Inactive Supernatural Players v2.5.2 - Vampires, Werewolves, Ghouls, Priests and More [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Matterz, Jul 22, 2011.

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    Supernatural Players
    A player classes plugin for Minecraft

    Current Version: v2.5.2

    This plugin was originally inspired by TrainYourBrain's Vampire plugin. My server used and enjoyed Vampires, but we felt that more fun could be had by having multiple classes; each with their own unique abilities. After a lot of brainstorming, civilized debate, and shouting; we decided to start with an initial release of Vampires, Werewolves, Ghouls and Priests.

    What's new in Version 2:
    Version 2 of Supernatural Players adds the classes of Demon and WitchHunter. Both classes are considered to be Ranged DPS type. Further details can now be found in the Classes list below. Also available is Multi-World support. To use this feature you need to set (multiword: true) in the config.yml. Then set for all permission groups in the worlds where you don't want the plugin to be active.

    version v2.5.2 (Recommended)
    version v1.1.9


    Recommended Plugins:
    - Permissions
    - WorldGuard

    • General Information:
      • Classes include Vampire, Werewolf, Ghoul, and Priest
      • All classes have active and passive abilities that depend on their current power level.
      • Each class has a slightly different method for gaining power (See class details below).
      • Using active abilities and dying both drain a player's power.
      • Each class has unique join and quit events (See class change details below).
      • Your current power/total power determines how well your passive abilities work!
      • In-game help is accessed by /sn help
      • WitchHunters' Kill List is randomly generated on server restarts. (Admin command /sn rmTarget can be used to remove players from the list)
    • Class Join/Leave Information:
      • Each class has a unique event required for joining or leaving.
      • Joining a Class:
        • Humans construct special Altars to convert to Vampires, starting with a solid Gold Block.
        • Humans sometimes convert to Werewolves when dying to wild wolves at night.
        • Pig Zombies sometimes have the ability to make humans undead rather than just dead.
        • Any human who shows proper devotion to the Church may become a Priest.
        • Non-Priest humans who can prove their Supernatural Hunting Abilities by slaying 3 different types of supernaturals without dying will be invited to the WitchHunters' Association.
        • Humans who enter the Nether covered in dead animal skins (leather armor) and sacrifice themselves to the Inferno will become Demonic.
      • Leaving a Class:
        • Vampires construct special Altars to regain their humanity, starting with a solid Lapis Block.
        • Werewolves must make themselves a Wolfbane potion, starting with an empty Bowl.
        • Priests merely have to insult the Church by offering Coal to the donations' Altar.
        • The Holy energy of the Church's Altar will sometimes cleanse a Ghoul and restore their humanity.
        • Demons who die in icy water while carrying snowballs will find the demonic fire in their blood cooled.
        • WitchHunters who exhibit extremely poor bow skills (kill themselves) will be removed from the Association.
    Classes (open)

