[SEC/FUN] Factions 2.0.0 - Guilds, War and user-controlled antigrief [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by MassiveCraft, May 29, 2011.

  1. I have just installed the newest version, I have 2 world and i am trying to stop claiming land on one world, i have run the command /f config worldsnoclaim (worldname) and i get the error "no configuration setting worldsnoclaim exists"

    all sorted Capital sensitive /f config worldNoClaim (worldname)

    Loving it so far :D

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    Thanks once again for a great update. Not to long ago my players mentioned that admins should be in a safezone to show that their stuff can't be claimed or broken and this solves that issue.

    I do have one request though. Would it be possible to make it so players only lose power if killed by another player? I'm unsure what would have to be tracked to show that a player killed another as I don't know how minecraft code works but maybe it can track if a person is killed by sword X or bow Y and if so they lose power but if killed by a mob they dont.
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    Hey, very nice plugin, I was just wondering how you would put the faction tag inside brackets?
    Could you help me? Also, I am using essentials chat.
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    His name is Rangamate. It happened for about 3 times, before it finally stopped.
    It did not cause any effect to my server.
    So i think it might be due to some ingame spike on his part or something.
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    I want to first say thanks for sharing this amazing plugin!

    The only issue I seem to be having so far is just the Chat Formatting.

    I reviewed your Configuration page, but it appears maybe that the formatting is getting corrupted with some of the special characters.

    Heres how it looks in game:
    aImmortals 7[GOD] MrRotten_: This is just a TEST.

    The [GOD] is the GroupManager group.
    The aImmortals 7 is the Factions group.

    I managed to clean most of it up, but at this point I haven't figured out where the "a" and the "7" are coming from.

    Any input or help woudl be greatly appreciated... THANKS!

    Oh, and I too am using EssentialsChat

    Here is my config file: the chat secions:
    "chatTagEnabled": true,
    "chatTagRelationColored": true,
    "chatTagReplaceString": "{FACTION}",
    "chatTagInsertAfterString": "",
    "chatTagInsertBeforeString": "",
    "chatTagInsertIndex": 1,
    "chatTagPadBefore": false,
    "chatTagPadAfter": true,
    "chatTagFormat": "%s§f",
    "factionChatFormat": "§a%s§f%s",

    I can only assume that the "a" and the "7" are prefixes and suffixes coming from a different section of the config though.

    ... again thanks in advance!


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    i found that "null" thanks

    so here is my protected materials:

    "territoryProtectedMaterials": [
    i need it easier, not in name.


    so that i can setup "territoryEnemyDenyBuild": true, in false and i only let them build ladders and destroy gates for more realism

    or you give us a new option for protections exceptions
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    Hey guys, i have a problem with the plugin.

    Factions cant place Lava or Water on their own terretory. Can anyone tell me how i can disable this so they can place it?
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    Help please ;) i have placed the latest Factions.jar in the plugin folder and then the gson.jar in and reloaded and restarted the server but it isnt creating a folder with no config? Please help
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    Is it possible to name claimed areas? It's probably there somewhere but I can't find it. Sorry its 3 am where I am.
  11. it would be nice to have a list of blocks that wont trigger PainBuild punishment. right now accidently hitting a flower while fighting someone can easily kill you.
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    We allways get this error
    Does anyone have an idea to solve this problem? pls help me
    2011-08-06 16:02:56 [SEVERE] Could not pass event PLAYER_COMMAND_PREPROCESS to Factions
        at com.massivecraft.factions.listeners.FactionsPlayerListener.preventCommand(FactionsPlayerListener.java:452)
        at com.massivecraft.factions.listeners.FactionsPlayerListener.onPlayerCommandPreprocess(FactionsPlayerListener.java:406)
        at org.bukkit.plugin.java.JavaPluginLoader$5.execute(JavaPluginLoader.java:272)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:706)
        at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:677)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:670)
        at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
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    pepi because we got this every time again in our config

      "territoryEnemyDenyCommands": [
    i tried delete it again and reloaded the conf, hope this time it would be normal.
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    Is there a setting that would allow faction allies to use items like doors, chests, etc?

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    Would it be possible to make it so players only lose power if killed by another player? I'm unsure what would have to be tracked to show that a player killed another as I don't know how minecraft code works but maybe it can track if a person is killed by sword X or bow Y and if so they lose power but if killed by a mob they dont.

    Or if there is a way to fix the issue I am running into. I just got around to getting the plugin Mob Arena and it seems when I die in a warzone but respawn to a place that is not a warzone my members will loss power.
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    I cannot get the disable commands permission to work, specifically:


    Players can still teleport home in some places they shouldn't be able to!

    The segment of permission looks like this currently:

                        - factions.disableCommand.home
    All other permissions work fine, so i probably put the syntax here wrong. I'm also using PEX, not that it should matter since all other faction permissions are working.
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    Hey Brettflan your action plugin is core feature of our server! Many thanks! :D

    I love new options especially PainBuild feature - helps to get rid of some exploits. But our players report dying when accidentally hitting "small importance" objects. Like flowers and tall grass. Can you include list of objects/blocks that WON'T trigger the punishment like with configuring blocks/items you can't use on enemy territory? Would be very helpful, because especially when fighting people tend to hit small objects accidentally and it shouldn't be punished IMO. ^^

