Towns Balance and Nation Balance Won't Save

Discussion in 'General Help' started by AnonFrogmouth, Oct 22, 2016.

Thread Status:
Not open for further replies.
  1. Offline

    AnonFrogmouth

    So, players have been complaining to me that everytime the server restarts, the Nation and Town balances reset, I'm not sure why, anyone know how to fix this?

    Here is my towny config (i excluded the nodes, ranks, and stuff that wasnt necessary)

    Code:
      ############################################################
    
      # +------------------------------------------------------+ #
    
      # |                Global town settings                  | #
    
      # +------------------------------------------------------+ #
    
      ############################################################
    
    
    
    global_town_settings:
    
      # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
    
      friendly_fire: 'true'
    
      # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
    
      health_regen:
    
        speed: 3s
    
        enable: 'true'
    
      # Allow towns to claim outposts (a townblock not connected to town).
    
      allow_outposts: 'true'
    
      # Allow the use of /town spawn
    
      allow_town_spawn: 'true'
    
      # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
    
      allow_town_spawn_travel: 'true'
    
      # Allow regular residents to use /town spawn [town] to other towns in your nation.
    
      allow_town_spawn_travel_nation: 'true'
    
      # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
    
      allow_town_spawn_travel_ally: 'true'
    
      # If non zero it delays any spawn request by x seconds.
    
      teleport_warmup_time: '0'
    
      # Respawn the player at his town spawn point when he/she dies
    
      town_respawn: 'false'
    
      # Town respawn only happens when the player dies in the same world as the town's spawn point.
    
      town_respawn_same_world_only: 'false'
    
      # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
    
      # Allowed options: unclaimed,enemy,neutral
    
      prevent_town_spawn_in: enemy
    
      # Enables the [~Home] message.
    
      # If false it will make it harder for enemies to find the home block during a war
    
      show_town_notifications: 'true'
    
      # The required number of residents in a town to join a nation
    
      # If the number is 0, towns will not require a certain amount of residents to join a nation
    
      required_number_residents_join_nation: '0'
    
      # The required number of residents in a town to create a nation
    
      # If the number is 0, towns will not require a certain amount of residents to create a nation
    
      required_number_residents_create_nation: '0'
    
      # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
    
      refund_disband_low_residents: 'true'
    
      # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
    
      farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN
    
      # List of animals which can be kiled on farm plots by town residents.
    
      farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
    
    
    
    
    
      ############################################################
    
      # +------------------------------------------------------+ #
    
      # |                 Plugin interfacing                   | #
    
      # +------------------------------------------------------+ #
    
      ############################################################
    
    
    
    plugin:
    
    
    
      # Valid load and save types are: flatfile, mysql, sqlite, h2.
    
      database:
    
        database_load: flatfile
    
        database_save: flatfile
    
    
    
        # SQL database connection details (IF set to use SQL).
    
        sql:
    
          hostname: localhost
    
          port: '3306'
    
          dbname: towny
    
          table_prefix: towny_
    
          username: root
    
          password: ''
    
    
    
        # Flatfile backup settings.
    
        daily_backups: 'true'
    
        backups_are_deleted_after: 90d
    
    
    
        # Valid entries are: zip, none.
    
        flatfile_backup: zip
    
    
    
      interfacing:
    
    
    
        tekkit:
    
          # Add any fake players for client/server mods (aka Tekkit) here
    
          fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
    
    
    
        # Enable using_essentials if you are using cooldowns in essentials for teleports.
    
        using_essentials: 'false'
    
    
    
        # This will attempt to use Register (if present)
    
        # Then it will attempt to access iConomy 5.01 directly
    
        # Enable if you have either iConomy 5.01, or Register.jar to
    
        # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
    
        # https://github.com/iConomy/Register/tree/master/dist
    
        using_economy: 'true'
    
    
    
        # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
    
        # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
    
        using_questioner:
    
          enable: 'true'
    
          # The command to accept invitations.
    
          accept: accept
    
          # The command to refuse invitations.
    
          deny: deny
    
    
    
        # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
    
        # False to disable permission checks and rely on Towny settings.
    
        using_permissions: 'true'
    
    
    
      day_timer:
    
        # The number of hours in each "day".
    
        # You can configure for 10 hour days. Default is 24 hours.
    
        day_interval: 1d
    
        # The time each "day", when taxes will be collected.
    
        # MUST be less than day_interval. Default is 12h (midday).
    
        new_day_time: 12h
    
    
    