    • Vampires (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Gained over time while logged into the server (Passive)
      • Passive Abilities:
        • Water Breathing (Drains Power)
        • Health Regeneration (Drains Power)
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Some Monsters
      • Active Abilities:
        • Set Teleport Location (Right-Click with: Red Rose) - Uses 0 Power
        • Teleport (Left-Click with: Book) - Uses 9000 Power
        • High Jump (Left-Click with: Red Rose) - Uses 1000 Power
      • Weaknesses:
        • Catch Fire in Sunlight (if not wearing Gold Helm)
        • Increased Damage Taken from Wooden Objects
        • Cannot Eat Food
    • Werewolves (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Eating Food (excludes Bread)
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Fall Damage Reduction
        • Truce with Wolves
      • Active Abilities:
        • Summon Wolf Pet (Left-Click with: Raw Pork) - Uses 2000 Power
        • Dash (Left-Click with: Feather) - Uses 400 Power
      • Weaknesses:
        • Abilities only Active at Night
        • Cannot Use Weapons at Night
    • Ghouls (Tanks):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Undead Monsters
      • Active Abilities:
        • Summon Zombie (Left-Click with: Raw Pork) - Uses 1000 Power
        • Unholy Bond (Left-Click with: Bone) - Uses 50 Power
      • Weaknesses:
        • Damaged by Water
        • Cannot Use Weapons
    • Priests (Healers/Utility):
      • Gain Power By:
        • Donating to the Church (Bread, Fish, Grilled Pork)
      • Passive Abilities:
        • Additional Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Monsters
      • Active Abilities:
        • Banish Supernatural (Left-Click with: Feather) - Uses 4000 Power
        • Exorcise Supernatural (Left-Click with: Sugar) - Uses 9000 Power
        • Drain Supernatural (Left-Click with: Book) - Uses 1000 Power
        • Cure Supernatural (Left-Click with: Flint) - Uses 4000 Power
        • Heal Human (Left-Click with: Paper) - Uses 1000 Power
        • Guardian Angel (Left-Click with: Wool) - Uses 5000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Cannot Attack Animals
    • Demons (Ranged DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Standing in Lava
      • Passive Abilities:
        • Immune to All Fire Damage
        • Heal while in Lava
        • Immune to Fall Damage
      • Active Abilities:
        • Fireball (Left-Click with: Redstone) - Uses 2000 Power
        • Snare (Left-Click with: Ink Sack) - Uses 1000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Lose Power when NOT in Lava or the Nether
    • WitchHunter (Ranged DPS):
      • Gain Power By:
        • Killing Players
        • Bonus for killing Players on the kill list (/sn KillList)
      • Passive Abilities:
        • Fall Damage Reduction
      • Active Abilities:
        • Fire Arrow (Light target on Fire) - Uses 100 Power
        • Triple Arrow (Quickly fire 3 arrows) - Uses 100 Power
        • Grapple Arrow (Grapples on target) - Uses 500 Power
        • Power Arrow (Attack with bonus damage) - Uses 1000 Power
      • Weaknesses:
        • Can Only Wear Leather Armor
        • Cannot Use Melee Weapons

    • Spell Details:
      • The term 'Supernatural' applies to Vampires, Werewolves, Ghouls, and Demons only.
      • All spells will consume the item used to cast them.
      • Priest spells have a range of 20 blocks.
      • Banish will send the target player to the Banish Location set by server admins
      • Drain will remove 15% of the target's current power
      • Heal restores up to 5 hearts of health per cast
      • Cure will restore the target to Humanity (reverting them to Priesthood or making them merely Human) [Both the Priest and the target must be holding Flint for this spell to function]
      • Exorcise also restores the target to Humanity, but does not require the target's cooperation!
      • Teleport to Coven will return the Vampire to a location set by server admins
      • Demons' Snare spell lasts only 10 seconds.
      • Cycle through a WitchHunter's Arrow Types by Left-Clicking with a Bow
      • A WitchHunter's Power Arrow will cause the bow to go into 'cooldown' before you can fire again.
      • Triple Shot is intended to help WitchHunters keep a supply of arrows. If you do not want WitchHunters to gain arrows this way then remove Triple Shot from the config.yml
      • Vampires are immune to sun damage when wearing a Gold Helm
      • Ghouls' Unholy Bond ability allows them to share damage taken with their supernatural target as long as they are close by
      • Priests' Guardian Angel ability will protect their friend from death once
    Future Features:

    • Adding Ice Elemental (Supernatural: Ranged Utility)
    • Adding NightStalker (Human: Stealth)
    If interested you can join us on our Minecraft server to 'beta test' new classes and provide feedback and suggestions.

