Several Plug-in Ideas

Discussion in 'Archived: Plugin Requests' started by Kimballthegamer, Aug 5, 2012.

  1. Offline

    Kimballthegamer

    Hey Everyone, I'm in the midst of setting up a small Zombie survival server, and I have been looking around for different Plug-ins to make it a reality. I could just be blind, so if any of my suggestions had already been made, please don't hurt me lol. All input is helpful since I am numb to Java :3 Thank you in advance!


    Plugin category: Fun

    Suggested name: Throw-able Items

    What I want: Personally, I would like to make it so axes are throw-able like snowballs and eggs and can cause damage, but a plugin that is configurable to any item is perfectly fine. As an idea for the config, maybe like this:

    Item name/number: wooden axe //Item to throw
    Throw distance: 3 //# of blocks
    Total damage: .5 //# of hearts taken
    True Damage?: false //Able to ignore armor or not
    Pickup on miss?: true //Like when arrows miss their target

    Ideas for commands: N/A

    Ideas for permissions: Nothing fancy, just a "You can or you can't"
    throwables.*


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    Plugin category: Mech/Gen/Fun

    Suggested name: Zombify server

    What I want: A plugin that automatically eliminates all other mobs but zombies. And maybe the overall mob alteration for only zombies:

    Total damage: .5 //# of hearts taken
    True Damage?: false //Able to ignore armor or not
    Burn in Sunlight?: false //Self explanatory
    Break through Blocks?: false //Self explanatory
    Speed Multiplier: 1.5 //# times original speed
    -Immunities: //Unaffected by true variables
    Cactus: true
    Drowning: true
    Explosion: false
    Fire: true
    Lava: false
    Minimum #: 20 //Smallest # of mobs on map
    Maximum #: 300 //Largest # of mobs on map

    Ideas for commands:
    /zs min #
    /zs max #
    /zs speedm #
    /zs immune (variable) (true/false)

    Ideas for permissions: zs.*

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    Plugin category:

    Suggested name: Kill counter

    What I want: A kill counter that counts Player kills of both, other players and mobs individually. And to go with it, have it display total kills per life and overall.

    When a player gets a kill have the default:

    "Your (Player/Mob) kill count is: #
    Your career (Player/Mob) kill count is: #"

    then by punching in a command to check your kills.

    "Your Player kill count is: #
    Your Mob kill count is: #
    Your career total kill count is: #"

    Ideas for commands: /killc

    Ideas for permissions: killc.*

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    Plugin category: Gen

    Suggested name: Community Chests

    What I want: Making chests accessible by all players but only to take items out of the chests, not put anything in. Also have it routinely respawn the items that the time can be configured. (optional: I'd love it, but its not exactly needed. Have it so that if a chest already has those items, not to spawn more of them. Like resetting the chest to its original inventory.)

    Ideas for commands:
    /cchests set (name) //Marks a chest into the list of chests to respawn with the items inside
    /cchests despawn //Removes items in chests
    /cchests respawn

    Ideas for permissions: cchests.*


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    Plugin category: Misc

    Suggested name: Stealth-mode

    What I want: By crouching with shift, you become less visible to mobs as if you were 6 or 7 blocks away. Customizable in the config by how noticeable you are. (Optional: Make the username invisible or dimmed from other players)

    Ideas for commands: N/A

    Ideas for permissions: stealthm.*


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    Plugin category: Mech

    Suggested name: Day Spawners

    What I want: I have been using MA to spawn a bunch of zombies, but they will only spawn at night, and rarely during the rain. I'm looking for a plugin to have them spawn the same, day and night

    Ideas for commands: /Dspawn (On:Off)

    Ideas for permissions: N/A


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    When I'd like it by: ASAP, buuuut there is no rush, I understand that I am asking a lot and I shouldn't be picky for when I get it by.


    Also, These are just what I thought of so far, there might be more to come for ideas. Thank you for taking your time to read this, and I shall patiently wait for a response!
     
    JWhy likes this.
  2. Offline

    np98765

    The CommunityChests plugin can be accomplished with ChestRestock. ;)
     
  3. Offline

    JWhy

    enderchests? :D
     
  4. I like the throwing axes idea!
    Just thinking though, the stealth mode could be approximated using something like shadows or dark brotherhood, setting the min light level to daylight and giving all players the perm node to see "hidden" players, sneaking for a while would then just render players invisible to mobs but not each other.
     
  5. Offline

    np98765

    That's already in vanilla Minecraft. :p
     
  6. Offline

    Kimballthegamer

    Thank you all so much for the responses :)
    np98765 I face palmed reading that lol im an idiot
    JWhy ... im not sure how enderchests are relevant, could you please elaborate?
    Minothor I figured as much lol. I really just need them to not be noticed by mobs.. obviously i want it so that up close they could be seen, but just have it a bit more difficult to be noticed at a moderate distance
     
  7. I really like the idea of tallying kills by mob. Although I think inquisitor handles most of this stuff.. No?
     
  8. Offline

    Kimballthegamer

    inquisitor?
     
  9. Offline

    JWhy

    I just think the communitychests are quite similiar to the enderchest, actually you could use them as the base for that plugin
     
  10. Offline

    np98765

    Except that enderchests are player-specific. ;)
     
  11. Offline

    JWhy

    Lol i just arrived from my vacation, i don't know this 1.3 stuff :p
     
  12. Offline

    np98765

    I didn't know they weren't player-specific, either, until I tested it. :p

    Question about throwing axes for you:

    When the user "throws" them, what happens? Does the axe just disappear, or drop on the group somewhere, or what?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 27, 2016
  13. Offline

    Kimballthegamer

    I wanted the axes to be treated like snow balls and arrows. when thrown, they look like they are discarded at a high velocity but as with arrows, they only disappear if they hit their target
     
  14. Offline

    np98765


    So the dropped item moving at a high velocity in the direction it was shot. Ok... Interesting. :3

    Just trying to get an idea of everything I would have to do. I'm going to be really busy for the next few days, but after that, if no one has already finished this, I might be able to complete some. :)
     
  15. Offline

    Kimballthegamer

    thank you :) but yes, thats what i thought was the easiest. I though that if it could have the combine properties of a Snowball/Egg and an arrow, it would just be the matter of putting that little bit together
     
  16. Offline

    Kimballthegamer

    Updated, the new request is one that i really need!
     

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