Inactive [SEC] AntiXRay v0.6.10 - protecting ore from XRay mod and transparent texturepacks [1000]

Discussion in 'Inactive/Unsupported Plugins' started by asdaarg, Apr 11, 2011.

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    Reporting Errors the follow things have to be mentioned:
    • CB Version and AXR version
    • Whether you started the AXR version with a fresh ore file or not (doing /axr off before upgrade)
    • If not, since what version you've been using the same ore file.
    • If you get any errors in console, check the debug.log for "Error"s and "Warning"s. and post those.

    Upcoming features for 0.7:
    - AXR Chest chest hiding feature developed by MrSelfDestrukt
    - New advanced visibility test (almost done, only need to test it now and decide whether its going to replace or be an alternative to the original light based test) Details here and here


    AntiXRay hides ores from players by turning them into stone until they have been exposed, thus making it impossible for any client side hacks to detect them, as their location is not sent to the client.

    Backup your world(s) I cannot guarantee that ore doesn't disappear from them due to this plugin. Even if you did not backup, there is a foolproof solution here. If you decide to uninstall, type /axr off, and not delete the ore data file before your ore is restored unless your intention is to strip your worlds from ore.

    If you upgrade from 0.5.21 it is recommended that you do /axr off first flush out errors from the ore file. If you do not have enough RAM, you can do this in steps using 0.6.9 but you need to set lenient=true in the config file to allow the file to be loaded
    NSCommand <-- Required
    Source and old versions

    - Specify what ores to hide(works with non ore blocks too as long as they don't use data values or extra data such as chests and signs (use some chest locking plugin for keeping your chests from xrayers)
    - Multi world support
    - Permissions support
    - Stores ore data in binary files (one per world) and only keeps data about loaded chunks in physical memory. It is on average 400 bytes per chunk in and guesstimatedly around 450 in physical memory, so it is reasonably small, but some people might play on huge worlds and want to conserve memory.
    - Saves data about chunks immediately on any changes (they are assumed to be by far sufficciently rare that any performance is won by buffering is neglible. As such it also prevents potential ore duplication on server crashes)
    - chunk and world statistics
    - ingame map of loaded chunks
    - background processes that does not freeze the server
    - dump ore statistics into file and compare them to see the changes in ore content.
    - lots of configuration options

    Ores will become visible under any of these circumstances:
    - A surrounding block is lit by torch and player is within the chunk or adjacent chunk and within 16 blocks to player on Y axis.
    - A surrounding block is lit by a third block broken falling or removed by explosion and player is within the chunk or adjacent chunk and within 16 blocks to player on Y axis (occurs once every 2 seconds, but configurable).
    - A surrounding block is broken or falls or removed by explosion
    - A surrounding block is changed by another plugin (can be cpu intensive if you worldedit a big area for instance - might do a workaround for this)

    Current Limitations:
    - Ores at light level above pitch black on chunk generation will not be hidden e.g. near lava or surface cave entrances.
    - Ores will not be found exploring caves in pitch black (who does that anyway?) These two limitations was to allow a light based visibility test that relies on a test already built into the server, thus avoiding extra performance overhead as well as headache of coding it myself. Despite these limitations, AntiXRay should make it far beyond pointless to search for ores using XRay or transparent textures.
    - Gravel and sand dropping on chunk generation may expose ore. This is assumed to be rare enough to have neglible effect.
    - The data file will not repack itself. The ratio between generated ore and mined ore is assumed to be very high, and the file size is considerably small but nonetheless, should you want to "repack" it, just turn axr off and on and the new file will be smaller excluding the gaps between chunk entries. But again, do some basic math and count the amount of ore blocks mined in total, multiply that by 2 bytes. After a month of mining 10000 ore blocks, you shaved 20k off that 3M file.
    - If you place a torch there is a tiny delay as seen in the video due to client side prediction and lag between the time the info of the ore to get back to the client from the server. This can seem unnatural so I might make a better vision test later that doesn't rely on light. However it would be more expensive in terms of cpu cycles.
    - If you have a slow server or a lot of players, you might want to remove coal from the config list. It speeds it up at least 200%. There are some optimizations I can do that I might add later that will speed up things further.


