Inactive [SEC] AuthMe v2.5.1 - High Performance Authorization plugin [1818/1.1-R1]

Discussion in 'Inactive/Unsupported Plugins' started by pomo4ka, Jun 19, 2011.

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    Me too. I still falling... -0-;;;;
    Please fix;;
    every 2.x version the same situation.
    But 0.84 is fine.
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    Emiya Shirou

    What happened to /l <pass> >,<# (angry)?
    You used to write /l <pass> now I'm doing it and he doesn't logging me in >,<# I DON"T like it...

    How to get /l <pass> back?

    EDIT: And to that, Sessions isn't working >,< I've set it to 30 minutes as on older version, but every time i come back even after few seconds, i need to login again... I'm a bit disappointed, until some issues will be resolved like those sessions or /l <pass> I'm going back to 0.84
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    I removed the inbuild aliases from the plugin. But you can use the craftbukkit alias system to rename the commands to whatever you want.

    Please post your config.yml because I have not seen any problems with sessions so far.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    Emiya Shirou

    Actually I can't any more :/ I've already reverted back to 0.84 and deleted everything from 2.0 D: but sessions was True and the minutes thing was changed from 10 to 30
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    I love you ;')
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    whenever I type in:/register <imnotgoingtotellyou!>, I always get what it says if you just type in, /register which is /register password in white letters, plz help!
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    Are there any whitespaces in your password?

    Wrong thread...
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    so u have to /logout evertime u leave. if so what happens if u dont
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    Depends on your settings. When you have sessions enabled and your IP did not change and you join within the defined timelimit you can rejoin the server without having to do a "/login" again. When sessions are disabled you have to do a "/login" on each connect.
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    You could add options in the configuration file go to the next line, and enter a welcome message?
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    After a server restart only OPs can login, others get the "wrong password" error. What can it be?..
    Also I am getting this when I try to change the password of other player from console:
    Unexpected exception while parsing console command
    org.bukkit.command.CommandException: Unhandled exception executing command 'authme' in plugin AuthMe v2.4
            at org.bukkit.command.PluginCommand.execute(
            at org.bukkit.command.SimpleCommandMap.dispatch(
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(
            at net.minecraft.server.MinecraftServer.b(
            at net.minecraft.server.MinecraftServer.h(
    Caused by: java.lang.NullPointerException
            at org.bukkit.command.PluginCommand.execute(
            ... 7 more
    Using the flatfile auth backend. Linux OS. Even chmodded auths.db to 777.

    UPDATE: okay, starting server as root fixes the issue. But I don't think it's the right way of making things work. Can you please tell me what files I have to chmod to make this plugin work even under non-root?
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    The files in the "/plugins/AuthMe" folder have to be read and writeable by the user that is running your craftbukkit process.

    About the changepassword bug. I know of it and i already fixed it on github. It will be in the next release.
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    Sorry, i can not set options from ban IP. I use commandbook -> /ban player , but he can enter other name and register again D=
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    Even when I'm running server under root my users can't authorize. It keeps telling them that their passwords are wrong. If I unregister them from the console and they register again – everything works BUT only until I restart the server.
    Switched caching in the config.yml to false, not helping:(

    UPDATE: Somehow changing cryptoalgo to SHA1 solved my issue. Pity, because my website relies on SHA256+salt, the default AuthMe algo.
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    very nice :)

    testing 2.4 now
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    At the moment I'm puzzled but I'll try my best to find out whats wrong. What AuthMe version are you using? Because 2.2 had a similar bug.

    Changing the hash algo only applies to newly created users.

    Ok I found the bug and fixed it:
    New version can be found here:

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    not what i asked but ty. im asking if i have todo /logout eachtime they leave and if so what happens if they dont
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    Hmm plugin dont show information at server reload ;/
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    No you dont. That is what I wanted to tell you. And nothing happens when they dont. Except that when sessions are enabled they dont have to login again the next time.
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    This plugin can prohibit players to create a second account? Whatthey could not for one ip address to register more than one account...
    If so, tell me how to set it up
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    No, I'm sorry, but this is impossible.
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    ) = Very bad, such a function for the authorization plug-in isneeded. In the meantime, will have to integrate plug-in to the forum.Forum does not allow the user to register more than one account.
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    The problem is that most users have dynamic IP addresses. Something that makes a one account/IP address function useless.
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    after all, that's a plus to the defense, and those with static ip, will not be dangerous.
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    please fix the bug when the player in creative mod and a diffrenet person logs on the account with the creative set to true he can drop the items


    1.person does /set gamomode forhimself 1
    2.then he logs out
    3. another person goes as that person
    4. the person that logged in as the eprson with the gamemode 1
    5. can drop all the items the items he want
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    You should update I fixed that in version 2.4...
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    we using 0.84 with mysql.
    can we simple update to 2.5 and use the exist stored logins from 0.84?
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    Yes that should work fine.

    If you want to be 100% sure just make a backup of the database before upgrading.
    MartN likes this.
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    ok ty

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