[SEC/FUN/INFO] Towny v0.68 Fuzze Edition [818]

Discussion in 'Inactive/Unsupported Plugins' started by FuzzeWuzze, Apr 10, 2011.

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  1. Offline

    FuzzeWuzze

    Towny_FuzzeEdition:
    Version: v0.68

    Moderator Edit: Please direct your attention here for an updated version. This thread is now closed due to people spamming random things about how its not working.

    So this has been asked for many times so i decided to finally make this thread.
    This is related to Shade's brilliant Plugin Towny

    Since Shade has been MIA for a while now, and we dont know if hes coming back i've been trying to keep Towny afloat as best i can in hopes he does come back as i dont really have the RL schedule to much of anything other than maintain it to be usable.

    I hope in June once i have more free time if Shade still isnt back :'( to actually do a formal Github Fork and continue the project. So until then, dont bother asking for new features, as time allows the only thing i'll try to do is fix large glaring bugs that effect the mod. This is a very large plugin and Shade has spent a lot of time on it, so even when/if i do fork it will take some time to get fully up to speed on everything. For now i just have a basic understanding of how everything is interacting and enough debug skills to track down most bugs ;)

    How it works/Features
    -See Original Towny Page for Instructions on how to setup and Permissions.
    http://towny.xshade.ca/

    Read this page to learn what everything in the config does!
    http://towny.xshade.ca/configuration/config-values

    READ ME BEFORE POSTING BUGS OR ISSUES
    KNOWN "ISSUES" AND FIXES
    When reporting bugs, please use /townyadmin set debugmode on. Then perform the action and post or send me the log from your server. This will assist me in being able to fix the issue 10 faster, just simply saying "People can do X in my town when they shouldnt be able too" doesnt really help me at all and is impossible to replicate.
    • Permission cache errors
      • You didnt install Permissions properly, it creates a RENAMEME.yml file or something of the like when first started. This must be renamed to match your world name(for most people world.yml). Also you CANNOT have spaces in your world name. Test World is not an acceptable folder name, TestWorld is. Both towny and permissions dont like the Permissions YML file to have spaces.
    • /town top money causes exception
      • Your iConomy database is likely setup to still use sqlite. Ensure that your iConomy config file is setup to use database Type: H2SQL. A lot of people had issues with the sqlite to H2 conversion, if you still experience this error with it set properly your db may be corrupt. Back up your iConomy db and configs, then delete them all and allow iConomy to recreate them and see if it still happens. If it doesnt, your going to have to manually regrant people cash somehow as your iConomy database was corrupt.
    Permissions
    • towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User can also able to make towns or nations when set to admin only.
    • towny.town.new :User is able to create a town (only is use when TOWN_CREATION_ADMIN_ONLY is on)
    • towny.town.claim : User is able to expand his town with /town claim
    • towny.nation.new :User is able to create a nation (only is use when NATION_CREATION_ADMIN_ONLY is on)
    • towny.wild.*: User is able to build/destroy in wild regardless if the config says no.
    • towny.wild.build
    • towny.wild.destroy
    • towny.wild.switch
    • towny.wild.item_use
    • towny.wild.block.[block id] : User is able to edit [block id] in the wild.
    • towny.spawntp :Use /town spawn when allow_town_spawn=false
    • towny.publicspawntp : Use "/town spawn [town]" (teleport to other towns) when allow_town_spawn_travel=false.
    GitHub
    https://github.com/fuzzewuzze/Towny

    IMPORTANT INFORMATION-READ ME BEFORE UPDATING PAST .63
    All versions .64 and after will require iConomy 5.0 and higher. When making this initial transition it is HEAVILY advised that you back up your h2 and MySQL database's. I tested as well as i could with various functionality within Towny and it seemed to be working as expected. Also note that a ton of plugins that use iConomy are still broken, so unless they ALL work i wouldnt suggest updating. You've been warned. Dont cry if something bad happens and you dont have a backup of your iConomy database ...
    • PLUGINS COMPILED/TESTED AGAINST(Recommended Versions)
      • Essentials 2.2
      • Permissions 2.7.4(DO NOT USE 3.X!)
      • iConomy 5.01
    • (JAR ONLY) Latest Build(.68) HERE
    IMPORTANT INFORMATION-READ ME BEFORE UPDATING PAST .63
    • V.61
    TODO:


    • Fix /towny top money from crashing towny
    • Investigate potential issues with build/destroy permissions.
    BUGS:

    • /town spawn will not charge players
    • DO NOT GIVE PLAYERS TOWNY.WILD.* permissions. Give players permissions by editing your config file by editing these. If players have wild permissions they can do funny business to get permission to build in other peoples towns.
      unclaimed_zone_build=false
      unclaimed_zone_destroy=false
      unclaimed_zone_item_use=false
      unclaimed_zone_switch=true
    • Some people are reporting a lot of [SEVERE] warnings related to Player_Item and Player_Move, i believe these are being triggered by other mods. If you are having this issue please list your other plugins.
    Changelog:

    Version .68
    • Compiled for CB818 (Minecraft 1.6.6)
    • Disabled town renaming (finally)
    • Do not use Permissions 3.0.x with Towny yet, there are still some MAJOR issues with the rework they are doing and a ton of people are nerd raging on their thread. I couldnt even get it to create my config or default files they were always blank, and i guess a ton of other people are having the same issues. Still didnt work when following instructions on how to make the file yourself. Because 2.7.4 works perfectly fine with CB818 im not in a rush to upgrade until they figure out their issues. Sorry if this causes plugin conflicts if some require Permissions 3.x but i doubt it will as not many mods are moving to it in its badly broken state. Because Towny is so heavily dependent on a lot of Permissions nodes being read properly i decided to stick with 2.7.4 for now. Ill work on a 3.x permissions build as soon as i feel its functioning properly.
    Version .66
    • Compiled for CB766
    • Players no longer need to /town set spawn, when a player does /town spawn they automatically go back to their town. Need to figure out how to re-implement the essentials teleport timer cooldown they changed their API
    Version .64
    • Updated to use iConomy 5.0+, BACKUP YOUR DATABASE FILES BEFORE UPGRADING.
    Version .63
    • Really fixed /town spawn!
    Version .62
    • First Official Release by Fuzze!
    • Fixed /town spawn INVESTIGATING
    • Fixed /towny map
    • Verified all permissions are working properly. I ran it on my test server and tested resident build/destroy/switch and outsider build/destroy/switch by using /town set perm and turning them on and off and trying them out. ALL the permissions acted as they should. This should put to rest a lot of bugs people are having with people building. This doesnt mean Towny is using the default_town_build=false config lines properly for new towns, thats next. It does mean if your mayor sets the options manually it works.
    Version .061R6
    • Disabled /towny top money for towns/nations until able to fix bug related to null iConomy accounts, I have a feeling its related to iConomy databases that were SQLite and transitioned to H2 like my own. It *should* work fine for Residents, so far i havent seen null resident returns.
    Version 0.61R5


    • Updated to work with CB670
     
  2. Offline

    Glen

    Those with Craftwolf errors with towny and wolf pvp go to this link(http://redmine.bukkit.org/issues/635) and get a craftbukkit class file fix and place it in your craftbukkit.jar archive in \org\bukkit\craftbukkit\entity . Fixed my wolf problem. Works for me with both cb 617 and 670 builds.
     
  3. Offline

    Jiggster

    Is there a way to make residents be only able to build/destroy in their own bought plot?
     
  4. Offline

    bluemoondevil

    Also, is there any way to make it so that players set the size of the town by clicking on one brick, then another, similar to localshops?

    Sorry for needing so much help :(
    Is there a way that I can make it so if a town can't afford it's taxes it will take money directly from the mayor?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  5. Offline

    Jiggster

    Found solution: Just add:
    Code:
    default_unclaimed_plot_perm_resident_build=false
    default_unclaimed_plot_perm_resident_destroy=false
    default_unclaimed_plot_perm_resident_switch=true
    default_unclaimed_plot_perm_resident_itemuse=true
    to the config file :)
     
  6. Offline

    dragonking

    i fucking hate towny, it has never worked properly at all, everyone on my server has over the past i dont know how long time experienced theyr plots disapearing and losing ownership of the town aswell. right now i lost my own town, some reason some plots where still there, but i cant remove them even after the city fell into ruin. it just broke because of a restart.... fucking towny...
     