    /axr on - hides all unlit ore
    /axr off - reveals all hidden ore (and deletes the data file!)
    /axr on <world> - hides all unlit ore in specified world
    /axr off <world> - restores ore in specified world
    /axr worlds - world statistics
    /axr chunk - chunk statistics at chunk player is on
    /axr chunk <x> <z> - chunk statistics at specified chunk
    /axr map -shows map of loaded chunks in current world
    /axr map <world> -shows map of loaded chunks in specific world
    /axr map <zoom>
    /axr map <world> <zoom>
    /axr map <x> <z>
    /axr map <world> <x> <z>
    /axr map <zoom> <x> <z>
    /axr map <world> <zoom> <x> <z>
    /axr show
    /axr show <world>
    /axr hide
    /axr hide <world>
    /axr dump <world> <file>
    /axr diff <filein1> <filein2> <fileout>
    /axr gen <world> <x1> <z1> <x2> <z2> command for generating a rectangular area of chunks
    /axr gen copy <world1> <world2> command for generating all the chunks in world2 that are registered in world1
    /axr pack <world> - removes dead space in ore file (not that there is much from just mining but the axr chest will create significant amount of dead space.
    Auto-backup, that will backup your ore file on startup
    /axr backup <world> - backs up the ore file of the world if and only if the file passes the corruption test
    /axr test <world> - test the ore file and memory for errors for a specific world
    /axr test - test the ore file and memory for errors for all worlds
    /axr mirrorworld <world1> <world2> - creates a world world2 with the same seed as world1.
    These functions are not recommended for use unless you know what you're doing: (they can be destructive of tile entites)
    /axr chunk regen - regenerate chunk (to as it was when world was initially generated)
    /axr chunk regen <x> <z> - same but for specified chunk
    /axr chunk regen <x1> <z1> <x2> <z2> - same but for axis aligned rectangular area
    /axr chunk regen ore - only regenerate ores in chunk at player position
    /axr chunk regen ore <x> <z> - same but for specified chunk
    /axr chunk regen ore <x1> <z1> <x2> <z2> - same but for axis aligned rectangular area

    Note about regeneration: ores, trees, flowers and mushrooms are random each time and not tied to world seed (bukkit/mc issue)



    timerms - the time between light check by broken third block in milliseconds.
    maxdep - buffer size for number of ores that can occur in a chunk - don't change unless you have another plugin that adds tons of ore.
    maxheight - is the number of Y-levels in your map.
    ChunkFileBuffer - sets how much is buffered for new chunks to be stored until the index is rewritten (at the end of the file.)
    Materials - what ores you want to hide. (has to have same number of elements as maxys)
    maxys - the first Y level from bottom they cannot occur at. (has to have same number of elements as Materials)
    worlds - what worlds are loaded at startup (comma separated)
    autostart=all (normal) worlds are loaded at startup (unless CFGworlds is set)
    nounload = keeps all ore data in physical memory
    debug - turning on writes to a debug file keeping track of important info that may be needed to solve bugs or figure out why lag occurs
    fileindexdebug - turning on debug file needed as a quick check of the consistency of your ore file
    mapcol - the chatcode colour of each type of block in ascending order, shown in /axr map
    mapwidth - the width of the map shown in /axr map
    mapheight - the height of the map shown in /axr map
    schedulerload - 0-100 percentage of time going to execute any background process.
    schedulerstatustimer - time in millisecs between each status report of a background process
    filterorenotinstone - filters ore upon exposition that is not in stone (can be used to restore ore from a backupped ore file or ore file generated from a fresh world with same seed)
    autorepack - pack ore files automatically at startup - on by default
    autobackup - backup ore files automatically at startup(requires autorepack) - on by default
    maxfaces - specify max amount of exposed faces per chunk before error occurs
    lenient - ignore lindex errors when loading file (useful if you have them from before and want to filter them out)
    All CMD_... options are for redefining the commands so you can type something else.