      # Lots of messages to tell you what's going on in the server with time taken for events.
    
      debug_mode: 'false'
    
    
    
      # Info tool for server admins to use to query in game blocks and entities.
    
      info_tool: CLAY_BRICK
    
    
    
      # Spams the player named in dev_name with all messages related to towny.
    
      dev_mode:
    
        enable: 'false'
    
        dev_name: ElgarL
    
    
    
      # Record all messages to the towny.log
    
      logging: 'true'
    
      # If true this will cause the log to be wiped at every startup.
    
      reset_log_on_boot: 'true'
    
    
    
    
    
      ############################################################
    
      # +------------------------------------------------------+ #
    
      # |               Filters colour and chat                | #
    
      # +------------------------------------------------------+ #
    
      ############################################################
    
    
    
    filters_colour_chat:
    
      # This is the name given to any NPC assigned mayor.
    
      npc_prefix: NPC
    
      # Regex fields used in validating inputs.
    
      regex:
    
        name_filter_regex: '[ /]'
    
        name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
    
        string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
    
        name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
    
    
    
      modify_chat:
    
        # Maximum length of Town and Nation names.
    
        max_name_length: '20'
    
        # Maximum length of titles and surnames.
    
        max_title_length: '10'
    
    
    
    
    
      ############################################################
    
      # +------------------------------------------------------+ #
    
      # |             block/item/mob protection                | #
    
      # +------------------------------------------------------+ #
    
      ############################################################
    
    
    
    protection:
    
    
    
      # Items that can be blocked within towns via town/plot flags
    
      # 259 - flint and steel
    
      # 325 - bucket
    
      # 326 - water bucket
    
      # 327 - lava bucket
    
      # 351 - bone/bonemeal
    
      # 359 - shears
    
      # 368 - ender pearl
    
      # 374 - glass bottle
    
      # 385 - fire charge
    
      item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
    
    
    
      # Items which can be blocked or enabled via town/plot flags
    
      # 25 - noteblock
    
      # 54 - chest ...etc
    
      switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
    
    
    
      # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
    
      # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
    
      # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
    
    
    
      # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
    
      town_mob_removal_entities: Monster,WaterMob,Flying,Slime
    
    
    
      # Prevent the spawning of villager babies in towns.
    
      town_prevent_villager_breeding: 'false'
    
      # Disable creatures triggering stone pressure plates
    
      disable_creature_pressureplate_stone: 'true'
    
    
    
      # Globally remove living entities in all worlds that have their flag set.
    
      world_mob_removal_entities: Monster,WaterMob,Flying,Slime
    
    
    
      # Prevent the spawning of villager babies in the world.
    
      world_prevent_villager_breeding: 'false'
    
    
    
      # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
    
      # Lower values will check all entities more often at the risk of heavier burden and resource use.
    
      # NEVER set below 1.
    
      mob_removal_speed: 5s
    
    
    
      # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
    
      # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
    
      # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
    
    
    
      # Protect living entities within a town's boundaries from being killed by players.
    
      mob_types: Animals,NPC,Snowman,ArmorStand
    
    
    
      # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
    
      # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
    
      # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
    
      # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
    
    
    
      # When preventing PVP prevent the use of these potions.
    
      potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
    
    
    
      # Prevent fly and double block jump cheats.
    
      cheat_protection: 'true'
    
    
    
      # The amount of time it takes for a protected block to regenerate.  Use zero for no delay.
    
      regen_delay: 0s
    
    
    
    
    
      ############################################################
    
      # +------------------------------------------------------+ #
    
      # |                Wilderness settings                   | #
    
      # +------------------------------------------------------+ #
    
      ############################################################
    
    
    
      # These Settings defaults only. They are copied to each worlds data files upon first detection
    
      # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
    
    
    
    unclaimed:
    
      unclaimed_zone_build: 'true'
    
      unclaimed_zone_destroy: 'true'
    
      unclaimed_zone_item_use: 'true'
    
      unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
    
      unclaimed_zone_switch: 'true'
    
    
    
    
    
      ############################################################
    
      # +------------------------------------------------------+ #
    
      # |                 Town Notifications                   | #
    
      # +------------------------------------------------------+ #
    
      ############################################################
    
    
    
      # This is the format for the notifications sent as players move between plots.
    
      # Empty a particular format for it to be ignored.
    
    
    
