[SEC/FUN] Factions 2.0.0 - Guilds, War and user-controlled antigrief [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by MassiveCraft, May 29, 2011.

  1. Offline

    kush

    Hello, I have a world that only factions is on. I want to be able to deny build on wilderness. When I set this option to true it denies building on all worlds. can you add multiworld support for this?
    Thanks
     
  2. Offline

    Marinedalek

    Hello love you mod (I own the best faction) i was just wondering if you could make a new command /f power [playername] i think this would really help because my faction is missing 40 power and i dont know where its from. Come join my server if anyone wants Marinedalek.dyndns.org. Thanks
     
  3. Offline

    pandapipino

    Hi I'm using Faction 1.4.3
    when I typed /f bypass and tried to /f unclaim or /f safe
    I received an error on my console and was unable to execute the command

    2011-07-31 17:22:31 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'f' in plugin Factions v1.4.3
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:129)
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:320)
    at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:713)
    at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:677)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:670)
    at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.NullPointerException
    at com.massivecraft.factions.Faction.clearClaimOwnership(Faction.java:418)
    at com.massivecraft.factions.Board.clearOwnershipAt(Board.java:67)
    at com.massivecraft.factions.Board.removeAt(Board.java:59)
    at com.massivecraft.factions.commands.FCommandUnclaim.perform(FCommandUnclaim.java:50)
    at com.massivecraft.factions.commands.FBaseCommand.execute(FBaseCommand.java:64)
    at com.massivecraft.factions.Factions.handleCommand(Factions.java:432)
    at com.massivecraft.factions.Factions.onCommand(Factions.java:417)
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
    ... 12 more
     
  4. Offline

    ledhead900

    Listen up everyone if you want a decent response and not be ignored you must submit your bug reports as following failure to do so we cannot guarantee we will get around to helping you.


    • Bukkit version
    • Plugin Version
    • Paste bin your error at http://pastebin.com/
    • Provide a copy of your configuration files - NOT just pasted but zipped upload
    • Provide a list of all the plugin's you currently run
    The developers have a lot on their plates and with out sufficient knowledge of your setup its near impossible to pin point an error.



    -----------------------------------------------------------------------------------------------------------------------------
    @Brettflan
    Thx for the those features btw I have more work you if your interested.
     
  5. Offline

    Brettflan

    Sounds like some interesting possibilities, but I'm still dubious about working on major features based on a required client mod which the user has to be able to figure out how to install and which (supposedly) can conflict with other client mods.

    Ways to further disable Factions on some worlds is requested pretty often. I'll see about eventually adding another option which disables almost all Factions features in specific worlds.

    That was added in version 1.4.1.

    I've found the cause based on the error message, that bug will be fixed in the next release. Thanks for the report.
     
    pandapipino likes this.
  6. Offline

    ledhead900

    Bukkitcontrib ?
     
  7. Offline

    Darcion

    i need a feature for warzones

    "disablePVPForFactionlessPlayers": true,

    is it possible to deactivate that feature in warzones?
     
  8. Offline

    Brettflan

    That's what he was talking about, yes.

    I'll look into it.
     
  9. Offline

    Darcion

    thank you
     
  10. Offline

    mmoboy

    Is it possible to set max plyers per factions ?
     
  11. Offline

    godgodgodgo

    Please please please add /stats [player] to show all of another players stats.
     
  12. Offline

    Darcion

    i asked it before its maybe on the todo list
     
  13. Offline

    Bogden

    Suggestion: Configurable cooldown and warmup times for declaring enemy factions.

    At the moment, with my configurations, enemies can destroy blocks, while neutrals can not. It is possible for a seemingly friendly faction to suddenly declare themselves enemies, and then immediately start looting. It would be great if the factions were not actually considered enemies until after X minutes.

    Suggestion: No declaring enemy factions when in that faction's territory (or near their members?).

    Also, it would be great to add a feature which prevented you from declaring a faction as an enemy if any of your members were within that faction's territory. You already have the home teleporting disable option when in enemy territory, but I would absolutely love it if this was also an option for declaring factions as enemies.
     
  14. Offline

    swift_fox24

    Well the good thing is that it will always be optional for people, they don't have to install the client mod.
    Regarding the client mod itself, I know that it is incompatible with modloader, which seems to be a problem. I get around it by having two separate bins. Just a simple warning in the part about it would suffice.

    Of course, I know that there's the issue of adding all the features and the time that it would take. I'd suggest putting out a poll, to see what people would think about having BukkitContrib.
     
  15. Offline

    godgodgodgo

    So I have all my land claimed but people can still break in using tnt cannons!?
     
  16. Offline

    Malchus

    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    16:30:59 [SEVERE] Could not pass event BLOCK_PISTON_EXTEND to Factions
    java.lang.ClassCastException: org.bukkit.material.MaterialData cannot be cast to org.bukkit.material.PistonBaseMaterial
    at org.bukkit.event.block.BlockPistonEvent.getDirection(BlockPistonEvent.java:41)
    at com.massivecraft.factions.listeners.FactionsBlockListener.onBlockPistonExtend(FactionsBlockListener.java:73)
    at org.bukkit.plugin.java.JavaPluginLoader$43.execute(JavaPluginLoader.java:540)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
    at net.minecraft.server.BlockPiston.g(BlockPiston.java:70)
    at net.minecraft.server.BlockPiston.doPhysics(BlockPiston.java:47)
    at net.minecraft.server.World.k(World.java:453)


    weird
     
  17. Offline

    ptlxtunes

    There is an annoying glitch, if you plant an redstone torch in front of a door, it will open, after that the door remains open and faction protection removes the torch.
     
