[RPG/MECH] Turnstile v1.9.1 - Charge players money/items to enter an area [953]

Discussion in 'Inactive/Unsupported Plugins' started by Codisimus, Mar 15, 2011.

  1. Offline

    Codisimus

    This page will no longer be updated. Please follow this project at the Bukkit Dev Page

    Turnstile - Charge players money/items to enter an area:
    Version: 1.9.1 (7/16/2011)
    Supports iConomy, BOSEconomy, Essentials, Permissions
    Download Page

    This plugin is used to create a Turnstile to prevent players from entering certain locations without paying money/items.

    The Turnstile is made up of a fence block, this block will disappear when a linked button is clicked. The block will reappear when walked through or after a certain amount of time. Money is deducted from the user when they press the button (or walk through the Turnstile if 'NoFraud' is set to true in the config). All money deducted is given to the owner/bank of the Turnstile.

    Turnstiles can also charge items by linking a chest instead of a button. Put the required item in and punch the chest to open the Turnstile.

    Format of Save file:
    Show Spoiler

    Code:
    DreknorIn;1;4;13;2;scudmaster;Codys_World;-174;55;-102;
    -175:55:-101;-174:55:-99;
    
    [Name];[Price];[Earned];[ItemID.Damage Value];[Amount of item];[Owner];[WorldName][x];[y];[z](of location of Turnstile);
    [x];[y];[z](of location of linked button/chest);[x];[y];[z] (of location of linked button/chest);

    Features:
    • Configurable properties.
    • Custom messages
    • No Fraud mode (Turnstile doesn't charge until walked through)
    • Restrict use of a specific Turnstile to a certain group
    • Make a Turnstile Free or Locked during a certain time of day
    • Autoclose timer
    • Create private Turnstiles only you can use
    • Only owners and admins can destroy Turnstile blocks, buttons, and chests
    • Edit turnstiles easily in game or in the save file
    • Only the owner/bank owner can edit a turnstile
    • Turnstiles can charge specific items instead of money
    • Durability support
    • Turnstiles can also be free to use
    • Charge users money to create turnstiles
    • Set different Turnstiles to unique prices and owners/banks
    • List and locate Turnstiles
    • MultiWorld support
    • Uses iConomy, BOSEconomy or Essentials to charge users money
    • Permissions to limit players from using turnstiles, for all commands (except help), and for admins
    • Included in CraftBukkitUpToDate for easy updating (make sure you come check the changelog if somthing is not working right)
    Commands:
    Commands can be written as /turnstile or /ts
    Show Spoiler

    • /ts make [Name] - Make target fence block into a Turnstile
    • /ts link [Name] - Link target block with Turnstile
    • /ts rename [Name] [NewName] - Renames the Turnstile
    • /ts unlink [Name] - Unlink target block with Turnstile
    • /ts delete [Name] - Delete Turnstile and unlink blocks
    • /ts price [Name] [Price] - Set cost of Turnstile
    • /ts price [Name] [ItemID(.Damage)] [Amount] - Set cost to item
    • /ts access [Name] public - Allow anyone to open the Turnstile
    • /ts access [Name] private - Allow only the owner to open
    • /ts access [Name] [Group] - Allow only specific Group to open
    • /ts free [Name] [TimeStart-TimeEnd] - Free during timespan
    • /ts locked [Name] [TimeStart-TimeEnd] - Locked during timespan
    • /ts earned [Name] - Display money the Turnstile earned
    • /ts collect - Retrieve items from the target Turnstile chest
    • /ts owner [Name] [Player] - Send money for Turnstile to Player
    • /ts bank [Name] [Player] - Send money for Turnstile to Bank
    • /ts list - List all Turnstiles
    • /ts info - Gives info of Turnstile
    • /ts help - Displays Turnstile help page

