Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit


    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    • Fix bug affecting some people with the new save system
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    • Fix case sensitivity bug in rent system.
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
  2. Offline

    Simon Welker

    I would ask if you could fix its super-aggressive behavior if it finds anything in the res.yml that can't be right. It just clears the whole file or removes all Residence following the wrong one.
    I don't know what caused it to kill 23 of 27 pages in the residence list this time, and we have no backup for our server (I know this is damn stupid) -- but the last time it cleared up the whole config, it was one wrong coordinate for a tp point somewhere. This time, just the server crashed and almost every residence is gone.

    I would change it to throw out a
    [SEVERE] res.yml has wrong format
    or something, instead of just clearing stuff... That's not what any program should do if it finds errors.

    Thanks for your good work apart from this!
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    It wont work. I type in /res and try any of the commands and it says internal error. Help?
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    22:34:32 [INFO] [Residence] - Enabling multiworld plugin: MultiVerse
    22:34:32 [INFO] [Residence] FAILED to upgrade save file...
    22:34:32 [SEVERE] null
        at com.bekvon.bukkit.residence.Residence.upgradeSave(
        at com.bekvon.bukkit.residence.Residence.loadYMLSave(
        at com.bekvon.bukkit.residence.Residence.loadYml(
        at com.bekvon.bukkit.residence.Residence.onEnable(
        at com.bekvon.bukkit.residence.Residence.setEnabled(
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(
        at org.bukkit.craftbukkit.CraftServer.enablePlugins(
        at net.minecraft.server.MinecraftServer.e(
        at net.minecraft.server.MinecraftServer.a(
        at net.minecraft.server.MinecraftServer.init(
    22:34:32 [INFO] [Residence] - Main Save Corrupt, Loading Backup...
    22:34:32 [INFO] [Residence] Loaded Residences...
    22:34:32 [INFO] [Residence] Enabled! Version 2.3.2 by bekvon
    Care to explain why every single residence I had is now deleted with no backup whatsoever? Sorry to be offensive, but this is very frustrating... Now I have to manually restore every residence, this will take hours.
  5. Hey, it seems whenever one of my players try to buy a residence, it says they don't have permission to.

    I've added the permissions node 'residence-create' to their groups, and then in the config file I put their group name down. But they still can't buy residences? Any ideas?
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    you would have to write a plugin of some sort using the residence api which would be able to tell if players are inactive. (as an example, have a script which grabs all inactive users and dumps them out to a file, and have your plugin read in that file and purge their residences.)
    thats due to how residence works, when it detects a parser error it cancels the load, and then when it shutsdown/saves it saves out all the residences in memory, which is none. it doesn't automatically wipe the file. (i don't particularly like this behaviour either.) extra tip: make a backup of your res.yml with your map backup. :) and run the file through a yml parser when making manual changes.
    full error (on console)? (in codeblock or on pastebin please.) just internal error doesn't help much.
    same as simon, always make a backup yourself, especially when upgrading. had this happen myself, i know how you feel :(
    buying is different to creating. in the config you set if they can/can't buy, and if so, how many they can. i don't believe there is a specific node that lets you buy stuff.
  7. Offline

    Simon Welker

    Well, wouldn't you be able to implement a flag that will be deciding IF Residence saves all the residences in memory or not, and make its default value false, only changing it to true when no parsing errors occur? And throwing out a warning/severe to the console or something.
  8. Offline


    For some reason, i'm a admin and a op at the same time and in the permissions( I use essentials group manager )
    I have a '*' in it and I still have no permissions, look at these:

