Inactive [SEC] AntiXRay v0.6.10 - protecting ore from XRay mod and transparent texturepacks [1000]

Discussion in 'Inactive/Unsupported Plugins' started by asdaarg, Apr 11, 2011.

  1. Offline

    asdaarg

    AntiXRay
    Version:v0.6.10

    Reporting Errors the follow things have to be mentioned:
    • CB Version and AXR version
    • Whether you started the AXR version with a fresh ore file or not (doing /axr off before upgrade)
    • If not, since what version you've been using the same ore file.
    • If you get any errors in console, check the debug.log for "Error"s and "Warning"s. and post those.

    Upcoming features for 0.7:
    - AXR Chest chest hiding feature developed by MrSelfDestrukt
    - New advanced visibility test (almost done, only need to test it now and decide whether its going to replace or be an alternative to the original light based test) Details here and here



    Description:

    AntiXRay hides ores from players by turning them into stone until they have been exposed, thus making it impossible for any client side hacks to detect them, as their location is not sent to the client.

    Backup your world(s) I cannot guarantee that ore doesn't disappear from them due to this plugin. Even if you did not backup, there is a foolproof solution here. If you decide to uninstall, type /axr off, and not delete the ore data file before your ore is restored unless your intention is to strip your worlds from ore.



    Downloads:
    If you upgrade from 0.5.21 it is recommended that you do /axr off first flush out errors from the ore file. If you do not have enough RAM, you can do this in steps using 0.6.9 but you need to set lenient=true in the config file to allow the file to be loaded
    NSCommand <-- Required
    AntiXRay
    Source and old versions

    Features:
    - Specify what ores to hide(works with non ore blocks too as long as they don't use data values or extra data such as chests and signs (use some chest locking plugin for keeping your chests from xrayers)
    - Multi world support
    - Permissions support
    - Stores ore data in binary files (one per world) and only keeps data about loaded chunks in physical memory. It is on average 400 bytes per chunk in and guesstimatedly around 450 in physical memory, so it is reasonably small, but some people might play on huge worlds and want to conserve memory.
    - Saves data about chunks immediately on any changes (they are assumed to be by far sufficciently rare that any performance is won by buffering is neglible. As such it also prevents potential ore duplication on server crashes)
    - chunk and world statistics
    - ingame map of loaded chunks
    - background processes that does not freeze the server
    - dump ore statistics into file and compare them to see the changes in ore content.
    - lots of configuration options

    Ores will become visible under any of these circumstances:
    - A surrounding block is lit by torch and player is within the chunk or adjacent chunk and within 16 blocks to player on Y axis.
    - A surrounding block is lit by a third block broken falling or removed by explosion and player is within the chunk or adjacent chunk and within 16 blocks to player on Y axis (occurs once every 2 seconds, but configurable).
    - A surrounding block is broken or falls or removed by explosion
    - A surrounding block is changed by another plugin (can be cpu intensive if you worldedit a big area for instance - might do a workaround for this)

    Current Limitations:
    - Ores at light level above pitch black on chunk generation will not be hidden e.g. near lava or surface cave entrances.
    - Ores will not be found exploring caves in pitch black (who does that anyway?) These two limitations was to allow a light based visibility test that relies on a test already built into the server, thus avoiding extra performance overhead as well as headache of coding it myself. Despite these limitations, AntiXRay should make it far beyond pointless to search for ores using XRay or transparent textures.
    - Gravel and sand dropping on chunk generation may expose ore. This is assumed to be rare enough to have neglible effect.
    - The data file will not repack itself. The ratio between generated ore and mined ore is assumed to be very high, and the file size is considerably small but nonetheless, should you want to "repack" it, just turn axr off and on and the new file will be smaller excluding the gaps between chunk entries. But again, do some basic math and count the amount of ore blocks mined in total, multiply that by 2 bytes. After a month of mining 10000 ore blocks, you shaved 20k off that 3M file.
    - If you place a torch there is a tiny delay as seen in the video due to client side prediction and lag between the time the info of the ore to get back to the client from the server. This can seem unnatural so I might make a better vision test later that doesn't rely on light. However it would be more expensive in terms of cpu cycles.
    - If you have a slow server or a lot of players, you might want to remove coal from the config list. It speeds it up at least 200%. There are some optimizations I can do that I might add later that will speed up things further.