    Permission Nodes:
    Show Spoiler

    • turnstile.open - Needed to be able to activate Turnstiles
    • turnstile.openfree - Player/Group is not charged to open Turnstiles
    • turnstile.make - Needed to make/link/unlink/delete Turnstiles
    • turnstile.makefree - Player/Group is not charged to make Turnstiles
    • turnstile.set.free - Allows Player/Group to use /ts free
    • turnstile.set.locked - Allows Player/Group to use /ts locked
    • turnstile.set.price - Allows Player/Group to use /ts price
    • turnstile.set.owner - Allows Player/Group to use /ts owner
    • turnstile.set.access - Allows Player/Group to use /ts access
    • turnstile.set.bank - Allows Player/Group to use /ts bank
    • turnstile.earned - Allows Player/Group to use /ts earned
    • turnstile.admin.list - Allows Player/Group to use /ts list
    • turnstile.admin.info - Allows Player/Group to use /ts info
    • turnstile.admin.ignoreowner - Player/Group can edit any Turnstile regardless of being the owner

    Tutorial:
    NOTE: New Tutorial video, Please watch before asking questions.




    ToDo:
    • Send items to owner
    • Add option of using a door instead of a fence block
    • Add pressure plate support
    Changelog:
    Old Versions + ChangeLog can be found at Download Page
    Show Spoiler

    Version 1.9.1 (7/16/2011)
    • Added rename command
    • Now allows multiple Turnstiles per block
    • Fixed Access
    • Added color support for all customizable messages
    Version 1.9 (6/26/2011)
    • Improved OP options
    • Updated Economy support
    • Fixed collect command
    • Added option of door instead of block
    • Added pressure plate support
    Version 1.8 (6/12/2011)
    • Cleaned up code/fixed errors
    • Added /ts collect command to retrieve earned items
    Version 1.7.6 (6/4/2011)
    • Cleaned up errors and added error messages
    Version 1.7.5 (6/3/2011)
    • Various fixes and code cleanup
    Version 1.7.4 (6/3/2011)
    • Added Essentials econ support
    Version 1.7.3 (5/20/2011)
    • Fixed durability support
    Version 1.7.2 (5/20/2011)
    • Added decimal support
    Version 1.7.1 (5/16/2011)
    • Readded the useOpenFreeNode and useMakeFreeNode options in config
    Version 1.7 (5/15/2011)
    • Changed permission nodes
    • Allow right clicking a button to open
    • Made Turnstiles unbreakable
    • Added command to allow group specific Turnstiles
    Version 1.6.1 (5/4/2011)
    • Updated to iConomy 5
    • Few various fixes
    Version 1.6 (4/29/2011)
    • Added durability support
    • Added custom messages
    • Fixed reload issues
    • Added No Fraud mode (Turnstile charges when walked through)
    • Added option to restrict use of a specific Turnstile to a certain group
    • Added option of making a Turnstile Free or Locked during a certain time of day
    • Added autoclose timer
    Version 1.5 (4/15/2011)
    • Improved multiworld support
    • Other various fixes
    Version 1.4.3 (4/4/2011)
    • Fixed isOp() conflicting with Permissions
    Version 1.4.2 (3/31/2011)
    • Few minor fixes
    • Works with build #612
    Version 1.4.1 (3/30/2011)
    • Can now use with left or right hand
    Version 1.4 (3/30/2011)
    • Fixed turnstile creation
    Version 1.3.3 (3/30/2011)
    • Updated to build #602
    • Changed the way you create turnstiles. Now you must target the fence block that will become a Turnstile
    Version 1.3.2 (3/28/2011)
    • Added private Turnstiles, Set price to -808 to make it so only the owner can enter
    Version 1.3.1 (3/28/2011)
    • Fixed error of crashing if owners name is < 5 letters long
    Version 1.3 (3/26/2011)
    • Added protection for Turnstile blocks, buttons, and chests
    Version 1.2.1 (3/24/2011)
    • Various fixes
    Version 1.2 (3/23/2011)
    • Fixed multiworld support
    Version 1.1 (3/23/2011)
    • Fixed paying with items not opening Turnstile
    Version 1.0 (3/23/2011)
    • Added an autoclose timer (set to -1 as default in config file meaning it will stay open until walked through)
    • Added '/ts earned [Name]' command (no permission node)
    • Fixed config
    • Added option of setting price to all (saved as -411 in save file) which will clear a players balance as the cost
    • Fixed error of turnstile opening without enough money
    • Fixed permissions reload
    • Fixed/added lots of other things I can't even remember
    Version 0.9 (3/22/2011)
    • Fixed error of no confirmation messages for iConomy
    • Added a check to make sure the balance has enough money
    • Implemented option of paying with a specific item
    • Added config file with the following options
      • CostToMakeTurnstile=0
      • useIgnorePriceNode=False
      • useIgnoreCostNode=False
    Version 0.8.3 (3/19/2011)
    • Fixed unknown command spamming chat
    • Fixed no Economy message spamming
    • Changed /ts locate to /ts info (turnstile.admin.info)
    Version 0.8.2 (3/19/2011)
    • Added multiworld support (you must rename save files to Turnstile[WorldName].save or turnstiles will not be loaded)
    Version 0.8.1 (3/18/2011)
    • Fixed /ts bank not working
    • Added /ts bank to help page
    • /ts bank now only works with BOSEconomy linked
    Version 0.8 (3/18/2011)
    • Added support for BOSEconomy banks
    • New node turnstile.admin.bank
    • New command /ts bank [Name] [Bank]
    Version 0.7.1 (3/17/2011)
    • Mispelled commands display help screen
    • If owner is set to "server" then money is not added or deducted from the owner
    • Button now only works when turnstile is closed
    Version 0.7 (3/17/2011)
    • Turnstile now closes after being walked through
    • Fixed error of "Turnstile successfully loaded with Permissions!" being displayed multiple times
    Version 0.6.1 (3/16/2011)
    • Fixed error that Permissions was required
    Version 0.6 (3/16/2011)
    • Added support for Permissions
    Version 0.5 (3/16/2011)
    Version 0.4 (3/15/2011)
    • Limited commands to the owner of the turnstile
    • Other various fixes
    Version 0.3 (3/15/2011)
    • Initial Release
     