    • Fixed Array index out of bounds in listindex accessing materials that has not been loaded yet.
    • Added /axr mirrorworld <world> <mirrorworld> command
    • Fixed NPE when trying to expose ores in world hole.
    • checking whether wrong file exist during repack.
    • fixed NPEs in some commands that can occur if you use it and the world is off.
    • fixed open file pointers during repack.
    • fixed NPE during repack when load fails.
    • fixed NPE when running test on all worlds and not all worlds are on
    • added various memory checks and chunk data entry overwrite checks
    • fixed NPE when trying to flush the debug file when debug file is turned off.
    • added lenient config option to ignore lindex errors when loading file (useful if you have them from before and want to filter them out)
    • added more information on error when loading from file
    • added config option maxfaces to specify max amount of exposed faces per chunk before error occurs
    • /axr off now gradually unregisters chunks - as a workaround to what appears to be a problem with chunks not getting fully removed from memory despite trying both unloadchunk calls through bukkit. This allows one to shut down the server and continue restoration after a restart if one does not have enough RAM
    • /axr pack <world> - removes dead space in ore file (not that there is much from just mining but the axr chest will create significant amount of dead space.
    • /axr backup <world> - backs up the ore file of the world if and only if the file passes the corruption test, also packs the new file.
    • /axr test <world> - test the ore file and memory for errors for a specific world
    • /axr test - test the ore file and memory for errors for all worlds
    • autorepack config option - pack ore files automatically at startup (if and only if the file passes the corruption test) - on by default
    • autobackup config option - backup ore files automatically at startup(if and only if the file passes the corruption test, and also requires autorepack) - on by default
    • new .ore extension for ore files (rename your old files)
    • removed glowing redstone ore from default ore list (never occurs naturally anyway)
    • fixed faulty scanning issue
    • fixed hopefully last exposed ore face index error
    • fixed false positive in memory check
    • debug.log flushed when error occurs (it is otherwise flushed once in a period of time)
    • more details in debug log when error occurs
    • removed lindex spam in debug log until lindex error occurs
    • Fixed /axr gen not triggering scan anymore
    • Fixed /axr gen not unloading chunks
    • Fixed (workaround) huge memory leak during /axr off /axr show /axr hide and /axr gen caused by bukkit's unloadchunk function
    • Additional file corruption checks that will make noise as soon as something goes wrong
    • Fixed another potential index derangement bug.
    • Fixed array out of bounds exception during previous fix
    • Fixed a couple of bugs offsetting exposed ore face indicies when mining adjacent block potentially causing array out of bounds exceptions at a later stage and the revealing of wrong ores when exposed to light.
    • Added debug logging of exposed ore face indices when found, as well as fault intolerant check that will warn you about any corruption of the indices after the event.
    • fixed half of ore not being hidden when a chunk is generated on load.
    • removed various unnecessary details to be logged in debug.log
    • fixed bug restoring ore, hiding and showing in wrong world
    • revert hack to set block material of a chunk to physical updates due to lacking javadocs to figure out what function to call
    • Switched to non physics updating block material setting hack
    • Updated to #733
    • Added detailed debug logging of background processes.
    • removed logging of filepointer
    • fixed failed scan after /axr gen unloading chunks that were originally not loaded, consequently also /axr gen causing server to freeze and timeouts on clients.
    • fixed /axr gen not unloading chunks that were originally not loaded
    • /axr gen and /axr gen copy now actually usable
    • ore in stone filter now also applies to /axr off and /axr show (not just when it is found by light detection)
    • added /axr gen command for generating a rectangular area of chunks
    • added /axr gen copy command for generating all chunks that are registered in another world
    • Configuration option CFGfilterorenotinstone implemented, that allows filtering of ores not in stone (can be useful in recovering lost ore from a world with the same seed)
    • fixed ore regen not working when axr is off in that world
    • removed physics lock spam
    • fixed more concurrency errors during background processes (hopefully for the last time)
    • fixed more concurrency errors during background processes
    • fixed concurrency errors during background processes
    • fixed debug off in config file causing unable to start (again! although different place now)
    • ore stats dump - listing all chunks ore counts into a text file
    • ore stats diff - showing difference between two ore stats dump files (these two tools are useful if you are worried that your ores might disappear)