    Commands:

    /axr on - hides all unlit ore
    /axr off - reveals all hidden ore (and deletes the data file!)
    /axr on <world> - hides all unlit ore in specified world
    /axr off <world> - restores ore in specified world
    /axr worlds - world statistics
    /axr chunk - chunk statistics at chunk player is on
    /axr chunk <x> <z> - chunk statistics at specified chunk
    /axr map -shows map of loaded chunks in current world
    /axr map <world> -shows map of loaded chunks in specific world
    /axr map <zoom>
    /axr map <world> <zoom>
    /axr map <x> <z>
    /axr map <world> <x> <z>
    /axr map <zoom> <x> <z>
    /axr map <world> <zoom> <x> <z>
    /axr show
    /axr show <world>
    /axr hide
    /axr hide <world>
    /axr dump <world> <file>
    /axr diff <filein1> <filein2> <fileout>
    /axr gen <world> <x1> <z1> <x2> <z2> command for generating a rectangular area of chunks
    /axr gen copy <world1> <world2> command for generating all the chunks in world2 that are registered in world1
    /axr pack <world> - removes dead space in ore file (not that there is much from just mining but the axr chest will create significant amount of dead space.
    Auto-backup, that will backup your ore file on startup
    /axr backup <world> - backs up the ore file of the world if and only if the file passes the corruption test
    /axr test <world> - test the ore file and memory for errors for a specific world
    /axr test - test the ore file and memory for errors for all worlds
    /axr mirrorworld <world1> <world2> - creates a world world2 with the same seed as world1.
    These functions are not recommended for use unless you know what you're doing: (they can be destructive of tile entites)
    /axr chunk regen - regenerate chunk (to as it was when world was initially generated)
    /axr chunk regen <x> <z> - same but for specified chunk
    /axr chunk regen <x1> <z1> <x2> <z2> - same but for axis aligned rectangular area
    /axr chunk regen ore - only regenerate ores in chunk at player position
    /axr chunk regen ore <x> <z> - same but for specified chunk
    /axr chunk regen ore <x1> <z1> <x2> <z2> - same but for axis aligned rectangular area

    Note about regeneration: ores, trees, flowers and mushrooms are random each time and not tied to world seed (bukkit/mc issue)

    permissions:

    antixray.axr.on
    antixray.axr.off
    antixray.axr.worlds
    antixray.axr.chunk
    antixray.axr.chunk.regen
    antixray.axr.chunk.regen.ore
    antixray.axr.map
    antixray.axr.show
    antixray.axr.hide
    antixray.axr.dump
    antixray.axr.diff
    antixray.axr.gen
    antixray.axr.gen.copy
    antixray.axr.test
    antixray.axr.pack
    antixray.axr.backup
    antixray.axr.mirrorworld
    config.txt:

    timerms - the time between light check by broken third block in milliseconds.
    maxdep - buffer size for number of ores that can occur in a chunk - don't change unless you have another plugin that adds tons of ore.
    maxheight - is the number of Y-levels in your map.
    ChunkFileBuffer - sets how much is buffered for new chunks to be stored until the index is rewritten (at the end of the file.)
    Materials - what ores you want to hide. (has to have same number of elements as maxys)
    maxys - the first Y level from bottom they cannot occur at. (has to have same number of elements as Materials)
    worlds - what worlds are loaded at startup (comma separated)
    autostart=all (normal) worlds are loaded at startup (unless CFGworlds is set)
    nounload = keeps all ore data in physical memory
    debug - turning on writes to a debug file keeping track of important info that may be needed to solve bugs or figure out why lag occurs
    fileindexdebug - turning on debug file needed as a quick check of the consistency of your ore file
    mapcol - the chatcode colour of each type of block in ascending order, shown in /axr map
    mapwidth - the width of the map shown in /axr map
    mapheight - the height of the map shown in /axr map
    schedulerload - 0-100 percentage of time going to execute any background process.
    schedulerstatustimer - time in millisecs between each status report of a background process
    filterorenotinstone - filters ore upon exposition that is not in stone (can be used to restore ore from a backupped ore file or ore file generated from a fresh world with same seed)
    autorepack - pack ore files automatically at startup - on by default
    autobackup - backup ore files automatically at startup(requires autorepack) - on by default
    maxfaces - specify max amount of exposed faces per chunk before error occurs
    lenient - ignore lindex errors when loading file (useful if you have them from before and want to filter them out)
    All CMD_... options are for redefining the commands so you can type something else.