      New Player:
        default: true
        - essentials.heal
        - essentials.list
        - essentials.motd
        - essentials.god
        - essentials.spawn
        - essentials.afk
        - essentials.sethome
        - essentials.mail
        - essentials.mail.send
        - essentials.msg
        - essentials.compass
        - essentals.getpos
        - essentials.back.ondeath
        - essentials.clearinventory
        - iConomy.payment
        inheritance: []
          prefix: '&5'
          build: false
          suffix: ''
        default: false
        - essentials.kick
        - essentials.tpaccept
        - essentials.tpa
        - essentials.tpdeny
        - essentials.tptoggle
        - essentials.give
        - essentials.item
        - essentials.warp
        - new player
          prefix: '&5'
          build: true
          suffix: ''
        default: false
        - essentials.invsee
        - essentials.time
        - essentials.spawnmob
        - essentials.ban
        - essentials.thaw
        - essentials.ext
        - essentials.setwarp
        - essentials.tpo
        - moderator
          prefix: '&5'
          build: true
          suffix: ''
        default: false
        - Worldedit.'*'
        - member
          prefix: '&5'
          build: true
          suffix: ''
        default: false
        - essentials.tphere
        - worldguard.'*'
        - builder
          prefix: '&5'
          build: true
          suffix: ''
        default: false
        - '*'
        - residence.admin
        - semiadmin
          prefix: '&5'
          build: true
          suffix: '&4'
    residence's config.yml file:
    #These are Global Settings for Residence.
        # This loads the <language>.yml file in the Residence Language folder
        # All Residence text comes from this file. (NOT DONE YET)
        Language: English
        # Wooden Axe is the default selection tool for Residence.
        # You can change it to another item ID listed here:
        SelectionToolId: 280
        # This determins which tool you can use to see info on residences, default is String.
        # Simply equip this tool and hit a location inside the residence and it will display the info for it.
        InfoToolId: 287
        # The interval, in milliseconds, between movement checks.
        # Reducing this will increase the load on the server.
        # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
        MoveCheckInterval: 500
        # The interval, in minutes, between residence saves.
        SaveInterval: 10
        # The default group to use if Permissions fails to attach or your not using Permissions.
        DefaultGroup: New Player
        # Enable / Disable the Lease System.
        UseLeaseSystem: false
        # The interval, in minutes, between residence lease checks (if leases are enabled).
        LeaseCheckInterval: 10
        # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
        LeaseAutoRenew: true
        # Whether or not to use the Permissions system in conjunction with this config.
        EnablePermissions: true
        # Enable / Disable Residence's Economy System.
        EnableEconomy: true
        # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
        EconomySystem: iConomy
        # Enables or disables the Rent System
        EnableRentSystem: false
        # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
        RentCheckInterval: 10
        # Enable or disable residence chat channels.
        ResidenceChatEnable: false
        # Color of residence chat.
        ResidenceChatColor: DARK_PURPLE
        # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
        AdminOnlyCommands: false
        # Setting this to true makes server OPs admins.
        AdminOPs: true
        # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
        # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
        MultiWorldPlugin: MultiVerse
        # Setting this to true causes subzones to inherit flags from their parent zones.
        ResidenceFlagsInherit: true
        # Setting this to false will allow rented residences to be modified by the renting player.
        PreventRentModify: true
        # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
        StopOnSaveFault: true
        # These are world flags that are applied when the player is NOT within a residence.
            Global: #these are default for all worlds unless specified below, they can be overridden per group
                use: true
                build: true
                ignite: true
                firespread: true
                damage: true
                creeper: true
                tnt: true
                pvp: true
            WorldNameHere: #here you can set flags for individual worlds, these override Global
                #build: true
        # This gives permission to change certain flags to all groups, unless specifically denied to the group.
            move: true
            build: true
            place: true
            destroy: true
            use: true
            container: true
            pvp: true
            tp: true
            ignite: true
            firespread: true
            bucket: true
            flow: true
