[SEC/FUN/INFO/CHAT/TP] Towny Advanced v0.88.0.0 - Land and town management [3020+ 1.7.2-R0.3]

Discussion in 'Archived: Plugin Releases' started by ElgarL, Jul 7, 2011.

  1. Plugin: Towny

    New Towny Website!

    Taking Shades' Towny a step farther.

    A versatile, player-controlled land management plugin for use with Bukkit/Tekkit/Spigot/Libigot, offering solutions for pvp, griefing, chat, inflated economies and monsters.

    Features (open)

    Towny includes a wide variety of features to offer instant enhancements to your traditional Minecraft server.
    • Allows players to own and manage land based on a pre-set grid layout.
      • Players join towns and purchase plots of land.
      • Players decide who can build, destroy, use "switchs" and use items on every plot they control.
      • Towns can join together into nations, further structuring a server into teams.
      • Towns grant protection from monsters, pvp, fire, explosions and greifing.
    • Wilderness Rules (Optional)
      • Area between towns is wilderness, with its own build permissions.
      • Limit players' interaction with the wild to just harvest-able blocks, keeping the wild pristine.
      • Roll-back tnt, creeper, wither explosions, dragon damage and endermen block-moving.
      • Block explosions and fire.
    • PVP Enhancements
      • Server with a strong PVP aspect will find Towny's grouping of players to be invaluable.
      • Prevent friendly-fire. (Optional)
      • Nations split players into larger teams.
      • Nations can declare other nations to be allies or enemies, further splitting players into even larger teams.
      • PVP can be turned on/off in wilderness, towns and worlds. (Optional)
    • Teleporting/Warping and Spawning (Optional)
      • Players can spawn to their town upon death.
      • Players can spawn to their town or a town that is within their nation/allied with their nation.
    • Customized modified chat. (Optional)
      • Colours, group prefixes and suffixes, nation, town, towny titles.
      • Channels for general, local, town, nation, moderator, admin and custom channels.
      • Anti-spam feature.
    • Shop plugin support. (Optional)
      • Limit shops to special Shop Plots, enhancing realism.
    • Economy plugin interaction. (Optional)
      • Supports all economy plugins.
      • Charge money for plots, towns, nations.
      • Flexible tax system.
      • Upkeep to remove money from the economy, stopping rampant inflation.
    • All Permissions Plugins supported. (Optional)
      • Perms 2/3, GroupManager, BukkitPermissions, bPermissions, PermissionsEx, etc.
    • Multiworld Support
      • Flexible settings for every world.
      • Enable/disable Towny in as many worlds as you like.

    • No other plugins, but is best with Questioner, so that invitations are given by Towns and Nations to residents and towns.
    • Questioner 0.6
    • Essentials 2.5+ - (Towny /town spawn's obey Essentials teleport cooldown)
    • All permissions plugins are supported and provide greater customization (recomend GroupManager).
    • Economy plugin of your choice.
    (We no longer recommend using PEX at all. It breaks TownyPerms due to the reflection PEX performs.)
    Supported Economy Plugins
    • iConomy 5.01
    • iConomy 4/5 *
    • iConomy 6 *
    • EssentialsEco *
    • BOSEconomy *
    • Craftconomy *
    • * Requires Register.jar 1.8+ (or Vault) in your plugins folder.
    • Any Vault-capable economy plugin that supports false-player accounts. (Do not use register if your economy plugin is supported by vault.)
    Plugins That Support Towny
    Download Towny
    • Release Version: Link
    • Dev Versions/Jenkins: Link (Majorly Different - Visit IRC channel before using.)
    • Install Guide
    Towny Wiki Site

    Suggestions and Issues
    Make a suggestion - Link
    Report an issue - Link
    • Credits: Many thanks to all contributers including, but not limited to: Fuzziewuzzie, Shadeness, LlmDl, SwearWord and dumptruckman.
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    What exactly does the price_death value do in the config file? I set it to $50 expecting players to have to pay 50 for dying, but nothing happened. Do you need iConomy or something? I have BOSeconomy.
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    Johnny Lunder

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    lol well well mister non-idiot. Are you on latest release version or latest dev version?

    If you are commenting on the "permprefix" line which is there, simple remove permprefix from your townychat config for town chat.
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    Well everything works great! Of course i somehow managed to have another problem with this plugin... Now for some reason when i place blocks Like wool and come back 5 minutes later it will be gone. I've searched the config and found nothing. Could you assist me?
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    Nope. That's not it. I have a mod that lets me use F3 to see mobs like you used to in the olden days and the spawning for all of those plots are very very slow. There are also plots surrounding it (a few in all directions) with mobs disabled in those plots. Any other ideas? I know it's not exactly a priority :(
  7. Is it possible to set so that only some towns have to pay upkeep? Or do they eitehr all have to pay or nobody?
  8. ElgarL , I noticed that Shadeness' basic towny walkthrough is finally gone! Are you in contact with him and can you mabe ask him to add that tut to the actual wiki? That tutorial was really the best thing as a "Dummies Guide to Towny"!
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    Can Major have only one town at a time?
    Are there opportunities that you can do so that is only allowed to have 1 major per town? (He can not Promote some to Major)
  10. As I can do to when someone types "/ plot unclaimed" or lose their plot for not paying taxes, do not automatically put the parcel for sale at 0 coins?.