    Forum Thread: ChaoticUniformity

    Altar Examples:
    AltarExamples (open)

    Vampire Cure Altar:


    Vampire Infect Altar:

    Priest Altar:

    WitchHunter Hall:

    <optional Parameter>
    [required Parameter]
    /sn help - Shows a list of available commands
    /sn power - Shows current class and powerlevel
    /sn list - Shows a list of online players in each class
    /sn classes - Shows a list of classes with a short description of each
    /sn admin - Shows a list of available Admin commands
    /sn cure <playername> - Restores player to humanity (either reverting them to Priest or making them human)
    /sn convert <playername> [class] - Converts a player to the specified class
    /sn power <playername> [amount] - Gives player specified amount of power
    /sn reset <playername> - Resets a player's power to zero
    /sn rmTarget <playername> - Removes player from the WitchHunter kill list
    /sn reload <type> - Reloads the config.yml or data.yml file
    /sn save - Saves both the config.yml and data.yml files (default: config.yml)
    /sn restartTask - Restarts the task timer used for many passive abilities (in case of it crashing due to overload)
    /sn setChurch - Sets the player's current location as the Church
    /sn setBanish - Sets the player's current location as the Banish location

    Permissions Nodes:
    Code: - access to /sn help
    supernatural.command.list - access to /sn list
    supernatural.command.power - access to /sn power
    supernatural.command.classes - access to /sn classes
    supernatural.command.killlist - access to /sn killlist
    supernatural.player.shrineuse - access to vampire and priest shrines
    supernatural.player.wolfbane - access to wolfbane potion creation
    supernatural.player.preventwaterdamage - prevents ghouls from taking water damage
    supernatural.player.preventsundamage - prevents vampires from taking damage in sunlight
    supernatural.player.witchhuntersign - allows player to create WitchHunter signs used for WitchHunter Halls
    supernatural.admin.infinitepower - gives player unlimited power
    supernatural.admin.partial.curse - allows player to change their own class only - disables supernatural players in world if: (multiworld: true) in the config.yml
    supernatural.admin.command.adminhelp - access to /sn admin
    supernatural.admin.command.cure - access to /sn cure
    supernatural.admin.command.curse - access to /sn convert
    supernatural.admin.command.power - access to /sn power <playername> [amount]
    supernatural.admin.command.reset - access to /sn reset
    supernatural.admin.command.reload - access to /sn reload - access to /sn save
    supernatural.admin.command.setchurch - access to /sn setChurch
    supernatural.admin.command.setbanish - access to /sn setBanish

    Setup Steps:
    1. Download .zip file
    2. Unzip files and place in plugins/ folder
    3. Start Server
    4. Go to Church location and use /sn setChurch
    5. Go to Banish location and use /sn setBanish
    6. Create a WitchHunters' Hall by placing an Iron Door with a nearby sign using the term 'WitchHunter' (default)
    Additional Note:
    Most features in this plugin can be changed in the config.yml for balancing or to help prevent conflict with other plugins. However, be warned that improper changes to the config.yml can cause the plugin to fail entirely! Most servers should not have to make any changes to the default settings in order to successfully run Supernatural Players.

    (Appreciated, but definitely not required.)

    Versions are numbered x.y.z
    x - major release (major incompatibility changes)
    y - feature release (feature changes, some incompatibility changes)
    z - bugfix only (general bugfix, bukkit version update)

    version 2.5.2
    • Corrected NPE bug with ghouls
    CompleteChangeLog (open)

