Version: 1.8 What I need: I need a simple leveling system gives you experience every time you kill a player. It's pretty simple if you understand config files. I set up an algorithm that gives you the amount of experience you should gain after killing a player. Algorithm should be this: exp = 15 * level_killed/current_level * 5 level_killed is the level of the player you killed, and current_level is your current level. So for example, lets say you killed a level 50, and your current level is 5. The equation would be this: exp = 15 * 50/5 * 5 You would then gain 30 experience. Levels should also be exponentially harder to gain. Here is what the levels should be (please make them infinite): level = current_level * next_level Pretty self explanatory. So lets say you are level 1 and the plugin is configured to have a base experience of 1,000. In order to get to level 2, it will take 2,000 experience. And now level 3 -> level 4, 8,000 experience. Config should also look like this: Code: base_exp: 1000 base_exp is the experience required from level 1 -> level 2. Ex. base_exp = 1000 Now, level 1 -> level 2 is 1,000, and level 2 -> level 3 is 2,000, level 3 -> level 4 8,000, etc. base_exp = 5000 Now, level 1 -> level 2 is 5,000, and level 2 -> level 3 is 10,000, level 3 -> level 4 40,000, etc. Commands: /curlvl: Shows your current level. /lvltop: Shows all the players with the highest level. Permissions: level.curlvl: Allows use of /curlvl. level.lvltop: Allows use of /lvltop.