    • show command - reveals the ore but does not unregister them or delete the file
    • hide command - hides again ore that was revealed with show.
    • show, hide and ore stat dump are background processes that does not freeze the server.
    • axr off is now a background process
    • load percentage of background processes can be configured
    • specify map zoom and center
    • Fixed file index debug listing not showing
    • file index debug listing can be turned off in config.txt (fileindexdebug)
    • area regeneration functions now tolerate any two coorner in rectangle in any order.
    • fixed debug off in config file causing unable to start
    • added axr map command for showing map of loaded chunks
    • fixed light expose unmapped material (probably why you got grass/smooth stones)
    • fixed light expose restored block being block at exposed face
    • fixed light expose no chunk location offset (why you got it at spawn)
    • fixed exposed face location wrong axis (probably floating blocks)
    • removed unnecessary cacheing of chunks at startup by not using chunks as keys for file index(probably solve memory problems for large worlds)
    • bypassing unnecessary cacheing of blocks using minecraft hackery.
    • revised scan algorithm, bypassing bukkit wrapcode resulting in at 5-10 times faster scanning.
    • fixed queries on unloaded sidechunks during scan resulting in loading and even generation of chunks that on top of it due to eventlock get ignored by onChunkLoad, thus leaving chunks of unhidden ore.
    • fixed light expose filling 0s after removed index
    • probably more bug fixes, can't remember them all
    • world statistics: type axr world - shows also what worlds are on/off
    • chunk statistics when axr is off no longer causes world to be registered without any chunks being loaded
    • axr on doesn't show NaN when there is nothing to hide
    • proper colouring
    • empty chunks are no longer ignored.
    • Fixed potential ore type shift bug
    • Moved listindex before file is loaded so debug info can be displayed even if it crashes while loading.
    • added rectangular area regen functions
    • Fixed silly nullpointer exceptions
    • Specify what worlds to turn on and off
    • Specify what worlds to load at startup
    • option to keep all ore data in memory
    • chunk statistics (useful for checking that your ore doesn't disappear or duplicate)
    • chunk regenertaion (restore a chunk to state at world generation)
    • chunk ore regenertaion (restore only ore)
    • Fixed some other bugs related to exposed-face-to-ore index
    • Index debug file working again (it was still expecting 0.1.5 files)
    • Added potential ore file corruption warnings to debug file output
    • Fixed bug locating exposed-face-to-ore index elements having no array bounds check.
    • Fixed bug exposed-face-to-ore index elements not being removed
    • Fixed bug exposed-face-to-ore index not being updated when ores are recovered and removed from hidden ore list (new bug in 0.2)
    • Fixed bug at y levels above 128-16 looking for ores above the map
    • Uses NSCommand now (it did right from the start but its now a separate plugin)
    • auto-creation of config files
    • defaults to ops only when permissions is not present
    • Light detection optimization based on a separate list of faces exposed to nonsolid materials (this might not work with all materials yet such as stairs and singlesteps, but its not like the world generator puts them in the caves anyway) resulting in at least 10 times faster execution of light checks. This should reduce all lag that's not due to scanning new chunks for ore.
    • Once again more detailed debug log
    • Fixed bug in ore restoring function causing large veins of ore to be generated out of nothing
    • More detailed debug log
    • Removed file corruption check that's hogging up some cpu cycles during file load and write events (the latter occured during scan event) - so this should speed up scan events.
    • pseudo error "load error 1" moved to debug log.
    • Added 1 tick delay of scan in onload event since it appears bukkit fires it before the chunk is populated with ore. This fixed the bug of ore appearing if you teleport or walk far away from initially scanned chunks.
    • removed physics event logging since it appears to always be neglible.
    • Added message at startup informing you about the waiting time of scanning all loaded chunks may take a while.
    • Fixed bug starting server without plugin data folder causing it unable to write debug file
    • Added more debug file details (when its scanning, loading from file, or just loading from memory when neither is shown)
    • Those who who don't hide coal, should experience faster chunk scanning now
    • Fixed bug due to player location being null for some weird reason
    • Added debug logging of time spent on the main time consuming procedures.
    • Fixed config file not loading properly
    • Removed wtfexception spam
    • Initial Release
    Donate (Not necessary but appreciated)
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    i didnt leave the antixray folder

