Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit


    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    • Fix bug affecting some people with the new save system
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    • Fix case sensitivity bug in rent system.
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
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    Daniel Few

    What about if there was a section in the config like the 'CreatorDefaults' but for 'WhenRenting'
    So eg under the group default:

    build: false
    use: true
    container: true

    Or do you mean more options as in per rentable residence options.
    I don't know what Bekvon has planned on this but maybe that would be a possibility.
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    No, thats more or less what I mean. Thanks for making it slightly more understandable ;)
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    Yes, thank you.
    Does everyone need to be in a gruop?
    I haven't added myself to any group yet, and it doesn't charge me.
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    Daniel Few

    If you have the residence.admin node in your groups permission, then you bypass all restrictions.
    However if you don't have that, then you can either add yourself to the default group (which you probably do not wan to do) OR
    You can copy the default group set-up in residence, paste it below and change it to admins (or the group name your in on permissions).
    Then just change these settings as you want.
    Does that make sense?

    Lol no probs. I thought about this a while back so I thought I'd just put it out there :p
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    Well, I just want to know if I have to specify every new player in Default group, or if it's default? :eek:p
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    Daniel Few

    In this bit where it says Default, If your using permissions, change that to whatever your default group is in permissions. If your default group IS default, then this will automatically apply to your basic players on join.
    Hope that helps,
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    Another question, does the pvp flag override the global pvp setting for the server?
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    my guess is if the server pvp flag is off, then setting pvp to true on a residence won't have an effect. i could be wrong though..
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    Either way you could set the global flag for residence false and then set certain areas true and turn the server flag to true... that would make the world non pvp except where designated
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    Daniel Few

    Yes thats true
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    The wand doesn't work for me on 2.2 either, and neither does /res select.
    How do I select a second point with /res select [x] [y] [z]
    It only selects the first coordinate.

    Also, would upgrading bukkit to a higher build number maybe help? I'm still having problems with WorldEdit too.
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    how can I allow my friend to build in my area?
    Thx in advance
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    Daniel Few

    If you are allowed to set the flag in your residence you should be able to do:
    /res pset [player] build true
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    I need help im trying to rent out a place i own so i do /res rentable Shop 20 31 then idk what to put for the repeat:t/f ive tried everything and it just gives me /res ? for help idk what im doing wrong here
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    Daniel Few

    I haven't looking into the repeat bit yet, however you can leave it out and people can rent. I'm not sure what happens if their rent runs out though. I'll ask Bekvon about this and update the wiki tomorrow or tuesday :)
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    Sorry about that - I'll have it fixed in BukkitContrib 0.0.5. It only occurs when someone uses /reload while a player is looking in a chest/furnance/dispenser etc.
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    Hmm I'm not 100% sure about that, but i think this issue also occur in the 1.5_2 server version of bukkit.
    NEW : Ok i just tried residence v2.2 with bukkit #818 and the bug with the half block is different. I can't place a half block on a half block but when I did, the half block under change type (my wood half block change for a stone half block).

    I found something else. Painting are not protected in a protected zone. You can add or remove painting (bukkit build #818).
    NEW : Ok tried it with v2.2 and it's the same.

    These 2 issues where found in Residence v.2.14. i will try 2.2 very soon :).

    Thx again for your great plugin!
    dompie likes this.
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    Perhaps I'm missing something obvious, but when major updates happen like 1.5, 1.6 etc, I essentially go through all my mods to see if they're working in the new version. But when there is no note of things being good/bad for the latest version, I'm not sure if that's "everything's good, nothing to report" or what.

    So, as a request, it would be great if we could get a "CraftBukkit XX approved" sort of thing in your descrition when it's known to be running that version well. Thanks! Residence is one of my critical mods, and having seen nothing in my skimming through things about 1.6 I assume it's "nothing to report" and will work just fine. *crosses fingers*

    Edit: btw I love the mod, it's awesome and a core element to our city! thanks! One improvement would be perhaps flagging the for sale zones so they're more noticeable when you enter them, and instructing people how to buy them.
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    The [818] (or whatever current is) at the end of the post name is supposed to be the current tested good version of CB that is kinda the xx approved message
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    How do I add or resize a number of the land to an existing residence?
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    Daniel Few

    I don't understand your question :/ Do you mean how do you add more space to a residence?
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    2011-06-06 13:28:15 [SEVERE] Nag author: 'bekvon' of 'Residence' about the following: This plugin is not properly shutting down its async tasks when it is being reload
    ed.  This may cause conflicts with the newly loaded version of the plugin
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    Is it possible to automatically select vert for every user? Or just go by the area (Like 5x5 instead of 5x5x5) and then include from bedrock to sky?
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    Yes. I want add more space to a residence. Now I remove residence, and make new residence with more more space. :-/
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    Would this work well with worldguard ? I only use this because off the welcome msg when enter someone area ^^
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    where the areas are saved? can I save all in a MySQL database?
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    I have a problem because me as a admin can create residence but players cannot, this message came out: "Area size is not with your allowed limits."
    please help :)
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    @Pawel - there is a setting in your config.yml for max east/west and max north/south dimensions for player made residences. You merely need to expand this size limitation. The reason you do not have a problem yourself is because this limitation does not apply to admins.
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    There is a command to add area use /res ? to get info for commands.
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    Hello! Just started using this incredible plugin after poking around the documentation for a few weeks. On the wiki I noticed "/res subzone <ResidenceName> [SubZoneName] - create a subzone in your residence. You must be the owner to do this." and I was wondering if there was a way anyone could suggest that allows a player group to create subzones within a residence owned by another person. I am aware I can probably do something like create a residence and my own subzones within it, and then change ownership of the subzones to the desired player, but I would was wondering if there was a feature that simply allowed a residence to be open to public subzone creation (per group).

    The reason I want to do this is because our PvP server has a square sanctuary area where PvP is disabled, and I want all players able to create subzones within the massive 4 sq. km PvP=false residence instead of being forced to create residences outside of the massive one. Thanks in advance.
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