    When someone types "/ plot unclaimed" or loses its plot automatically sets for sale at 0 coins, what I want is that you as a plot "no sale" or as requested by city, but not for sale ...

    When someone loses their plot, or unclaimed, comes another and the purchase by 0 coins.

    Another question:

    It can be done for the teleportation with enderpearls was off in cities? I walls, but then with enderpearls, easily teleport inside.

    Thanks and best regards.
  11. Players pay if they are killed by other players or by animals. Accidental deaths don't cost.
    you are seeing the {permprefix} probably because you have a strange character in yoru permissions prefix entry. Something like $% or £.
    This is unlikely to be Towny. If you can place it, Towny won't remove it.
    A while back Mob spawns we're tied to chunks. it's possible you simply have a chunk with very few spawns in it.
    Place a spawner and see if it spawns faster, else look at some other cause like NoLagg.
    NPC towns don't pay upkeep.
    You can manually edit a towns data file to disable paying upkeep, but it will reset if you later change the mayor.

    It's probably been removed due to a lot of changes in Towny. I'll ask him about it if I remember.
    Only one mayor. He can assign assistants.
    Plots are automatically put up for sale, however, you can stop them being put up for a zero price. Set the Town plot cost and they will always default to that price (set it high if you don't want anyone buying them).

    Enderpearls I have yet to decide if we want to mess with them.

    The only people who can change town plot perms are the mayor/assistants.
    If you want to reset all town owned plots just type '/town perm reset'. This will not reset any resident owned plots. Only town owned.
    Also when a plot is taken back by the town it automatically has it's perms reset to whatever the plot type deems correct.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Sep 9, 2018
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    Can Major have only one town at a time?
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    Hello, do you think it would now be good idea to give admin or prehaps mayor option to keep all town plots with same perm settings (kind of old way) ? As soon as people starts changing individuall plot perms it became quite a mess. There is no way to see such plots on map and one just to keep in mind to reset it all the time just to be sure its ok.

    Also one thing for snapshots. Can they by used in manuall mode when mayor can restore plot back after condition for that are met and have disabled automatic restore. ?

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    is it possible to edit the anti spam settings for the latest dev build?
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    Sorry for my bad english,
    i have an request about an friendslist not only for player also an town friendslist
    to give some special people ( friends of an town ) rights in some plots.
    At the moment i ( mayor ) have to buy plots and give my people on my friendslist the rights.
    Greetings Jack
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    One player can only be a mayor of one town at a time, yes.

    It is in the config, set to a default of 2 seconds.

    I think I know what you are asking, you can sell your friends "embassy" plots.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
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    I'm using a name changer plugin, but towny was over writing it.
    So I changed a config to this:
    format: '{nation}{town}{townynameprefix}{permprefix}{modplayername}{townynamepostfix}{permsuffix}'

    It worked, and the name showed up.
    However, everytime I speak something, the name seems to double itself :/
    I can't find a way to fix this. I have removed the ranks once and left the config with
    format: '{modplayername}'
    But it still doubled spaces, and in the end I'd have something like this in the game's chatbox:
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    Thanks for re :) I would have no nerws to answer this amount of offten silly questions as you do :D you should train some forum staff not to get sick of it :D
  19. Towny doesn't modify the DisplayName in Bukkit, so if you are getting elements expand/repeating again and again, whatever plugin you are using that does modify the name is doing it.
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    ? Towns can be neutral from war, which would essentialy make them safe? You can also turn on/off pvp in towns if u like....
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    I keep getting this error, anyone know what it means?:
    [SEVERE] java.io.FileNotFoundException: plugins/Towny/data/towns/Yesterhaven.txt (Permission denied)
    2012-01-18 13:51:22 [SEVERE] at java.io.FileOutputStream.open(Native Method)
    2012-01-18 13:51:22 [SEVERE] at java.io.FileOutputStream.<init>(Unknown Source)
    2012-01-18 13:51:22 [SEVERE] at java.io.FileOutputStream.<init>(Unknown Source)
    2012-01-18 13:51:22 [SEVERE] at java.io.FileWriter.<init>(Unknown Source)
    2012-01-18 13:51:22 [SEVERE] at com.palmergames.bukkit.towny.db.TownyFlatFileSource.saveTown(TownyFlatFileSource.java:1135)
    2012-01-18 13:51:22 [SEVERE] at com.palmergames.bukkit.towny.tasks.TownClaim.run(TownClaim.java:96)
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    It has probably been asked before, but is it possible for players to join multiple towns at once? a permission or something?
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    Johnny Lunder