  2. Offline

    LucidLethargy

    You don't need to delete your save file, just the config :p



    It hooks up perfectly with iConomy 5, if this is what your using... if not, then you really should consider updating as it's a very good idea.

    I will say I use Permissions 2 still, though, so perhaps this is the issue some people are having? I have not tested 3 with it yet.
     
  3. Offline

    Codisimus

    actually it should work for iConomy 4 as well.
    Wasn't aware Permissions 3 was out.
     
  4. Offline

    louis zook


    When i did it, I tried the config file first and it didn't work. So I did both and it did. So who knows :D

    [diamond]
     
  5. Offline

    Mattis_93

    when i try to use a turnstile that i set a price on i get this. i have bukkit 818, iconomy5 and permissions 2
    Code:
    18:32:53 [SEVERE] Could not pass event PLAYER_INTERACT to Turnstile
    java.lang.NullPointerException
            at Turnstile.Register.charge(Register.java:16)
            at Turnstile.Turnstile.checkBalance(Turnstile.java:138)
            at Turnstile.TurnstilePlayerListener.onPlayerInteract(TurnstilePlayerLis
    tener.java:354)
            at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.ja
    va:299)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:310)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEven
    t(CraftEventFactory.java:162)
            at net.minecraft.server.ItemInWorldManager.dig(ItemInWorldManager.java:6
    4)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:459)
            at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:217)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:401)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:311)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    18:35:19 [SEVERE] Could not pass event PLAYER_INTERACT to Turnstile
    java.lang.NullPointerException
            at Turnstile.Register.charge(Register.java:16)
            at Turnstile.Turnstile.checkBalance(Turnstile.java:138)
            at Turnstile.TurnstilePlayerListener.onPlayerInteract(TurnstilePlayerLis
    tener.java:354)
            at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.ja
    va:299)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:310)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEven
    t(CraftEventFactory.java:162)
            at net.minecraft.server.ItemInWorldManager.dig(ItemInWorldManager.java:6
    4)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:459)
            at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:217)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:401)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:311)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    >ddd
    18:35:41 [INFO] Unknown console command. Type "help" for help.
    18:35:45 [SEVERE] Could not pass event PLAYER_INTERACT to Turnstile
    java.lang.NullPointerException
            at Turnstile.Register.charge(Register.java:16)
            at Turnstile.Turnstile.checkBalance(Turnstile.java:138)
            at Turnstile.TurnstilePlayerListener.onPlayerInteract(TurnstilePlayerLis
    tener.java:354)
            at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.ja
    va:299)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:310)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEven
    t(CraftEventFactory.java:162)
            at net.minecraft.server.ItemInWorldManager.dig(ItemInWorldManager.java:6
    4)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:459)
            at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:217)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:401)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:311)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
     
  6. Offline

    Codisimus

    @SierraDelta
    @Mattis_93
    @Hitman4Hire
    Finally updated, It's rather late so I'm sorry if there are any problems, please post them and I will fix them in the morning
     
  7. Offline

    game_stailer94

    the /ts collect commad work not corectly, every time I try it, it post the help page instead of collect the items.
     