  7. Offline

    pydrex

    Try /reload
     
  8. Offline

    Seven50six6

    Still didn't help. Not sure whats wrong...
     
  9. Offline

    FuzzeWuzze

    Try turning off all permissions for everybody. Then only mayor/assistants can build on non owned plots, but when someone buys a plot they can. Atleast thats how its functioning on my server.
     
  10. Offline

    Jack Bartlett

    Can anybody tell me how I can change the block-limits?
    For towns...From 16-200 or something :p

    I changed it on the town.csv
    But nothing changed :/

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  11. Offline

    dfox

    ello to all I have a great problem I need your help!
    Here I have the latest version of Towny by fuzz at 677 and my permissions are set correctly in the city itself but sometimes it entitles the resident to build in town and unless I ask him! it is very annoying for me have you ever problem they have? you have a solution by any chance?
     
  12. Offline

    DioZero

    I don't see why I should use this one instead of the other one.
    This one has the same problems as I have + the crashing with the
    top money thing xS.
     
  13. Offline

    Raypenbar

    i don't know why this happen.

    Someone(Not everyone)can destroy/build town's block which is belong to different town like admin.
    In other words, Two player is in same group. But,One can destroy/build any block and the other can only destroy/build the block which is belong to player's town. Why this happen? Plz give me some advice. thk
     
  14. Offline

    Jordan562

    Ok so in the plugins folder in the source folder in the lib folder there is a bunch of other bukkit plugins... are those included in the towny mod or do i have to add those manually?


    Oh and when I run the server it works fine but immediately when I join I get this in the game:
    [​IMG]
    and when i first start the server the console shows this:
    Code:
    22:46:31 [INFO]
    22:46:31 [INFO]
    22:46:31 [INFO]
    22:46:31 [INFO]
    g9992fff-b677jnks (MC: 1.4)
    22:46:31 [INFO] Preparing level "Modern City"
    22:46:31 [INFO] Preparing start region
    22:46:31 [INFO] 144 recipes
    22:46:32 [INFO] Preparing spawn area: 81%
    22:46:32 [INFO] Lottery version 0.4 is enabled
    22:46:33 [INFO] [iConomy] Logging is currently disabled.
    22:46:33 [INFO] [iConomy] v4.65 (Kenzi) loaded.
    22:46:33 [INFO] [iConomy] Developed by: [Nijikokun, Coelho]
    22:46:33 [INFO] [Lottery] Successfully linked with iConomy.
    22:46:33 [INFO] [MonsterHunt 1.0.1] Loaded 0 High scores.
    22:46:33 [INFO] [MonsterHunt] MonsterHunt Loaded!
    22:46:33 [INFO] [Questioner] v0.2 - Enabled
    22:46:33 [INFO] [Towny] Database: [Load] flatfile [Save] flatfile
    22:46:33 [INFO] [Towny] Version: 0.61 - Mod Enabled
    22:46:33 [INFO] Done (0.215s)! For help, type "help" or "?"
    >
    and when i take the first step in game i get tht stuff in the picture shown above and this in the console:
    Code:
    22:53:12 [INFO] Starting minecraft server version Beta 1.4
    22:53:12 [INFO] Loading properties
    22:53:12 [INFO] Starting Minecraft server on *:25565
    22:53:12 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-653-
    g9992fff-b677jnks (MC: 1.4)
    22:53:12 [INFO] Preparing level "Modern City"
    22:53:12 [INFO] Preparing start region
    22:53:12 [INFO] 144 recipes
    22:53:13 [INFO] Preparing spawn area: 73%
    22:53:13 [INFO] Lottery version 0.4 is enabled
    22:53:13 [INFO] [iConomy] Logging is currently disabled.
    22:53:14 [INFO] [iConomy] v4.65 (Kenzi) loaded.
    22:53:14 [INFO] [iConomy] Developed by: [Nijikokun, Coelho]
    22:53:14 [INFO] [Lottery] Successfully linked with iConomy.
    22:53:14 [INFO] [MonsterHunt 1.0.1] Loaded 0 High scores.
    22:53:14 [INFO] [MonsterHunt] MonsterHunt Loaded!
    22:53:14 [INFO] [Questioner] v0.2 - Enabled
    22:53:14 [INFO] [Towny] Database: [Load] flatfile [Save] flatfile
    22:53:14 [INFO] [Towny] Version: 0.61 - Mod Enabled
    22:53:14 [INFO] Done (0.234s)! For help, type "help" or "?"
    22:53:16 [INFO] Jordan562 [/127.0.0.1:2216] logged in with entity id 102
    22:53:17 [SEVERE] Could not pass event PLAYER_TELEPORT to Towny
    java.lang.NullPointerException
            at ca.xshade.bukkit.towny.event.TownyPlayerListener.onPlayerMove(TownyPl
    ayerListener.java:290)
            at ca.xshade.bukkit.towny.event.TownyPlayerListener.onPlayerTeleport(Tow
    nyPlayerListener.java:298)
            at org.bukkit.plugin.java.JavaPluginLoader$8.execute(JavaPluginLoader.ja
    va:246)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:59)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:255)
            at net.minecraft.server.NetServerHandler.teleport(NetServerHandler.java:
    316)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:305)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:293)
            at net.minecraft.server.Packet10Flying.a(SourceFile:126)
            at net.minecraft.server.NetworkManager.a(NetworkManager.java:198)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:72)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:368)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
    22:53:20 [SEVERE] Could not pass event PLAYER_MOVE to Towny
    java.lang.NullPointerException
            at ca.xshade.bukkit.towny.event.TownyPlayerListener.onPlayerMove(TownyPl
    ayerListener.java:290)
            at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.ja
    va:240)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:59)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:255)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:128)
            at net.minecraft.server.Packet10Flying.a(SourceFile:126)
            at net.minecraft.server.NetworkManager.a(NetworkManager.java:198)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:72)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:368)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
    22:53:21 [SEVERE] Could not pass event PLAYER_MOVE to Towny
    java.lang.NullPointerException
            at ca.xshade.bukkit.towny.event.TownyPlayerListener.onPlayerMove(TownyPl
    ayerListener.java:290)
            at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.ja
    va:240)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:59)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:255)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:128)
            at net.minecraft.server.Packet10Flying.a(SourceFile:126)
            at net.minecraft.server.NetworkManager.a(NetworkManager.java:198)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:72)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:368)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
    22:53:22 [INFO] Connection reset
    22:53:22 [INFO] Jordan562 lost connection: disconnect.quitting
     
