Inactive [SEC] EpicZones v0.37 - Polygon Based Area Protection - Now with Economy Support! [1.3.1-R2.0]

Discussion in 'Inactive/Unsupported Plugins' started by jblaske, Feb 2, 2011.

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    • Polygonal and Circular area creation. (Not just cuboids!)
    • In-game zone creation.
    • Provide a Circular border to your map.
    • Hierarchical Permissions with Child and Parent Zones.
    • Display Entering and Exiting messages in chat.
    • Enhanced /who
    • Advanced control of zone based regeneration
    • Many zone specific controls for things like Fire, Explosions and Mob spawning control
  2. "2011-04-11 10:45:33 [INFO] [EpicZones] Permission system [GroupManager] not found. Disabling plugin."

    You need to change the configuration line in the config file. It is currently looking for the wrong permissions plugin. Change "permissionSystem: GroupManager" to "permissionSystem: Permissions".
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    Ill Add the line then.
    Wasn't there by default.
  4. The default config.yml that is in the download link doesn't have some of the settings. But the plugin has always added the missing values to my file the first time it runs. This is my config file:
    '#The default flags are used when no zone can be found for a given event.': ''
    '#Defaults are NOT applied to zones on creation.': ''
    defaultEnter: true
    defaultDestroy: true
    defaultBuild: true
    defaultPVP: true
    '#The map radius is set as a block radius from 0,0 of your world.': ''
    mapRadius: world:1000 netherworld:1000
    enableRadius: false
    '#zoneTool is the tool used to draw zones with.': ''
    zoneTool: 280
    '#Enables or disables HeroChat integration.': ''
    enableHeroChat: false
    '#Defines what permissions system you use, valid values are Permissions or GroupManager.': ''
    permissionSystem: Permissions
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    What does the sanctuary flag do? nvm, found info on page 17.

    A little update to wiki and/or first post would be great ;P
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    Is anyone else having an issue with mobs not spawning? It keeps adding "Wolf" automatically to all mob flags, and even if I specify "Animal" or "All" nothing ever spawns. Yes mobs are enabled in my
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    Use WorldEdit or EssentialProtect. Some of us want the polygonal area selection, and we love this.

    I'd love to see the permissions rethought, though...

    Oh, which is it? You DO want to select by region, or you don't? Your posts contradict each other.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 8, 2016
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    with this can i make it so some players can build in an area if i add them in there and the onse not added cant?
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    On the contrary, cuboids do work. All you need to do is add the 3rd point on the same spot you put for the 2nd point. Works for me and I had forgotten that this was a polygon based protection system xD.

    Also, is it possible if you can add a permission/flag for using door and such? I wouldn't like my players to break blocks in the town, but the .destroy node also includes using doors.
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    Ok, I'm back - Was out of town for a week.

    I'll be updating for bug fixes and what not this week. As well as getting the update to fix how configuration flows. I would like to greatly thank those of you who stepped up to answer questions while I was gone.
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    have you considered making the plugin not use permission nodes for who can do what in a zone?
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    Okay, so let me get this right,

    Not only does this plugin act as a replacement for WG / Towny,

    It also has Chat on applicable in certain zone (Towns?)

    And it has a Boarder Guard (Like Border Guard Turbo v3?)

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    Is this #670 compatible?
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    Edit: It works.
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    i don't have any issues running this with 670...
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    Now, I do

    /zone flag mobs None
    /zone flag mobs Off

    Both didn't work. Also the welcome messages, etc.

    Maybe I set the zone's wrong, I did it the same as if it was WE.
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    No, in that picture you would draw A, B, C, D and then set your height via commands (By default the height of your polygon is from 0 to 128)
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    I think I've seen this popup in the forum before. R-click should allow the player to open the door.
  20. Is it possible to make a square map radius, or is it just circular?
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    Using the map radius, you can only do a circle. but you could make a zone the size you want to use a square.

    Make a large zone with no entry.
    Make the square zone that you want to be your map border, and make it a child of the other zone, set entry to true.

    there you go. (This is easier to accomplish by editing the config file, rather than in game.)
  22. Haha! Yeah, I sure as hell aren't going to go walking around a 4000x4000 square! Thanks :) I'll get onto that now
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    Simple: Use Essentials as well

    /zone create mapSquare
    /tppos -2000 60 -2000
    /tppos 2000 60 -2000
    /tppos 2000 60 2000
    /tppos -2000 60 2000
    /zone save

    There you have it, a square zone 4000x4000.

    Or, if you have access, just manually type it into your zones.txt:

    mapLimit|myWorldName|Map Suare Limit|pvp:true mobs:all fire:true explode:true |||0|128||-2000:-2000 2000:-2000 2000:2000 -2000:2000
  24. You say that permissions children outweighs the parent persmissions yet when I did put the permissions with Permissions plugin :
    - ''
    - 'epiczones.islandsfloat.destroy.deny'
    - ''
    - 'epiczones.montagneuses.destroy'
    "mountagneuses" is a child of "islandsfloat" we can not be built in "montagneuses" or destroy explain me how?
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    you need to add .allow
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    Hi is it possible to default not allow user to build or destroy in any zones defined?
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    I tried to create 6 points instead for 4 for my zone and it's not working. Can I only use 4 points?
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    You can use as many as you want.
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    I can't get sub zones working.
    I have created "Zone1" and inside this one I have created a small zone called "Zone2". The permissions for "Zone1" is deny, only enter is allowed. I using Permission plugin and have added folow under group "Default":
                - ZoneGroup
    and created new group:
            default: false
                prefix: ''
                suffix: ''
                build: true
                - ''
                - 'epiczones.Zone1.destroy.deny'
                - 'epiczones.Zone2.destroy'
                - ''
    This is my zones:
    Zone1|LevelName|Zone 1|pvp:false mobs:Wolf:all fire:false explode:false sanctuary:false |||69|92|Zone2 |37:-135 37:-79 13:-79 13:-135
    Zone2|LevelName|Zone 2|pvp:false mobs:Wolf:all fire:false explode:false sanctuary:false |||71|75||26:-103 28:-103 28:-92 26:-92 
    The trouble is that I can't build in "Zone2"
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    DThielke said:
    Look up the plugin EpicZones. It allows you to define zones and integrates with HeroChat to make users join/leave region channels upon entering/exiting the associated regions.​

    Hi, when i create area with one chat and when i leave it the system don't switch me to default chat, why ?

    Exemple : my world is : chat 1
    I enter to my town :chat 2
    if i leave my town the system don't switch to default chat 1 , i am stuck in chat 2

    If i log off log on i am stuck to chat 2 again.
  31. Improvement Suggestions: Have a "world chat" channel to switch users to upon leaving a specific area. That will fix what is happening here.

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