Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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  1. Offline

    bekvon

    MOVED TO DEV BUKKIT:
    [​IMG]
    News

    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Links
    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit

    [​IMG]

    Contributors:
    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Addons:
    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    About:
    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features:
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    ChangeLog
    v2.4.2
    • Fix bug affecting some people with the new save system
    v2.4.1
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    v2.4.0
    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    v2.3.9
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    v2.3.8
    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    v2.3.7
    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    v2.3.6
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    v2.3.5
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    v2.3.4
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    v2.3.3
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    v2.3.2
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    v2.3.1
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    v2.3
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    v2.2
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    v2.1.3
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    v2.1.2
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    v2.1.1
    • Fix case sensitivity bug in rent system.
    v2.1
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    v2.0
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
     
  2. Offline

    frostlord221

    How do it make it that it wont overlap worldgaurd regions? or import the worldgaurd regions in residence ?
    Thanks
     
  3. Offline

    frownnn

    When someone rents the residence they try to build/destroy in it and it says they don't have permission

    This is my config can someone see what I have wrong in it?
    Code:
    #These are Global Settings for Residence.
    Global:
        # This loads the <language>.yml file in the Residence Language folder
        # All Residence text comes from this file. (NOT DONE YET)
        Language: English
        # Wooden Axe is the default selection tool for Residence.
        # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
        SelectionToolId: 272
        # This determins which tool you can use to see info on residences, default is String.
        # Simply equip this tool and hit a location inside the residence and it will display the info for it.
        InfoToolId: 287
        # The interval, in milliseconds, between movement checks.
        # Reducing this will increase the load on the server.
        # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
        MoveCheckInterval: 500
        # The interval, in minutes, between residence saves.
        SaveInterval: 10
        # The default group to use if Permissions fails to attach or your not using Permissions.
        DefaultGroup: default
        # Enable / Disable the Lease System.
        UseLeaseSystem: true
        # The interval, in minutes, between residence lease checks (if leases are enabled).
        LeaseCheckInterval: 10
        # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
        LeaseAutoRenew: true
        # Whether or not to use the Permissions system in conjunction with this config.
        EnablePermissions: true
        # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
        LegacyPermissions: false
        # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
        EnableEconomy: true
        # Enables or disables the Rent System
        EnableRentSystem: true
        # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
        RentCheckInterval: 10
        # Enable or disable residence chat channels.
        ResidenceChatEnable: true
        # Color of residence chat.
        ResidenceChatColor: DARK_PURPLE
        # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
        AdminOnlyCommands: false
        # Setting this to true makes server OPs admins.
        AdminOPs: true
        # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
        # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
        MultiWorldPlugin: Multiverse-Core
        # Setting this to true causes subzones to inherit flags from their parent zones.
        ResidenceFlagsInherit: true
        # Setting this to false will allow rented residences to be modified by the renting player.
        PreventRentModify: false
        # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
        StopOnSaveFault: true
        # This is the residence name filter, that filters out invalid characters.  Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
        ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
        # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
        ShowIntervalMessages: false
        # These are world flags that are applied when the player is NOT within a residence.
        Flags:
            Global: #these are default for all worlds unless specified below, they can be overridden per group
                use: true
                build: true
                ignite: true
                firespread: true
                damage: true
                creeper: true
                tnt: true
                pvp: true
            world: #here you can set flags for individual worlds, these override Global
                #build: false
        # This gives permission to change certain flags to all groups, unless specifically denied to the group.
        FlagPermission:
            move: true
            build: true
            place: true
            destroy: true
            use: true
            container: true
            pvp: true
            tp: true
            ignite: true
            firespread: true
            bucket: true
            flow: true
            lavaflow: true
            waterflow: true
            creeper: true
            tnt: true
            monsters: true
            animals: true
            subzone: true
            healing: true
            piston: true
        # These are default flags applied to all residences from any user group.
        ResidenceDefault:
            build: false
            use: false
            container: false
            pvp: false
            tnt: false
            creeper: false
            flow: false
            piston: false
            ignite: false
            firespread: false
            piston: false
        # These are default flags applied to the residence creator of any group.
        CreatorDefault:
            build: true
            move: true
            use: true
            ignite: true
            container: true
        # These are default group flags applied to a residence made by a user of any group.
        GroupDefault:
            #default: #group name
                #build: true
       