  15. Offline

    Binaryclock

    Fuzze: Told you this would be a headache :p Towny is a great mod, but it has a horrible implementation. The website is half-baked and the commands are not user-friendly. Also the config file is not sorted and has no comments to assist people. On top of which, the mod is massive and littered with bugs. This is a support nightmare :p It's no wonder Shade just took off :p

    On a good note, the code is actually pretty good. I see this when I'm working on my own version for my server. Bugs everywhere because of the scope of the mod, but the code is intermediate to advanced which is nice to see things done right.
     
  16. Offline

    Zalastri

    Hey Fuzze, I have a quick feature request. Can you make members of a town automatically inherit a group called towny-[townname] ? That way I can use things like LWC to lock doors/chests to be only accessable by town/nation members. This would enable a lot of mods to work with towny, and would be much appreciated.

    Also, the option for expanded member prefixes and suffixes. I want to have ranks and titles for the members of a town/nation, and perhaps a town/nation tag at the end of their names. Something like "King Wagstaff [Kharlia]" as a name. Or "Arch Bishop Dude [Othertown]".

    Anyway, thanks for your effort so far.
     
  17. Offline

    Binaryclock

    Fuzze isn't coding any new features as per his first post and I don't blame him - Towny is broken enough as it is. This is just mainly a maintenance thing so people can use this plugin.

    I can code new features for people, but it won't be free since I really don't have a lot of free time left in my days. I'm already admining a server, and supporting a few free plugins as it is. If people want to support me I'll fork Towny and make it awesome, but I'm certainly not doing it for free because this plugin is a nightmare to support.

    If you want something coded personally for your server in regards to towny, send me a PM as well and we can work something out. I've forked this for Thunderdome and added tons of new things.
     
  18. Offline

    FuzzeWuzze

    Lolol yea i know but whatever, i did it more for my own person needs at the time as you have it sounds like. There is a lot of stuff going on in the mod and it would probably need to be re-written from scratch to fully revamp. Not all due to Shade, a lot due to Bukkit API changes that just make the triggers screwy.

