Inactive [RPG] PhatLoots v0.9.1 - Chests with randomly generated money/items [953]

Discussion in 'Inactive/Unsupported Plugins' started by Codisimus, Mar 19, 2011.

  1. Offline

    Codisimus

    This page will no longer be updated. Please follow this project at the Bukkit Dev Page

    PhatLoots - Chests with randomly generated money/items:
    Version: 0.9.1 (7/16/2011)
    Supports iConomy, BOSEconomy, Essentials, Permissions, LWC
    Download Page

    This plugin is a must for dungeons! Players open a linked chest and are rewarded with money (within a designated range) and randomly generated items that are predefined.

    Make a PhatLoot
    /loot make test
    Add some loot values
    /loot add test money 1 25 (looter will get 1-25 coins)
    /loot add test 322 1 10 (looter has 10% chance of getting a golden apple)
    Set a reset time
    /loot time test 1'6'45'30 (looter can loot the chest again after waiting
    1 day, 6 hours, 45 minutes, and 30 seconds.)
    Link a chest
    /loot link test (you must be targeting the chest you wish to link)

    Collective Loots allows you to setup a chest to give a certain amount (1 by default) of 'rare' items. So a chest may give the user a chance to loot a Gold Block (50%), Diamond Sword (30%), or Diamond ChestPlate (20%) yet the user will only get one of these items.

    Features:
    • Chests can give items, money, or both
    • Support for wools/dyes
    • Set different reward values for different chests.
    • Link multiple chests to one PhatLoot (this way you don't have to reenter all the items for every chest)
    • Player must wait a certain amount of time in order to loot the chest again (configurable)
    • Different reset times for each PhatLoot
    • AutoLoot option
    • Easily configure setting, loot values, reset times, and more
    • Make chests global (when looted by one person, everyone must wait to loot it again)
    • or user (each individual must wait the specified time between looting chests)
    • Uses iConomy, BOSEconomy or Essentials to give users money.
    • Uses LWC to auto protect PhatLoot chests (false by default)
    • Permissions to limit players from being rewarded and using commands
    • Included in CraftBukkitUpToDate for easy updating (make sure you come check the changelog if somthing is not working right)
    Save Files and Properties:
    Show Spoiler

    config.properties
    Code:
    #Tue Mar 29 14:04:05 EDT 2011
    // user - when a player loots a chest they must wait the specified time to loot again
    // global - when looted by one person, everyone must wait to loot it again (first person there gets the loot)
    DefaultResetType=user
    
    // if true, when you link a chest it will automatically make it public with LWC (so noone else can claim it)
    AutoLockPhatLootChestsWithLWC=false
    
    // default number of items you get from CollectiveLoots (only applies if CollectiveLoots is not blank)
    DefaultNumberOfCollectiveLootItemsRecieved=1
    
    // amount of time before the chest will reset "Days'Hours'Minutes'Seconds"
    // change to "never" in order for it to never reset
    DefaultResetTime=0'0'5'0
    
    phatloots.save
    Code:
    test1   // a list of all your Phat Loots by name
    test2
    
    test.properties
    Code:
    #Tue Mar 29 16:20:45 EDT 2011
    //the number of items you get from CollectiveLoots (only applies if CollectiveLoots is not blank)
    NumberOfCollectiveLootItemsRecieved=1
    
    // user - when a player loots a chest they must wait the specified time to loot again
    // global - when looted by one person, everyone must wait to loot it
    ResetType=user
    
    // list of linked chests (you should never have to edit this) "x,y,z,NameOfLooter,TimeLooted,_"
    Chests(RestrictedUsers)=-155,65,-93,Codisimus,88'16'13'16,_
    
    // "itemID,NumberOfItems,PercentOfLooting,_" Should add up to 100%
    CollectiveLoots=13,1,75,_14,1,10,_15,1,15,_
    
     // amount of time before the chest will reset "Days'Hours'Minutes'Seconds"
     // change to "never" in order for it to never reset
    ResetTime=0'0'0'20
    
    // "itemID,NumberOfItems,PercentOfLooting,_"
    IndividualLoots=money,0,2,_13,1,100,_14,1,23,_15,1,30,_
    


