Save the world? - Help!

Discussion in 'Plugin Development' started by Pythros, Nov 1, 2011.

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  1. Offline

    Pythros

    I'm trying to figure out to save world information. I'm able to get player info to save, but not the world.

    I see this:

    save() - Method in interface org.bukkit.World
    Saves world to disk
    SaveCommand - Class in org.bukkit.command.defaults
    SaveCommand() - Constructor for class org.bukkit.command.defaults.SaveCommand

    But I'm not sure how to use it? I mean I could always use the source for SaveCommand, but I'm sure there is a better way? Maybe?
    Code:
                                for (World world : Bukkit.getWorlds())
                                {world.save();}
    
     
  2. Offline

    Acrobot

    Why do you think it's a bad way?
    It's a perfect way to do that:
    you iterate through all loaded worlds and save them.
     
    iffa likes this.
  3. Offline

    Pythros

    I guess what I am getting at, I don't understand how to use the save's in the docs versus copy/paste the code it runs.
     
  4. Offline

    iffa

    ..what?
     
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