      # Example:
    
      # [notification.format]
    
      # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
    
      # ... [notification.plot.format]
    
      # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
    
      # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
    
    
    
    notification:
    
      format: '&6 ~ %s'
    
      splitter: '&7 - '
    
      area_wilderness: '&2%s'
    
      area_wilderness_pvp: '%s'
    
      area_town: '&6%s'
    
      area_town_pvp: '%s'
    
      owner: '&a%s'
    
      no_owner: '&a%s'
    
      plot:
    
        splitter: ' '
    
        format: '%s'
    
        homeblock: '&b[Home]'
    
        outpostblock: '&b[Outpost]'
    
        forsale: '&e[For Sale: %s]'
    
        type: '&6[%s]'
    
    
    
    
    
      ############################################################
    
      # +------------------------------------------------------+ #
    
      # |             Default Town/Plot flags                  | #
    
      # +------------------------------------------------------+ #
    
      ############################################################
    
    
    
    
    
    default_perm_flags:
    
    
    
      # Default permission flags for residents plots within a town
    
      #
    
      # Can allies/friends/outsiders perform certain actions in the town
    
      #
    
      # build - place blocks and other items
    
      # destroy - break blocks and other items
    
      # itemuse - use items such as furnaces (as defined in item_use_ids)
    
      # switch - trigger or activate switches (as defined in switch_ids)
    
      resident:
    
        friend:
    
          build: 'true'
    
          destroy: 'true'
    
          item_use: 'true'
    
          switch: 'true'
    
        ally:
    
          build: 'false'
    
          destroy: 'false'
    
          item_use: 'false'
    
          switch: 'false'
    
        outsider:
    
          build: 'false'
    
          destroy: 'false'
    
          item_use: 'false'
    
          switch: 'false'
    
    
    
      # Default permission flags for towns
    
      # These are copied into the town data file at creation
    
      #
    
      # Can allies/outsiders/residents perform certain actions in the town
    
      #
    
      # build - place blocks and other items
    
      # destroy - break blocks and other items
    
      # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
    
      # switch - trigger or activate switches (as defined in switch_ids)
    
      town:
    
        default:
    
          pvp: 'true'
    
          fire: 'false'
    
          explosion: 'false'
    
          mobs: 'false'
    
        resident:
    
          build: 'true'
    
          destroy: 'true'
    
          item_use: 'true'
    
          switch: 'true'
    
        ally:
    
          build: 'false'
    
          destroy: 'false'
    
          item_use: 'false'
    
          switch: 'false'
    
        outsider:
    
          build: 'false'
    
          destroy: 'false'
    
          item_use: 'false'
    
          switch: 'false'
    
    
    
    
    
      ############################################################
    
      # +------------------------------------------------------+ #
    
      # |                  Resident settings                   | #
    
      # +------------------------------------------------------+ #
    
      ############################################################
    
    
    
    resident_settings:
    
      # player is flagged as inactive after 1 hour (default)
    
      inactive_after_time: 1h
    
      # if enabled old residents will be kicked and deleted from a town
    
      # after Two months (default) of not logging in
    
      delete_old_residents:
    
        enable: 'false'
    
        deleted_after_time: 60d
    
        delete_economy_account: 'true'
    
      # The name of the town a resident will automatically join when he first registers.
    
      default_town_name: ''
    
      # If true, players can only use beds in plots they personally own.
    
      deny_bed_use: 'false'
    
    
    
    
    
      ############################################################
    
      # +------------------------------------------------------+ #
    
      # |                  Economy settings                    | #
    
      # +------------------------------------------------------+ #
    
      ############################################################
    
    
    
    economy:
    
      # By default it is set to true.
    
      # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
    
      use_async: 'true'
    
      # Prefix to apply to all town economy accounts.
    
      town_prefix: town-
    
      # Prefix to apply to all nation economy accounts.
    
      nation_prefix: nation-
    
    
    
      spawn_travel:
    
        # Cost to use /town spawn
    
        price_town_spawn_travel: '0.0'
    
        # Cost to use '/town spawn [town]' to another town in your nation.
    
        price_town_nation_spawn_travel: '0.0'
    
        # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
    
        price_town_ally_spawn_travel: '0.0'
    
        # Cost to use /town spawn [town]
    
        # This is paid to the town you goto.
    
        price_town_public_spawn_travel: '0.0'
    
    
    
      # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
    
      price_nation_neutrality: '0.0'
    
    
    
      new_expand:
    
        # How much it costs to start a nation.
    
        price_new_nation: '20000.0'
    
        # How much it costs to start a town.
    
        price_new_town: '10000.0'
    
        # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
    
        price_outpost: '50.0'
    
        # The price for a town to expand one townblock.
    
        price_claim_townblock: '25.0'
    
        # How much it costs a player to buy extra blocks.
    
        price_purchased_bonus_townblock: '25.0'
    
        # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
    
        price_purchased_bonus_townblock_increase: '1.0'
    
    
    
      death:
    
        # Either fixed or percentage.
    
        # For percentage 1.0 would be 100%. 0.01 would be 1%.
    
        price_death_type: fixed
    
        # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
    
        price_death_pvp_only: 'false'
    
    
    
        price_death: '1.0'
    
    
    
        price_death_town: '0.0'
    
    
    
        price_death_nation: '0.0'
    
    
    
      banks:
    
        # Maximum amount of money allowed in town bank
    
        # Use 0 for no limit
    
        town_bank_cap: '0.0'
    
        # Set to true to allow withdrawls from town banks
    
        town_allow_withdrawls: 'true'
    
        # Maximum amount of money allowed in nation bank
    
        # Use 0 for no limit
    
        nation_bank_cap: '0.0'
    
        # Set to true to allow withdrawls from nation banks
    
        nation_allow_withdrawls: 'true'
    
      closed_economy:
    
        # The name of the account that all money that normally disappears goes into.
    
        server_account: towny-server
    
        # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
    
        # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
    
        #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
    
        enabled: 'false'
    
    
    
      daily_taxes:
    
        # Enables taxes to be collected daily by town/nation
    
        # If a town can't pay it's tax then it is kicked from the nation.
    
        # if a resident can't pay his plot tax he loses his plot.
    
        # if a resident can't pay his town tax then he is kicked from the town.
    
        # if a town or nation fails to pay it's upkeep it is deleted.
    
        enabled: 'true'
    
        # Maximum tax amount allowed when using flat taxes
    
        max_tax_amount: '1000.0'
    
        # maximum tax percentage allowed when taxing by percentages
    
        max_tax_percent: '25'
    
        # The server's daily charge on each nation. If a nation fails to pay this upkeep
    
        # all of it's member town are kicked and the Nation is removed.
    
        price_nation_upkeep: '100.0'
    
        # The server's daily charge on each town. If a town fails to pay this upkeep
    
        # all of it's residents are kicked and the town is removed.
    
        price_town_upkeep: '10.0'
    
        # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
    
        # calculated by (number of claimed plots X price_town_upkeep).
    
        town_plotbased_upkeep: 'true'
    
        # If enabled and you set a negative upkeep for the town
    
        # any funds the town gains via upkeep at a new day
    
        # will be shared out between the plot owners.
    
        use_plot_payments: 'true'
    
    
    
    
    
      ############################################################
    
      # +------------------------------------------------------+ #
    
      # |                 Jail Plot settings                   | #
    
      # +------------------------------------------------------+ #
    
      ############################################################
    
    
    
    jail:
    
      #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
    
      is_jailing_attacking_enemies: 'false'
    
      #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
    
      jail_allows_ender_pearls: 'false'
    
      #If false jailed players can use /town leave, and escape a jail.
    
      jail_denies_town_leave: 'false'
    
    
    
      bail:
    
        #If true players can pay a bail amount to be unjailed.
    
        is_allowing_bail: 'false'
    
        #Amount that bail costs.
    
        bail_amount: '10'
    
    
    
    
    
      ############################################################
    
      # +------------------------------------------------------+ #
    
      # |                     War settings                     | #
    
      # +------------------------------------------------------+ #
    
      ############################################################
    
    
    
    war:
    
      #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
    
      nation_can_be_neutral: 'true'
    
      #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
    
      disallow_one_way_alliance: 'false'
    
    
    
    
    
      ############################################################
    
      # +------------------------------------------------------+ #
    
      # |         Economy Transfers During War settings        | #
    
      # +------------------------------------------------------+ #
    
      ############################################################
    
    
    
      economy:
    
        enemy:
    
          # Amount charged to place a warflag (payed to server).
    
          place_flag: '10'
    
          # Amount payed from the flagbearer to the defender after defending the area.
    
          defended_attack: '10'
    
        # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
    
        # and the attacker can't pay, the attack is canceled.
    
        townblock_won: '10'
    
        # Same as townblock_won but for the special case of winning the homeblock.
    
        homeblock_won: '100'
    
    
    
    
    
      ############################################################
    
      # +------------------------------------------------------+ #
    
      # |                 War Event settings                   | #
    
      # +------------------------------------------------------+ #
    
      ############################################################
    
    
    
