[SEC/FUN/INFO/CHAT/TP] Towny Advanced v0.88.0.0 - Land and town management [3020+ 1.7.2-R0.3]

Discussion in 'Archived: Plugin Releases' started by ElgarL, Jul 7, 2011.

  1. Plugin: Towny

    New Towny Website!

    Taking Shades' Towny a step farther.

    A versatile, player-controlled land management plugin for use with Bukkit/Tekkit/Spigot/Libigot, offering solutions for pvp, griefing, chat, inflated economies and monsters.

    Features (open)

    Towny includes a wide variety of features to offer instant enhancements to your traditional Minecraft server.
    • Allows players to own and manage land based on a pre-set grid layout.
      • Players join towns and purchase plots of land.
      • Players decide who can build, destroy, use "switchs" and use items on every plot they control.
      • Towns can join together into nations, further structuring a server into teams.
      • Towns grant protection from monsters, pvp, fire, explosions and greifing.
    • Wilderness Rules (Optional)
      • Area between towns is wilderness, with its own build permissions.
      • Limit players' interaction with the wild to just harvest-able blocks, keeping the wild pristine.
      • Roll-back tnt, creeper, wither explosions, dragon damage and endermen block-moving.
      • Block explosions and fire.
    • PVP Enhancements
      • Server with a strong PVP aspect will find Towny's grouping of players to be invaluable.
      • Prevent friendly-fire. (Optional)
      • Nations split players into larger teams.
      • Nations can declare other nations to be allies or enemies, further splitting players into even larger teams.
      • PVP can be turned on/off in wilderness, towns and worlds. (Optional)
    • Teleporting/Warping and Spawning (Optional)
      • Players can spawn to their town upon death.
      • Players can spawn to their town or a town that is within their nation/allied with their nation.
    • Customized modified chat. (Optional)
      • Colours, group prefixes and suffixes, nation, town, towny titles.
      • Channels for general, local, town, nation, moderator, admin and custom channels.
      • Anti-spam feature.
    • Shop plugin support. (Optional)
      • Limit shops to special Shop Plots, enhancing realism.
    • Economy plugin interaction. (Optional)
      • Supports all economy plugins.
      • Charge money for plots, towns, nations.
      • Flexible tax system.
      • Upkeep to remove money from the economy, stopping rampant inflation.
    • All Permissions Plugins supported. (Optional)
      • Perms 2/3, GroupManager, BukkitPermissions, bPermissions, PermissionsEx, etc.
    • Multiworld Support
      • Flexible settings for every world.
      • Enable/disable Towny in as many worlds as you like.

    • No other plugins, but is best with Questioner, so that invitations are given by Towns and Nations to residents and towns.
    • Questioner 0.6
    • Essentials 2.5+ - (Towny /town spawn's obey Essentials teleport cooldown)
    • All permissions plugins are supported and provide greater customization (recomend GroupManager).
    • Economy plugin of your choice.
    (We no longer recommend using PEX at all. It breaks TownyPerms due to the reflection PEX performs.)
    Supported Economy Plugins
    • iConomy 5.01
    • iConomy 4/5 *
    • iConomy 6 *
    • EssentialsEco *
    • BOSEconomy *
    • Craftconomy *
    • * Requires Register.jar 1.8+ (or Vault) in your plugins folder.
    • Any Vault-capable economy plugin that supports false-player accounts. (Do not use register if your economy plugin is supported by vault.)
    Plugins That Support Towny
    Download Towny
    • Release Version: Link
    • Dev Versions/Jenkins: Link (Majorly Different - Visit IRC channel before using.)
    • Install Guide
    Towny Wiki Site

    Suggestions and Issues
    Make a suggestion - Link
    Report an issue - Link
    • Credits: Many thanks to all contributers including, but not limited to: Fuzziewuzzie, Shadeness, LlmDl, SwearWord and dumptruckman.
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    I've responded to your ticket.

    It looks as though you've either turned off the revert-on-unclaim improperly, or more likely, the revert data has become corrupt. Do you use the revert on unclaim? If you do not, delete the regen_queue.txt and the plot-block-data folder inside the towny\data folder while your server is stopped.
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    Cheers thats solved it, Love your plugin btw makes life much easier to run a server!
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    Hey got a new problem now :