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
    Groups:
        Default: #group name
          # Information about the Residence zone that the player can define.
          Residence:
              # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
              CanCreate: false
              # The maximum number of Residences a player can have.
              MaxResidences: 4000
              # The maximum number of physical areas a residence can have.
              MaxAreasPerResidence: 4000
              # The maximum number of blocks a Residence can be, East to West (X).
              MaxEastWest: 16
              # The maximum number of blocks a Residence can be, North to South (Z).
              MaxNorthSouth: 16
              # The maximum number of blocks a Residence can be, High to Low (Y).
              MaxUpDown: 256
              # The lowest altitude this group is allowed to protect.
              MinHeight: 0
              # The highest altitude this group is allowed to protect.
              MaxHeight: 255
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
              SubzoneDepth: 3
              # Whether or not to allow teleporting to Residences.
              CanTeleport: true
              # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
              Unstuck: true
              # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
              SelectCommandAccess: true
              # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
              ItemListAccess: true
          # Options relating to enter and leave messages on the residence.
          Messaging:
              # Whether or not the player can change the Residence enter and leave messages.
              CanChange: true
              # The default enter message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultEnter: Welcome %player to %residence.
              # The default leave message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultLeave: Thanks for shopping at %residence.
          # Options relating to the Lease system.
          Lease:
              # The maximum number of days to allow leases.
              MaxDays: 16
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 14
          #Options related to the rent system
          Rent:
              #determines how many residences can be rented by players of this group at once
              MaxRents: 1
              #determines how many residences can be set for rent by players of this group at once
              MaxRentables: 60
          # Options relating to the Residence Economy.
          Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: true
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.02
          # Flags are checked in the order:
          # 1: Player
          # 2: Group
          # 3: Owner
          # 4: If all others are undefined, reverts to default value (usually true).
          # Flag permissions default to false.
          # These flags settings override the globals.
          Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                  #build: false
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: false
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                  #default: #group name
                      #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                        #build: false
                    WorldNameHere: #or you can apply them by each individual world
                        #build: false                   
    # You can manually specify the group a player is in below, this overrides their permissions group.
    GroupAssignments:
        bekvon: default
        player: default
     
    ItemList: #this is where you can create blacklists / whitelists
        DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
            #type of the list, can be blacklist, whitelist, or ignorelist
            Type: blacklist
            #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
            #World: world
            #You can also have the list apply only to one group, otherwise it applys for all groups
            #Group: default
            #this is the actual list of material names that this list allows or dissallows
            #You can look up the material name by item ID in game by typing /res material <id>
            #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
            Items:
              - 'BEDROCK'
              - 'LAVA'
              - 'WATER'
              - 'STATIONARY_LAVA'
              - 'STATIONARY_WATER'
              - 'MOB_SPAWNER'
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2
     
  4. Offline

    exbro2000

    First i want to say thank you for developing this great mod.
    I was wondering if i could get some help here. i'm not a pro at running a server or anything so my problem may be trivial. i had 2 power outages this morning and after getting the server back up i get some errors and residence fails to load. i redownloaded the residence jar , also the iConomy jar and the vault jar and they made no change.
    these are therrors i'm getting
    [​IMG]

    Thank you in advance for any help.

    oh, and my Craftbukkit version is 1.2.5-r1.0-b2149jnks

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  5. Offline

    tonygst

    hi guys just wanted to know i own a server would i have to pay for the res and would the public.
    would be really helpful if you could anser thanks
    :)[diamond][diamond][diamond]
     
  6. Offline

    Cronan

    Don't work for 1.2.5, please update :(
     
  7. Offline

    Royalgamer06

    Can someone help me?
    I have a problem...

    All residences don't save (and they reset), except of my default world (in server.properties 'level-name').
    Happily I back-upped the saves of the other worlds.
    But now only the residence of my default world works and other worlds doesn't work.