    Is there a way to restore the ores without it?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 13, 2016
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    Not to original locations, but you could use nbtk2 to populate the world. Command line to run on your map for windows machines, while the map is offline.
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    When using /axr chunk regen ore or /axr chunk regen I found that these commands actually delete ore instead of restoring it. For example, the values from top to bottom for /axr chunk were 16,73,100,4,9,22 and after i used chunk regen they went to 0,36,81,0,0,15 (confirmed visually with x-ray mode). Is there a version where these commands actually work?
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    Is there a reason why this plugin is actually creating diamondore in areas that have already had the resources removed? Diamonds are being found more often now, since installing the plugin, then before.
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    I could see this happening if your world seed was somehow messed up. I have not had these problems myself and seem to regen the correct ore amounts but its also been awhile since I needed to.

    Does the chunk somewhat look the same(surface features etc, but not including trees/plants) when you regen?

    Using 0.6.7 .. (been lazy to update)

    Here are my results for a random /axr chunk regen ore
    /axr chunk

    Gold 0/0
    Iron 0/79
    Coal 0/85
    Lapis 0/7
    Diamond 0/2
    Redstone 1/22

    /axr chunk regen ore and then /axr chunk

    Gold 0/0
    Iron 35/79
    Coal 29/85
    Lapis 0/7
    Diamond 0/2
    Redstone 6/22

    /axr off and then /axr on and then /axr chunk

    Gold 0/0
    Iron 0/88
    Coal 4/92
    Lapis 0/7
    Diamond 0/2
    Redstone 0/25

    The gains are from places I have replaced with stone I'm sure for building purposes.

    So, still not sure what is happening with yours. See what aasdarg has to say. I was surprised to not see unhidden=hidden but I realize that is from no ore being in non-stone and unable to regen due to the filter settings. I did not test this in an un-improved chunk area.
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    @Kalais, you might be onto something.
    I ran this on my new map for a small moment and removed it again. Now some players are just finding diamonds like hell. Sorry for the on the anti xray >.> But this is something serious and Highly Ironic. White is Diamond, there are tons of them like spawn rate of Coal!

    Attached Files:

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    In the past regen ore tended to regenerate ore in different places each time, but I guess the bukkit team fixed that. At least from the looks of your numbers, it seems the ore gets regenerated in the same places. Regen ore is still not recommended because it will pop your chests open and erase your signs.

    Have you altered the material settings in in the config file? Also is there an ore that is completely missing?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 13, 2016
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    Ahh I see it now... Yep, Just what you said.

    Good thing for backups, and worldedit. :)
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    I am attempting to update from 0.5.21 to 0.6.10 and I'm hitting some issues...
    I tried /axr off and it crashed my server three times in a row with 0.5.21, so I decided to take your second bit of advice and turn on the leniency feature (after updating, of course...) I'm not sure what the "steps" were you described, but I did attempt to simply initiate /axr off, and it seems like nothing was restored. It told me everything was restored, but I can't seem to find any ore at all at the location I was testing at!

    Am I missing something, perhaps? I'd love to update, but at this point it seems like all i've accomplished is hiding all my ore from my server. I have backups of the anti-xray files, but of course as i've been using your amazing plugin for months now, my last update with all the ore in tact is very out dated. Hopefully someone can help, I would certainly appreciate it!
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    Your awesome plugin works great for x-ray textures, but some types of ore (gold and diamond) are still visible for players, who used x-ray mod. I don't understand how can this happend, but have seen with my eyes :)
    PS I used default config.txt and config.txt with maxys=127,127,127,127,127 in both cases the result is the same.

    And I have some errors in debug.log
    2011.06.20 12:12:07 Periodic light checkwtfexception: couldn't find-13,57wtfexception: couldn't find-13,58wtfexception: couldn't find-13,56wtfexception: couldn't find-12,58wtfexception: couldn't find-12,56wtfexception: couldn't find-12,57wtfexception: couldn't find-14,58wtfexception: couldn't find-14,56wtfexception: couldn't find-14,57wtfexception: couldn't find-12,54wtfexception: couldn't find-12,55wtfexception: couldn't find-12,53wtfexception: couldn't find-11,55wtfexception: couldn't find-11,53wtfexception: couldn't find-11,54wtfexception: couldn't find-13,55wtfexception: couldn't find-13,53wtfexception: couldn't find-13,54wtfexception: couldn't find-24,47wtfexception: couldn't find-24,48wtfexception: couldn't find-24,46wtfexception: couldn't find-23,48wtfexception: couldn't find-23,46wtfexception: couldn't find-23,47wtfexception: couldn't find-25,48wtfexception: couldn't find-25,46wtfexception: couldn't find-25,47[177┬Ás]
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    I attempted to use my home computer to do this action, but I couldn't allot my server more then 2000mb of ram... if nobody can help me with how to do this the right way, could someone please explain how to start a server up with more than 2000mb of ram? Without more ram I can't complete my worlds restoration of ores... right now my server is just at a stand still unfortunately because of this.
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    I have 16 gigs of ram on my machine, and have give the server 12gigs before. Depending on how large your world is, maybe I would be willing to try and fix it for you.