    Usually this is related to Permissions not properly being setup for the world. Did you follow the instructions on setting up permissions by renaming the Plugins/Permissions/RENAMEME.yml file? Atleast i think thats what its called by default, regardless you have to rename it to match your world name...for most people thats world.yml

    Without this you have permissions installed but its not really functioning as it has no config file to check against for permissions, hense the towny errors.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  19. Offline

    jamescosten

    Im also getting the above pics problems. I downloaded the zip and have the folder, but i have no idea where to put it. ps im also running a MAC so might be different setup maybe ?? I really want this to work and i appreciate the help greatly.
     
  20. Offline

    FuzzeWuzze

    You should have a plugins folder, Towny.jar goes in that as well as the Towny folder.

    Thats all you should need to do, then start bukkit and you should see towny load when the server starts.
    If your using permissions you need to make sure you follow their instructions on setting it up properly first.
     
  21. Offline

    semibreve42

    So through an idiotic mistake I let my main city run out of money and now its a ruin, and I can't figure out how to reinstate it. Is there a way currently? If not, by setting the towny "day" setting to 1, would the ruin eventually be released back into wilderness?

    Thanks,
    semibreve42
     
  22. Offline

    ephesian

    does towny support sql ? as in can i save to a sql database rather then flatfile ? if so how ?
     
  23. Offline

    Orcem12

    I keep getting the message Permission Cache cannot be made for this town repeatably what are my doing wrong?
     
  24. Offline

    Napier

    There's only flatfile support at the moment.

    By "ruin" do you mean to say that it was deleted as a result of no money after an upkeep cycle passed? You can try going to a backup copy of the data files to bring it back.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  25. Offline

    semibreve42

    Yeah thats what happened. Thanks for the tip, will see how it works out.
     
  26. Offline

    imaxorz

    CB 684

    2011-04-19 13:26:06 [SEVERE] Nag author: 'Shade' of 'Towny' about the following: onWorldLoad has been replaced with a new signature, (WorldLoadEvent)
     
  27. Offline

    Ahfaichucky

    how do i allow wolfs in town? but disable other mobs
     
  28. Offline

    maheulbeuk

    hi,
    do you think there would be a possibility to add a new option for use 'flint and steel' and 'lava' in town and plot.
    for exemple /t set perm fire on or off and /r set perm fire on or off
    if a resident built a wooden house or somthing made with wood or wool, and outsider player use a brick or lava, his construction could be destroyed by the fire if it belong to a city.