            lavaflow: true
            waterflow: true
            creeper: true
            tnt: true
            monsters: true
            animals: true
            subzone: true
            healing: true
        # These are default flags applied to all residences from any user group.
            build: false
            use: false
            container: false
            pvp: false
            tnt: false
            creeper: false
            flow: false
            piston: false
            ignite: false
            firespread: false
        # These are default flags applied to the residence creator of any group.
            build: true
            move: true
            use: true
            ignite: true
            container: true
         # These are default group flags applied to a residence made by a user of any group.
            #default: #group name
                #build: true
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
        Default: #group name
           # Information about the Residence zone that the player can define.
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: true
               # The maximum number of Residences a player can have.
               MaxResidences: 3
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 2
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 16
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 16
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 128
               # The lowest altitude this group is allowed to protect.
               MinHeight: 0
               # The highest altitude this group is allowed to protect.
               MaxHeight: 127
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
               SubzoneDepth: 3
               # Whether or not to allow teleporting to Residences.
               CanTeleport: true
               # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
               Unstuck: true
               # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
               SelectCommandAccess: true
               # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
               ItemListAccess: true
           # Options relating to enter and leave messages on the residence.
               # Whether or not the player can change the Residence enter and leave messages.
               CanChange: true
               # The default enter message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultEnter: Welcome %player to %residence, owned by %owner.
               # The default leave message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultLeave: Now leaving %residence.
           # Options relating to the Lease system.
              # The maximum number of days to allow leases.
              MaxDays: 16
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 14
           #Options related to the rent system
               #determines how many residences can be rented by players of this group at once
               MaxRents: 3
               #determines how many residences can be set for rent by players of this group at once
               MaxRentables: 3
           # Options relating to the Residence Economy.
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: false
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.02
           # Flags are checked in the order:
           # 1: Player
           # 2: Group
           # 3: Owner
           # 4: If all others are undefined, reverts to default value (usually true).
           # Flag permissions default to false.
           # These flags settings override the globals.
              # Specifically allow or deny this group from changing certain flags.
                   #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
                   #default: #group name
                       #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
                    Global: #these flags will apply to all worlds
                         #build: false
                    WorldNameHere: #or you can apply them by each individual world
                         #build: false
    # You can manually specify the group a player is in below, this overrides their permissions group.
         bekvon: default
         player: default
    ItemList: #this is where you can create blacklists / whitelists
         DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
            #type of the list, can be blacklist, whitelist, or ignorelist
            Type: blacklist
            #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
            #World: world
            #You can also have the list apply only to one group, otherwise it applys for all groups
            #Group: default
            #this is the actual list of material names that this list allows or dissallows
            #You can look up the material name by item ID in game by typing /res material <id>
            #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
               - 'BEDROCK'
               - 'LAVA'
               - 'STATIONARY_LAVA'
               - 'FIRE'
               - 'MOB_SPAWNER'
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2
    I also used the online yaml parser and it sayas everythings ok! whats the problem?

