Inactive Supernatural Players v2.5.2 - Vampires, Werewolves, Ghouls, Priests and More [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Matterz, Jul 22, 2011.

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    Supernatural Players
    A player classes plugin for Minecraft

    Current Version: v2.5.2

    This plugin was originally inspired by TrainYourBrain's Vampire plugin. My server used and enjoyed Vampires, but we felt that more fun could be had by having multiple classes; each with their own unique abilities. After a lot of brainstorming, civilized debate, and shouting; we decided to start with an initial release of Vampires, Werewolves, Ghouls and Priests.

    What's new in Version 2:
    Version 2 of Supernatural Players adds the classes of Demon and WitchHunter. Both classes are considered to be Ranged DPS type. Further details can now be found in the Classes list below. Also available is Multi-World support. To use this feature you need to set (multiword: true) in the config.yml. Then set for all permission groups in the worlds where you don't want the plugin to be active.

    version v2.5.2 (Recommended)
    version v1.1.9


    Recommended Plugins:
    - Permissions
    - WorldGuard

    • General Information:
      • Classes include Vampire, Werewolf, Ghoul, and Priest
      • All classes have active and passive abilities that depend on their current power level.
      • Each class has a slightly different method for gaining power (See class details below).
      • Using active abilities and dying both drain a player's power.
      • Each class has unique join and quit events (See class change details below).
      • Your current power/total power determines how well your passive abilities work!
      • In-game help is accessed by /sn help
      • WitchHunters' Kill List is randomly generated on server restarts. (Admin command /sn rmTarget can be used to remove players from the list)
    • Class Join/Leave Information:
      • Each class has a unique event required for joining or leaving.
      • Joining a Class:
        • Humans construct special Altars to convert to Vampires, starting with a solid Gold Block.
        • Humans sometimes convert to Werewolves when dying to wild wolves at night.
        • Pig Zombies sometimes have the ability to make humans undead rather than just dead.
        • Any human who shows proper devotion to the Church may become a Priest.
        • Non-Priest humans who can prove their Supernatural Hunting Abilities by slaying 3 different types of supernaturals without dying will be invited to the WitchHunters' Association.
        • Humans who enter the Nether covered in dead animal skins (leather armor) and sacrifice themselves to the Inferno will become Demonic.
      • Leaving a Class:
        • Vampires construct special Altars to regain their humanity, starting with a solid Lapis Block.
        • Werewolves must make themselves a Wolfbane potion, starting with an empty Bowl.
        • Priests merely have to insult the Church by offering Coal to the donations' Altar.
        • The Holy energy of the Church's Altar will sometimes cleanse a Ghoul and restore their humanity.
        • Demons who die in icy water while carrying snowballs will find the demonic fire in their blood cooled.
        • WitchHunters who exhibit extremely poor bow skills (kill themselves) will be removed from the Association.
    Classes (open)

