Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit


    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    • Fix bug affecting some people with the new save system
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    • Fix case sensitivity bug in rent system.
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
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    where can i find the permission nodes?
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    Daniel Few

    There are only two, and they can be found on the wiki under 'Setup and Configuration'
    They are:
    • residence.admin - gives the ability to ignore all restrictions
    • residence.create - allows the creation of residence
    Any other restrictions can be set-up in the configuration. Again, please see the wiki.

    Residence Wiki
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    Major help needed!

    I was using this "residence" plugin for my server, for a good couple or hours. Set a main res, and some "subzones" like stormwind.remote302 (stormwind being the main res) and made "remote302" be able to build on there. Now, anyone who logs in can do ANYTHING on the server, they can build on any res, but not break anything they build. It says on their screen "You do not have permission to build here.", but it still places their block, and they cannot even break it! The place block part is stuffed up, can you please help me with this! Thanks!
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    Daniel Few

    Inbox me ur ip if you wan't and ill come on and help. Would be much easier to see it. Also can you paste you config.yml on pastebin and send me the link.
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    double post =P
    on a serious note, any idea on how long porting to 1.6.6 will take? (if you've even had a chance to look at it yet)
    a time estimate would be awsome. :)
  7. Offline

    Daniel Few

    I don't think bekvon has been on since then, but if he has i'm sure he already knows about it. Just need to give time to make the trasfer as he also has other plugins :)
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    cool thanks. :)
  9. Is 1.X config file compatible with 2.X ?
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    Daniel Few

    No, many, many changes have been made to 2.X and it's a much cleaner and well organised config file.
  11. ok thx, u think it's possible to "convert" the config file ?
    i've a big server running with 1.X
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    Daniel Few

    I think the best thing you can do is look in your config, look in the new one and set the same options. Works basically the same but it has new option to make iot easier. So u cant just use ur 1.X one. Also, Im not sure if the res.yml can be transfered, you'll have to ask Bekvon. Make sure you make backups of EVERYTHING before you try transferring. Don't want you loosing all your residence's because I gave you the wrong infromation :p
  13. thx for all i will try this !
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    For some Reason you wont get charged if you create a new residence. I put 100$ per block in the config, but its still for free.
    Iconomy 5

    Any ideas what iam doing wrong?
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    iConomy 5
    Residence v 2.1.3

    I'm seeing the following error in my logs after my CB818 upgrade:

    14:06:07 [WARNING] Task of 'Residence' generated an exception
    at com.bekvon.bukkit.residence.Residence$
    at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(
    at net.minecraft.server.MinecraftServer.h(

    Any thoughts?
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    Daniel Few

    It probably has something to do with you being on CB818 when residence is still on 803. I'd think when residence updates it would be fixed :/ but i'm no expert ;)
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    Hello Everyone,

    I have a question : It is possible cuboid a city without residences of the players, like this image :
    Because I tested cuboid the city with WorldGuard for example (or other cuboid plugins), and it does not work, it also cuboid residences players and they can not build.

    Is it possible to do this or not ?

    Thank you for help me.

    (Sorry for my English, I'm French).
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    Daniel Few

    I'm sorry I don't quite understand what you mean :/ You can residence an area that is not buildable in and then have sub-residences that are. If thats what your asking?
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    Oh ok, with /res area, I can do this ? I can create residences within this area ?
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    I think they want to use cuboid protection on the area and have residence overwrite that protection when used.

    I think you have to set up the whole area as a residence then set subzones for people to build in specific areas.
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    Yes, that's what I meant ^^"

    Thank you both :)
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    Daniel Few

    Yes. Create you main area as a residenc, then, as felonu said, create subzones around the spots. You can then either sell them, rent them, allow building etc.

    Thanks :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    ok, I released a new version that should fix that bug you guys were seeing in the new 818 builds, see if it works :) I will hopefully be releasing v2.2 sometime late this week which will have item blacklisting and ignorelisting per residence working.
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    Daniel Few

    Hey, can u wait two secs got a question :)

    I posted this 2 pages ago, just wondering what you thought:
    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
  25. I used my non-admin accounts
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    Is there a command to remove a subzone? or will I need to remove it from the config?

    Nvm got It :D

    New question, is it possible to set Area flags? Is there a point to making areas within a residence?
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    Daniel Few

    If you are talking about subzones, yes you can set seperate flags for them. Just stand inside the subzone and use the /res set,pset,gset commands as you would on a main Residence.
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    Sorry, but I cant get that to work. Have tried adding §a direclt before %owner, or with an space in between. But it always stays as yellow. I run the latest stable build 2.1.4 on RB818.
    Edit: And yes, I added it all ranks.
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    Not subzones, but the current area id. Like when you create a land, it has current area id: main and you can make a new one within a residence with /res area residence name after selecting an area within a residence. Is there a point to the current area id?
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    Daniel Few

    I dont understand what you mean by 'a point to the current area id'. :/ i feel silly lol.
    If you mean, whats the point of multiple areas, its so you can make advanced selections like this:
    If this isn't what you meant please say :p
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    Ahh, I understand what that does now, but that is not what I am looking for.

    Here's an example of our map.

    I have bought the red square.

    The black square is a city.

    What I am trying to do is set different flags for both of these square, while being the same land.

    So I would like everything inside the red square to have monsters set to true, while inside the black square monsters are set to false.

    If I make a subzone for the black square, no one else can make subzones.
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