  18. Offline

    embty

    Yeah it is pretty annoying and it has been there for a long time but brett said it was a bukkit problem not related to factions.. :(
     
  19. Offline

    Racer

    When do you plan on coding in the iConomy support? And if you did how do i set it up to cost money?
     
  20. Offline

    ChrisPhoenix

    Hi,

    Is it possible to pay when creating a faction?

    Thank You
     
  21. Offline

    locutus

    What are the recommended chat plugins? I've been using factions for a while now, but I need to get a chat plugin, and I'd liek to know which ones play nice with Factions. Thanks!
     
  22. Offline

    Deathfromace

    I can't reproduce this as I don't have mods to spawn creatures but I ran into powered creepers making players lose power while being killed in warzones. Maybe this was just a bug but can someone else test this to see if it was just me or not.
     
  23. Offline

    BeTrayed

    @MassiveCraft
    Is there a way to map the faction maps ONLY show your factions land and NOT other factions land? Many of our factions like "hiding" their area, but using /f map it makes it easier for an opposing faction to find it.
     
  24. Offline

    Chuckster

    Alright as soon as i switched from permissions 2x to 3x the factions permissions broke telling me i dont have permission to do anything yes ive done the permissions right because several other plugins work with it so does factions work with 3x it said so but i dont have permissions?
     
  25. Offline

    Djrowling

    I know you have said in the past that you plan not to add to many features into factions but i have a suggestion. My server is a PvP/RPG server and everything must be earnt by the player. I've tried the past weeks to implement an economy but it's extremely hard as i don't want to sell items such as diamond at spawn when it can be easily abused. My idea is that players can assign a piece of there faction land as a shop where all players can buy and sell things if they are on that piece of faction land. I want all items from the minecraft world, no spawning, selling diamond blocks to players defeats the purpose. This is only an idea but if you want to take it on i'd gladly appreciate it.
     
  26. Offline

    embty

    ok i just tested the new /f owner option after setting the a land to myself in the faction and asking one of the members to use my chest "not mod" he was able to open it. I tried re owning and everything but didnt work for me at all.
     
  27. How do you enable Friendly Fire ?
    (Its mean you can attack your factions's member)
     
  28. Offline

    PROJECTMINE

  29. Offline

    Brettflan

    No, but you can limit their max power level.

    /f power *[player name] for their power levels (assuming you have the factions.viewAnyPower permission), /f who [faction tag or player name] for their faction's info. What other info would you need?


    1. It's been considered before and it's not a bad idea, but it would take some serious work and the changes to the data file format might be problematic. So, it might happen eventually, but it's not currently planned.
    2. That would indeed be pretty simple to add. Of course, since faction members in their own territory can attack neutrals but can't be attacked back unless the person is an enemy...

    That's how it works by default, yes, making enemies have to put effort into attacking your land but leaving it as possible. You might look into the territoryBlockTNT and territoryBlockTNTWhenOffline options.

    What version of CraftBukkit are you running? My guess is that it's outdated. Please copy the version given when you start your server, for example this is what RB 1000 indicates:
    [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-945-g73697a4-b1000jnks (MC: 1.7.3)

    The only one I know for sure as fully compatible is EssentialsChat, at the moment.

    That's with "warZonePowerLoss" set to false, and the player themself inside the War Zone? That shouldn't be possible. The player's position is checked on death regardless of the cause, which is where it determines whether to make them lose power or not.

    You can at least disable the map key listing the faction names with the "showMapFactionKey" option, but currently that's it. I might eventually add in an option to hide neutral/enemy factions on the map unless you're inside their territory.

    What exact version of Permissions are you using? Is anyone else having that sort of problem with Permissions currently?

    That's a pretty vague and expansive request, and it mostly sounds like something you can probably get from another plugin.

    Ownership is of individual claimed chunks of land. If you stand directly on top of the chest (to be sure you're in the right chunk) and use /f ownerlist, does it list you? If you then use /f owner again, and /f ownerlist again, does it list you then? If so, can the other person in your faction (who is presumably not the faction admin and not a faction moderator if you have "ownedAreaModeratorsBypass" enabled) access the chest then?
    If that doesn't clear things up for you, please indicate whether it's listing you as owner and allowing this normal non-admin non-moderator member of your faction to access the chest or whether it's just not showing you in the owner list, or any other useful details.

    This can only be done with War Zones, by enabling the "warZoneFriendlyFire" option.

    Try playing around with different values in the "chatTagInsertIndex" setting, or better yet, read the user guide's configuration page which covers how the different chat tag settings work.
     
  30. Offline

    embty

    yes, the guy i tested with was not admin nor moderator in the faction he was just a normal member i jumped right on top of the chest and used /f owner embty and also tried using /f owner only. and when using /f ownerlist it shows my name is the owner and only me. but everyone was able to open the chests.
     

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