    If not, may have to restort to using

    File link is in next to last post for current version or here..

    asdaarg - would it be possible to create an offline restore?
  14. Offline


    Perhaps it's the fact i'm running SimpleServer then... My machine has 16 gigs as well so it's set to do it. I'm very glad to hear you can allot that much, that means I'm definitely doing something wrong! Thanks for the reply and offer! This should solve my situation nicely, since the plugin is working just fine... the only problem is upgrading requires I revert, and the old version i'm on crashes me XD

    On the same topic, nobody would know a way to tweak this in the configuration would they? I believe there are settings for this someone mentioned a long time ago when I had this similar question, but I can't for the life of me recall what settings I wanted...

    Edit: I can't seem to get past this issue...

    Invalid maximum heap size: -Xmx5120m
    The specified size exceeds the maximum representable size.
    Could not create the Java virtual machine.

    I am using the simple start command:
    java -Xmx5120m -Xms5120m -jar craftbukkit-0.0.1-SNAPSHOT.jar

    (Specs: Mac Pro 12 core / 16g ram / latest mac osx / latest java... I think)
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    Show Spoiler

    Show Spoiler
    Version: 2 room for:45450 chunks found...45450 chunks:
     chunk entry:0@12761417   (-7,-7)@12690692[12,79,2,17,0,0,]
     chunk entry:1@12761429   (-8,-8)@12680783[13,48,0,10,0,0,]
     chunk entry:2@12761441   (-9,-9)@12676160[0,38,6,27,0,0,]
     chunk entry:3@12761453   (-10,-10)@12671369[8,59,0,24,0,0,]
     chunk entry:4@12761465   (-11,-11)@12667066[9,66,2,36,0,0,]
     chunk entry:5@12761477   (-12,-12)@12662231[5,79,2,26,0,0,]
     chunk entry:6@12761489   (-13,-13)@12652668[0,72,0,16,0,0,]
     chunk entry:7@12761501   (-14,-14)@10514[13622<----suspicious face count
     chunk entry:8@12761513   (-15,-15)@10311[12079<----suspicious face count
     chunk entry:9@12761525   (-16,-16)@10156[-8210<----suspicious face count
     chunk entry:10@12761537   (-28,-28)@9951[21508<----suspicious face count
     chunk entry:11@12761549   (-27,-27)@9812[4112<----suspicious face count
     chunk entry:12@12761561   (2,2)@9303[-5<----suspicious face count
     chunk entry:13@12761573   (39,39)@8876[5654<----suspicious face count
     chunk entry:14@12761585   (38,38)@8489[-20545<----suspicious face count
     chunk entry:15@12761597   (37,37)@8108[-32624<----suspicious face count
     chunk entry:16@12761609   (-34,-34)@7839[10280<----suspicious face count
     chunk entry:17@12761621   (-19,-19)@7634[-31868<----suspicious face count
     chunk entry:18@12761633   (-20,-20)@7409[1799<----suspicious face count
     chunk entry:19@12761645   (-21,-21)@7198[-18504<----suspicious face count
     chunk entry:20@12761657   (-22,-22)@6957[1542<----suspicious face count
     chunk entry:21@12761669   (-23,-23)@6762[23902<----suspicious face count
     chunk entry:22@12761681   (-24,-24)@6607[256<----negative lindex = corrupt
    256<----too large material index = corrupt
    256<----too large material index = corrupt
    256<----too large material index = corrupt
    256<----too large material index = corrupt
    256<----too large material index = corrupt
    ...and it continues like this for 65k+ lines.

    Please help me revert my ores back to their original state. Diamonds are being found every 20-30 seconds.
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    how do i use this? i just dump the antixray.jar un plugins then open my server.. when I /axr on, it says 0 ores hidden..
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    So Ive been messing with thos for a while now, and it becomes so iffy trying to use multiverse, it says any other world besides the main one, "Doesn't exist" when it obviously does and wont hide the ore in those worlds, perchance am I doing something wrong?​
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    Well, I'm finally giving AntiXray a try on my 300+ server.
    My first impression: It uses very low memory oO

    Well, after 10 minutes with 160 players online, the /axr command simple doesn't exist anymore (which means the plugin probably crashed out with a FATAL error)


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 13, 2016
  19. Offline


    My current command line running on windows is
    start /b java -server -Xms2G -Xmx2G -XX:UseSSE=3 -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:ParallelGCThreads=2 -XX:+AggressiveOpts -jar craftbukkit.jar nogui

