* : User is able to edit [block id] in the wild. # towny.spawntp :Use /town spawn # towny.publicspawntp : Use "/town spawn [town]" (teleport to other towns) # # # these will be moved to permissions nodes at a later date # Allow towns to claim outposts (a townblock not connected to town). allow_outposts: true allow_resident_plots: true # all the use of /town spawn allow_town_spawn: true # Allow regular residents to use /town spawn [town] (TP to other towns). allow_town_spawn_travel: false # Respawn the player at his town spawn point when he/she dies. town_respawn: false ############################################################ # +------------------------------------------------------+ # # | default Town levels | # # +------------------------------------------------------+ # ############################################################ # numResidents,namePrefix,namePostfix,mayorPrefix,mayorPostfix,townBlockLimit townLevel: - '0,, Ruin,Spirit ,,1' - '1,, (Settlement),,,16' - '2,, (Hamlet),Chief ,,32' - '6,, (Village),Baron Von ,,96' - '10,, (Town),Viscount ,,160' - '14,, (Large Town),Count Von ,,224' - '20,, (City),Earl ,,320' - '24,, (Large City),Duke ,,384' - '28,, (Metropolis),Lord ,,448' ############################################################ # +------------------------------------------------------+ # # | default Nation levels | # # +------------------------------------------------------+ # ############################################################ # numResidents,namePrefix,namePostfix,capitalPrefix,capitalPostfix,kingPrefix,kingPostfix nationLevel: - '0,Lands of , (Nation),,,Leader ,' - '10,Federation of , (Nation),,,Count ,' - '20,Dominion of , (Nation),,,Duke ,' - '30,Kingdom of , (Nation),,,King ,' - '40,The , Empire,,,Emperor ,' - '60,The , Realm,,,God Emperor ,' ############################################################ # +------------------------------------------------------+ # # | Town Claim/new defaults | # # +------------------------------------------------------+ # ############################################################ # used to limit a town size if the level config files are empty default_max_town_blocks: 64 # maximum number of plots any single resident can own max_plots_per_resident: 100 # Maximum number of towns allowed on the server. town_limit: 3000 # Minimum number of plots any towns home plot must be from the next town. # This will prevent someone founding a town right on your doorstep min_distance_from_town_homeblock: 5 # The maximum townblocks available to a town is (numResidents * ratio). # Setting this value to 0 will instead use the level based jump values determined in the town level config. town_block_ratio: 16 # The size of the square grid cell. Changing this value is suggested only when you first install Towny. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision, # at the cost of more work setting up. Also, extremely small values will render the caching done useless. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds. town_block_size: 16 ############################################################ # +------------------------------------------------------+ # # | Global town settings | # # +------------------------------------------------------+ # ############################################################ # force_pvp_on is a global flag and overrides any towns flag setting force_pvp_on: false # can residents/Allies harm other residents when in a town with pvp enabled? friendly_fire: true # Players within their town or allied towns will regenerate half a heart after every health_regen_speed milliseconds. health_regen: true health_regen_speed: 3000 # Enables taxes to be collected daily by town/nation # If a town can't pay it's tax then it is kicked from the nation. # if a resident can't pay his plot tax he loses his plot. # if a resident can't pay his town tax then he is kicked from the town. daily_taxes: false nation_creation_admin_only: false town_creation_admin_only: false ############################################################ # +------------------------------------------------------+ # # | Plugin interfacing | # # +------------------------------------------------------+ # ############################################################ using_essentials: true using_iconomy: true using_permissions: true using_questioner: true database_load: flatfile database_save: flatfile daily_backups: true flatfile_backup: zip # The time taken between each "day". At the start of each day, taxes will be collected. # Judged in milliseconds. Default is 24 hours. day_interval: 86400000 # Lots of messages to tell you what's going on in the server with time taken for events. debug_mode: false # Spams the player named in dev_name with all messages related to towny. dev_mode: false dev_name: Shadeness logging: true name_check_regex: '^[a-zA-Z0-9]+[a-zA-Z0-9._-]*$' name_filter_regex: '[ /]' name_remove_regex: '[^a-zA-Z0-9._-]' npc_prefix: 'NPC' pve_in_non_pvp_towns: true reset_log_on_boot: true # Enables the [~Home] message. # If false it will make it harder for enemies to find the home block during a war show_town_notifications: true # The name of the town a resident will automatically join when he first registers. default_town_name: '' # Skin regular chat with a player's towny prefix, postfix, and colour. modify_chat_name: true ############################################################ # +------------------------------------------------------+ # # | block/item/mob protection | # # +------------------------------------------------------+ # ############################################################ protection: # Items that can be blocked within towns via town/plot flags # 259 - flint and steel # 325 - bucket # 326 - water bucket # 327 - lava bucket # 351 - bone/bonemeal # 