    other problem when wolf fight wolf enraged when i try testing without towny plugin i don't have the crash.:
    Code:
    java.lang.StackOverflowError
        at java.lang.AbstractStringBuilder.expandCapacity(AbstractStringBuilder.java:94)
        at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:544)
        at java.lang.StringBuilder.append(StringBuilder.java:198)
        at org.bukkit.craftbukkit.entity.CraftWolf.toString(CraftWolf.java:36)
        at java.lang.String.valueOf(String.java:2826)
        at java.lang.StringBuilder.append(StringBuilder.java:115)
        at org.bukkit.craftbukkit.entity.CraftWolf.toString(CraftWolf.java:36)
        at java.lang.String.valueOf(String.java:2826)
        at java.lang.StringBuilder.append(StringBuilder.java:115)
        at org.bukkit.craftbukkit.entity.CraftWolf.toString(CraftWolf.java:36)
        at java.lang.String.valueOf(String.java:2826)
        at java.lang.StringBuilder.append(StringBuilder.java:115)
        at org.bukkit.craftbukkit.entity.CraftWolf.toString(CraftWolf.java:36)
        at java.lang.String.valueOf(String.java:2826)
        at java.lang.StringBuilder.append(StringBuilder.java:115)
        at org.bukkit.craftbukkit.entity.CraftWolf.toString(CraftWolf.java:36)
        at java.lang.String.valueOf(String.java:2826)
        at java.lang.StringBuilder.append(StringBuilder.java:115)
        at org.bukkit.craftbukkit.entity.CraftWolf.toString(CraftWolf.java:36)
        at java.lang.String.valueOf(String.java:2826)
        at java.lang.StringBuilder.append(StringBuilder.java:115)
        at org.bukkit.craftbukkit.entity.CraftWolf.toString(CraftWolf.java:36)
        at java.lang.String.valueOf(String.java:2826)
        at java.lang.StringBuilder.append(StringBuilder.java:115)
        at org.bukkit.craftbukkit.entity.CraftWolf.toString(CraftWolf.java:36)
        at java.lang.String.valueOf(String.java:2826)
    my plugin :
    Code:
    011-04-20 01:30:02 [INFO] 144 recipes
    2011-04-20 01:30:03 [INFO] [Permissions] (Phoenix) was Initialized.
    2011-04-20 01:30:03 [INFO] LWC    Loading shared objects
    2011-04-20 01:30:03 [INFO] LWC    Native library: plugins/LWC/lib/native/Linux/amd64/libsqlitejdbc.so
    2011-04-20 01:30:03 [INFO] Lottery version 0.4.1 is enabled
    2011-04-20 01:30:03 [INFO] WorldEdit 4.3 enabled.
    2011-04-20 01:30:03 [INFO] WorldEdit: Permissions plugin detected! Using Permissions plugin for permissions.
    2011-04-20 01:30:03 [INFO] [Permissions] version [2.6] (Phoenix)  loaded
    2011-04-20 01:30:03 [INFO] WorldEdit: Permissions plugin detected! Using Permissions plugin for permissions.
    2011-04-20 01:30:03 [INFO] LWC    Loaded 116 locale strings (0 overrides)
    2011-04-20 01:30:04 [INFO] LWC    Using Nijikokun's permissions plugin for permissions
    2011-04-20 01:30:04 [INFO] LWC    Loading MySQL
    2011-04-20 01:30:04 [INFO] MySQL    Using: Mysql-connector-java-5.1.14 ( Revision: ${bzr.revision-id} )
    2011-04-20 01:30:04 [INFO] LWC    At version: v2,30
    2011-04-20 01:30:04 [INFO] [iWatch] iWatch version 0.5 is enabled!
    2011-04-20 01:30:04 [INFO] [iWatch] Settings Loaded!
    2011-04-20 01:30:04 [INFO] SpawnCreature is on!
    2011-04-20 01:30:04 [INFO] MapMarkers version 0.3.2 enabled
    2011-04-20 01:30:04 [INFO] [Towny] Database: [Load] flatfile [Save] flatfile
    2011-04-20 01:30:04 [INFO] [Towny] Using: Permissions, iConomy
    2011-04-20 01:30:04 [INFO] [Towny] Version: 0.61 - Mod Enabled
    2011-04-20 01:30:04 [WARNING] [NoCheat] version [0.8] couldn't find CrafTIRC plugin. Disabling logging to IRC.
    2011-04-20 01:30:04 [INFO] [NoCheat] version [0.8] is enabled with the following checks: moving speedhack bedteleport
    2011-04-20 01:30:04 [INFO] [MultiVerse] - Version 1.6 (Permissions 2.5.5) Enabled
    2011-04-20 01:30:04 [INFO] [MultiVerse] Loading World & Settings - 'Naboo' - NORMAL
    2011-04-20 01:30:04 [INFO] [MultiVerse] Loading World & Settings - 'Mustafar' - NETHER
    2011-04-20 01:30:05 [SEVERE] Nag author: 'Shade' of 'Towny' about the following: onWorldLoad has been replaced with a new signature, (WorldLoadEvent)