    • Vampires (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Gained over time while logged into the server (Passive)
      • Passive Abilities:
        • Water Breathing (Drains Power)
        • Health Regeneration (Drains Power)
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Some Monsters
      • Active Abilities:
        • Set Teleport Location (Right-Click with: Red Rose) - Uses 0 Power
        • Teleport (Left-Click with: Book) - Uses 9000 Power
        • High Jump (Left-Click with: Red Rose) - Uses 1000 Power
      • Weaknesses:
        • Catch Fire in Sunlight (if not wearing Gold Helm)
        • Increased Damage Taken from Wooden Objects
        • Cannot Eat Food
    • Werewolves (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Eating Food (excludes Bread)
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Fall Damage Reduction
        • Truce with Wolves
      • Active Abilities:
        • Summon Wolf Pet (Left-Click with: Raw Pork) - Uses 2000 Power
        • Dash (Left-Click with: Feather) - Uses 400 Power
      • Weaknesses:
        • Abilities only Active at Night
        • Cannot Use Weapons at Night
    • Ghouls (Tanks):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Undead Monsters
      • Active Abilities:
        • Summon Zombie (Left-Click with: Raw Pork) - Uses 1000 Power
        • Unholy Bond (Left-Click with: Bone) - Uses 50 Power
      • Weaknesses:
        • Damaged by Water
        • Cannot Use Weapons
    • Priests (Healers/Utility):
      • Gain Power By:
        • Donating to the Church (Bread, Fish, Grilled Pork)
      • Passive Abilities:
        • Additional Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Monsters
      • Active Abilities:
        • Banish Supernatural (Left-Click with: Feather) - Uses 4000 Power
        • Exorcise Supernatural (Left-Click with: Sugar) - Uses 9000 Power
        • Drain Supernatural (Left-Click with: Book) - Uses 1000 Power
        • Cure Supernatural (Left-Click with: Flint) - Uses 4000 Power
        • Heal Human (Left-Click with: Paper) - Uses 1000 Power
        • Guardian Angel (Left-Click with: Wool) - Uses 5000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Cannot Attack Animals
    • Demons (Ranged DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Standing in Lava
      • Passive Abilities:
        • Immune to All Fire Damage
        • Heal while in Lava
        • Immune to Fall Damage
      • Active Abilities:
        • Fireball (Left-Click with: Redstone) - Uses 2000 Power
        • Snare (Left-Click with: Ink Sack) - Uses 1000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Lose Power when NOT in Lava or the Nether
    • WitchHunter (Ranged DPS):
      • Gain Power By:
        • Killing Players
        • Bonus for killing Players on the kill list (/sn KillList)
      • Passive Abilities:
        • Fall Damage Reduction
      • Active Abilities:
        • Fire Arrow (Light target on Fire) - Uses 100 Power
        • Triple Arrow (Quickly fire 3 arrows) - Uses 100 Power
        • Grapple Arrow (Grapples on target) - Uses 500 Power
        • Power Arrow (Attack with bonus damage) - Uses 1000 Power
      • Weaknesses:
        • Can Only Wear Leather Armor
        • Cannot Use Melee Weapons

    • Spell Details:
      • The term 'Supernatural' applies to Vampires, Werewolves, Ghouls, and Demons only.
      • All spells will consume the item used to cast them.
      • Priest spells have a range of 20 blocks.
      • Banish will send the target player to the Banish Location set by server admins
      • Drain will remove 15% of the target's current power
      • Heal restores up to 5 hearts of health per cast
      • Cure will restore the target to Humanity (reverting them to Priesthood or making them merely Human) [Both the Priest and the target must be holding Flint for this spell to function]
      • Exorcise also restores the target to Humanity, but does not require the target's cooperation!
      • Teleport to Coven will return the Vampire to a location set by server admins
      • Demons' Snare spell lasts only 10 seconds.
      • Cycle through a WitchHunter's Arrow Types by Left-Clicking with a Bow
      • A WitchHunter's Power Arrow will cause the bow to go into 'cooldown' before you can fire again.
      • Triple Shot is intended to help WitchHunters keep a supply of arrows. If you do not want WitchHunters to gain arrows this way then remove Triple Shot from the config.yml
      • Vampires are immune to sun damage when wearing a Gold Helm
      • Ghouls' Unholy Bond ability allows them to share damage taken with their supernatural target as long as they are close by
      • Priests' Guardian Angel ability will protect their friend from death once
    Future Features:

    • Adding Ice Elemental (Supernatural: Ranged Utility)
    • Adding NightStalker (Human: Stealth)
    If interested you can join us on our Minecraft server to 'beta test' new classes and provide feedback and suggestions.

