Inactive [SEC] EpicZones v0.37 - Polygon Based Area Protection - Now with Economy Support! [1.3.1-R2.0]

Discussion in 'Inactive/Unsupported Plugins' started by jblaske, Feb 2, 2011.

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    • Polygonal and Circular area creation. (Not just cuboids!)
    • In-game zone creation.
    • Provide a Circular border to your map.
    • Hierarchical Permissions with Child and Parent Zones.
    • Display Entering and Exiting messages in chat.
    • Enhanced /who
    • Advanced control of zone based regeneration
    • Many zone specific controls for things like Fire, Explosions and Mob spawning control
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    Josiah Staggs

    Used /reload and now all epiczones functionality does not work, even after restarting the server. I have not upgraded my bukkit version, still on 766. The only thing that does work is /reload which give me a "reload complete" typing /zone does nothing.


    2011-05-23 23:29:38 [INFO] [EpicZones] [NOTICE] Unable to detect a permissions system, some features will not be available.
    2011-05-23 23:29:38 [INFO] [EpicZones] Language File Loaded [EN_US.txt].
    2011-05-23 23:29:38 [INFO] [EpicZones] Loaded POLY Zone [AmberCrest]
    2011-05-23 23:29:38 [INFO] [EpicZones] error starting: No enum const class com.epicsagaonline.bukkit.EpicZones.objects.EpicZonePermission$PermType.TRUE Disabling plugin
    2011-05-23 23:29:38 [INFO] [EpicZones] version 0.24 is disabled.
  3. I'm running EZ0.25 and RB803 and I get this error in my console
    20:50:39 [SEVERE] Could not pass event PLAYER_BUCKET_FILL to EpicZones
            at com.epicsagaonline.bukkit.EpicZones.General.GetZoneForPlayer(
            at com.epicsagaonline.bukkit.EpicZones.listeners.PlayerEvents.onPlayerBucketFill(
            at org.bukkit.plugin.RegisteredListener.callEvent(
            at org.bukkit.plugin.SimplePluginManager.callEvent(
            at org.bukkit.craftbukkit.event.CraftEventFactory.getPlayerBucketEvent(
            at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerBucketFillEvent(
            at net.minecraft.server.ItemBucket.a(
            at net.minecraft.server.ItemStack.a(
            at net.minecraft.server.ItemInWorldManager.useItem(
            at net.minecraft.server.NetServerHandler.a(
            at net.minecraft.server.Packet15Place.a(SourceFile:57)
            at net.minecraft.server.NetworkManager.a(
            at net.minecraft.server.NetServerHandler.a(
            at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
            at net.minecraft.server.MinecraftServer.h(
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    My child zones is added to wrong zone. They are added to world.yml instead of city.yml. The /zone child not working (also /zone addchildren from the wiki). Bug?
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    i justed tested the tnt explode flag
    and i noticed 2 things
    1) The activated TNT caused a huge serverlag because all tnt is called to explode and on client side everything is damaged (after serveral reconnects everything except the activated tnt is the same. but has caused much trouble.
    Could you please stop activating tnt too?
    (i'm thinking of banning tnt from my server completely if this isn't changed)
    2)sometimes single tnt explosions are very usefull
    could you add an option like fire spread to tnt?
    so that you can explode one but no tnt chainexplosions?
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    I know that 1.6 isn't officially supported yet, but has anyone else noticed healing not working with [815]? I have not made any changes to EZ configs. I have been spending most of my time trying to get Nether working properly and only now noticed the healing not kicking in like it used to with 1.5.

    Anyone else?

    Working with [816]:D
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    Yeah just wait for a Recommended Build before wasting your time here lol!
  8. Would it be possible for a global option to get creepers to ignore people in the default group? To prevent guests luring them into building sites!
    Or does anyone know if this is already done by another plugin?
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    antigrief plugin does that.
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    I know that I can add a owner with the command /zone owner but how i delete a owner with a command? Or do I need edit the zone-file?
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    my epic zones has not created any type of folder or config file or any of the sort do i have a major problem?
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    I strongly dislike the addition of entity specific explosion control. This should be optional; and no, turning the effect to allow explosions does NOT disable it.
    I understand it is most likely because I have another explosion control plugin, but even in zones in which explosions are allowed i get a massive error code every time an explosion occurs.