    When at home I'm chaning the 2G to 12G
  20. Offline


    I receive this error:
    2011-06-21 21:21:04 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-06-21 21:21:08 [INFO] Failed to copy full contents from 'plugins/AntiXRay/debug.log' to 'backups/21062011-212021/plugins/AntiXRay/debug.log'
    2011-06-21 21:21:08 [INFO] 	at io.FileUtils.doCopyFile(
    2011-06-21 21:21:08 [INFO] 	at io.FileUtils.doCopyDirectory(
    2011-06-21 21:21:08 [INFO] 	at io.FileUtils.doCopyDirectory(
    2011-06-21 21:21:08 [INFO] 	at io.FileUtils.copyDirectory(
    2011-06-21 21:21:08 [INFO] 	at io.FileUtils.copyDirectory(
    2011-06-21 21:21:08 [INFO] 	at io.FileUtils.copyDirectory(
    2011-06-21 21:21:08 [INFO] 	at threading.BackupTask.backup(
    2011-06-21 21:21:08 [INFO] 	at
    2011-06-21 21:21:08 [INFO] 	at
    2011-06-21 21:21:08 [INFO] 	at Source)
    2011-06-21 21:21:09 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-06-21 21:21:11 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
  21. So are there actual instructions of how to deal with errors this plugin gives?
    All of a sudden it started saying a fatal corruption suspicious face count, and file lindex error 7.
    Also no ores are being found at all.

    I tried /axr test and it shows

    AXR: world ore file has errors
    AXR: world ore file passed test
    AXR: world memory passed test.

    I tried /axr show and axr off, it gives a console error.

    2011-06-22 03:14:14 [WARNING] Task of 'AntiXRay' generated an exception
    at com.asdaarg.bukkit.antixray.AWorld.unregister(
    at com.asdaarg.bukkit.antixray.AWorld.unregister(
    at com.asdaarg.bukkit.antixray.AXRUtil$
    at com.asdaarg.bukkit.antixray.AXRUtil$
    at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(
    at net.minecraft.server.MinecraftServer.h(

    performing a /reload and it now says a different world has those errors and doesn't list the main world at all.

    So how do I get at or use the backup's AXR is supposed to have made?

    I may have found some of the problem with AXR.
    I had to prefix the jar name with a z to make it load as the last plugin. It was having all sort of issues with multiworld as it was loading too early. When it loaded too early it didn't see half the worlds and seemed to forget it even had data on them when you came to do a /reload

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 13, 2016
  22. Offline


    Thank you for providing this, it seems like my mac simply can't run over 2gigs of ram... talk about crap -.-
    I've been wanting boot camp but so far I lack the funds... after I get this the nightmate of mac will be over with haha. (I use it for work, and for the fact it's USUALLY a nice OS... just this nerdy stuff fails almost always and that's a big interest of mine :p )
  23. Offline


    Can I have the debug log?
  24. Offline


    Server restarted
    world -> autostart antixray
    Multi worlds -> antixray no!

    command /axr off Multiworld
    2011-06-22 19:44:56 [WARNING] Task of 'AntiXRay' generated an exception
        at java.util.HashMap$HashIterator.nextEntry(
        at java.util.HashMap$
        at com.asdaarg.bukkit.antixray.AXRUtil$
        at com.asdaarg.bukkit.antixray.AXRUtil$
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(
        at net.minecraft.server.MinecraftServer.h(
    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 13, 2016
  25. Offline


    I have a problem!
    The plugin doesn't hide any ores. I know that because I tried it for myself.
    It restores 0 ores in 0 chunks an when I typ /axr off it says no worlds to restore.
    I need help!
    EDIT: I deleted the AntiXRay folder, restarted the server an now it works, but doesn't hide all of the ores. I'm going to delete the plugin until it works fine.
  26. Offline


    CB 907
  27. 100% more reliable with multiworld after renaming jar to zAntiXRay.jar
  28. Offline


    I'm really sorry. Just deleted the plugin/foder after testing. My bad.

    Next time I will remember that.
  29. Offline


    @asdaarg You seem to have skipped over this in your responses to others.

  30. MAJOR issue with axr.

    when I do /reload on the server axr spams negative face errors after the reload.
    I have to shut down the server, delete the .new files and rename the .ore files to .new
    Start up again and all is fine.

    On 10 worlds this is a pain.
  31. Offline


    I am still having this same issue with no end result in sight, reading over all I can, and still says other worlds
    "Don't Exsist"

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