    Forum Thread: ChaoticUniformity

    Altar Examples:
    AltarExamples (open)

    Vampire Cure Altar:


    Vampire Infect Altar:

    Priest Altar:

    WitchHunter Hall:

    <optional Parameter>
    [required Parameter]
    /sn help - Shows a list of available commands
    /sn power - Shows current class and powerlevel
    /sn list - Shows a list of online players in each class
    /sn classes - Shows a list of classes with a short description of each
    /sn admin - Shows a list of available Admin commands
    /sn cure <playername> - Restores player to humanity (either reverting them to Priest or making them human)
    /sn convert <playername> [class] - Converts a player to the specified class
    /sn power <playername> [amount] - Gives player specified amount of power
    /sn reset <playername> - Resets a player's power to zero
    /sn rmTarget <playername> - Removes player from the WitchHunter kill list
    /sn reload <type> - Reloads the config.yml or data.yml file
    /sn save - Saves both the config.yml and data.yml files (default: config.yml)
    /sn restartTask - Restarts the task timer used for many passive abilities (in case of it crashing due to overload)
    /sn setChurch - Sets the player's current location as the Church
    /sn setBanish - Sets the player's current location as the Banish location

    Permissions Nodes:
    Code: - access to /sn help
    supernatural.command.list - access to /sn list
    supernatural.command.power - access to /sn power
    supernatural.command.classes - access to /sn classes
    supernatural.command.killlist - access to /sn killlist
    supernatural.player.shrineuse - access to vampire and priest shrines
    supernatural.player.wolfbane - access to wolfbane potion creation
    supernatural.player.preventwaterdamage - prevents ghouls from taking water damage
    supernatural.player.preventsundamage - prevents vampires from taking damage in sunlight
    supernatural.player.witchhuntersign - allows player to create WitchHunter signs used for WitchHunter Halls
    supernatural.admin.infinitepower - gives player unlimited power
    supernatural.admin.partial.curse - allows player to change their own class only - disables supernatural players in world if: (multiworld: true) in the config.yml
    supernatural.admin.command.adminhelp - access to /sn admin
    supernatural.admin.command.cure - access to /sn cure
    supernatural.admin.command.curse - access to /sn convert
    supernatural.admin.command.power - access to /sn power <playername> [amount]
    supernatural.admin.command.reset - access to /sn reset
    supernatural.admin.command.reload - access to /sn reload - access to /sn save
    supernatural.admin.command.setchurch - access to /sn setChurch
    supernatural.admin.command.setbanish - access to /sn setBanish

    Setup Steps:
    1. Download .zip file
    2. Unzip files and place in plugins/ folder
    3. Start Server
    4. Go to Church location and use /sn setChurch
    5. Go to Banish location and use /sn setBanish
    6. Create a WitchHunters' Hall by placing an Iron Door with a nearby sign using the term 'WitchHunter' (default)
    Additional Note:
    Most features in this plugin can be changed in the config.yml for balancing or to help prevent conflict with other plugins. However, be warned that improper changes to the config.yml can cause the plugin to fail entirely! Most servers should not have to make any changes to the default settings in order to successfully run Supernatural Players.

    (Appreciated, but definitely not required.)

    Versions are numbered x.y.z
    x - major release (major incompatibility changes)
    y - feature release (feature changes, some incompatibility changes)
    z - bugfix only (general bugfix, bukkit version update)

    version 2.5.2
    • Corrected NPE bug with ghouls
    CompleteChangeLog (open)

