[SEC/MECH]InvincibleFences v0.1 - Make your fences indestructibles [953]

Discussion in 'Inactive/Unsupported Plugins' started by Nicogeta, Jul 3, 2011.

  1. Offline


    InvincibleFences - Make your fences indestructible:

    Version: v0.1

    This plugin prevent users to destroy fences, and protect fences against fire.

    • Prevent users to destroy/burn fences.
    • Permission node to let only op and people you want to destroy fences.
    Permission node:

    Download link:

    Ver 0.1

    Source Code:


    And in the jar :)

    • Make fences unsensitive against TNT explosions;
    Version 0.1
    • Release
  2. Offline



    I posted a few minutes before you... :D (I guess I'm competition)
  3. Offline

    The Angry kat

  4. Offline


    ... ? I really don't understand your point of view.. there are other request, other things to do, i took on my free time to do that (even if it's a small plugin), i even said that i was on it, and you're doing it... i don't call that "competition".
  5. Offline


    You took forever to release it. So I started working on it.

    I finished mine before you posted you finished, I thought up fixes around the time you posted, then I posted my thread before you had even posted it. (Even though you were finished LONG before me)
  6. Offline


    Forever ?! Are you an ephemeral thing ? I had some things to do but it was done... To do plugins is not a competition, to think like that is the best way to waste your time and/or time of other people.
  7. Offline


    Just because i said I'm competition doesn't mean I'm going to compete with you.

    We released two plugins, based on the same reqest, around the same time. That's all there is to it. I was just jokingly saying "competition."

    Whether your mod gets used, or mine, I do not care. There's a "variety" now, what happens after that matters not.
  8. Offline


    public void onBlockPhysics(BlockPhysicsEvent event) {
     if(event.getBlock().getType() == Material.FENCE) {
    public void onBlockDispense(BlockDispenseEvent event) {
     if(event.getBlock().getType() == Material.FENCE) {
    ? why ?
  9. Offline


    ooo... disable pistons moving fences. i didn't think of that.

    Dispensers though, that's unnecessary, i believe.
  10. Offline


    Ah right, Pistons. Totaly forgot about them! So the PhysicsEvent is explained. But Dispense really isnt needed.

    Also this plugin really could need some if(!event.isCancelled()) in every onEvent. Really guys if you're doing plugins that CANCEL an event add isCancelled to save some CPU if the event got cancelled anyway.
  11. Offline


    most my plugins i like to override other settings (or they are run first, and isCancelled is a useless code)
  12. Offline


    Yeah if you're on priority.Lowest the event.isCancelled() can be overlooked but this plugin has priority.High so not using if(!event.isCancelled()) is fail.
  13. Offline


    This plugin isn't working for me, i can destroy fences.
  14. Offline


    If you're op or if you have the permission node (if you're admin, you automatically have it, you have to remove the node) it's normal. Only "normal players" are not able to destroy fences.

Share This Page