    Commands:
    • /loot make [Name] - Creates PhatLoot
    • /loot link [Name] - Links target chest with PhatLoot
    • /loot add coll[1-5] [Item] [Amount] [Percent] - Adds collective loot to target chest's PhatLoot
    • /loot add [Item] [Amount] [Percent] - Adds individual loot to target chest's PhatLoot
    • /loot add money [Low] [High] - Adds range of money that can be looted
    • /loot remove coll[1-5] [Item] [Amount] [Percent] - Removes collective loot from PhatLoot
    • /loot remove [Item] [Amount] [Percent] - Removes individual loot from PhatLoot
    • /loot unlink [Name] - Unlinks target chest with PhatLoot
    • /loot info [Name] - Lists info of PhatLoot
    • /loot name - Gives PhatLoot name of target chest
    • /loot reset [Name or all] - Resets PhatLoot restricted list
    • /loot delete [Name] - Deletes PhatLoot and unlinks chests
    • /loot list - Lists all PhatLoots
    Permission Nodes:
    • phatloots.use - Needed for group/player to receive loots
    • phatloots.info
    • phatloots.name
    • phatloots.make
    • phatloots.list
    • phatloots.admin.reset

    Changelog:
    Old Versions, ChangeLog, + Source can be found at Download Page
    Show Spoiler

    Version 0.9.1 (7/16/2011)
    • Added color support for all customizable messages
    • Fixed Collective loots
    Version 0.9 (6/26/2011)
    • Improved OP options
    • Updated Economy support
    • Added AutoLoot option
    • Improved add command
    • Added targeting chests for adding loot
    • Added item name support (rather than item ID)
    • Added saftey check so you can't add invalid loots
    Version 0.8.1 (6/13/2011)
    • Fixed OP permissions
    Version 0.8 (6/12/2011)
    • Cleaned up code/fixed errors
    • Added map support
    Version 0.7.4 (6/4/2011)
    • Cleaned up errors and added error messages
    Version 0.7.3 (6/3/2011)
    • Various fixes and code cleanup
    Version 0.7.2 (6/3/2011)
    • Added Essentials econ support
    Version 0.7.1 (5/4/2011)
    • Updated to iConomy 5
    • Few various fixes
    Version 0.7 (4/29/2011)
    • Fixed save/loss of data errors
    • Added support for wools/dyes
    • Fixed Double Chest errors
    • Added in game command for setting timer restriction
    • Added in game command for setting collective loots
    • Added option of multiple collective loots
    • Added option for setting resetType to Interval
    • Added prevention from looting out of ID-range items
    • Fixed delete command
    Version 0.6 (3/31/2011)
    • Fixed issue with users with "_" in name
    • Improved multiworld support
    • Fixed various bugs
    Version 0.5.1 (3/31/2011)
    • Fixed CollectiveLoots
    • Works with build #612
    Version 0.5 (3/30/2011)
    • Updated to craftbukkit build #602
    Version 0.4 (3/29/2011)
    • Redid save format
    • Added config file
    • Added double chest support
    • Added Collective loots
    • Added Auto protection using LWC (false by default)
    • Added a reset time ("Days'Hours'Minutes'Seconds" or "never") (0'0'5'0 by default)
    • Added global/user restriction (user by default)
    • Added antigrief feature, if chest is full PhatLoots will make room for new loot
    Version 0.3 (3/26/2011)
    • Added block protection for PhatLoot chests
    Version 0.2 (3/19/2011)
    • Fixed unknown command spamming chat
    • Fixed no Economy message spamming
    • added /loot info and /loot name (phatloots.info phateloots.name)
    Version 0.1 (3/18/2011)
    • Initial Release
     
  2. Offline

    Trevor_

    @Codisimus
    Chests do not save on server restart. You should add the location of chests into a save file so that when the server restarts the chests will still have the same configuration. Also this may need a little updating.

    Hope you can do it,
    Trevor
     
  3. Offline

    ledhead900

    I think this may be dead ah well it did not work 100% in 1.5 for me anyway as cool at is I'm not going hold back my server for it.
     
  4. Offline

    Codisimus

    Updated to 818, and added essentials econ support. Please repost any errors that are still occurring
     
  5. Offline

    Trevor_

    Code:
    [SEVERE] Error occurred while enabling PhatLoots v0.7.2 (Is it up to date?): com/nijikokun/register/payment/Methods
    java.lang.NoClassDefFoundError: com/nijikokun/register/payment/Methods
        at PhatLoots.PluginListener.<init>(PluginListener.java:17)
        at PhatLoots.PhatLootsMain.onEnable(PhatLootsMain.java:54)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:125)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:750)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:253)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:134)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:112)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:232)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:219)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:146)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.ClassNotFoundException: com.nijikokun.register.payment.Methods
        at java.net.URLClassLoader$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(Unknown Source)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        ... 12 more
    Will not start up.
     