    version 2.5.1
    • All Classes can have Armor/Weapons restrictions!
    • Ghoul Unholy Bond correctly considers Armor
    • Added Persistence for Guardian Angel, WitchHunter Application Progress, and Vampire Teleport spots
    version 2.4.1
    • Fixed several bugs:
      • Vampires can no longer eat ever
      • Players will not lose power while in a disabled world
      • Fireballs with not damage players with GodMode active
    • New Priest spell 'Guardian Angel'
    • New Ghoul ability 'Unholy Bond'
    • Vampires can now prevent sun damage with a Gold Helm (default)
    • Vampires can now set their own teleport location
      • Right-Click with a Red Rose (default)
      • /sn setCoven removed as it is no longer used
    version 2.2.10
    • Minor adjustments to help server load
    version 2.2.8
    • Minor Bug Fixes:
      • Ghouls now regen in rain when under glass
      • MultiWorld should correctly disable all Supernatural events
      • Hunters can no longer fire without arrows
      • All death events should penalize power
    version 2.2.7
    • New permission allows admins infinite power
    • Gave demons fall damage immunity to prevent lava-fall bug
    version 2.2.6
    • Completely fixed chance to convert to Werewolf
    version 2.2.5
    • Fixed chance to convert to Werewolf and Ghoul
    • Ghouls no longer regen in rain
    • Demons power messages in lava should now be accurate
    • Added CreatureKill to WitchHunters (against my will :'()
    version 2.2.3
    • Added new classes:
      • WitchHunter
      • Demon
    • Added Multi-World Support
    • Added Permission node for WitchHunter sign creation
    • Prevent Ghouls from taking water damage if in a Boat
    • Allows Priests to use Smite on Monsters
    • Added admin command to start Task Timer if it fails
    version 1.1.9
    • Re-ordered deathevents to give proper power credit
    version 1.1.8
    • Added Permission node for Sunlight damage on Vampires
    version 1.1.7
    • Added Permission node for Wolfbane Creation
    • Added Permission node for Ghoul water damage
    • Adjusted Vampire power usage math
    version 1.1.6
    • Made WorldGuard and Permissions Optional
      • Defaults to Op if Permissions is missing
      • Defaults to full build and full PvP if WorldGuard is missing
    • Added Permission node for Shrine Use
    • Added config option for Vampires burning in Sunlight
    version 1.0.6
    • Initial public release

    Attached Files:

    gtgaugusto, LegioN7, axo801 and 9 others like this.
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    that looks incorrect for a yaml file compared to the original file
    i advise using pastebin for next time you wanna paste a yaml build
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    well, all the classes work except demons for us. can someone come onto our server or talk to our owner or something and see what were doing wrong? thx a bunch.
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    my ghouls won`t die in rain

    why ?

            - CREEPER
            - SKELETON
            - ZOMBIE
            - PIG_ZOMBIE
            - GIANT
            AttackBonus: 2.0
            DefenseBonus: 0.65
            HealthGained: 0.1
            Material: PORK
            Start: 5000
            Summon: 1000
                CreatureGain: 200
                PlayerGain: 1000
            DeathPenalty: 2000
            UnholyBond: 50
            SpreadCurse: true
        WaterDamage: 4
            Material: BONE
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    use /sn convert (player) demon to make people demon becoming a demon doesnt work normal on my server either
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    Hello! New poster here (made an account solely for this plugin). but is there any way to get this plugin to actually work without the "optional" permissions? I've found the permissions plugin to be a pain the the rear, and more of a hindrance than help, but without it it seems this plugin only half works. I want my players to be able to use powers, and the basic commands, of SN, without having to also be admins. and, when they are admins, they are immune to water as a ghoul and light as a vampire. Please, does anyone have a fix for this? I've seen multiple posts like min in this thread, and every one has been ignored.
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    Ghouls aren't suppose to die in rain. They just don't regen in rain.

    There isn't really a good way to do this without some sort of permissions plugin. Everyone either gets all permission or no permissions. This is the whole point of using a permissions plugin.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    Okay Matterz, thanks for your help. I figured it might have to be those types of portals lit with flint and steel. Problem is they are turned off and are replaced by multiverse giving us the ability to make nether worlds or others. I still will use this program as I really like it. If possible though could you simply make the demon checker just require them to die in the nether with leather armor instead of having to enter a special portal? I ask as I have never made a plugin so I don't know if it will work but if it does I'd like to request it. heh.
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    I'll look into it. Not sure what multiverse does with teleport events.

    The problem with just checking armor when you die is that by the time you die all your armor has been destroyed.
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    There is the player.isOp() flag. If you arbitrarily define which commands are admin, and which commands are player (most should be fairly easy to distinguish), you can check the admin permissions against player.isOp() if Permissions isn't enabled, and all the rest.