    changelog:
    v0.6.10
    • Fixed Array index out of bounds in listindex accessing materials that has not been loaded yet.
    v0.6.9
    • Added /axr mirrorworld <world> <mirrorworld> command
    v0.6.8
    • Fixed NPE when trying to expose ores in world hole.
    v0.6.7
    • checking whether wrong file exist during repack.
    v0.6.5
    v0.6.6
    • fixed NPEs in some commands that can occur if you use it and the world is off.
    v0.6.5
    • fixed open file pointers during repack.
    v0.6.4
    • fixed NPE during repack when load fails.
    v0.6.3
    • fixed NPE when running test on all worlds and not all worlds are on
    • added various memory checks and chunk data entry overwrite checks
    v0.6.2
    • fixed NPE when trying to flush the debug file when debug file is turned off.
    v0.6.1
    • added lenient config option to ignore lindex errors when loading file (useful if you have them from before and want to filter them out)
    • added more information on error when loading from file
    • added config option maxfaces to specify max amount of exposed faces per chunk before error occurs
    v0.6
    • /axr off now gradually unregisters chunks - as a workaround to what appears to be a problem with chunks not getting fully removed from memory despite trying both unloadchunk calls through bukkit. This allows one to shut down the server and continue restoration after a restart if one does not have enough RAM
    • /axr pack <world> - removes dead space in ore file (not that there is much from just mining but the axr chest will create significant amount of dead space.
    • /axr backup <world> - backs up the ore file of the world if and only if the file passes the corruption test, also packs the new file.
    • /axr test <world> - test the ore file and memory for errors for a specific world
    • /axr test - test the ore file and memory for errors for all worlds
    • autorepack config option - pack ore files automatically at startup (if and only if the file passes the corruption test) - on by default
    • autobackup config option - backup ore files automatically at startup(if and only if the file passes the corruption test, and also requires autorepack) - on by default
    • new .ore extension for ore files (rename your old files)
    • removed glowing redstone ore from default ore list (never occurs naturally anyway)
    • fixed faulty scanning issue
    • fixed hopefully last exposed ore face index error
    • fixed false positive in memory check
    • debug.log flushed when error occurs (it is otherwise flushed once in a period of time)
    • more details in debug log when error occurs
    • removed lindex spam in debug log until lindex error occurs
    v0.5.21
    • Fixed /axr gen not triggering scan anymore
    • Fixed /axr gen not unloading chunks
    • Fixed (workaround) huge memory leak during /axr off /axr show /axr hide and /axr gen caused by bukkit's unloadchunk function
    v0.5.20
    • Additional file corruption checks that will make noise as soon as something goes wrong
    v0.5.19
    • Fixed another potential index derangement bug.
    v0.5.18
    • Fixed array out of bounds exception during previous fix
    v0.5.17
    • Fixed a couple of bugs offsetting exposed ore face indicies when mining adjacent block potentially causing array out of bounds exceptions at a later stage and the revealing of wrong ores when exposed to light.
    • Added debug logging of exposed ore face indices when found, as well as fault intolerant check that will warn you about any corruption of the indices after the event.
    v0.5.16
    • fixed half of ore not being hidden when a chunk is generated on load.
    • removed various unnecessary details to be logged in debug.log
    v0.5.15
    • fixed bug restoring ore, hiding and showing in wrong world
    • revert hack to set block material of a chunk to physical updates due to lacking javadocs to figure out what function to call
    v0.5.14
    • Switched to non physics updating block material setting hack
    • Updated to #733
    v0.5.13
    • Added detailed debug logging of background processes.
    • removed logging of filepointer
    v0.5.12
    • fixed failed scan after /axr gen unloading chunks that were originally not loaded, consequently also /axr gen causing server to freeze and timeouts on clients.
    v0.5.11
    • fixed /axr gen not unloading chunks that were originally not loaded
    v0.5.10
    • /axr gen and /axr gen copy now actually usable
    v0.5.9
    • ore in stone filter now also applies to /axr off and /axr show (not just when it is found by light detection)
    v0.5.8
    • added /axr gen command for generating a rectangular area of chunks
    • added /axr gen copy command for generating all chunks that are registered in another world
    v0.5.7
    • Configuration option CFGfilterorenotinstone implemented, that allows filtering of ores not in stone (can be useful in recovering lost ore from a world with the same seed)
    v0.5.6
    • fixed ore regen not working when axr is off in that world
    • removed physics lock spam
    v0.5.5
    • fixed more concurrency errors during background processes (hopefully for the last time)
    v0.5.3
    • fixed more concurrency errors during background processes
    v0.5.2
    • fixed concurrency errors during background processes
    v0.5.1
    • fixed debug off in config file causing unable to start (again! although different place now)
    v0.5