  8. Offline

    Codisimus

    I'll test it some
     
  9. Offline

    Mattis_93

    will test it :D
     
  10. Offline

    LmanCZ

    Hi i really like your plugin. But I still get errors when I push a button linked to a turnstile which has a price set or when i move through a turnstile while nofraud mode is set on. I also ran into errors when linking turnstile with a bank account either it was iConomy or BOSeconomy bank account (tested separately, not both plugins together). Money is deducted from players account, but it is not credited to owners account/bank account. Currently using Bukkit 860, BOSeconomy 0.6.2, Permissions 3 and Turnstile 1.8

    NoFraud=false
    Code:
    [SEVERE] Could not pass event PLAYER_INTERACT to Turnstile
    java.lang.NoSuchMethodError: com.nijikokun.register.payment.methods.BOSE$BOSEAccount.<init>(Ljava/lang/String;Lcosine/boseconomy/BOSEconomy;)V
    	at com.nijikokun.register.payment.methods.BOSE.getAccount(BOSE.java:46)
    	at Turnstile.Register.charge(Register.java:24)
    	at Turnstile.Turnstile.checkBalance(Turnstile.java:152)
    	at Turnstile.TurnstilePlayerListener.onPlayerInteract(TurnstilePlayerListener.java:384)
    	at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.java:306)
    	at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    	at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
    	at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:166)
    	at net.minecraft.server.ItemInWorldManager.dig(ItemInWorldManager.java:63)
    	at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:453)
    	at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
    	at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    	at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
    	at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    	at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:399)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:309)
    	at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
    NoFraud=true

    Code:
    [SEVERE] Could not pass event PLAYER_MOVE to Turnstile
    java.lang.NoSuchMethodError: com.nijikokun.register.payment.methods.BOSE$BOSEAccount.<init>(Ljava/lang/String;Lcosine/boseconomy/BOSEconomy;)V
        at com.nijikokun.register.payment.methods.BOSE.getAccount(BOSE.java:46)
        at Turnstile.Register.charge(Register.java:24)
        at Turnstile.Turnstile.checkBalance(Turnstile.java:152)
        at Turnstile.TurnstilePlayerListener.onPlayerMove(TurnstilePlayerListener.java:401)
        at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:285)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:139)
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:399)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:309)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
     
  11. Offline

    Mattis_93

    yeah, still have the problem too when a price is set with iconomy
     
  12. Offline

    LmanCZ

    I just installed yours ButtonWarp plugin. Suddenly turnstiles are working! BUT, there is an issue when I set a turnstile/buttonWarp to use a bank account. It just takes money from player, but doesnt credit it to a bank. When I set a BW to give money (take from bank, give it to user) it just says, that the bank has unsufficient money! So there is a problem, that your plugins don't link succesfully with a BOSEconomy bank account, it just links to an empty string bank account or what...

    plugins\BOSEconomy\money.txt
    Code:
    LmanCZ 11825 0
    $Metro 0
    adamew2 100 0
    $ 5
    DzejPi 120 0
    $Warp 100
    $ 0
    $ 5
    $ 0
    $ 5
     
  13. Offline

    Codisimus

    @LmanCZ
    I am now using Register to link with all Economies so I have to ask him to fix that
     
  14. Offline

    esiao

    Using iConomy 5.0.
    Using Turnstile 1.8

    Code:
     [SEVERE] Could not pass event PLAYER_MOVE to Turnstile
    java.lang.NullPointerException
            at Turnstile.Register.charge(Register.java:24)
            at Turnstile.Turnstile.checkBalance(Turnstile.java:152)
            at Turnstile.TurnstilePlayerListener.onPlayerMove(TurnstilePlayerListener.java:401)
            at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:285)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:139)
            at net.minecraft.server.Packet10Flying.a(SourceFile:126)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:399)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:309)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
     
  15. Offline

    Codisimus

    does the file [serverfolder]/lib/Register.jar exist?
     
