Solved Stuck on something :l

Discussion in 'Plugin Development' started by InspectorFacepalm, Jun 3, 2013.

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  1. I need some help here, how do I make it so when I launch a fireball with a event, it doesn't destroy anything, just hurts the player
     
  2. Offline

    skore87

    Record the UUID or entity id of the fireball you're casting. In the EntityExplodeEvent do a check on that id and if it is a match then clear the block list (event.blockList.clear()).
     
    InspectorFacepalm likes this.
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    TheUpdater

    use world guard to turn fireball Block Damage Off
     
    InspectorFacepalm likes this.
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