Hello, i tried to develope an Damagercommand. I want that when i tip /damager <value> that the Player gets the Damage he tiped in ,every second. If the Player died, than the Damager stops until he wants to play again. I tried something with "parsedouble" and p.setHealth(p.getHealth() - parsedouble), but that didnt worked well. Hopefully someone can help me out. Best Regards Zettos