  16. Offline

    heroanth2345

    ToDo:

    • Send items to owner
    • Add option of using a door instead of a fence block *I'm having trouble with this...
    I WANT DOOR SUPPORT PLEASE!!!!
    Unless that very good plugin thx bro
     
  17. Offline

    Codisimus

    bukkit doesn't make this very easy for me me but I have an idea of one way I could try to do this
     
  18. Offline

    heroanth2345

    Doesn't matter, as long that it work thx!
     
  19. Offline

    esiao

    Yes I have it
     
  20. Offline

    Codisimus

    and you see Turnstile linked to iConomy 5?
     
  21. Offline

    esiao

    I only have

    2011-06-15 21:07:32 [INFO] Turnstile 1.8 is enabled!
    2011-06-15 21:07:32 [INFO] [Turnstile] Successfully linked with Permissions!
     
  22. Offline

    Codisimus

    wut does your config look like?
     
  23. Offline

    esiao

    Code:
    #Config file for Turnstile
    #Plugin made by Codisimus
     
    #Supported Economy plugins:
    #BOSEconomy, iConomy 4, iConomy 5, Essentials, None
    
    Economy=iConomy 5
     
    #useisOp() can be set to "true" or "false"
    #If true, Turnstile will not look for Permissions
    #and instead use Op status for making Turnstiles
    #everyone will be able to use Turnstiles
    
    useisOp()=false
     
    #When set to true, players will not be charged untill they walk through the Turnstile
    
    NoFraud=true
     
    #The amount of time (in seconds) the Turnstile will stay open
    #If set to 0, the Turnstile will not AutoClose
    
    AutoCloseTimer=3
     
    #This is how much it will cost a user to make a Turnstile
    
    CostToMakeTurnstile=0
     
    #If set to true, groups that have these permmission nodes
    #can use and make Turnstiles for free
    
    use'openfree'node=false
    use'makefree'node=false
     
    #These are the messages that players will see while using Turnstiles
    
    PermissionMessage=Vous n'êtes pas autorisé à effectuer cette action.
    LockedMessage=Ce tourniquet est bloqué.
    FreeMessage=Ce tourniquet est actuellement libre.
    CorrectItemMessage=Echange effectué, porte ouverte\!
    WrongItemMessage=Echange impossible, item introuvable\!
    DisplayCostMessage=Prix d'ouverture : <price> Cube(s).
    OpenMessage=Montant à debiter : <price> Cube(s).
    NotEnoughMoneyMessage=Vous n'avez pas assez de Cubes.
    BalanceClearedMessage=Montant débité\!
    PrivateMessage=Ce tourniquet est privé\!
    
     
  24. Offline

    seaniscrazy

    Instead of using buttons, is there anyway to add support for a pressure plate instead? that way the user doesn't have to push a button every time? so you could put the pressure plate in front of the gate and the player just keeps walking and doesn't even have to stop?
     
  25. Offline

    Codisimus

    @esiao
    whoops my bad, you don't put iConomy 5, you just put iConomy
    good idea I'll look into it
     
  26. Offline

    GoldenX

    Very good plugin ! But I noticed that when the owner of the turnstile break the fence, he can pick it up. And when he presses the button, the fence reappears, causing then a dupplication. Is it possible to prevent breakage of the fence for the owner when the turnstile is active.

    Thank you.

    Edit : is it possible to protect the block on which is the button ?
     
  27. Offline

    Codisimus

    I'll try to add both these and make them optional
     
    Mattis_93 likes this.
  28. Offline

    Creator4

    Hey i'm using Iconomy 5 with this plugin. The turnstile works when I set the owner to someone(like myself), But it won't work when I set the owner as a bank! It doesn't even do anything. On the console it goes through an error but I don't know how to display it here. Help?
     
  29. Offline

    esiao

    Ok no problem ^^
     
  30. Offline

    seaniscrazy

    What plugin are you using for the teleporters in your video of the teleporter hub? and also, what plugin do you use to make sure someone doesn't just dig around the gate?
     
  31. Offline

    Mattis_93

    still no info why it wont open the turnstile when i have a price on it? :O
     

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