    14:17:04 [WARNING] [Towny] Task #8 for Towny v0.82.1.10 generated an exception
    14:17:04 java.lang.NullPointerException
    14:17:04 at org.bukkit.craftbukkit.v1_4_R1.CraftWorld.getName(CraftWorld.java:489)
    14:17:04 at com.palmergames.bukkit.towny.tasks.MobRemovalTimerTask.run(Unknown Source)
    14:17:04 at org.bukkit.craftbukkit.v1_4_R1.scheduler.CraftTask.run(CraftTask.java:53)
    14:17:04 at org.bukkit.craftbukkit.v1_4_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:344)
    14:17:04 at net.minecraft.server.MinecraftServer.spigotTLETick(MinecraftServer.java)
    14:17:04 at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:318)
    14:17:04 at ho.r(DedicatedServer.java:309)
    14:17:04 at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:250)
    14:17:04 at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:168)
    14:17:04 at fy.run(ThreadMinecraftServer.java:16)
  5. What does the console say?
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    You've either messed up the mob removal timer section of the config, or spigot is not working with that. I'd guess you messed up teh config.
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    fixed the issue with tick-threading it unloaded the worlds so when the other world werent loaded towny brought up these errors , they stopped once i disabled the tick-threading turning off unused worlds
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    I have downloaded towny and all runs fine except a few things... I have removed the permission for mayors to use /t toggle pvp ;because I couldnt get force pvp to work. Towns have Mob-spawns disabled but mobs still spawn, explosions revert. and when land is unclaimed or falls to ruins it all reverts to how it was originally. I will link my permissions and town configurations. If you can please help me itll be greatly appreciated.

    Permissions: http://pastebin.com/XxazuKh5
    Towny Config: http://pastebin.com/5X2LknM5
    WorldGuard Config(for tnt revert if its in there): http://pastebin.com/amM6VYma

    *Im trying to get:
    -mob spawns in towns disabled.
    -forced town pvp + players not have the /t toggle pvp permission
    -towny unlclaim/town ruins revert to be to be off
    -and if possible, tnt damage not to revert
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    This section right here, generates a whole new folder within Towny that holds your world information. If you are installing this after a world has already been created you need to find this folder and remove it, so it can regenerate with your new settings.


    This wont hurt exsisting town information, just change the way they react to the world in the way that you want them to.
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    You're editing a part of the config that is only used for the settings of newly spawned worlds.

    Use the '/tw toggle' command to toggle all of the things you have had trouble with. It is required to be done in each world.
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    Is there a special way I have to go about limiting who can do what dealing with Towny? For example, I want my ingame rank lvl 4 to be able to create towns, but not be able to claim outposts for them until they reach ingame rank lvl 6. Is this possible and how do I go about doing this kind of thing properly?

    The last time I tinkered with Towny permissions I screwed up and almost cost player their towns. x.x; I'd like to know if whatever method there is, if it's possible to do it with every permission node Towny Offers?
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    The first thing to consider with towny and permissions is that townyperms.yml will give some permission nodes to players. Your best bet is to check what the nomad group is capable of doing. If you want something to be handled by a permission-rank then you need to remove it from the townyperms.yml and give it in your permission file. For example: remove the towny.command.town.new node from the nomad group in townyperms.yml and give your lvl4 rank the towny.command.town.new node. Remove the outpost node from the mayor rank and give it to your lvl5 rank.
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    But if I remove the outpost node from mayor and put it into 5 won't that make it so everyone can make an outpost for their town, not just the mayor?
    I had previously given a wrong node to a player group that made everyone in their town capable of withdrawing money from the town bank. I don't want to make a mistake like that again.
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    Not sure with your setup, fire up a test server and give it a shot.
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    Don't really have a test server available to me... It's either the server or it's nothing at all. :\ There isn't anything special with my setup, it's all default with Towny at the moment. Except that I have removed the town chats and there are no Nations.
    I use bperms with the latest Towny release, and my last mistake I put the ability to withdraw money from town bank into the main player group nodes in bperms and left it in Mayor's section of Towny. Which is why I am weary to do what you are suggesting.

    I am starting to think it is not possible to make certain things like this with Towny available to only certain players who are a certain ingame rank AND a certain rank in their town. :\

    Well idk what I did but I busted soemthing up good.... My mayor's can't do anything anymore and I didn't touch any permission nodes anywhere! ><;

    Okay so I had to install the latest Dev to fix this, but the latest Dev seems to need to be reloaded every couple of minutes! x.x;

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
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    Guys i have a problem i am trying set up a little FTB server
    But poeple can still switch none vanilla items so i tried to add the to the config
    But than it says: error could not read protection.switch_ids from config.yml
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    How do i make, every new town somone creates starts with 30 Dollars? I have iconomy as economy plugin.
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    In the iConomy config there should be a value for newly created accounts.
  19. Does that actually let Towns start with money?

    You could set the price on creating Towns to -30 thought. That make the creator of a Town get 30.
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    I believe negative costs were handled a long time ago. (I could be wrong about town-creation-costs, I know it was fixed for taxation.)