    version 2.5.1
    • All Classes can have Armor/Weapons restrictions!
    • Ghoul Unholy Bond correctly considers Armor
    • Added Persistence for Guardian Angel, WitchHunter Application Progress, and Vampire Teleport spots
    version 2.4.1
    • Fixed several bugs:
      • Vampires can no longer eat ever
      • Players will not lose power while in a disabled world
      • Fireballs with not damage players with GodMode active
    • New Priest spell 'Guardian Angel'
    • New Ghoul ability 'Unholy Bond'
    • Vampires can now prevent sun damage with a Gold Helm (default)
    • Vampires can now set their own teleport location
      • Right-Click with a Red Rose (default)
      • /sn setCoven removed as it is no longer used
    version 2.2.10
    • Minor adjustments to help server load
    version 2.2.8
    • Minor Bug Fixes:
      • Ghouls now regen in rain when under glass
      • MultiWorld should correctly disable all Supernatural events
      • Hunters can no longer fire without arrows
      • All death events should penalize power
    version 2.2.7
    • New permission allows admins infinite power
    • Gave demons fall damage immunity to prevent lava-fall bug
    version 2.2.6
    • Completely fixed chance to convert to Werewolf
    version 2.2.5
    • Fixed chance to convert to Werewolf and Ghoul
    • Ghouls no longer regen in rain
    • Demons power messages in lava should now be accurate
    • Added CreatureKill to WitchHunters (against my will :'()
    version 2.2.3
    • Added new classes:
      • WitchHunter
      • Demon
    • Added Multi-World Support
    • Added Permission node for WitchHunter sign creation
    • Prevent Ghouls from taking water damage if in a Boat
    • Allows Priests to use Smite on Monsters
    • Added admin command to start Task Timer if it fails
    version 1.1.9
    • Re-ordered deathevents to give proper power credit
    version 1.1.8
    • Added Permission node for Sunlight damage on Vampires
    version 1.1.7
    • Added Permission node for Wolfbane Creation
    • Added Permission node for Ghoul water damage
    • Adjusted Vampire power usage math
    version 1.1.6
    • Made WorldGuard and Permissions Optional
      • Defaults to Op if Permissions is missing
      • Defaults to full build and full PvP if WorldGuard is missing
    • Added Permission node for Shrine Use
    • Added config option for Vampires burning in Sunlight
    version 1.0.6
    • Initial public release

    Attached Files:

    gtgaugusto, LegioN7, axo801 and 9 others like this.
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    when is this going to happen:

    Future Features:

    • Adding Ice Elemental (Supernatural: Ranged Utility)
    • Adding NightStalker (Human: Stealth)
    Steven_Smiley likes this.
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    Hey on our server we are running this addon but decided to remove the nether...we want to come up with different ways to get classes but ive been trying to edit the demonmanager class about goin to the nether and i just cant...any suggestiong on how? I have downloaded a few thing trying to edit it like ecilpse and DJ but it either doesnt recognise the file or the one i edit messes up the plugin and it doesnt load the server. HELP??!?!?
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    how do i exorcise someone cus i kept trying it with my mate but i just would hit him and he would catch on fire?
  5. i think this plugin may be inactive. Was fun while it lasted guys.
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    realy dammit i wanted to be an ice elemental
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    Im still workin on editing it either way.
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    I have a big problem, i build a witchhunter hall but when i try to convert members with sn convert ... witchhunter ist say invalid mob type -.-' why ?
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    Very likely this will end up in the inactivity list indeed;
    Matterz was last seen:
    Aug 29, 2011
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    That's sad, this was my favourite plugin :(

    Hang on, I remember Matterz saying something about not updating until 1.8...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    thx u for this amazing plugin! Creating world for it!

    1-st for Humans and Werewolfs
    2-nd for Vampires, Ghouls and Demons
    3-d for Priest (fly castle) and WitchHunter (under).

    This plugin is amazing! big cheerz
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  13. Hey When will this be updated? I really like this plugin.
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    The plugin is not dead, i currently am reporting that, as of right now, that matterz is not releasing a lot of the new changes until after 1.8 changes.