93/94 - redstone repeater item_use_ids: 259,325,326,327,351 # Items which can be blocked or enabled via town/plot flags # 64 - wooden door # 69 - lever # 70 - stone pressure plate # 71 - iron door # 72 - wooden pressure plate # 77 - stone button # 96 - trap door # 25 - noteblock # 84 - jukebox switch_ids: 64,69,70,71,72,77,96,25,84,93,94 # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig, # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie # Remove living entities within a town's boundaries, if the town has the mob removal flag set. mob_removal_town: false town_mob_removal_entities: Monster,WaterMob,Flying,Slime # Globally remove living entities in all worlds. mob_removal_world: false world_mob_removal_entities: WaterMob,Flying,Slime # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void. # Lower values will check all entities more often at the risk of heavier burden and resource use. # NEVER set below 1000 (guestimate) mob_removal_speed: 5000 ############################################################ # +------------------------------------------------------+ # # | Unclaimed plot settings | # # +------------------------------------------------------+ # ############################################################ unclaimed: unclaimed_zone_build: true unclaimed_zone_destroy: true unclaimed_zone_item_use: true unclaimed_zone_switch: true unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89 ############################################################ # +------------------------------------------------------+ # # | Default Town/Plot flags | # # +------------------------------------------------------+ # ############################################################ # Default permission flags for towns # These are copied into the town data file at creation default_perm_flags: # Can allies/outsiders/residents perform certain actions in the town # build - place blocks and other items # destroy - break blocks and other items # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids) # switch - trigger or activate switches (as defined in switch_ids) default_town_perm_ally_build: false default_town_perm_ally_destroy: false default_town_perm_ally_itemuse: false default_town_perm_ally_switch: false default_town_perm_outsider_build: false default_town_perm_outsider_destroy: false default_town_perm_outsider_itemuse: false default_town_perm_outsider_switch: false default_town_perm_resident_build: true default_town_perm_resident_destroy: true default_town_perm_resident_itemuse: true default_town_perm_resident_switch: true # Default permission flags for residents plots within a town # Can allies/friends/outsiders perform certain actions in the town # build - place blocks and other items # destroy - break blocks and other items # itemuse - use items such as furnaces (as defined in item_use_ids) # switch - trigger or activate switches (as defined in switch_ids) default_resident_perm_ally_build: false default_resident_perm_ally_destroy: false default_resident_perm_ally_itemuse: false default_resident_perm_ally_switch: false default_resident_perm_friend_build: true default_resident_perm_friend_destroy: true default_resident_perm_friend_itemuse: true default_resident_perm_friend_switch: true default_resident_perm_outsider_build: false default_resident_perm_outsider_destroy: false default_resident_perm_outsider_itemuse: false default_resident_perm_outsider_switch: false ############################################################ # +------------------------------------------------------+ # # | Resident settings | # # +------------------------------------------------------+ # ############################################################ # player is flagged as inactive after 1 hour (default) inactive_after_time: 86400000 # if enabled old residents will be kicked and deleted from a town # after Two months (default) of not logging in delete_old_residents: false deleted_after_time: 5184000000 ############################################################ # +------------------------------------------------------+ # # | Economy settings | # # +------------------------------------------------------+ # ############################################################ economy: # Cost to use /town spawn [town] price_town_spawn_travel: 0 price_death: 10.0 price_death_wartime: 200.0 # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies. price_nation_neutrality: 100.0 # How much it costs to start a nation. price_new_nation: 1000.0 # How much it costs to start a town. price_new_town: 0 # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town. price_outpost: 1 # The price for a town to expand one townblock. price_claim_townblock: 2 # The server's daily charge on each nation. If a nation fails to pay this upkeep # all of it's member town are kicked and the Nation is removed. price_nation_upkeep: 100.0 # The server's daily charge on each town. If a town fails to pay this upkeep # all of it's residents are kicked and the town is removed. price_town_upkeep: 0 ############################################################ # +------------------------------------------------------+ # # | Wartime settings | # # +------------------------------------------------------+ # ############################################################ #This setting allows you disable the ability for a nation to pay to remain neutral during a war. wartime_nation_can_be_neutral: true wartime_base_spoils: 100.0 wartime_home_block_hp: 120 wartime_min_height: 60 wartime_points_kill: 1 wartime_points_nation: 100 wartime_points_town: 10 wartime_points_townblock: 1 wartime_remove_on_monarch_death: false wartime_town_block_hp: 60 wartime_town_block_loss_price: 100.0 wartime_warning_delay: 30 Could it be that its not actually neither of those files? Thanks and please help me!