    2011-04-20 01:30:05 [INFO] [MultiVerse] 2 - World(s) loaded.
    2011-04-20 01:30:05 [INFO] [MultiVerse] Loading Portals
    2011-04-20 01:30:05 [INFO] [MultiVerse] 5 - Portal(s) loaded.
    2011-04-20 01:30:05 [INFO] ScrapBukkit version 0.2.1 is enabled!
    2011-04-20 01:30:05 [INFO] [xAuth] Loading player accounts..
    2011-04-20 01:30:05 [INFO] [xAuth] Done! Loaded 273 Accounts!
    2011-04-20 01:30:05 [INFO] [xAuth] v1.1.6 Enabled!
    2011-04-20 01:30:05 [INFO] ChatBukkit v0.0.2 is enabled!
    2011-04-20 01:30:05 [INFO] [iConomyChestShop] version 2.4 initialized!
    2011-04-20 01:30:05 [INFO] [iConomyChestShop] Permissions version 2.6 loaded.
    2011-04-20 01:30:05 [INFO] [iConomyChestShop] LWC version 2.3 loaded.
    2011-04-20 01:30:05 [INFO] [iChat] Found Permissions (v2.6)
    2011-04-20 01:30:05 [INFO] iChat (v2.2.3) enabled
    2011-04-20 01:30:05 [INFO] [iConomy] Logging enabled.
    2011-04-20 01:30:05 [INFO] [iConomy] v4.65 (Kenzi) loaded.
    2011-04-20 01:30:05 [INFO] [iConomy] Developed by: [Nijikokun, Coelho]
    2011-04-20 01:30:05 [INFO] [iConomyChestShop] iConomy version 4.65 loaded.
    2011-04-20 01:30:05 [INFO] [iConomy] hooked into Permissions.
    2011-04-20 01:30:05 [INFO] WorldGuard: Permissions plugin detected! Using Permissions plugin for permissions.
    2011-04-20 01:30:05 [INFO] WorldGuard: (Naboo) Single session is enforced.
    2011-04-20 01:30:05 [INFO] WorldGuard: (Naboo) TNT ignition is PERMITTED.
    2011-04-20 01:30:05 [INFO] WorldGuard: (Naboo) Lighters are PERMITTED.
    2011-04-20 01:30:05 [INFO] WorldGuard: (Naboo) Lava fire is blocked.
    2011-04-20 01:30:05 [INFO] WorldGuard: (Naboo) Fire spread is UNRESTRICTED.
    2011-04-20 01:30:05 [INFO] WorldGuard: Loaded configuration for world 'Naboo"
    2011-04-20 01:30:05 [INFO] WorldGuard: (Mustafar) Single session is enforced.
    2011-04-20 01:30:05 [INFO] WorldGuard: (Mustafar) TNT ignition is PERMITTED.
    2011-04-20 01:30:05 [INFO] WorldGuard: (Mustafar) Lighters are PERMITTED.
    2011-04-20 01:30:05 [INFO] WorldGuard: (Mustafar) Lava fire is blocked.
    2011-04-20 01:30:05 [INFO] WorldGuard: (Mustafar) Fire spread is UNRESTRICTED.
    2011-04-20 01:30:05 [INFO] WorldGuard: Loaded configuration for world 'Mustafar"
    2011-04-20 01:30:05 [INFO] WorldGuard: 23 regions loaded for 'Naboo'
    2011-04-20 01:30:05 [INFO] WorldGuard: 2 regions loaded for 'Mustafar'
    2011-04-20 01:30:05 [INFO] WorldGuard 5.0-alpha8 enabled.
    2011-04-20 01:30:05 [INFO] [AfkBooter] Permissions detected, attaching.
    2011-04-20 01:30:05 [INFO] [AfkBooter] Version 0.9 is loaded.
    2011-04-20 01:30:05 [INFO] [AfkBooter] Kick timeout 600 sec, exempt players: maheulbeuk
    2011-04-20 01:30:05 [INFO] [Lottery] Successfully linked with iConomy.
    2011-04-20 01:30:05 [INFO] [Cookbook]: version [1.4] (Classy) loaded
    2011-04-20 01:30:05 [INFO] Done (0.305s)! For help, type "help" or "?"
    regards
     
  29. Offline

    Willobe

    How would i go about protecting the spawn from ppl claiming it, without having me as the admin claim a town there. Worldguard or something?
     
  30. Offline

    nugzalore

    Whats wrong with claiming it as an outpost? I have my main town, and a few chunks with a small house/crafting table/furnace under my protection, even though the town wall is a couple hundred meters away.

    edit - I forgot to mention, I'm the admin :D

    @fuzze - What (if any) chat plugin do you use personally on your Towny server? I've dabbled in EssentialsChat, as I'm interested in the ChatRadius functionality, as well as giving my moderators a color code all their own, but it mangles Towny's modifications to the chat text, removing a player's title (mayor, king, etc.) Is there a chat plugin that really only changes a username color (and maybe some other fun stuff) that plays well with Towny?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  31. Offline

    imaxorz

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