Btw I just want to say thank you to all the awesome developers on this site. Because of you my server has really neat custom plugins for FREE and I am soo Happy. So in spite I'm going to ask for more . Plugin Category: Sell Item Version: 1.11.2 Suggested Name: I dont know so I'm gonna roll with Sell Ball but if you have a better name I would not mind you calling it that What I want: An Item (preferably a piece of clay (not the block)) that someone could put in a collection chest, for a mob grinder or an auto farm. When items move into the chest, this ball (the clay piece) would "collect" it, making the item dissapear and the worth of the Sell Ball (clay piece) grow higher depending on how much the item is worth. The Sell ball would have a max of say 1 million dollars and when it hits its max it just stays in the chest and the items just fill up the chest but the clay piece is still there. When a player picks up the Sell Ball and Right Clicks it they will receive the money it had collected. I would like to be able to change the USES and the MAX amount of money the Sell ball has. I would also appreciate it if it would integrate the essentials worth.yml file, so I dont have to retype all the values of an Item. Commands: /SellBalls give <player> <amount> <maxworth> <uses> (to give players the balls) Permissions: SellBall.use SellBall.give Due Date: I don't really mind
I should be able to do this in a decent amount of time edit: I have no idea how to use economy, also I don't feel like making plugins at the moment. Yes, that's how I am.
Sweet. If tge essentials worth file is to hard to integrate then just make an area for me to list prices Tell me if u come up with anything
If anyone has worked on it, could you please share your code, I don't want to start from scratch if someone has already done some work.
Im already almost done : P just need to add a few more things @HeroJackPvP I finished it, i pm'd you the link
Sweet THx so much. And if it is not too late can you change the config so I can change the title, lore, and item of the sell ball (if not it is ok, and the item thing does not matter at all, just a cool feature)