Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit


    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    • Fix bug affecting some people with the new save system
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    • Fix case sensitivity bug in rent system.
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
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    This plugin is the only one left that needs an update. Is there an alternative where players can set their own region with iconomy support that works with 617?
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    Why is it saying Not for sale etc when it is for sale? ive added the permission command, and the users do have money to buy the zone.
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    Hello I am use'ing your plugin and I think it is really great but when someone buy some land can they only build in a part of that land and not it all:( Please some tell me what I have done wrong?
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    So are we really going to have to work with iConomy 4.6.1 for now in order for markets to work? All the updates in 4.6.5 is so necessary, though, to fix and add certain things. Well, please think about making a quick adjustment to the current version of Residences, maybe a 1.2.9 version. For now I won't be using it, and that irritates me a bit, because I love this plugin. Anyways, thank you! =)
    Spazmic likes this.
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    yes, it irritates me too because residence isnt getting updated.
    sambhur96 likes this.
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    With the following setup, the owner is the only one who can build or use UNLESS we promote the other players to the owner's group. Why is that, and is there any way of stopping it?

    world: main
    x1: 44
    y1: 128
    z1: -581
    x2: -505
    y2: -127
    z2: -1040
    subzones: {}
    owner: daveryanschultz
    explosions: false
    use: true
    build: false
    groupflags: {}
    tp: false
    use: true
    build: true
    build: true
    use: true
    build: true
    use: true
    build: true
    use: true
    build: true
    entermessage: Entered Residence!
    leavemessage: Left Residence!
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    Not sure why yours isn't working I had this on one of mine and it was:

            world: MythWorld
            x1: 298
            y1: 128
            z1: 373
            x2: 192
            y2: -127
            z2: 259
                x: 227
                y: 64
                z: 313
            subzones: {}
                owner: allucard260
                    pvp: false
                    tp: false
                    use: false
                    build: false
                    move: true
                groupflags: {}
                        use: true
                        build: true
                        use: true
                        build: true
                        move: true
                        tp: true
                        use: true
                        build: true
            entermessage: Entered Residence!
            leavemessage: Left Residence!
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    HELP For some reason the wood axe will not select the area when i updated Residence Because i had th previous version Please help I do not know what to do THX
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    Chunks are only 16x16x128, not 256. I expanded from sky to bedrock and it is selecting one coordinate as -127, which is just void. Coords start at 0 and go to 127 for the Y
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    when a player try to buy a residence he have a message :
    Unable to get iConomy Accounts

    please help
    ( sorry for my english i'm french )
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    Maybe this is why the save files are being seen as 'corrupted' ?
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    I guess it's a possibility. I myself noticed an odd bug while using this mod:
    Everyone on my server was invisible to eachother, and all mobs were invisible as well.
    That and inventories were somewhat screwed up.
    Fixed it by deleting my config file and starting a new one.
    Godknown likes this.
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    The cause of the corrupted save for me was that I removed one of the world when I updated and in the res.yml file some of the residences were still in the old world. i removed them from the res.yml and no more corrupted saves :) (I dont know for the other bugs tough)
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    there is some conflict with the otherblocks mod. i don't know if you are ever going to fix it (if its even possible), or is it possible to higher the priority of residence?
    When i adjust otherblocks to give, say, soulsand if you gather sand with a golden shovel, people can edit residences with that golden shovel (but nothing else), but then again only sand.
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    I think this was my problem exactly in the server. Thank you!
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    tha d0ctor

    no matter what I do with the wooden axe or what commands I use, if I try to create a residence with 2 point (ie a cuboid) once I select both and try to create a residence it tells me to create 2 points first
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    I have found the problem of the corrupted save.
    The first time, when no res.yml or res.dat exists, everything works fantastically.
    So you create residences and the save still works. But after one restart, nothing is working anymore...
    But I use multiworlds. When I created the residences on the default world/map which is defined in the, the ResidencePlugin is working perfect. But only in the default world/map!!
    Now if I create a residence in another world, the save fails -.- BUT ONLY THE SAVE FAILS.
    When I created the first time before the first restart, it saved correctly in all worlds. After restart it only saves in the default world. The loading function is also working nice. Only the save system for multiworld is broken.
    Maybe you can make it compatible with Multiverse 1.6+. But the best way is the SQL interface ;)
    I am wating so long for this plugin update.
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    Same thing here.
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    tha d0ctor

    please fix cuboid selector please!
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    What do you mean it works fine?
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    tha d0ctor

    you are able to actually create a residence using the cuboid selector or u are able to use the cuboid selector? because mkaster and I are unable to use the wooden_axe to create a residence
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    Yeah whenever I try to select with wooden axe it says selection made and everythign, but when I type "/res select coords" there is no selections! If I type /res select [x] [y] [z] (yes I typed the numbers instead of the variables, I'm just saying I used the command) and then check it with /res select coords it says some random selection in primary and the secondary as -1, -1, 0 even if I select many different coords it always has secondary as that and the first some random number I never even selected!

    And of course after all of that when I type /res create (zonename) it always says I need to set 2 points still!

    I use build 617 of craftbukkit. Essentials and Worldedit, everything up to date.

    C'mon guys fix this please your plugin is the best zone plugin until this happened now I can't protect my rollercoaster I spent 12 hours making lol...
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    By the way if you are using World Edit that uses the wooden axe as a selection tool. I had to change mine to something else for this addon to work.
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    You are awesome I didn;t know that! LOL I switched res select tool to arrow and now it works! Thanks
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    Still working on v2.0, thinking it will be done in about a week, maybe less :)

    Aha, thats the saving problem :) Il make sure to do valid world checking in v2.0's save system and hopefully that will fix all those save issues :D
    Spazmic likes this.
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    "The defined residence collides with another residence." - can we get some more info? Like, what residences are in the way? (maybe admin-visible only). Would be very handy!
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    Uhh.. At the moment the plugin is useless without fixing the save issue.. Can you at least push a patch so we can use this?

    Secondary Question: Why is the plugin even checking every X minutes to save? It doesn't seem like there is any data that is not generated after commands are run that requires a persistent saving.
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    "[SEVERE] Nag author: 'bekvon' of 'Residence' about the following: onPlayerQuit has been replaced with a new signature, (PlayerQuitEvent)"
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    Someone please reply this. I got a town server and i use this plugin and have made a lot of land other players can buy but when they can they only build on a part of the land. On the other part when they destroy blocks the blocks respawn and when they build the blocks just disapear and they.
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    Oh that would be great, if you invest more time for this patch
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