[SEC/FUN/INFO/CHAT/TP] Towny Advanced v0.88.0.0 - Land and town management [3020+ 1.7.2-R0.3]

Discussion in 'Archived: Plugin Releases' started by ElgarL, Jul 7, 2011.

  1. Plugin: Towny

    New Towny Website!

    Taking Shades' Towny a step farther.

    A versatile, player-controlled land management plugin for use with Bukkit/Tekkit/Spigot/Libigot, offering solutions for pvp, griefing, chat, inflated economies and monsters.

    Features (open)

    Towny includes a wide variety of features to offer instant enhancements to your traditional Minecraft server.
    • Allows players to own and manage land based on a pre-set grid layout.
      • Players join towns and purchase plots of land.
      • Players decide who can build, destroy, use "switchs" and use items on every plot they control.
      • Towns can join together into nations, further structuring a server into teams.
      • Towns grant protection from monsters, pvp, fire, explosions and greifing.
    • Wilderness Rules (Optional)
      • Area between towns is wilderness, with its own build permissions.
      • Limit players' interaction with the wild to just harvest-able blocks, keeping the wild pristine.
      • Roll-back tnt, creeper, wither explosions, dragon damage and endermen block-moving.
      • Block explosions and fire.
    • PVP Enhancements
      • Server with a strong PVP aspect will find Towny's grouping of players to be invaluable.
      • Prevent friendly-fire. (Optional)
      • Nations split players into larger teams.
      • Nations can declare other nations to be allies or enemies, further splitting players into even larger teams.
      • PVP can be turned on/off in wilderness, towns and worlds. (Optional)
    • Teleporting/Warping and Spawning (Optional)
      • Players can spawn to their town upon death.
      • Players can spawn to their town or a town that is within their nation/allied with their nation.
    • Customized modified chat. (Optional)
      • Colours, group prefixes and suffixes, nation, town, towny titles.
      • Channels for general, local, town, nation, moderator, admin and custom channels.
      • Anti-spam feature.
    • Shop plugin support. (Optional)
      • Limit shops to special Shop Plots, enhancing realism.
    • Economy plugin interaction. (Optional)
      • Supports all economy plugins.
      • Charge money for plots, towns, nations.
      • Flexible tax system.
      • Upkeep to remove money from the economy, stopping rampant inflation.
    • All Permissions Plugins supported. (Optional)
      • Perms 2/3, GroupManager, BukkitPermissions, bPermissions, PermissionsEx, etc.
    • Multiworld Support
      • Flexible settings for every world.
      • Enable/disable Towny in as many worlds as you like.

    • No other plugins, but is best with Questioner, so that invitations are given by Towns and Nations to residents and towns.
    • Questioner 0.6
    • Essentials 2.5+ - (Towny /town spawn's obey Essentials teleport cooldown)
    • All permissions plugins are supported and provide greater customization (recomend GroupManager).
    • Economy plugin of your choice.
    (We no longer recommend using PEX at all. It breaks TownyPerms due to the reflection PEX performs.)
    Supported Economy Plugins
    • iConomy 5.01
    • iConomy 4/5 *
    • iConomy 6 *
    • EssentialsEco *
    • BOSEconomy *
    • Craftconomy *
    • * Requires Register.jar 1.8+ (or Vault) in your plugins folder.
    • Any Vault-capable economy plugin that supports false-player accounts. (Do not use register if your economy plugin is supported by vault.)
    Plugins That Support Towny
    Download Towny
    • Release Version: Link
    • Dev Versions/Jenkins: Link (Majorly Different - Visit IRC channel before using.)
    • Install Guide
    Towny Wiki Site

    Suggestions and Issues
    Make a suggestion - Link
    Report an issue - Link
    • Credits: Many thanks to all contributers including, but not limited to: Fuzziewuzzie, Shadeness, LlmDl, SwearWord and dumptruckman.
  2. Offline

    Ross Gosling


    If somebody buys a plot in a town are they automatically added to the list of town members instead of the mayor having to do /t add <name>
  3. Offline


    A person cannot buy a plot of land in a town without being a resident.
  4. Offline

    Ross Gosling

    isn't that a bit stupid? owning a part of the town but not contributing towards more plots?
  5. Offline


    im using the old version of towny and town renaming is disabled is it the same in this version?
    Just out of interest y was it disabled?
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    Town renaming is re-enabled now. It was disabled by fuzze for a good reason, it was something to do with a town's money or because of a data file bug/corruption. It works fine now, if you would like help upgrading join the IRC channel and I'll help you.

    Not sure if you understood me, when a town gets a new resident, the mayor usually get access to 16 more plots he/she can claim. A player who doesn't reside in a town cannot own property there. In the future an embassy plot will allow for what you want.
  7. Offline

    Ross Gosling

    can a player request to join the town or does the mayor have to request it?
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    Mayors or town-assistants need to invite a player, unless you've set up a default spawn-town, in which case new players are automatically added to that town upon joining the server.

