Alster551 timtower Erm, I know WorldGuard does this. But I ran into a problem with the flagging. Okay, I have a spawn that leads to the wild. The spawn is flagged according to my liking, but... I don't want players to build less than 200 blocks from spawn. Thus, I flag a large area over the spawn, I flag it to my liking, and I set the spawn as a parent. But the PVP area still contradicts with the spawn region. :l See my problem?
rektok Priority is key, /region priority <area> <number> Higher number = higher priority, high priority will override low priority