I keep getting this error, randomly: Code: 04.02 22:04:42 [Server] SEVERE at net.minecraft.server.NetworkReaderThread.run(SourceFile:76) 04.02 22:04:42 [Server] SEVERE at net.minecraft.server.NetworkManager.c(NetworkManager.java:265) 04.02 22:04:42 [Server] SEVERE at net.minecraft.server.NetworkManager.h(NetworkManager.java:149) 04.02 22:04:42 [Server] SEVERE at net.minecraft.server.Packet.a(Packet.java:79) 04.02 22:04:42 [Server] SEVERE at net.minecraft.server.Packet2Handshake.a(SourceFile:17) 04.02 22:04:42 [Server] SEVERE at net.minecraft.server.Packet.a(Packet.java:120) 04.02 22:04:42 [Server] SEVERE java.io.IOException: Received string length longer than maximum allowed (35 > 32) 04.02 22:04:27 [Server] INFO /108.215.243.72:50834 lost connection 04.02 22:04:27 [Server] SEVERE at net.minecraft.server.NetworkReaderThread.run(SourceFile:76) 04.02 22:04:27 [Server] SEVERE at net.minecraft.server.NetworkManager.c(NetworkManager.java:265) 04.02 22:04:27 [Server] SEVERE at net.minecraft.server.NetworkManager.h(NetworkManager.java:149) 04.02 22:04:27 [Server] SEVERE at net.minecraft.server.Packet.a(Packet.java:79) 04.02 22:04:27 [Server] SEVERE at net.minecraft.server.Packet2Handshake.a(SourceFile:17) 04.02 22:04:27 [Server] SEVERE at net.minecraft.server.Packet.a(Packet.java:120) 04.02 22:04:27 [Server] SEVERE java Because of the way MultiCraft works, the error will read bottum up. Hopefully that doesn't cause any complications. My Plugins: Plugins: MultiInv, VoxelUpdate, WorldEdit, BukkitCompat, VoxelSniper, Permissions, Buycraft, PermissionsBukkit, WorldModes, Backup, AcceptRules, Vault, Multiverse-Core, LWC, WorldGuard, Essentials, mChatSuite, ChunkOwn, EssentialsSpawn, Multiverse-Portals, HawkEye, BaseBukkitPlugin Thanks in advance. Bump EDIT by Moderator: merged posts, please use the edit button instead of double posting.
It would be helpful when you post your whole log, so that we can see when the error occured and other important things like that
Well, that code is called when the packet is trying to read a string. Specifically, its being called by Packet2Handshake. Is offline-mode true?
No, Online Mode is enabled. I would have to wait until the error happens again to do that. My server.log automatically deletes when it gets to a certain size. For obvious reasons