    There's a ticket for towns to be non-invite only, but it raises very big security issues in towns that allow residents to build/destroy on public land.
  9. Offline

    Ross Gosling

    well surely it would be better if when someone finds a town they can buy a plot and this would automatically make you part of that town?

    maybe this could be an option in the config:

    Auto Residency: True # this allows players to buy plots in any town at anytime and become a member of that town
  10. Offline


    Thx, i may need help but i will give it a go myself first. just to confirm when i add new am i replacing the old and do i delete any files?

    sorry should say :
    when i add the new jar am i replacing the old jar or do i leave that in there?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
  11. Offline


    Again, that raises major security issues for a town. If you'd like to discuss it join the IRC, linked in the first post of this thread.

    If you're using a pre-0.72 version of Towny you'll be losing the config.properties and gaining a config.yml and english.yml. The wiki has upgrade instructions for both pre-0.72 and post 0.72 upgrades.

    Joining the IRC is probably a good idea. Around 0.73, Towny started to care about corrupted data, which previous Towny's just ignored. It's really easy to fix most of the time so just join the IRC and hang out while you upgrade.

    Replace the old jar.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
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  13. Offline


    Apparently If you set someone else as mayor of the capitol of a nation it also switches whos the king of the nation?
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    I was reading through the heroes forum to see how to configure it and such, and I noticed that there's an issue with towny while using a heroes skill, I was wondering if that was fixed... I would REALLY love to have both towny and heroes together on the server to have the best of both world (pvp and pve) so yeah, I'm hoping there isn't an issue because Towny's my favorite town plugin.
  15. If you don't post the issue there's no way for us to tell.
  16. Offline


    I keep getting spammed with " Could not pass event PLAYER_MOVE to Towny "
    towny works and all but its just really freekin annoying
  17. Offline


    Sorry I don't really know the issue, I just saw someone else posted it, if I find it after I have everything all set up (we're revamping our server for 1.8) then I'll make sure to post it. Sorry, I really wish I could post it so that you could fix it but I don't have all the information.
  18. No. It's implemented via Register and we don't support Register. It's too much of a clunky system to include all their code in our project.
    If they release a single plugin we can hook then we likely would, but requiring everyone to import all that (untidy) code into every plugin is something we at Towny are not willing to do.
  19. Offline


    I though there was a non-register hooking method with it, as shown here :

    But it might be outdated - @ashtheking is it ?
  20. Offline


    I went to the wiki to download, but all the downloads say that the file isn't on the server. Help please?
  21. Offline


    00:47:47 [SEVERE] Error occurred while enabling Towny v0.76.0 (Is it up to date?): null
            at com.palmergames.bukkit.towny.Towny.SetWorldFlags(Towny.java:154)
            at com.palmergames.bukkit.towny.Towny.load(Towny.java:294)
            at com.palmergames.bukkit.towny.Towny.onEnable(Towny.java:99)
            at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
            at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:885)
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:278)
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:178)
            at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:161)
            at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:286)
            at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:273)
            at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:149)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:337)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    I have this error on server stratup. The Towny was working fine for a few days, then this happend...
  22. Offline


    Pastebin.com your full config.yml and server startup sequence for me.
  23. Offline


    Oh, the error was:
    There was no info about this resident in "residents" folder, but he was in the residents.txt list.
    Looks like a bug?
  24. Offline


    how long do you guys suspect its going to take to update to 1.8?
  25. Offline


    Hmm? It's not outdated, it's just very lacking ATM. Also, you don't need every user to import that code. You just add it to your plugin jar, and use it as you would any other library. You are supposed to rename its packaging.
  26. Due to the way Register is written it throws multipe warnings. We don't code that way with Towny. So while Register remains the way it is, we'll not be using it.

    It's not every user who has to import the code for register, It's EVERY plugin that wants to use it. Instead of doing it the sensible way and providing it's own jar which everyone can hook into.
  27. Offline


    If there's no t6bi4.txt and he isn't listed in any towns' townname.txt files remove his name from reidents.txt.

    Crystal ball says: 69 days, party on Wayne, party on Garth.
  28. Offline


    As long as is coming =P
  29. Offline


    Download links are not working
  30. Offline


    towny stopped enabling after installing iconomy 6
    11:48 PM [INFO] [Transporter] ready
    11:48 PM [INFO] [Towny] Database: [Load] flatfile [Save] flatfile
    11:48 PM [SEVERE] Error occurred while enabling Towny v0.76.0.24 (Is it up to date?): com/iConomy/iConomy 
    before iconomy it was loading fine. (1.8)
  31. iConomy 6 (last I looked) was still in beta. We don't support it. iCo5 does everything msot people need.

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