    • ore stats dump - listing all chunks ore counts into a text file
    • ore stats diff - showing difference between two ore stats dump files (these two tools are useful if you are worried that your ores might disappear)
    • show command - reveals the ore but does not unregister them or delete the file
    • hide command - hides again ore that was revealed with show.
    • show, hide and ore stat dump are background processes that does not freeze the server.
    • axr off is now a background process
    • load percentage of background processes can be configured
    • specify map zoom and center
    v0.4.1
    • Fixed file index debug listing not showing
    • file index debug listing can be turned off in config.txt (fileindexdebug)
    • area regeneration functions now tolerate any two coorner in rectangle in any order.
    • fixed debug off in config file causing unable to start
    v0.4
    • added axr map command for showing map of loaded chunks
    • fixed light expose unmapped material (probably why you got grass/smooth stones)
    • fixed light expose restored block being block at exposed face
    • fixed light expose no chunk location offset (why you got it at spawn)
    • fixed exposed face location wrong axis (probably floating blocks)
    • removed unnecessary cacheing of chunks at startup by not using chunks as keys for file index(probably solve memory problems for large worlds)
    • bypassing unnecessary cacheing of blocks using minecraft hackery.
    • revised scan algorithm, bypassing bukkit wrapcode resulting in at 5-10 times faster scanning.
    • fixed queries on unloaded sidechunks during scan resulting in loading and even generation of chunks that on top of it due to eventlock get ignored by onChunkLoad, thus leaving chunks of unhidden ore.
    • fixed light expose filling 0s after removed index
    • probably more bug fixes, can't remember them all
    v0.3.3
    • world statistics: type axr world - shows also what worlds are on/off
    • chunk statistics when axr is off no longer causes world to be registered without any chunks being loaded
    • axr on doesn't show NaN when there is nothing to hide
    • proper colouring
    • empty chunks are no longer ignored.
    v0.3.2
    • Fixed potential ore type shift bug
    • Moved listindex before file is loaded so debug info can be displayed even if it crashes while loading.
    • added rectangular area regen functions
    v0.3.1
    • Fixed silly nullpointer exceptions
    v0.3
    • Specify what worlds to turn on and off
    • Specify what worlds to load at startup
    • option to keep all ore data in memory
    • chunk statistics (useful for checking that your ore doesn't disappear or duplicate)
    • chunk regenertaion (restore a chunk to state at world generation)
    • chunk ore regenertaion (restore only ore)
    v0.2.5
    • Fixed some other bugs related to exposed-face-to-ore index
    • Index debug file working again (it was still expecting 0.1.5 files)
    • Added potential ore file corruption warnings to debug file output
    v0.2.4
    • Fixed bug locating exposed-face-to-ore index elements having no array bounds check.
    v0.2.3
    • Fixed bug exposed-face-to-ore index elements not being removed
    v0.2.2
    • Fixed bug exposed-face-to-ore index not being updated when ores are recovered and removed from hidden ore list (new bug in 0.2)
    • Fixed bug at y levels above 128-16 looking for ores above the map
    v0.2.1
    • Uses NSCommand now (it did right from the start but its now a separate plugin)
    • auto-creation of config files
    • defaults to ops only when permissions is not present
    v0.2
    • Light detection optimization based on a separate list of faces exposed to nonsolid materials (this might not work with all materials yet such as stairs and singlesteps, but its not like the world generator puts them in the caves anyway) resulting in at least 10 times faster execution of light checks. This should reduce all lag that's not due to scanning new chunks for ore.
    • Once again more detailed debug log
    v0.1.5
    • Fixed bug in ore restoring function causing large veins of ore to be generated out of nothing
    • More detailed debug log
    v0.1.4
    • Removed file corruption check that's hogging up some cpu cycles during file load and write events (the latter occured during scan event) - so this should speed up scan events.
    • pseudo error "load error 1" moved to debug log.
    • Added 1 tick delay of scan in onload event since it appears bukkit fires it before the chunk is populated with ore. This fixed the bug of ore appearing if you teleport or walk far away from initially scanned chunks.
    • removed physics event logging since it appears to always be neglible.
    • Added message at startup informing you about the waiting time of scanning all loaded chunks may take a while.
    v0.1.3
    • Fixed bug starting server without plugin data folder causing it unable to write debug file
    • Added more debug file details (when its scanning, loading from file, or just loading from memory when neither is shown)
    • Those who who don't hide coal, should experience faster chunk scanning now
    v0.1.2
    • Fixed bug due to player location being null for some weird reason
    • Added debug logging of time spent on the main time consuming procedures.
    v0.1.1
    • Fixed config file not loading properly
    • Removed wtfexception spam
    v0.1
    • Initial Release
    Donate (Not necessary but appreciated)
     
