Inactive [SEC] xAuth v2.0.10 - Extra Authentication [1.2.5-R1.3+]

Discussion in 'Inactive/Unsupported Plugins' started by CypherX, Mar 15, 2011.

Thread Status:
Not open for further replies.
  1. Offline


    xAuth v2.0.10 - (CraftBukkit build: [1.2.5-R1.3+])
    Download v2.0.10

    lycano is taking over the development of xAuth as I no longer have the time nor the will to continue working on it. Please see the BukkitDev page:

    Thanks to everyone who has showed support for me and xAuth over the past 17 months. It's been 'fun'. If for any reason you need to contact me, stop by my IRC channel ( #LoveDespite) or toss me a message at Until we meet again, stay gold. Bang.


    xAuth is a plugin designed with a single task in mind: protect a server and its players while running in offline-mode. The basic idea of this protection is allowing players to register an account based on their player name and a supplied password. When a registered player connects to the server, that player will be prompted to authenticate his or herself by logging in. If and only if a valid password is supplied, they will regain full control of their account until their session expires.

    • Before registering/logging in, players cannot:
      • Chat, execute commands, interact with objects (levers, chests, etc.), move, or pickup items.
      • Break or place blocks
      • Receive or give damage, be targeted (followed) by hostile mobs
    • Inventory and location protection
    • In-depth setting and message configuration
    • Persistent login sessions through server restarts
    • Player name filter and password complexity configuration
    • Kick non-logged in (but registered) players after a configurable amount of time
    • Bukkit Permissions support
    • Kick or temporarily lockout the IP address of a player who fails to log in after a configurable amount of tries
    • Custom, highly secure password hashing
    • H2 and MySQL support
    • Authentication over URL (AuthURL) allows for connection to forum or website databases
    Changelog (click for full changelog)
    • Version 2.0.10
      • [Fixed] Exploit to completely bypass login system.
      • [Fixed] xAuth commands not working with Rcon
      • [Fixed] Exploiting login system to avoid fire & drowning damage.
      • [Fixed] NPE caused by player connecting & disconnecting during same server tick.
      • [Fixed] 'Table "SESSIONS" not found' error when a player uses /logout while session length is set to zero.
      • [Fixed] Exploiting location protection after dieing to return to the spot of death.
    • Version 2.0.9
      • Added several reverse single session configuration options.
      • Fixed registration.forced: false not working.
      • Updated version check and H2 download links.
    xAuth Importer
    xAuth Importer is a tool used to import accounts from previous versions of xAuth as well as other authentication plugins. Click here for more information.
  2. Offline


  3. Offline


    Can someone help me? im new on bukkit and installed everything alright. xAuth is working but i want players need to login EVERYTIME they connect on server (or the server automatically logout the players when they quit).

    how do i do that?
  4. Disable sesions.
  5. Offline


    # Amount of time, in seconds, that a session will remain valid
    length: 0

    tried this and didn't work
    where can i do it?
  6. Offline



    I first wanted to thank you for this great plugin, it saved me from a lot of griefers.

    So I have been noticing a problem in the plugin.
    Me and my friends are playing a survival server, and we started enchanting our equipment.
    But the problem we are facing is that whenever we leave the server, and we have to re-login, our enchantments go away.
    The console/logs don't give any failure. I gues this is normal for what the server thinks. But would you be so kind to try and fix this. Or put it on the list of future updates?

    Greetings, PwnCake

    MC version: 1.1
    xAuth version: 2.0b4.3
    Craftbukkit version:
    This server is running Craftbukkit version git-Bukkit-1.0.1-R1-1
    18-gcacaeb2-b1817jnks (MC: 1.1) (Implementing API version 1.1-R1-SNAPSHOT)
  7. Offline

    The Wizard

  8. Offline


  9. I noticed I have been getting sql errors thrown by this plugin. No other plugin using mysql is giving me errors. Example log entry:
    05:40 PM [SEVERE] [xAuth] SQL query failure [read] (SELECT a.*, s.* FROM `xauth_accounts` a LEFT JOIN `xauth_sessions` s ON = s.accountid WHERE `playername` = ?)
    05:40 PM [SEVERE] Could not pass event PLAYER_JOIN to xAuth
    05:44 PM [SEVERE] Exception in thread "AWT-EventQueue-0"
    05:44 PM [SEVERE] java.lang.NullPointerException 
    I am using xAuth-2.0b4.3 with bukkit build 1597.
  10. Offline


    i dont like a user who not share the source take the development of the plugin.
  11. Offline


  12. Offline


  13. Offline


    Do you HAVE to have a database of some sort? Cause I don't have one.
  14. Offline


    Mysql Database tested and working on my server : xauth sql file

    Modify xauth config.yml line 31 like this :
    database: xauth

    Attached Files:

  15. Offline


    Is there an old version that's working with 1.7.3?
  16. sharkale I will share the source, but my Eclipse is just refusing to push to github :-/ . I don't know why, because my other project works fine...