  6. Offline

    crazydog

    I get this error with 0.7.2 when trying to use a loot chest:
    Code:
    2011-06-04 01:21:05 [SEVERE] Could not pass event PLAYER_INTERACT to PhatLoots
    java.lang.NullPointerException
            at PhatLoots.PhatLootsMain.reward(PhatLootsMain.java:89)
            at PhatLoots.PhatLoots.lootIndividual(PhatLoots.java:171)
            at PhatLoots.PhatLoots.getLoot(PhatLoots.java:78)
            at PhatLoots.PhatLootsPlayerListener.onPlayerInteract(PhatLootsPlayerListener.java:331)
            at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.java:299)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:162)
            at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:209)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:556)
            at net.minecraft.server.Packet15Place.a(SourceFile:57)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:217)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:401)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:311)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
     
  7. Offline

    Stassi

    When [818] plugins load:
    Code:
    2011-06-04 01:49:41 [SEVERE] Error occurred while enabling PhatLoots v0.7.2 (Is it up to date?): com/nijikokun/register/payment/Methods
    java.lang.NoClassDefFoundError: com/nijikokun/register/payment/Methods
        at PhatLoots.PluginListener.<init>(PluginListener.java:17)
        at PhatLoots.PhatLootsMain.onEnable(PhatLootsMain.java:54)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:125)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:750)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:253)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:134)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:112)
        at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:339)
        at com.earth2me.essentials.commands.Commandreloadall.run(Commandreloadall.java:19)
        at com.earth2me.essentials.commands.EssentialsCommand.run(EssentialsCommand.java:66)
        at com.earth2me.essentials.Essentials.onCommandEssentials(Essentials.java:446)
        at com.earth2me.essentials.Essentials.onCommand(Essentials.java:343)
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:128)
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:273)
        at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:430)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:415)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:311)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.ClassNotFoundException: com.nijikokun.register.payment.Methods
        at java.net.URLClassLoader$1.run(URLClassLoader.java:299)
        at java.net.URLClassLoader$1.run(URLClassLoader.java:288)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(URLClassLoader.java:287)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:422)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:355)
        ... 19 more
    Other active plugins:
    • LightVote
    • RetractableBridge
    • HeroicDeath
    • ThunderJoin
    • Essentials Suite
    • PorteCoulissante
    • BOSEconomy
     
  8. Offline

    Codisimus

  9. Offline

    dak393

    Getting:
    Code:
    [SEVERE] Could not pass event PLUGIN_ENABLE to PhatLoots
    java.lang.NullPointerException
        at PhatLoots.PluginListener.onPluginEnable(PluginListener.java:28)
        at org.bukkit.plugin.java.JavaPluginLoader$37.execute(JavaPluginLoader.java:497)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:757)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:253)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:134)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:112)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:232)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:219)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:146)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
    Same with TextPlayer (both generate the error many times), PVPReward (once), and ChestLock gives this:
    Code:
    [SEVERE] Error occurred while enabling ChestLock v0.8.3 (Is it up to date?): null
    java.lang.NumberFormatException: null
        at java.lang.Integer.parseInt(Integer.java:417)
        at java.lang.Integer.parseInt(Integer.java:499)
        at ChestLock.ChestLock.loadConfig(ChestLock.java:169)
        at ChestLock.ChestLock.onEnable(ChestLock.java:55)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:125)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:750)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:253)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:134)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:112)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:232)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:219)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:146)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
     
  10. Offline

    Codisimus

    do you see Register.jar in the /lib folder? perhaps allow config files to regenerate themselves (delete them and then load the server)
     
  11. Offline

    ledhead900

    It appears I get many of errors the others get the mere fact this plugin lets me create a phatloot chest with invalid settings is a sign of diaster as that seems to be mucking it up you make one wrong move and u have to regenerate the whole config to fix it.

    To be frank its just not stable to be used on our server I was really hopeing to use it but even after the recent updates to it the issues still pop up sometimes.
     
  12. Offline

    Codisimus

    the newest version is more stable
     
  13. Offline

    dak393

    looks good now thanks ^^
     
  14. Offline

    ledhead900

    No that was with Version 0.7.4 (6/4/2011)

    If u do something that the config does not like it saves it anyway and give u errors
    on chest use.

    The errors I posted http://forums.bukkit.org/threads/me...ated-money-items-818.9147/page-10#post-336524

    I still get if the config is having a tissy, thats my issue with it now it saves fine on restarts but config has a meltdown over mistakes it needs better error handling imo. It should not allowed you add a wrongly set out add to the chest name to start with. Im just trying to give some consturctive critasism.