    All my info are here:
    http://pastebin.com/gfsjUxmF

    All the log and events are here:
    http://pastebin.com/wTu0dezb

    Thanks for all the help, loving your plugin (just started using it).

    Greetz,
    Royalgamer06
     
  8. Offline

    smbarbour

    Please go to the page on dev.bukkit.org. This thread is deprecated.
     
  9. Offline

    Royalgamer06

    Are you going to fix Residence/add MyWorlds support??? Please do this! My server is being griefed!!
     
  10. Offline

    beetboxera

    • All caps posts are not acceptable.
    This PLUGIN SUCKS !!!! ALL VERSIONS!!! IF YOU STOP THE SERVER SUDDENLY, NO MATTER HOW... FROM X OR POWER STOPS ... ALL RESIDENCES IN THE SERVER ARE DISSAPEARING!!! BUT YOU DONT HAVE A PROBLEM WITH WorldGuard, SO USE IT!!! AND ALSO IN THE NEWEST VERSION THE SELECTION TOOL DOESN'T WORK!!!!
     
  11. Offline

    Crazyblack

    Hi,
    J have important question about permission in Residence..
    In default all member can create,remove,rename... they plot, when I dont give them any permission in PermissionEx.
    What I have to do when I want to people only can create plot or maybay is the way to people can remove the plot.

    I try to find resolve to my problem, but I cant find it, and I dont have enought time to read all 105 page of comments. ;)
     
  12. Offline

    Darkrai142857

    It's necesary the permissions plugin?
     
  13. Offline

    User234

    I can't do /res setowner!
     
  14. Offline

    foldagerdk

    How can I make a person that rents a residence able to modify the interior?
    Sorry for the big letters, but I am getting desperate.. Whenever a player tries to modify an area within a residence that he/she rented, the plugin responds:
    "Cannot modify a rented residence"

    Here's my config:
    Show Spoiler
    #These are Global Settings for Residence.
    Global:
    # This loads the <language>.yml file in the Residence Language folder
    # All Residence text comes from this file. (NOT DONE YET)
    Language: English
    # Wooden Axe is the default selection tool for Residence.
    # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
    SelectionToolId: 269
    # This determins which tool you can use to see info on residences, default is String.
    # Simply equip this tool and hit a location inside the residence and it will display the info for it.
    InfoToolId: 287
    # The interval, in milliseconds, between movement checks.
    # Reducing this will increase the load on the server.
    # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
    MoveCheckInterval: 500
    # The interval, in minutes, between residence saves.
    SaveInterval: 10
    # The default group to use if Permissions fails to attach or your not using Permissions.
    DefaultGroup: default
    # Enable / Disable the Lease System.
    UseLeaseSystem: false
    # The interval, in minutes, between residence lease checks (if leases are enabled).
    LeaseCheckInterval: 10
    # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
    LeaseAutoRenew: true
    # Whether or not to use the Permissions system in conjunction with this config.
    EnablePermissions: true
    # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
    LegacyPermissions: true
    # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
    EnableEconomy: true
    # Enables or disables the Rent System
    EnableRentSystem: true
    # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
    RentCheckInterval: 10
    # Enable or disable residence chat channels.
    ResidenceChatEnable: false
    # Color of residence chat.
    ResidenceChatColor: DARK_PURPLE
    # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
    AdminOnlyCommands: false
    # Setting this to true makes server OPs admins.
    AdminOPs: true
    # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
    # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
    MultiWorldPlugin: Multiverse-Core
    # Setting this to true causes subzones to inherit flags from their parent zones.
    ResidenceFlagsInherit: true
    # Setting this to false will allow rented residences to be modified by the renting player.
    PreventRentModify: true
    # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
    StopOnSaveFault: true
    # This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
    ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
    # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
    ShowIntervalMessages: false
    # These are world flags that are applied when the player is NOT within a residence.
    Flags:
    Global: #these are default for all worlds unless specified below, they can be overridden per group
    use: true
    build: true
    ignite: true
    firespread: true
    damage: true
    creeper: true
    tnt: true
    pvp: true
    WorldNameHere: #here you can set flags for individual worlds, these override Global
    #build: true
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.
    FlagPermission:
    move: false
    build: false
    place: false
    destroy: false
    use: false
    container: false
    pvp: false
    tp: false
    ignite: false
    firespread: false
    bucket: false
    flow: false
    lavaflow: false
    waterflow: false
    creeper: false
    tnt: false
    monsters: false
    animals: false
    subzone: false
    healing: false
    piston: false
    # These are default flags applied to all residences from any user group.
    ResidenceDefault:
    build: true
    use: true
    container: true
    pvp: false
    tnt: false
    creeper: false
    flow: false
    piston: false
    ignite: false
    firespread: false
    piston: false
    # These are default flags applied to the residence creator of any group.
    CreatorDefault:
    build: true
    move: true
    use: true
    ignite: true
    container: true
    # These are default group flags applied to a residence made by a user of any group.
    GroupDefault:
    #default: #group name
    #build: true