    It apparantly was a conflict with Regios, as when I put the Admin Shop outside of the structure with a lot of protection in, it doesn't autocorrect to DIAMONDORE anymore, and lets it stick as DIAMOND.
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    05:59:31 [INFO] =============================================================
    05:59:31 [SEVERE] Error occurred while enabling Towny v0.78.0.12 (Is it up to date?): Plugin attempted to register PLAYER_JOIN while not enabled
    org.bukkit.plugin.IllegalPluginAccessException: Plugin attempted to register PLAYER_JOIN while not enabled

    Latest CB
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    I have the same issue. Seems there is something new in latest build...
  26. You are running some other plugin which tried to force Towny to load before it was ready.


    You are running against a Dev build of CraftBukkit, which isn't supported as it's for Devs.
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    I have a strange question.
    We have been using this plugin for quite some time, and all my users love it!

    One of my users had a good suggestion, but not sure if its able to be done with the plugin as it is.
    Currently we use the 'town_level' to set# of plots. and the taxes are set using the upkeepModifier...
    this is so I can encourage 'the more people you have the less tax per person' tax ratio setting in the town rank.

    for example price_town_upkeep is 10,
    1 person town has upkeepModifier set to 5(so 50 tax for one person town)
    2 people have a ratio of 8(so 40 per person, 80 total)..
    and on up.

    His suggestion was to turn on the "town_plotbased_upkeep" and set buyable plots max to 500, so those that can afford to upkeep more plots, can have a larger town, just more taxes daily.

    my issues is this: (if I can explain it well)
    I would like to use the 'tax per plot' option, but is there a way to make it use the 'upkeepModifier' for the tax calculations?

    So for example, they can buy as many plots as they like, and get taxed on plot count, but it takes into consideration the upkeepModifier for town level.

    So say Joe bob is a 1 man town
    he buys 40 plots, with a 'price_town_upkeep' of 1...and the upkeepModifier set for a 1 man town is 2..so he would pay 80 a day (40x1x2)

    Now John and Dick is a 2 man town
    they buy 40 plots, with a 'price_town_upkeep' of 1...and the upkeepModifier set for a 2 man town is 1.8..so they would pay 72 a day (40x1x1.8)

    So I can still keep that ideal of "more people in a town makes it cheaper per person".

    To boil it down its:
    you can buy as many lots as you like, and get taxed PER lot, but the more members you have, the cheaper that tax per lot is.
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    Correct, sorry, I forgot to mention this only occurs when using the plugin with latest CraftBukkit build only and I am aware of this is only for testing, only want to inform you. (Tested with Towny release and dev build)

    Btw. plugins which are attaching to Towny are only TownyChat and Dynmap-Towny
  29. In which case, it's because of the new event registering system in the Dev Bukkit. It's dev for a reason. Not supported yet.

    It's a nice idea, but you are confusing Upkeep with Tax.

    Upkeep is a charge made to the town, or nation to maintain it as a town.
    PlotTax is a payment required of each resident owning a plot to retain ownership of that plot.
    Town Tax is a payment required by the town for residents to remain residents, with towns paying a nations Tax.
    The upkeep Multiplier is is solely for Upkeep. It would require a seperate (new) entry for a tax multiplier.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
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    Sorry, your correct, had my terms mixed up. we call upkeep 'tax' since its the towns 'tax' to stay alive..

    But you got the jist of what I was trying to do i think, no way for me to make it so a 1 man town pays more upkeep per plot to restrict him to a handful of plots while the lone more 'dedicated' people can a few afford more of them, without making it impossible for the larger many member towns with 100+ plots to keep upkeep payed.

    Say switch the 'per plot upkeep', and I charged 10 upkeep a plot, a 1 man town could get 5-6 and still stay alive at 60 a day. a more active 1 man could maybe afford 10-15 of them to upkeep.

    but the 100 plot, 20 member town would need 1000 a day if I charge by plot.

    If I make it say 2 a day..the 100+ plot town only pays 200, but them the lone guy goes "hell they are only 2 each a day, I'm buying 100 also to make HUGE 1 man metropolis...lol
    Nothing to encourage people to 'group up' for an advantage on upkeep :)
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    Hi, Im thinking about using towny default town to let new users have at least some protections and put few plots on sale for free there. Only concern I have is that new user can buy all the free plots. Is there some way to let them buy only one or 2 plots in default town ? Every one new whants to make his own town and they have no idea how it works even and this was to prevent it.

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