    All i can say is that, the most current changes are still going on the server but that's all i can say.
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    Where the f¤uck is how to build a altar for priests.
    Iam looking for it all F¤¤¤ing day !!!!!
    can some1 clever type here how to build altars?
    priest,vamp,ghoul atc...
    but is an anwesome plugin. but bit of details.
    sry for my english
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    Update! Update! Update! We have the 1.8 RB now, and I looked at the rogue and Ice elemental skills on your server, and I simply can not wait any longer! at least give us a sign of life Matterz, or tell us if you are too busy to work on it. All I can say is that this plugin is one of the highlights of my online minecraft experience, and that I have been watching this page almost every day since the last update, waiting for the rogues and ice elementals.
    @Loomi, did you read the previous comments? anyway, you make altars for different things differently. the priest altar is a golden block with I believe at least 20 glowstone nearby, you then have to rightclick it. also do /sn setchurch on it. for becoming a vampire o the same as the church altar but with obsidian instead of glowstone, an the final altar, the one for healing vampires, is the same as the church but instead of a gold block use a lapis block. the two vampire altars don't have commands.
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    is this plugin inactive? last edit was 1 month ago, it's still on #1000 and the last reply was 2 months ago...
    It's too bad cause I have this plugin on my server, and I like it.
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    Will this plugin work for 1.8. It sounds amazing! I would love to have it as an addition to my RPG server. Thanks!
  19. The plugin in terms of it's public release will not be updated.
    It's being updated for 1.8 only for the Chaotic Uniformity server.
    Matterz lost interest in the Minecraft scene, so Phrstbrn (our other coder, also the dev of Jobs) has taken it over but he doesn't want to go through the steps of releasing it publicly, seeing as he has to do upkeep on so many plugins already.
    I'm sorry for the abrupt end of the project as a public release, but you can also visit the Chaotic Uniformity server and enjoy the updates there.

    Of course, it's always open to being forked by any dev that wants to continue the production on the public side.
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    why? this is my single most favourite plugin :......( is there absolutely no possibility of getting this plugin in its 1.8 form from anywhere? maybe just sending it privately or uploading it somewhere without the responsibility of upkeep or helping people out? I can't believe that after 2 months of waiting, this happens and it just ends... oh well, I respect but deeply grieve your decisions, and just hope that somebody will decide to fork this project. I wish I could do it but my Java (which this plugin inspired me to want to learn again) just is not good enough...
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    Could you please update the plugin publically? I would appreciate it so much...
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    Yeah, me to!
  23. Someone is going to have to fork it for it to get updated publicly, although that may prove difficult as the code is rather jumbled due to Matterz' rather...unique coding style.

    To those of you that enjoyed the plugin, thanks for using it. I'm sorry it took so long for the word to get out that this wasn't going to be updated. I had kinda assumed Matterz took care of it, but he isn't the most proactive guy.

    As a side note, this was Matterz' first delving into coding Java EVER. He hadn't done any Java coding prior to diving into this project.
    Give it a try, who knows, maybe you'll figure something out ;)
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    Does this work with 1.8? will it ever get updated?
  25. Read, like a normal human.

    People like you are one of the reasons Matterz got worn out.
  26. I attempted to update the plugin for RB1185 and it kind of works... it gives a few could not pass ENTITY_DAMAGE errors. i also tweaked it as to remove the vampires don't burn in sunlight permissions node and allow vampires to eat. if anything else needs to be tweaked let me know... but remember i'm just learning java (this is my first experience with minecraft related java) the zip is attached if you wish to test it out.
    EDIT: the entity_damage error seems to be preventing PVP... well that makes this useless

    Attached Files:

    Xcite4Ever likes this.
  27. I was wondering whether it would be possible for you to make the names, descriptions, etc, configurable allowing the server host to customise the classes.
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    hi love his plugin but it says that werewolf deal more damage but when ever i punch anythig i only do 1/2 heart of damage same bug with all the other classes that are suposed to deal more than the normal amount of damage. plz fix. other wise great plug in
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    Thanks for your work but no matter what I do in permissions it says I don't have permissions when I type /sn. I have access to * permissions as the owner of the server.
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    Waiting for 1.8.1 Update ... -.-
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    nice mod, but there are some bugs, i usually get unlimited power from killing one sheep, weakness dont apply for demon >:O, and demon is hella op with unlimited power

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