    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
    Groups:
    Default: #group name
    # Information about the Residence zone that the player can define.
    Residence:
    # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
    CanCreate: true
    # The maximum number of Residences a player can have.
    MaxResidences: 10
    # The maximum number of physical areas a residence can have.
    MaxAreasPerResidence: 2
    # The maximum number of blocks a Residence can be, East to West (X).
    MaxEastWest: 16
    # The maximum number of blocks a Residence can be, North to South (Z).
    MaxNorthSouth: 16
    # The maximum number of blocks a Residence can be, High to Low (Y).
    MaxUpDown: 256
    # The lowest altitude this group is allowed to protect.
    MinHeight: 0
    # The highest altitude this group is allowed to protect.
    MaxHeight: 255
    # The maximum recursive depth that subzones can go.
    # A subzone within a subzone within the Residence zone would be a depth of 2.
    # Set to 0 to disable subzones.
    SubzoneDepth: 3
    # Whether or not to allow teleporting to Residences.
    CanTeleport: true
    # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
    Unstuck: true
    # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
    SelectCommandAccess: true
    # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
    ItemListAccess: true
    # Options relating to enter and leave messages on the residence.
    Messaging:
    # Whether or not the player can change the Residence enter and leave messages.
    CanChange: true
    # The default enter message to apply to new Residences created by players in this group.
    # Leaving the message blank will disable it.
    DefaultEnter: Welcome %player to %residence, owned by %owner.
    # The default leave message to apply to new Residences created by players in this group.
    # Leaving the message blank will disable it.
    DefaultLeave: Now leaving %residence.
    # Options relating to the Lease system.
    Lease:
    # The maximum number of days to allow leases.
    MaxDays: 16
    # The number of days to add to the lease following a '/res lease renew' command.
    RenewIncrement: 14
    #Options related to the rent system
    Rent:
    #determines how many residences can be rented by players of this group at once
    MaxRents: 3
    #determines how many residences can be set for rent by players of this group at once
    MaxRentables: 3
    # Options relating to the Residence Economy.
    Economy:
    # Whether or not players in this group can buy other Residences that are for sale.
    CanBuy: true
    # Whether or not players in this group can sell their Residences.
    CanSell: false
    # Whether or not to ignore the Residence size/count limits when buying a residence.
    IgnoreLimits: false
    # The cost, per block, of making a new Residence or adding a area to it.
    BuyCost: 0.05
    # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
    RenewCost: 0.02
    # Flags are checked in the order:
    # 1: Player
    # 2: Group
    # 3: Owner
    # 4: If all others are undefined, reverts to default value (usually true).
    # Flag permissions default to false.
    # These flags settings override the globals.
    Flags:
    # Specifically allow or deny this group from changing certain flags.
    Permission:
    #build: true
    # Specifys the flags that are applied at residence creation for players of this group.
    Default:
    #build: true
    # Specifys the flags that are applied at to the creator at residence creation.
    CreatorDefault:
    #build: true
    # Specifys the flags that are applied to other groups for this residence, at creation.
    GroupDefault:
    #default: #group name
    #build: false
    #these flags are applied specifically to this group whenever they are outside a residence
    #these flags will override the flags at the top, under the Global section.
    World:
    Global: #these flags will apply to all worlds
    #build: false
    WorldNameHere: #or you can apply them by each individual world
    #build: false