    If you help, you deserve a [cake]
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    I just tried to remove an old map using multiverse, in which some players had previously made residences. When the server next restarted Residence said it could not find the old worlds (as they were gone) and disabled its self.

    Is there a way to remove all the residences within a world to stop this error happening?
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    Please get this to work with Permissionsbukkit.
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    I dont know why but i cant remove residences , im 0wner will all permission but it says " You dont have permission for this" Please help me i really need this!
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    I have the same problem.. I am owner, my name is written in ops.txt and in the plugin permissions. I have access to all plugins, but not and to residence :( (I can to open others chester, but can't remove any residence)
  13. +10000000000000000000000!!!
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    sry but i dont caw get the version :) but if i install tne newest it will work?
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    i could, but it's not my plugin :)
    you haven't finished your residence config:
        Default: #group name <---- one of these for each permissions group.
           # Information about the Residence zone that the player can define.
    you need to have a residence group for each permissions group, i.e. your residence config should be much much longer. so instead of Default, you need one for new user, subadmin etc.

    it will tell you the version of craftbukkit your running when the server starts up.
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    Hey, I got a question bekvon

    How do I make it so that a specific group has more residences then the default group?

    Not to sure how to add it into the file ... x.x
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    +1 (it is after all the OFFICIAL permissioons plugin!)

    and make anygroup not listed in the config act as the default group please
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    Interesting bug that one of my members found. If you try and plant a sign on the side of a cactus in somebody elses residence, the cactus produces another sign and you keep the one you tried to place.

    • CraftBukkit Version: 1000
    • Residence Version: 2.3.5
    • What you were doing when the error occurred: n/a
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    This server is running Craftbukkit version git-Bukkit-0.0.0-904-g9277096-b953jnks (MC: 1.7.2)

    This is what the console writes :)
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    When will this plugin work with permissionsbukkit? Everytime I try and use this with permissionsbukkit I get an internal error.
  21. For those asking for it to work whit permissionbukkit, go read the permissionbukkit thread, there is a bridge from permission to permissinbukkit
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    I read it and have the bridge. It works fine too. But this plugin is giving me an internal error ever since I have installed permissionsbukkit.
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    Every time I upload res.yml and start my server it renames the file to "pre-upgrade-res.yml". Is there a solution to this?
    I am running mcmyadmin with a server through servercraft, everything is updated. I somehow got settings to update earlier on the res.yml but haven't been able to since then.
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    i reeaally like this plugin all the other zone creators are crap so could you pleease help me figure out how to set it up with Group manager not permissions? is it possible?
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    just for general info, the version is in the end of the version: b953jnks. so your running #953
    currently residence only supports permissions, up to bevkon to implement it, which won't be soon i believe.
  26. Had the same problem what i did was re-download the residence and craftbukkit.jar, and it just started to work.
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    EDIT: Double Post, page didn't update. -_-
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    does not work!
    please give it a go, remove permissions add the official permissions and official permissions bridge(superpermbirdge) then load the server .. all looks fine
    then type /res
    now watch your log fill up with cant pass to residance etc etc as i reported on post 2112 (

    to which the author @bekvon has completly ignored (infact completly ignored any of us asking for this to be adapted away from the now obsolite permissions to the official permission plugin. im guessing it means an extensive rewrite or maybe its not possible or maybe the author is just too busy to say anything (even an "im aware of this but too busy to fix right now" would be good)

    i would say this is heading towards inactive territory which is a shame cos apart from the rather cumberson config and lack of comunication it looks like a good plugin
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    00:40:26 [SEVERE] Error occurred while enabling Residence v2.3.5 (Is it up to date?): BLOCK_PISTON_EXTEND
    java.lang.NoSuchFieldError: BLOCK_PISTON_EXTEND
        at com.bekvon.bukkit.residence.Residence.onEnable(
        at com.bekvon.bukkit.residence.Residence.setEnabled(
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(
        at org.bukkit.craftbukkit.CraftServer.enablePlugins(
        at net.minecraft.server.MinecraftServer.e(
        at net.minecraft.server.MinecraftServer.a(
        at net.minecraft.server.MinecraftServer.init(
    ...? keeps giving me this 4 latest recommended.
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    Having issues getting this to work properly...

    • CraftBukkit Version: v.1000
    • Residence Version: v2.3.5
    Issue 1:
    In my Console I do not show that the Residence Plugin ever activates. Doesn't tell me if it's linking to my Economy System or any other System. (BOSEconomy/Multiverse)

    Issue 2:
    When I edit the YML Config File to change the Interval between saves, the Economy System, and a few other things, I click save, and it doesn't apparently save. OR: It does save, but when I restart my server, it automatically reverts back to the base file as if none of the changes went through. Any ideas?

    Issue 3:
    Permissions - I'm using GroupPermissions, now I know this doesn't technically support it, but atleast the 2 of them don't generally cause any errors. However I know Residence has it's own Permissions Group Configs in this case since I do use GroupPermissions. I know it's towards the bottom, but could someone provide a lil more insight on how to edit it without jacking it up? <<^^^ And before I work on this one, I would need to find out how to fix Issue 2.

    Thanks in advance!
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    arggh thats too bad, until then have any suggestions for anything similar that DOES work with group manager?
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