I am spawning a skeleton, and setting it's target to a specific entity. Similar to a bug that occurred earlier in the game, even after the entity is dead, the skeleton still shoots at the entities last location, even though it's dead. I have tried many things, most recently this: Code: ((EntityInsentient) ((CraftEntity) ((Skeleton) skeleton)).getHandle()).setGoalTarget(null); That code does not seem to set the entities target to nothing. If anyone could post a way to get a proper way of doing this, or even an event to check everything I need to, I will greatly appreciate it. I am using 1.8.