    I use iConomy 5.01 and my server's towns all start with 30 in their banks, as do their players. The initial balance of a town bank is dependent on your economy plugin.

    Sounds like you did a bad job of editing that line.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
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    yeah il post the line

    # +------------------------------------------------------+ #

    # | block/item/mob protection | #

    # +------------------------------------------------------+ #



    # Items that can be blocked within towns via town/plot flags

    # 259 - flint and steel

    # 325 - bucket

    # 326 - water bucket

    # 327 - lava bucket

    # 351 - bone/bonemeal

    # 359 - shears

    # 368 - ender pearl

    # 374 - glass bottle

    # 385 - fire charge

    item_use_ids: 259,325,326,327,351,359,368,374,385

    # Items which can be blocked or enabled via town/plot flags

    # 25 - noteblock

    # 54 - chest

    # 61 - furnace

    # 62 - lit furnace

    # 64 - wooden door

    # 69 - lever

    # 70 - stone pressure plate

    # 71 - iron door

    # 72 - wooden pressure plate

    # 77 - stone button

    # 96 - trap door

    # 84 - jukebox

    # 93/94 - redstone repeater

    switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107,975:5,939:3,975:3,975:4,975.975:1,975:2.1225.1225:16384,926,926:0,926:1,926:2,926:3,926:4,926:5,702,702:1,702:2,702:3,702:4,702:5,702:6,702:7,702:8,702:9,702:10,702:11,702:12,702:13,702:14,702:15,702:16,702:17,702:18,702:19,702:20,702:21,702:22,702:23,702:24,702:25,702:26,702:27,702:28,702:29,702:30,702:31,702:32,702:33,702:34,702:35,702:36,702:37,702:38,702:39,702:40,702:41,702:42,702:43,702:44,702:45,702:46,702:47,702:48,702:49,702:50,702:51,702:52,702:53,702:54,702:55,963,963:1,963:2,963:3,964,964:1,964:2,964:3,2002,2002:1,2002:2,2002:3,2002:4,2002:5,2002:6,2002:7,2002:8,2002:9,2009,2009:1,2009:2,608,608:1,608:2,617,617:1,617:2,617:3,617:4,617:5,617:6,617:7,617:8,617:9,617:10,617:11,617:12,617:13,617:14,617:15,618,618:1,618:2,1614,1614:15,1616:5,25285,507,901,902,1225,1225:16384,939:3,763,763:1,763:2,763:3,763:4,763:5,763:6,763:7,763:8,763:9,763:10,763:11,763:12,763:13,763:14,763:15,750,750:1,750:2,750:3,750:4,750:5,4362,1076,1080
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    Oh, Thanks. Now i have another problem :c I don't know if it has to do with towny but, here, i created a sphere of bedrock, and put grass on top of it and suddenly the bedrock and the grass started to break and made hollow, and large holes to the bottom of the world, sorry if my english is bad im from chile .-.
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    You need to remove the :'s from the line. If you do 617 for instance, it should block all 617's. We're looking into the ability to add :'s to the switch and item_use sections.
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    I am trying to configure or find a plugin that could do this. 2 options I would like to go by:

    1. Admin types a command like /ta toggle war and war is on, but war is not based on that point system but just enables pvp, access to chests/doors/etc. until the war is toggled again

    2. Or if there is a way, if town/nation owners can declare another nation/town enemy there is a countdown till war is on with the same perms as #1 (pvp,access to chests/doors/etc.)

    Thank you in advance. Hope you can understand what Im trying to say. And Ill be happy to give any additional info needed.
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    The forcing pvp on is easy, just '/tw toggle forcepvp'

    The accessing chests can be done too, but its not set up to only allow enemies access, everyone would have access.
    This would be done using the towny.claimed.alltown.switch.# permission nodes.
    (Where # is the block id's of chests, doors, etc.)
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    Does no one have any idea if i can do this safely? I mean without making it so every player of the town can create outpost? I only want mayors (who purchase towns at ingame rank 4) to be able to claim an outpost once they've reached ingame rank 6...
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    Can i update from towny (v0.79) To this Towny Advanced on my bukikit 1.5 server and keep my towns, or will they be deleted??

    Minecraft Bukkit Dev / Beta ( 1.5.1-R0.1 #2730 )
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    Still hoping for some kind of positive, for sure answer here. :\
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    I just re-read your issue and I'm fairly certain a normal resident wont be able to claim an outpost. You may as well test it yourself. Run a localhost server or do it on your production server.

    If you want everyone to build/destroy in the wilderness add towny.wild.* to the nomad section of the townyperms.yml

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016

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