  2. Offline

    Emmett97

    Its only hiding ores in my main world. I tried doing /axr on chaos and its not hiding it

    Restarted and it fixed the issue.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  3. Offline

    gyoloco

    :(Update?
     
  4. Offline

    Cas 't Hart

    hey,

    i have very big problem.
    since i used this plugin all my aroes are gone, and i mean really gone, nobody can find coal, iron, diamonds, lapis and redstone. i deleted your plugin and i used x-ray to check it and i did NOT saw any ores.
    now i need to delete my whole map and start over
     
  5. Offline

    RastaLulz

    This is a very cool plugin! I've installed this plugin after a few members suspiciously got a bunch of diamonds in a short period of time.
     
  6. Offline

    xKYLERxx

    What permissions nodes should be given/taken to allow a player to see all ores and bypass the plugins?
     
  7. Offline

    rslink

    You can't, its either on or off.
     
  8. Offline

    TerrorBite

    When you deleted the plugin you probably deleted the file containing the ores along with it :/

    I recommend this plugin instead which NEVER touches your save files.

    But I would like to thank @asdaarg for writing this plugin, giving us hope in the fight against xray hackers, even if the way he wrote it is kinda awful :)
     
  9. Offline

    Cas 't Hart

    hey,

    sorry my bad but i already fixed it
     
  10. Offline

    TerrorBite

    Ok, just be aware that this plugin is known for losing your ores if you're not careful how you use it. (i.e. make sure to stop it properly so it puts all your ore back, etc)
     
  11. Offline

    gray_

    Just installed Anti XRay on a fresh world.

    AXR 0.6.10
    Craftbukkit version git-Bukkit-0.0.0-945-g73697a4-b1000jnks (MC: 1.7.3)
    Running on 64bit Linux.

    I get this error in the log a few seconds after logging in:

    09:44:09 [WARNING] Task of 'AntiXRay' generated an exception
    java.lang.ArrayIndexOutOfBoundsException: 20
    at com.asdaarg.bukkit.antixray.BChunk.BandExpose(BChunk.java:551)
    at com.asdaarg.bukkit.antixray.AWorld.BandExpose(AWorld.java:444)
    at com.asdaarg.bukkit.antixray.AXR.Expose9Chunks(AXR.java:56)
    at com.asdaarg.bukkit.antixray.AntiXRay$2.run(AntiXRay.java:105)
    at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:438)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
     
  12. Offline

    GammahGotz

    I enjoy that you have made this plugin, but does it do anyhting to prevent the location of secret homes and chests?
    I ask this because I am working on a server, and people are not so much using the mod to find ores as to locate and raid homes and chests.
     
