After more than half a year in development, I'd like to finally present version 1.0.0 "Alduin" of Steel, a minigame engine designed to handle common tasks and functionalities of minigame plugins like Spleef, CtF, Survival Games, or anything you can imagine. It works by handling certain systems found in every (or almost every) minigame ever created such as arena, round, and player management, thereby saving you time by allowing you to use common code for all minigames. Furthermore, Steel includes some other useful features such as a fully-featured rollback engine and a lobby system. The rollback engine will automatically roll back any block changes in an arena once it ends, and the lobby system provides an interactive way for players to interface with rounds. You can find a tutorial for getting started with the API (Flint) along with a few other useful links below. Flint (API): Source Code Tutorial Documentation Maven repo (artifact: net.caseif.flint:flint:1.0) Original FBO thread Steel: BukkitDev Project Source code Release 1.0.0 "Alduin"