    21:13:48 [SEVERE] Could not pass event ENTITY_EXPLODE to EpicZones java.lang.NullPointerException
            at com.epicsagaonline.bukkit.EpicZones.listeners.EntityEvents.onEntityExplode(
            at org.bukkit.plugin.RegisteredListener.callEvent(
            at org.bukkit.plugin.SimplePluginManager.callEvent(
            at net.minecraft.server.Explosion.a(
            at net.minecraft.server.World.createExplosion(
            at net.minecraft.server.WorldServer.createExplosion(
            at net.minecraft.server.World.a(
            at com.bukkit.happo2000.BlastControl.BlastControlEntityListener.onEntityExplode(
            at org.bukkit.plugin.RegisteredListener.callEvent(
            at org.bukkit.plugin.SimplePluginManager.callEvent(
            at net.minecraft.server.Explosion.a(
            at net.minecraft.server.World.createExplosion(
            at net.minecraft.server.WorldServer.createExplosion(
            at net.minecraft.server.EntityCreeper.a(
            at net.minecraft.server.EntityCreature.c_(
            at net.minecraft.server.EntityLiving.u(
            at net.minecraft.server.EntityMonster.u(
            at net.minecraft.server.EntityLiving.o_(
            at net.minecraft.server.EntityMonster.o_(
            at net.minecraft.server.EntityCreeper.o_(
            at net.minecraft.server.World.entityJoinedWorld(
            at net.minecraft.server.WorldServer.entityJoinedWorld(
            at net.minecraft.server.World.playerJoinedWorld(
            at net.minecraft.server.World.cleanUp(
            at net.minecraft.server.MinecraftServer.h(
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    I get that too. It would be nice if you could tell us the other plugin you're running. I'm using WorldGuard.
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    Very nice plugin. I have only 1 problem. I want my creepers to explode but I don't want them to destroy block (same for tnt), only damage players, like essentials plugin. But when I zone with epiczone, I have 2 choise. No creeper explosion at all or explosion and blocks destructions. I'm trying to use the zone + essentials protection but epiczone everride essentials.

    Any way to add this option please?
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    818 Build PLEASEEEEE
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    Josiah Staggs

    I'm also interested in a tested build for 818. Also, how do i go about editing existing markers for a zone? EX: A newe building is up and is just outside a zone, how can i easily add that area to the existing zone?
  17. /agree
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    Simply create a new zone that covers the area of the building and dips about 2 blocks into the already existing zone. Draw the zone, and just save it, don't add any attributes. Edit the original zone and do "/zone addchildren <zonename>". That zone you just created will acquire all the attributes of the original zone.
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    Hey I use epic zones now for a couple days (build 818 & 819) and everything worked fine but with the build 820 it still works but cant create new zones.
    id do:
    /zone create <name>
    /zone save
    /zone name
    /zone save

    the last save I got an error that epic zones got an internal error or such.
    2011-06-04 21:11:52 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'zone' in plugin EpicZones v0.25
    at org.bukkit.command.PluginCommand.execute(
    at org.bukkit.command.SimpleCommandMap.dispatch(
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(
    at net.minecraft.server.NetServerHandler.handleCommand(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.Packet3Chat.a(
    at net.minecraft.server.NetworkManager.b(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(
    Caused by: java.lang.NullPointerException
    at com.epicsagaonline.bukkit.EpicZones.objects.EpicZone.setParent(
    at com.epicsagaonline.bukkit.EpicZones.commands.EZZoneSave.<init>(
    at com.epicsagaonline.bukkit.EpicZones.commands.EZZone.onCommand(
    at com.epicsagaonline.bukkit.EpicZones.EpicZones.onCommand(
    at org.bukkit.command.PluginCommand.execute(
    ... 12 more
    the zones i had work fine.
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    BlastControl (this is most like the problem)
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    i dont understand, i am trying to make a simple, rectangular base ik urs is for noncuboids or w/e, but it still ought to work... but i just cannot seem to get a simple, four cornered area going on. I am in the middle of this hanging rock formation.... and then if i do get an area to work (judging from the fact that when i de-permission myself from destroying/building blocks, it works) but then when i go to edit it again and change one of these the whole area just DISAPPEARS, no message, no permissions, nothing even tho it is still technically editable... what am i missing here?
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    818 support? :D
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    I am having issues with the permissions system. Running bukkit 818, latest version of EZ.

    A player is set as the owner of the zone. The zone is a childzone of 2 other zones. He is not denied from building or destroying in any of the parent zones, nor in the zone he has ownership of. Yet he still cannot edit that zone. However, he can edit the parent zone.

    Any ideas?

    EDIT: Now he can't edit the parent zone either, but he can edit the world outside that zone. He is still not denied anywhere from doing it...
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    2011-06-05 21:49:20 [SEVERE] at
    2011-06-05 21:49:20 [SEVERE] at

    But it actually worked at a point..
  25. That would be really interesting if you add flags to the areas such as this:
    chest-access - Enable or disable access to the chest.
    mecanism-access - Enable or disable the use of buttons, pressure plates, doors and levers.

    For example for the common area of a bank, each player would each his vault,where each player could open the door of his vault.

    Do you understand what I mean?

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    Josiah Staggs

    You know, default within zones is just not working for me. I've tried both setups:

    globalZoneDefaultAllow: false - world default all deny >> to child zone >> city default deny but allow entry
    result= denies entry/cant test if can build/destroy

    globalZoneDefaultAllow: true - world default deny >> to child zone >> city default deny
    result= can build, destroy and enter..

    This goes for all zones and even 'world' doesn't work with default. Although adding permissions for a single user works perfectly. I don't have permissions installed.
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    Is this nuked or something?
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    I'm guessing so... it says he was last seen today at 9:41AM... and still no replies to anyone in the past few days, and still on cb766...
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    Nick Hooper

    permissions 3.0 support plz
    Disparate likes this.
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    Stephen Rieger

    How do I use it? I can't see a tutorial.... Maybe some other people can but I cannot.
  31. Offline


    What Nick Hooper says: I really hope this goes on to support Permissions 3.0. Doing without this amazing mod would be annoying.

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