  13. Offline

    EtSSr

    16:00:53 [SEVERE] Error occurred while enabling AntiXRay v0.6.10 (Is it up to da
    te?): com/asdaarg/bukkit/NSCommand/NSCommand
    java.lang.NoClassDefFoundError: com/asdaarg/bukkit/NSCommand/NSCommand
    at com.asdaarg.bukkit.antixray.AntiXRay.onEnable(AntiXRay.java:68)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader
    .java:878)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
    r.java:272)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:162)
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:146
    )
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:284)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:271)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.ClassNotFoundException: com.asdaarg.bukkit.NSCommand.NSComm
    and
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
    java:36)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
    java:24)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
     
  14. Offline

    MechanID

    Wille be updated to cb1000 ? it works on cb1000 but without chat commands.

    After i found some annoying bugs in axr working with cb1000 i tried to return to cb953 to turn axr off,
    but i have no success, i tried to fresh server and world with cb953 and only AXR but still no chat commands available.
    Can someone help me with this ?
    Here is server log:
    151 recipes
    16 achievements
    01:44:05 [INFO] Starting minecraft server version Beta 1.7.2
    01:44:05 [INFO] Loading properties
    01:44:05 [INFO] Starting Minecraft server on *:25565
    01:44:05 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-904-
    g9277096-b953jnks (MC: 1.7.2)
    01:44:05 [INFO] Preparing level "world"
    01:44:05 [INFO] Preparing start region for level 0 (Seed: -692912939864199519)
    01:44:06 [INFO] Preparing start region for level 1 (Seed: -692912939864199519)
    01:44:06 [INFO] Preparing spawn area: 0%
    01:44:07 [INFO] AntiXRay version 0.6.10: Permissions not detected. Ops only
    01:44:07 [INFO] AXR: Loading/Scanning Chunks
    01:44:07 [INFO] repack
    01:44:08 [INFO] 0/625 chunks loaded
    01:44:08 [INFO] 512/625 chunks loaded
    01:44:08 [INFO] AXR: hidden:173555 ores in 625 chunks 0.8474365234375%
    01:44:08 [INFO] AntiXRay 0.6.10 enabled.
    01:44:08 [INFO] NSCommand 0.2 enabled.
    01:44:08 [INFO] Done (0,316s)! For help, type "help" or "?"
    >axr
    01:44:36 [INFO] Unknown console command. Type "help" for help.
    >/axr
    01:44:39 [INFO] Unknown console command. Type "help" for help.
    >axr off
    01:44:46 [INFO] Unknown console command. Type "help" for help.
    >/axr off
    01:44:50 [INFO] Unknown console command. Type "help" for help.
    >

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  15. Offline

    Vaupell

    LOVE THIS MOD

    but when on, ore is never revealed.. not to anyone..
    ewen if you mine around a block of diamondore it never shows.
     
  16. Offline

    mickeslicke

    Kinda need help.
    Ore is gone. But still got the ore-files. (world.bak world.ore world.new)
    when I write /axr off, it says no worlds to restore.
    how, do I put the ore back?

    firsttime install.
    cb1000 & axr v0.6.10

    (edit)
    It's because of the cb version, right? I hope an update or something will fix this... :(
    And I really(!!) hope that my ore-files contains ore-info.....
    Awesome plugin, I hate players who xray...
     
