[SEC/FUN] Factions 2.0.0 - Guilds, War and user-controlled antigrief [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by MassiveCraft, May 29, 2011.

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    1. CraftBukkit bug. One that's mostly fixed with the latest dev build, but not entirely yet.
    2. Run:
    /f config territoryDenyUseageMaterials fireball
    /f config territoryDenyUseageMaterialsWhenOffline fireball
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    As of this 1.2.3 update, do I need to create a whole new conf.json and reconfigure or can I simply replace the .jar?
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    I was wondering if there is a better way to optimize factions for raiding. I read over the guide and everything but I'm still having some trouble. So I'm asking if it is possible for an enemy faction to claim over your land? If not, then how do they raid you? Could you maybe explain how raiding can be better implemented?
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    What's the diffrence about Truce and Ally?

    And how can i set Owner? /f owner isnt working
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    Is there any easy way to disable peaceful factions?
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    Could you add cooldowns to changing faction relations? and a restriction so you can go directly from ally to enemy, or enemy to ally.
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    I'm having an issue with my server. I have a looting area, which an admin stocks with loot and prizes. Its all warzone, and there's a grand prize at the end. I have players /sethome'ing at the end of that area. Is there a way to restrict certain commands in warzone like you can in enemy/neutral zones? or is warzone considered a neutral zone?
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    How is war with this plug-in? I dont want to have a faction destroying another faction because they have 20 people online and the other only 1. Is there some sort of balancing system that fixes that? I know towny has that option but I like the safe zones etc you can setup with this one.

    Thanks in advance.
  9. how i cant set /f home to 10 or 15 secons?

    o dont find the command :\

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    Is there any way to disable factions from claiming land from other factions?

    If not, could you've that in a future update?

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    Can this be made compatible with GM?
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    how to turn off /f home
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    I'd really love to get an answer on this. ;D
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    So when I start my server I get: [SEVERE] Error occurred while enabling Factions v1.6.7 (Is it up to date?)
    I've verified I've downloaded the most recent version but this might be my fault. I'm running a modified version of craftbukkit which can be found here: http://www.mcportcentral.co.za/index.php?topic=1692.0 (I'm running build 56). Would that be the issue? If so would there be a way to get it work?
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    when i changing something in config its back to default how to stop this????
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    Thats not the point of factions. If you want region protectiuon, Get towny or something.

    Theres an option for only allowing faction homes in claimed area, turn that on and your problem is solved.

    Yes there is, its called power. Each person in a faction has a set amount of power, in the server i play on its 25 per person. Power defines how much land the faction can hold. If someone dies, there current power drops. So, as long as the claimed land remains less then the factions available power no other faction can steal any land. However, if you have 51 chunks claimed, and only 49 available power another faction could steal 2 chunks from you and loot them or use those 2 chunks to break through.

    Factions also has safe zones, i would advise reading the wiki.

    I suggest reading the wiki, I found the answer there a while ago.

    bCooldown can do this. Simply setyup the command with a cooldown, and hey presto.

    Read post #2926 in this thread. Its just above this one.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
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    You never need a new conf.json, just the new jar file.

    Considering peaceful factions are only available through server admin/moderator intervention in actually setting a faction as peaceful, they shouldn't need to be disabled. Just don't set any factions as peaceful.

    Probably due to the modified version of CraftBukkit, but the actual entire error message with stacktrace would be useful. The single line you provided only indicates that it failed to load, not why.
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    Could you make this plugin compatible with groupmanager?
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    How come in safezones, the blocks are duplicted when destroyed? HELP NOW.
  20. how i can claim safezone 1x1 area?
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    i run a small server is there a way to make it where we can claim more land? aka 10/30 power for players?
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    Hi there, I had a question about the Factions API... After browsing the documentation for a while there seems to be no clear answer to how it is used, or even if one is set up for general use.

    It was requested that I make a factions system for one of my plugins, to check if a player was a member of a certain faction before letting them do something. The requester reffed me to this snippet of code, which apparently someone successfully hooked into Factions using:
    Factions factions = (Factions)this.getServer().getPluginManager().getPlugin("Factions");
    After doing that, all the methods I needed were quickly available and the system was written, however on running the plugin I discovered that the main class of Factions is (or is no longer) Factions.class, but rather P.class

    Furthermore, after browsing P.class for a while, I was unable to find any way to get Factions.class from it. So I guess my question is: is there a documented API which I am missing? Is there a way to hook into Factions.class from a 3rd party plugin?

    Thanks in advance.
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    It is. I use GroupManager myself. You might give our FAQ a glance.

    CraftBukkit bug which has since been fixed by them.

    Claims are 16x16 only, sorry.

    Read the user guide on how power works.

    The main code class is "P" for some time now, not "Factions". So, using your example, this should work:

    P factions = (P)this.getServer().getPluginManager().getPlugin("Factions");
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    How can i set territory destroyble by other faction? Obviously in war.
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    I have a problem on my server.
    People can open anything in enemy territory
    Yet I have the conf.json set to protect most of these things.
    Please reply.
  26. Im having an annoying problem, people can place blocks in all enemy territory and safezones...

    I have shops set up and everyone keeps blocking the doors D:

    How can i fix this? Ive checked the config for options but no luck =[
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    Ugh. Thanks, I guess I didn't realize that P had the methods that I needed and I didn't even need to go any further than that.
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    I believe I have my settings correct, but factions can't do damage to another faction in their own land if they are not at war. Here are the 2 relevant settings as far as I know.

    "disablePVPBetweenNeutralFactions": false,
    "territoryShieldFactor": 0.0,

    Players get a message "You can't hurt [playername] in their own territory unless you declare them an enemy." and no damage is dealt, but they can hit you in their own territory.

    I'm using craftbukkit 1.2.3-RO.2 and Factions 1.6.7
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    I am running MobArena and everytime someone dies in it they will lose faction power which is really bad since MobArena is very popular on our server.

    I already contacted the creator of MobArena and this is his response:
    Any way you could achieve that? I would really appreciate it.
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    ravand I just help troubleshoot problems people have, garbagemule is the creator/dev ;)

    However, if need be, I'd be willing to help out in any way I can

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