    This plugin has a serious error that allows anyone to access an account of any player.
    Just open two windows Minecraft and access the target server. The first will show that you have to be signed.
    Entering the second window, the login will be released first, without entering the password!

    HELP!! Does anyone know to fix it?
    While there is this error xauth does not work reaches the expectations proposals.

    # When set to true, if a player connects with the same name as someone who is
    # already online, the player connecting will be kicked instead of the online player
    reverse-enforce-single-session: false

    2012-02-03 03:19:07 [INFO] jrjoaorenato lost connection: disconnect.quitting
    2012-02-03 03:19:07 [INFO] Connection reset
    2012-02-03 03:19:07 [SEVERE] Could not pass event org.bukkit.event.player.PlayerQuitEvent to xAuth
    at com.cypherx.xauth.xAuth.restore(
    at com.cypherx.xauth.xAuth.removeGuest(
    at com.cypherx.xauth.listeners.xAuthPlayerListener.onPlayerQuit(
    at org.bukkit.plugin.RegisteredListener.callEvent(
    at org.bukkit.plugin.SimplePluginManager.callEvent(
    at net.minecraft.server.ServerConfigurationManager.disconnect(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.NetworkManager.b(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.NetworkListenThread.a(
    at net.minecraft.server.MinecraftServer.w(

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
  18. Offline


    [xAuth] Missing database library! [DBMS = H2]
    2012-02-04 21:21:59 [SEVERE] [xAuth] Disabling - No connection to database
    please !!!!
  19. Offline


    is there a way to make it so that when people register, they all go to the same spot? i have my world spawn set up on multiworld, but when people register with xauth, they end up spawning in a random spot AROUND my spawn building.....any help would be appreciated. thanks
  20. Offline


    Because you have to clone it first or create a repo on github first?

    But even if you can't get github working, can't you just zip up the source files and upload that? It's not that I don't trust you personally, I just don't trust any code that I can't see the source to. Could you do that?
  21. Offline


    it ispossible to convert authme file db to xauth?
  22. Offline


    When will you release it for 1.1??
  23. Offline


    I'm having the same problem than QBcrusher. Players spawn in my spawn area; but after registering their password, they're thrown out of there, outside of my spawn sphere (and straight into the ocean if they're not in fly mode!)
    The spawn area is important because it gives info and a starter kit, and that's where all the warps are located.

    What's going on? Any fix for this?

    Thank you!
  24. Offline


    is it possible to make it so that when the player logs off and when they try to log back in they have to enter their password again? if not, can you add it?
  25. Offline


    WHAT THE FUCK! I lost my enchantings on all items when using this plugin. fu this is shit.
  26. Offline


    Ok say heres my 2 problems, 1 by logging in/out so xAuth tries to write into the h2 DB
    and 2 when a player does get to spawn, it wil create a player event error.

    Heres the log.
    It includes every single bit of info u need.

    Started server, logged in, tried to use the /login command, and epic fail internal server error throwen at the screen. (above in the logs wil show what exacly)
    And then stopped the server again and posted here for help :)

    Further Im using clean client MC 1.1, CB 1.1-R4-SNAPSHOT (craftbukkituptodate plugin downloaded it)
    Would be great if this gets fixed, or at least show me how to do that :)

    Thanks in advance to resolving this.


    actualy yes u can go inside the plugin config file and change the 3600 session time to 0

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
  27. Offline


    Good afternoon, to me have thrown the reference to a forum where it is written:

    This bug is corrected?
  28. Offline


    I also need some information on this ^^

    Also, is there a way for me to list all registered users as I would like to delete a load of users that joined and no longer use my server.
  29. Offline


    WOohoooO ! FINALLY found a solution! It works with xAuth so I assume it should also work with AuthMe.

    Found the
    Found the solution!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
  30. Offline


  31. Offline


    awn shi-

    long time no see hmm?
Thread Status:
Not open for further replies.

Share This Page