  17. Update this to build 1000 Please! I really need it :D
     
  18. Offline

    Vaupell

    ok i take it back, all ores was gone :(
    removed many chunks with worldedit and voxelsniper to check for any ore. 0 in 10 entire chunks :(
    and i have turnd it off, i cant get ore to show..

    so just like the others how to make ore show again ? this is terrible. :(
     
  19. Offline

    PimentoLord

    huge huge error !!!!!!!!!!! :(:(:(:(:(:(

    this plugin works fine ..... and console dusnt show anny errors ...
    but when we use AXR it hides all the ore .... and whe you are surpose to be near a ore ... with a nice light level ...
    to re apear ... but they dont all re apear !!!!!!!!!!!!!!

    like this when AXR hides [ I ] [ I ] [ I ] 3 iron (I iron) it only re apears like this [ I ] [ S] [ S ] 1 iron ... (S stone)
    ore [ I ] [ I ] [ S ] just 2
    but not all of thmen ... and when i turn of AXR ... the stone block re apear as Iron again :S

    hope some one can help me with this :(
     
  20. Offline

    Bronski

    This should be reiterated. I'm still fixing my world from AXR, and I accept that I may have done something wrong but I would not tell anyone who cares about their world to risk it in this way when there are other options. I also don't see any posts from the dev since 6/22, never a good sign (no offense).
     
    Vaupell likes this.
  21. Offline

    Vaupell

    yes it seems dead now, also uninstalled this, and was not able to retrive ore..

    It must be dead, noone are able to help me or the others without ore in existing chunks.
    as the rest also got some files it generated, ewen tryed that mirror world etc..
    nothing.. No ore..

    I donot recomend this plugin anymore.. :/
     
  22. Offline

    number1_Master

    ppl are still able to see ores no mater what i do :'(
     
  23. Offline

    monir

    when i uppdated to 1060 it dont work everbody was stucked flying when server starts is spout a must for this plugin now?
     
  24. Offline

    KingWeirdo

    Hey! I cant find the Config.Txt can you say me where are this? :rolleyes:
     
  25. Offline

    red7up

    Code:
    14:41:45 [SEVERE] Error occurred while enabling AntiXRay v0.6.10 (Is it up to da
    te?): com/asdaarg/bukkit/NSCommand/NSCommand
    java.lang.NoClassDefFoundError: com/asdaarg/bukkit/NSCommand/NSCommand
            at com.asdaarg.bukkit.antixray.AntiXRay.onEnable(AntiXRay.java:68)
            at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
            at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader
    .java:878)
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
    r.java:272)
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:162)
            at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:146
    )
            at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:284)
            at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:271)
            at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.ClassNotFoundException: com.asdaarg.bukkit.NSCommand.NSComm
    and
            at java.net.URLClassLoader$1.run(Unknown Source)
            at java.security.AccessController.doPrivileged(Native Method)
            at java.net.URLClassLoader.findClass(Unknown Source)
            at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
    java:36)
            at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
    java:24)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            ... 11 more
    14:41:45 [INFO] Server permissions file permissions.yml is empty, ignoring it
    14:41:45 [INFO] Done (0.830s)! For help, type "help" or "?"
    >
    i have recommended build 1000
    i tried removing all plougins except for axr, still same problem
     
  26. Offline

    Lykkepillen

    Is you read the description it says:

    Downloads:
    If you upgrade from 0.5.21 it is recommended that you do /axr off first flush out errors from the ore file. If you do not have enough RAM, you can do this in steps using 0.6.9 but you need to set lenient=true in the config file to allow the file to be loaded
    NSCommand <-- Required
    AntiXRay

    You need NSCommand for the plugin to work.

    Hi everyone,

    I'm not sure if the plugin is dead or not, but it works with Bukkit 1000 for anyone interrested.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  27. Offline

    red7up

    alright, ill try it, coming back and ill see if it works ty :)
    EDIT: thanks so much! i ffixed it :p
     
  28. Offline

    Joannou1

    I'm sorry, but this does not work well for my huge server :/ I have about 80 people spread amongst a 3050x3050 space... It lagged for about 20 minutes hiding the ores, then continued to lag. And some ores were still visible. I really do appreciate you putting this out! It works to some extent.
     
  29. Offline

    justin shulman

    awesome but every time the game resartes oth the map gets bigger it doesnt auto /axr hide all
     
  30. hmm it looked very good, so i downloadet it, and it didnt show ores at my survival city.
    so i thought it worked.
    i removed it, and my ores under my survival city are gone!
     
  31. Offline

    cuco

    This doesn't work against newest x-ray-mods. One of my users can see all ores even with antixray installed. But it works great against xray-skins.
     

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