      # This is started with /townyadmnin toggle war
    
    
    
      # In peace time War spoils are accumulated from towns and nations being
    
      # deleted with any money left in the bank.
    
      #
    
      # These funds are increased during a war event upon a player death.
    
      # An additional bonus to the war chest is set in base_spoils.
    
      #
    
      # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
    
      # The war is won when the only nations left in the battle are allies, or only a single nation.
    
      #
    
      # The winning nations share half of the war spoils.
    
      # The remaining half is paid to the town which took the most town blocks, and lost the least.
    
    
    
      event:
    
        warning_delay: '30'
    
        #If false all towns not in nations can be attacked during a war event.
    
        towns_are_neutral: 'true'
    
        enemy:
    
          # If true, enemy's can only attack the edge plots of a town in war.
    
          only_attack_borders: 'true'
    
        plots:
    
          # If true, nation members and allies can regen health on plots during war.
    
          healable: 'true'
    
          # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
    
          firework_on_attacked: 'true'
    
    
    
        # If true and the monarch/king dies the nation is removed from the war.
    
        remove_on_monarch_death: 'false'
    
        # If enabled players will be able to break/place blocks in enemy plots during a war.
    
        allow_block_griefing: 'false'
    
    
    
        # A townblock takes damage every 5 seconds that an enemy is stood in it.
    
        block_hp:
    
          town_block_hp: '60'
    
          home_block_hp: '120'
    
    
    
        eco:
    
          # This amount is new money injected into the economy with a war event.
    
          base_spoils: '100.0'
    
          # This amount is taken from the losing town for each plot lost.
    
          wartime_town_block_loss_price: '100.0'
    
          # This amount is taken from the player if they die during the event
    
          price_death_wartime: '200.0'
    
    
    
        points:
    
          points_townblock: '1'
    
          points_town: '10'
    
          points_nation: '100'
    
          points_kill: '1'
    
    
    
        # The minimum height at which a player must stand to count as an attacker.
    
        min_height: '60'
    
    
    
      ############################################################
    
      # +------------------------------------------------------+ #
    
      # |                   Flag war settings                  | #
    
      # +------------------------------------------------------+ #
    
      ############################################################
    
    
    
      enemy:
    
        # If false, players won't be able to place war flags, effectively disabling warzones.
    
        allow_attacks: 'false'
    
        # If true, enemy's can only attack the edge plots of a town with war flags.
    
        only_attack_borders: 'true'
    
        # This many people must be online in target town in order to place a war flag in their domain.
    
        min_players_online_in_town: '2'
    
        # This many people must be online in target nation in order to place a war flag in their domain.
    
        min_players_online_in_nation: '3'
    
        max_active_flags_per_player: '1'
    
        flag:
    
          waiting_time: 1m
    
          # This is the block a player must place to trigger the attack event.
    
          base_block: fence
    
          # This is the block a player must place to trigger the attack event.
    
          light_block: torch
    
        beacon:
    
          # Must be smaller than half the size of town_block_size.
    
          radius: '3'
    
          # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
    
          # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
    
          height_above_flag:
    
            min: '3'
    
            max: '64'
    
          draw: 'true'
    
          wireframe_block: glowstone
    
      ############################################################
    
      # +------------------------------------------------------+ #
    
      # |              Warzone Block Permissions               | #
    
      # +------------------------------------------------------+ #
    
      ############################################################
    
    
    
      warzone:
    
        # List of materaials that can be modified in a warzone.
    
        # '*' = Allow all materials.
    
        # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
    
        # Eg: '*,-chest,-furnace'
    
        editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
    
        item_use: 'true'
    
        switch: 'true'
    
        # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
    
        fire: 'false'
    
        explosions: 'false'
    
        explosions_break_blocks: 'false'
    
        # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
    
        # Only under affect when explosions_break_blocks is true.
    
        explosions_regen_blocks: 'true'
     
    Last edited by a moderator: Oct 22, 2016
  2. Offline

    oceantheskatr

    Please do the following:

    Stop your server.
    Start your server.
    When it's fully started, stop it again.
    Go in to your server files.
    Go to the logs folder.
    Open the file called latest.log.
    Copy and paste the contents at http://pastebin.com/.
    Post it there and then link the URL here.
     
  3. Offline

    AnonFrogmouth

    http://pastebin.com/B3Me8d3G
     
Thread Status:
Not open for further replies.

Share This Page