    Anyway thanks again for plugin.
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    Is this compatible with Herochat/iChat?
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    i dunno if someones already suggested it, but you should make this so its multiworld, and only worlds its enabled in will peoples stats and factions and things be affected. would be really useful. please do this.
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    Just to let you guys know, I'm currently out of town for a few days and won't be answering posts until I get back.
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    I added Factions, but when it's run it disables itself due to not having gson.jar in the lib folder (can give log if needed). Where can I find a download for this jar?
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    Is it possible to have this plugin in only one off my worlds? Thanks
  23. I would like to know this too. As i have just started a new world with factions running, but still have the old world running via multiverse. Dont really want people to grab land in the old world.
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    How come people can use Flint & Steel to light my spawn city on fire? The whole thing is in a Safe Zone. I am running Bukkit build 1000, Minecraft 1.7.3, Factions 1.4.0 and this is my conf.json:

      "colorMember": "GREEN",
      "colorAlly": "LIGHT_PURPLE",
      "colorNeutral": "WHITE",
      "colorEnemy": "RED",
      "colorSystem": "YELLOW",
      "colorChrome": "GOLD",
      "colorCommand": "AQUA",
      "colorParameter": "DARK_AQUA",
      "powerPlayerMax": 10.0,
      "powerPlayerMin": -10.0,
      "powerPerMinute": 0.2,
      "powerPerDeath": 2.0,
      "powerRegenOffline": false,
      "prefixAdmin": "**",
      "prefixMod": "*",
      "factionTagLengthMin": 3,
      "factionTagLengthMax": 10,
      "factionTagForceUpperCase": false,
      "newFactionsDefaultOpen": true,
      "showMapFactionKey": true,
      "CanLeaveWithNegativePower": true,
      "chatTagEnabled": true,
      "chatTagRelationColored": true,
      "chatTagReplaceString": "{FACTION}",
      "chatTagInsertAfterString": "",
      "chatTagInsertBeforeString": "",
      "chatTagInsertIndex": 1,
      "chatTagPadBefore": false,
      "chatTagPadAfter": false,
      "chatTagFormat": "%s§f-",
      "factionChatFormat": "%s§f %s",
      "allowNoSlashCommand": true,
      "autoLeaveAfterDaysOfInactivity": 14.0,
      "homesEnabled": true,
      "homesMustBeInClaimedTerritory": true,
      "homesTeleportToOnDeath": true,
      "homesRespawnFromNoPowerLossWorlds": true,
      "homesTeleportCommandEnabled": true,
      "homesTeleportAllowedFromEnemyTerritory": false,
      "homesTeleportAllowedFromDifferentWorld": true,
      "homesTeleportAllowedEnemyDistance": 32.0,
      "homesTeleportIgnoreEnemiesIfInOwnTerritory": true,
      "disablePVPForFactionlessPlayers": false,
      "noPVPDamageToOthersForXSecondsAfterLogin": 3,
      "claimsMustBeConnected": false,
      "claimsCanBeUnconnectedIfOwnedByOtherFaction": true,
      "considerFactionsReallyOfflineAfterXMinutes": 0.0,
      "territoryShieldFactor": 0.0,
      "territoryDenyBuild": false,
      "territoryDenyBuildWhenOffline": false,
      "territoryDenyUseage": false,
      "territoryEnemyDenyBuild": false,
      "territoryEnemyDenyBuildWhenOffline": false,
      "territoryEnemyDenyUseage": false,
      "territoryEnemyProtectMaterials": false,
      "territoryBlockCreepers": true,
      "territoryBlockCreepersWhenOffline": true,
      "territoryBlockFireballs": false,
      "territoryBlockFireballsWhenOffline": false,
      "territoryBlockTNT": false,
      "territoryBlockTNTWhenOffline": false,
      "safeZoneDenyBuild": true,
      "safeZoneDenyUseage": true,
      "safeZoneBlockTNT": true,
      "warZoneDenyBuild": true,
      "warZoneDenyUseage": true,
      "warZoneBlockCreepers": false,
      "warZoneBlockFireballs": false,
      "warZoneBlockTNT": true,
      "warZonePowerLoss": true,
      "warZoneFriendlyFire": false,
      "wildernessDenyBuild": false,
      "wildernessDenyUseage": false,
      "wildernessBlockCreepers": false,
      "wildernessBlockFireballs": false,
      "wildernessBlockTNT": false,
      "wildernessPowerLoss": true,
      "pistonProtectionThroughDenyBuild": true,
      "territoryProtectedMaterials": [],
      "territoryDenyUseageMaterials": [],
      "territoryProtectedMaterialsWhenOffline": [
      "territoryDenyUseageMaterialsWhenOffline": [
      "worldsNoClaiming": [],
      "worldsNoPowerLoss": []
    EDIT: I really need this to be fixed because I'm sure anyone can use lava or water to flood/light it on fire aswell as Flint & Steel.
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    I keep getting this error.

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    Also is there a way to allow more factions to be listed in /f list .. I see it limits the amount it shows and it is messing with the players on my server.
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    Why didn't you make the peaceful command for faction admins?

    My idea is that people can make their faction peaceful only if they don't have any enemy's at the moment. And they never could become 'not peaceful' again. May be configured of course.


    P.S. @TrenceJ - you can probably use "worldsNoClaiming" for that.
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    Can you add nChat support plz :) ?
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    I'm an idiot.. lol.. I see that it is there you just have to do /f list # ... I don't know why I didn't notice that. Sorry for that useless question.

    On the other issue, I assume it's something with HeroChat, probably limiting characters or using player.sendMessage() instead.
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    Beautiful plugin. Works 10x better than Towny and doesn't use a lot of server resources (Hovering ~30 users with about 700MB total used RAM out of 4GB dedi). Well done!

    I hope you will keep supporting the plugin :D

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