Person from group A kills person from group B Person from group A gains X + Y money Person from group B loses X money Config: Code: Groups: Good: - lose: false #Doesn't lose money when killed - amount: 0 #Not used if lose: false - reward: 25 #Killer gains this amount - enemies: Bad, Ugly #groups that will provide rewards Bad: - lose: true #Loses the <amount> of money when killed - amount: 25 #this amount is transferred to the killer - reward: 10 #Killer also gains additional <reward> money - enemies: Good, Ugly #groups that will provide rewards Ugly: - lose: true #Loses the <amount> of money when killed - amount: 10 #this amount is transferred to the killer - reward: 0 #Killer also gains additional <reward> money - enemies: '' #This group won't gain any money for killing anyone If this isn't clear enough just ask, I don't know how to explain this better.
With OtherBlocks? Only thing is that MONEYSTEAL hasn't been implemented yet - but is on the todo list and shouldn't be too hard to do. Code: aliases: - &killedByGood permissiongroups: [good] drop: MONEY/25 - &killedByBad dropgroup: killedbybad drops: - permissiongroups: [bad] drop: MONEYSTEAL/25 - permissiongroups: [bad] drop: MONEY/10 - &killedByUgly permissiongroups: [ugly] drop: MONEYSTEAL/10 otherblocks: PLAYERGROUP@GOOD: - *killedByBad - *killedByUgly PLAYERGROUP@BAD: - *killedByGood - *killedByUgly PLAYERGROUP@UGLY: - *killedByGood - *killedByBad
Wow, you keep popping up with your ridiculously good plugin and telling me that the features I wan't are on the way without me having to add another plugin to the list. Thanks a lot, Zarius, I'll keep an eye out for "moneysteal" on your official thread.