    # You can manually specify the group a player is in below, this overrides their permissions group.
    GroupAssignments:
    bekvon: default
    player: default

    ItemList: #this is where you can create blacklists / whitelists
    DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
    #type of the list, can be blacklist, whitelist, or ignorelist
    Type: blacklist
    #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
    #World: world
    #You can also have the list apply only to one group, otherwise it applys for all groups
    #Group: default
    #this is the actual list of material names that this list allows or dissallows
    #You can look up the material name by item ID in game by typing /res material <id>
    #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
    Items:
    - 'BEDROCK'
    - 'LAVA'
    - 'WATER'
    - 'STATIONARY_LAVA'
    - 'STATIONARY_WATER'
    - 'MOB_SPAWNER'
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2
     
  15. Offline

    ferryadams10

    Hey I actually wanted to make people be able to rent/buy land inbetween my faction borders but that doesn't really work out.

    Could you make this plugin compatible with factions?

    like that when i own a territory in the faction that I can make a residence area and that ppl can build there but not outside there?

    also Izone support needed D=

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  16. Offline

    dureiken

    Hi there

    thanks for this plugin, what is the flag to disable enderman block thief ?

    Thanks
     
  17. Offline

    yura29

    Hi everyone
    I have one problem
    I instal residence v2.5.8 and PermissionsEx v1.19.1 and it doesn't work((
    In console I have:
    Permissions plugin NOT found

    What I must to do?
     
  18. Offline

    loverjafet

    Hey hey, here Jaffo:

    Can someone help me with this problem ??? My save "res_Lookshy" (I named my world "Lookshy") now cant be loaded and change to "res_worldseed......", and in the log show me this: Save Error: World Seed mis-match!

    What can i do to fix it ? very thx
     
  19. Offline

    Royalgamer06

    place the res_Lookshy.yml somewhere else and let it make a new empty one, and copy the text BENEATH Residences: in the new one.
     
    loverjafet likes this.
  20. Offline

    loverjafet

    Very thx that works, my "res_Lookshy" was empty, now i fill it with the "res_mrodlseed" info and works great.
    [diamond][diamond][diamond] for you ^_^
     
  21. Offline

    JMGordo_PIO

    Hi man! I have a question about the plugin, and I'm sure that other people have requested this, but I'm just too lazy 2 check.

    Is there a way so that the admin (OP(me)) can have like 50 residences and the players like 3 or something?? I'd really appreciate it!

    Thanks a lot!

    JMGordo_PIO
     
  22. Offline

    davc

    d when i use /res select invalid select command
     
  23. Offline

    Deathaxe

    it dont work i just write /res create and its says: an internal error ocured while atempting this command. please help
     
  24. Offline

    FoN

    Downloaded newest version and i cant use /res create command. Default users can but ops can't wheres the problem ?
     
  25. Offline

    Bawat

  26. Offline

    Deathaxe

    Why when i have set the size of areas at 50x256x50 and then i come to game, i select a area with 30x96x16 or something and then i write /res create Shop it says that my area sizes are not within my limit and i have set in config and 50x256x50
     
  27. Offline

    BlkDrgn

    where are the permissions for this plugin at anymore
     
  28. Offline

    P3CI_Pac

    Update it pls to Minecraft 1.2.5 :)
    I can't wait for Residence 3.0 (like on DevBukkit said) !
    How long to wait -.- ! -.- ! -.- :-(
     
  29. Offline

    Druciaq

    Hello i hawe idea- if u make add to this plugin config option:
    only owners som guild make use residence plugin and can create a "residence"
     
  30. Offline

    Deathaxe

    why it is saying when i for example type /Res select and it says an internal error occured while atempting to perform this command.
     
  31. Offline

    RobeS

    When i put in my server Vault plugin Residence stop working when i type /res ? it says an internal error occured while atempting to perform this command
     
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