    Edit:
    PHP:
    2011-06-05 22:05:31 [INFO] [PhatLootsLoad failedsaving turned off to prevent loss of data
    2011
    -06-05 22:05:31 [SEVEREjava.lang.ArrayIndexOutOfBoundsException1
    2011
    -06-05 22:05:31 [SEVERE]     at PhatLoots.PhatLoots.setRestrictedUsers(PhatLoots.java:506)
    2011-06-05 22:05:31 [SEVERE]     at PhatLoots.SaveSystem.loadFromFile(SaveSystem.java:76)
    2011-06-05 22:05:31 [SEVERE]     at PhatLoots.PhatLootsMain.onEnable(PhatLootsMain.java:49)
    2011-06-05 22:05:31 [SEVERE]     at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:125)
    2011-06-05 22:05:31 [SEVERE]     at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:750)
    2011-06-05 22:05:31 [SEVERE]     at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:253)
    2011-06-05 22:05:31 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:134)
    2011-06-05 22:05:31 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:112)
    2011-06-05 22:05:31 [SEVERE]     at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:232)
    2011-06-05 22:05:31 [SEVERE]     at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:219)
    2011-06-05 22:05:31 [SEVERE]     at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:146)
    2011-06-05 22:05:31 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    2011-06-05 22:05:31 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-06-05 22:05:31 [INFOPhatLoot0.7.4 is enabled!
    The load error is back appears if anyone uses the phatloot chest this happens, Why does it do that every single time it does not matter at all who uses it a fresh config it will just happen again.

    I'm using your latest version I manged to work out a work around to the error on chest use that is cuased by wrongly setting up the loot chest by removing chest in game and re setting up the loot but this error is frankly pissing me off and its been there in two builds now.
     
  15. Offline

    Dope

    Hi, I'm getting the following error:

    Code:
    16:01:34 [SEVERE] Could not pass event PLAYER_INTERACT to PhatLoots
    java.lang.ArrayIndexOutOfBoundsException: 2
            at PhatLoots.PhatLoots.lootIndividual(PhatLoots.java:176)
            at PhatLoots.PhatLoots.getLoot(PhatLoots.java:78)
            at PhatLoots.PhatLootsPlayerListener.onPlayerInteract(PhatLootsPlayerLis
    tener.java:331)
            at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.ja
    va:299)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:310)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEven
    t(CraftEventFactory.java:162)
            at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.j
    ava:209)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:556)
            at net.minecraft.server.Packet15Place.a(SourceFile:57)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:217)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:401)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:311)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    >
    I use cb820 and the newest PhatLoots
     
  16. Offline

    ledhead900

    I get that everytime one of your loot chests are not setup properly, find out what one it is and remove it then re do it that works for me but I get get plagues with the failed load disabling saves thing coz it has a cry over restircted people.
     
  17. Offline

    staniboy

    Getting same thing as #290 post with or without plugins... bukkit 818
     
  18. Offline

    Yahigh

  19. Offline

    Dope

    @Codisimus
    Is there a way to only give a reward once EVER?

    I have this in my config:
    DefaultResetTime=never

    Although, when I restart my server, you are able to get the rewards again.
    Am I doing something wrong or is this just not possible?
     
  20. Offline

    Codisimus

    hmm I don't see why that wouldn't work, post your save files
     
  21. Offline

    Dope

    Oh god, I'm sorry.. apparently one of my admins did a /loot reset all, instead of /loot reset name..

    It's working now, just tested by doing a reset.
    Sorry to have bothered you!
     
  22. Offline

    Codisimus

    I'm glad you got to the bottom of that
     
  23. Offline

    ledhead900

    Rest of suffer from the unable to save error still that eventuall breaks all loot chests.
    on occasion the even could not be passed errors.
     
  24. Offline

    Codisimus

  25. Offline

    LucidLethargy

    Maps do not work, just letting you know in case you would like to fix it and have time! Everything else seems perfect :)
     
  26. Offline

    Codisimus

    ok I'll check it out
     
  27. My only problem is that, say when two people get to the chest at the same time and open it there will only be 1 of the set number of items and one person can take it but then there isnt any more items for the second person to take but since he has opened it it locks him out till time reset...
     
  28. Offline

    Codisimus

    actually it should place items for both, perhaps the first person just takes them all
     
  29. I guess that is the problem why this plugin cant work for me. Umm. I remember some version of your button warp/dugen reward that did give items as rewards aka diamonds. Do you remember which verison I can try for that? Thanks again and love your work!!

    -TP
     
  30. Offline

    Codisimus

    ButtonWarp never gave items (neither did DungeonReward) Perhaps I'll add a optional feature to automatically send the items to the players inventory, and only add the items to the chest if their is not enough room in the players inventory. how does that sound?

    @Yahigh
    @ledhead900
    @LucidLethargy
    Finally updated, It's rather late so I'm sorry if there are any problems, please post them and I will fix them in the morning


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 12, 2016
    Dope likes this.
  31. Offline

    ledhead900

    Will do thx for the update testing time!
     

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