[RPG]Skillz v5.9 - The simple skill plugin [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by Lolmen, Apr 21, 2011.

  1. Offline

    Lolmewn Retired Staff

    Skillz - The Simple Skill Plugin

    Give me a reason to go update this plugin more often!
    [​IMG]

    Simple to use Skill system



    Moving to BukkitDev!
    http://dev.bukkit.org/server-mods/skillz/


    ChangeLog
    Show Spoiler

    Version 5.1:
    - Fixed some API stuff
    - Added Auto-Update (updates on disable)
    - The settings with "SkillnameEnabled = true" are now working.

    Version 5.0:

    - Added API (http://dev.bukkit.org/server-mods/skillz/pages/api/)
    - Fixed some stuff

    Version 4.5:

    - Fixed settings file not being created sometimes
    - Fixed typo (omg)
    - Started on making an API for other Skills

    Version 4.4:

    - Fixed HighScores not saving AND not loading properly.

    Version 4.3:

    - Fixed HighScores not saving properly

    Version 4.2:

    - Added HighScores!
    - Added some fancy colors.

    Version 4.0:
    - New way of handling leveling up (instead of going through a large list of checks, it now only has to check one thing.)
    - New Settings File
    - Help page is better now (/skills help)
    - Fixed other player's skills viewing
    - Totally re-written the plugin. THERE!
    - Added a convertion tool, see /skills help (You have to be OP to see it!)
    - Check when you levelup with /skills check <skillname1> <skillname2> etc.

    Version 2.2:
    - Permissions added.

    Version 2.11:
    - Fixed that stupid thingy with XP,newXP which was sent to the log every single time someone does something.

    Version 2.1:
    - MySQL Should work now. Not sure. Test it if you want, and do /skillz to convert Flat to MySQL.

    Version 2.0:
    - SQLite inserted! You HAVE to regenerate your settings file.
    - Convert flatfile to SQL with the /skillz command. Dont mind the "errors", something with "uuh, can't find the field!".
    - Some fixes I can't remember.

    Version 1.62:
    - Fixed doubledrop, you will not get the actual ore but the mineral now.
    - Fixed Acrobatics problem, you could gain HP by falling (I mean, what?!?)

    Version 1.61:
    - Small bugfix involving some player.sendMessage shizzle

    Version 1.6:
    - Possibility to add your own skills! (awesome xD)

    Version 1.5:
    - Custom Levelup Message, SKILL will be replaced with the skillname, and LEVEL with the new level.

    Version 1.4:
    - Code Cleanup

    Version 1.3:
    - Eeh, lots of things.

    Version 1.1:
    - Woodcutting added
    - Digging added
    - Swimming added
    -Change of Double Drops added
    -Some Code cleanup which really was necessary.
    Version 1:
    - Release


    Anyone interested in a new Skill or something?
    I am working on some interesting things, such as extra damage when you are a higher level.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
    dylanryan, Litt and Tang like this.
  2. Offline

    Ngoadam123

    This... Plugin... is... AMAZING! I love how many skills there are! This plugin is the best one I've ever had! Oh and I have some ideas on the skills.
    1. Sprinting - Keep Sprinting then it will increase speed a bit, duration extended and cooldown shortened
    2. Tools - Make tools then tools have better dig speed and last longer
    3. Jump - Jump more then you can jump higher and fall down slightly slower
     
  3. Offline

    19Staceys

    firemakeing
     
  4. Offline

    SoraRoxasVentus

    Well there is no description, so what does it do? And what will benefit for player on my server?
     
  5. Just wondering does this actually do stuff like let you mine or cut wood faster, or is it literally levels for the sake of levels?? :p
     
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    Alphascape

    I had some thoughts on new skills..

    --- Slayer/Hunting---

    To me, it'd be awesome to be able to make ingame npc's (Citizens 2 support) and create Slayer/Hunting masters. wich you can get rewards from and xp in the skill after completing your given task. (Example: kill 210 skeletons)

    --- Construction/Building ---

    Maybe there can be a skill where you get xp for building houses, somehow?

    --- Crafting ---

    Get xp in the crafting skill by crafting things. Unlock ability to craft certain things by levelling up.

    --- Herblore/Potion making ---

    Get xp from creating potions. Unlock ability to create certain potions by levelling up.

    --- Smithing ---

    Maybe, if it is possible: Delete creating weapons/armour on crafting tables. and enable it on anvils. With unlocking ability to smith certain items by levelling up.
     
  7. Offline

    Lolmewn Retired Staff

    Alphascape Crafting sounds brilliant. Same for Herblore.
    Your smithing idea... well, all users would have no clue what to do anymore, and it's really hard to "craft" something via an anvil (as in, I have to check what's in the anvil, fire the craft event, etc).
     
  8. Offline

    Alphascape


    I understand. And what about the slayer? that was my personal favourite.
     
  9. Offline

    Lolmewn Retired Staff

    Alphascape sounds like fun, maybe even integrate with Achievements plugin
     
    Alphascape likes this.
  10. Offline

    GateArgonus

    how about weapon based skills

    sword=tornado

    spear((of there will be any compatible with plugin))=a blast of light that reduces resist

    axe=a big crescent cut that torches the area

    Fists=wither effect big explsion

    Bow=curuption arrow where you leave pin the target for 5 seconds and infllict poison

    and have a cool down and heart cost to use them
     

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