    This shouldn't be too hard to fix
    EDIT: It's commited, compile yourself or wait for next release from Matterz

    If you need more fine grained support that what's provided, use Permissions.
  11. Is it possible to make Ghouls, mitigate tamed wolf damage?
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    Hey, i have a problem, iv i have installed worldguard AND sn, some sn-stuff won't work like the arrows of the hunter or the demons' fireball... do i need something special in my worldguard config or got someone an idea? Thx for Help...
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    i want to one job
    if user choice Vampires
    then them set Vampires Forever
    Padrino likes this.
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    3.0! 3.0! u rule man!!! I am so impatient! I just can't wait for the nightstalkers!!!
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    I am using this but when we were 80+ ppl onle we had major lag could you please check this out?
    Thank you
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    umm i have a problem on my server vampires dont burn in the sun or breathe under water any idea on hw to fix that? i checked the config file already
  17. Check your permissions to see if you have given them. supernatural.admin.preventsunglight or something or admin.unlimitedpower
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    i dont have permissions yet
  19. then thats your problem. you need permissions to use Supernaturals fully.
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    oh lol to use permission if i dont have a permission set up for a command will it default to op
  21. Yes it does Webnug
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    So before i updated the powers actually used power. And now me and my friend have infinite power and none of the powers take power. So please Fix it. This is an amazing plugin but I dont want it to be too cheap.
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    Im having the same problem on my server. I removed the permission node for infinite power from the admin group but yet it still doesn't work.

    Also, the witchhunters in the default group aren't getting rewarded for killing players.
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    Hey can you change it so it is possible to use left click to change powers with a bow as witch hunter? Right clicking shoots an arrow AND changes the power, annoying. But good plugin anyways!!
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    12.08 23:37:53 [Server] INFO Player: coolluke233, zweiss3598
    12.08 23:37:53 [Server] INFO Epic: coldcast, xCrashhh_HD
    12.08 23:37:53 [Server] INFO Awesome: iEpic_Panda
    12.08 23:37:32 [Server] INFO at
    12.08 23:37:32 [Server] INFO at
    12.08 23:37:32 [Server] INFO at net.minecraft.server.MinecraftServer.h(
    12.08 23:37:32 [Server] INFO at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(
    12.08 23:37:32 [Server] INFO at me.matterz.supernaturals.util.SNTaskTimer$
    12.08 23:37:32 [Server] INFO at me.matterz.supernaturals.manager.SuperNManager.advanceTime(
    12.08 23:37:32 [Server] INFO at me.matterz.supernaturals.SupernaturalsPlugin.hasPermissions(
    12.08 23:37:32 [Server] INFO at com.nijiko.permissions.Control.has(
    12.08 23:37:32 [Server] INFO at com.nijiko.permissions.Control.permission(
    12.08 23:37:32 [Server] INFO java.lang.NullPointerException
    12.08 23:37:32 [Server] WARNING Task of 'SupernaturalPlayers' generated an exception
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    i don't know why the priest's spells don't work for me the do nothing plz help me i use this on my server and the other classes is great maybe the witchHunter's power shot should not take that long to reload. but a GREAT plugin:D
  27. Hey @Matterz

    How does passives scale with Power? I'm curious cuz I want to try to balance all the classes on my server. and I want to add Ghouls to use Axes, but i don't want to make them overpowered haha.
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    Does the priests alter have to be the same size as the one in the image? Or can it be smaller?
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    Hey i need a little help. Im aware that vampires will not burn in daytime. Mayby its just me (after all im a OP). I converted a non OP/admin/mod guy into a vampire and he did burn in sunlight. an OP i know for sure, wont burn. I turned off /god and /godmode. Still no burning even though people can hit me. What is the RIGHT permission to remove to GET burned? ALSO my power wont decrease. Please explain me the right permissions to remove!
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    how to make vampire building??
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    Im having the same problem with my power too.

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