Inactive [RPG/MECH] mcMMO v1.3.04 - RPG Addiction Redefined! Multi-Lingual! [1.2.4]

Discussion in 'Inactive/Unsupported Plugins' started by TheYeti, Jan 8, 2012.

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  1. Offline

    TheYeti

    mcMMO - The RPG Lovers Plugin

    [​IMG]


    Quick Links
    Latest Version: 1.3.3 (INFO, DL)

    News
    3/1/12
    We have moved to using our own JIRA install for tracking issues and have mostly
    completed the website. Both can be found in the links below. Most all support
    and bug tracking should now be done through the following link: http://issues.mcmmo.org


    Please use the mcMMO forums located at the mcMMO BukkitDev

    Dev Team
     
  2. Offline

    jazzman170

    If your refering to the leaderboards what i did was opened up each skill and removed them manualy. To do this,

    1. Go into the mcmmo folder in your plugins.
    2. Go into FlatFileStuff
    3. Go into Leaderboards folder
    4. Right click each skill and open with notepad or wordpad.
    5. Delete that user you want removed
    6. Save
    7. Reload mcmmo or restart server

    When i type reload i get errors in my console but nothing is effected so its all good.
     
  3. Offline

    frimor

    i have a home server for good people. and try to setup this plugin. all work very good. but admins can't use the skills and see stats. no changes in plugin's config. permissions -
    sry for my bad english



    [​IMG][​IMG]
     
  4. Offline

    gobadgers77

    Possible to add a required level to all skills (not just repairing Diamond tools)?

    I tried doing this in the config:


    Code:
        Mining:
            Requires_Pickaxe: true
            Iron:
                Name: Iron Ore
                Level_Required: 15
                ID: 15


    Doesn't seem to work though. Is there another way? Or is it not possible?
     
  5. Offline

    TheYeti

    I use it with spout also, as do many other servers and I know it's working perfectly fine. Are you sure your doing it right? Perhaps try turning on Use Dev Builds in your SpoutCraft client options so that it uses a 1.1 client build instead of the 1.0 client build.
     
  6. Offline

    Machete.Panda

    Im not sure, but we found other tools that will give us the things we are missing from McMMO so we are good for now. Maybe it will work in a future update. Thank you for the help.
     
  7. Offline

    NuclearW

    The known issue in CraftBukkit 1.1-R2 returning blocks in the BlockPlaceEvent as air has been worked around partially in Build #24

    Only run build #24 if you run 1.1-R2

    A R3 release is forthcoming.
     
  8. Offline

    Sydael

    Im using MySQL :/
     
  9. Offline

    Stormbow

    Sounds like a good thing to ask the people that run the towny plugin, you know, over in the towny plugin thread. mcMMO has nothing to do with town management that I've ever seen, feel free to enlighten me if I'm wrong.

    Anyone else around here have a problem with "resource leaks" or "CPU usage 100%" with mcMMO 1.1? (My personal server is still running 1.0.0 (waiting for plugin updates as is normal for real servers) just fine. The public server I play on said mcMMO 1.1 is causing the memory leak.)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 23, 2016
  10. Offline

    TheYeti

    Memory leaks do not cause 100% CPU usage. Memory leaks cause increased RAM usage. Most likely there is piss poor thread management going on though. Which this is something we are already looking into stream lining. We have already made some improvements and have more lined up.
     
    Stormbow likes this.
  11. Offline

    Medioman92

    does anyone know if this plugin is incompatible with spout ? or with someone of these plugins ?
    Code:
    antirain.jar
    ArmorKeep.jar
    AuthMe.jar
    CreativeGates.jar
    DeathControl.jar
    Dynmap-Factions.jar
    dynmap.jar
    Dynmap-WorldGuard.jar
    EntitySuppressor.jar
    EssentialsChat.jar
    Essentials.jar
    EssentialsProtect.jar
    EssentialsSpawn.jar
    Factions.jar
    NoCheat.jar
    OnlineUsers.jar
    p2aliases.jar
    Permissions.jar
    PermissionsPlus.jar
    Reservations.jar
    spoutplugin-dev-SNAPSHOT.jar
    WorldBorder.jar
    WorldEdit.jar
    WorldGuard.jar
    
     
  12. Offline

    Crayder

    Lily pad double drops and wheat auto-planting are not working on 1.1.0.
     
  13. Offline

    --GJ--

    Which build? I'm likely the one that broke it, so I'll fix it, I just need to know what build to work from.
     
  14. Offline

    APhilosopher

    this i am looking forward too the most, it used to be you could use mcmmo to repair and enchanted item and retain its enchanting, now it seems mcmmo has been set to remove the enchantment from the item when its repaired,

    i liked allowing my players to repair their enchanted items, i want that again on my server, i really hope this becomes a configurable option :D
     
  15. Offline

    NuclearW

    Could you report your mcMMO version or build number and RB number?
     
  16. Offline

    --GJ--

    It already is in the latest dev build.
     
  17. Offline

    Medioman92

    i got a problem with the /reapir command of this plugin, that command overwrite essential's /repair command...is there any way to fix it ?

    sorry for my bad english..
     
    mds818 likes this.
  18. Offline

    tunnelrat

    Note: The below comments are academic, and are not meant to diagnose, treat, or prevent any disease. At the very least, this post is in no way supporting the idea that mcMMO is hammerfisting the CPU via a memory leak (which, if it was, this thread would be burning this webserver down).

    When RAM gets maxed out, or the system otherwise starts having trouble allocating memory, it can cause a cascading effect on CPU, Disk I/O, etc as the system is forced to page to disk, etc.

    If a given process is leaking finite resources, such as TLS slots, once these are exhausted, CPU can indeed peg at 100% and stay there.

    The only ongoing issue (now sporadic, to some extent) is with a slight by universal lag spike when users log in. I believe it appeared in conjunction with the upgrade from flatfile to MySQL.

    Other than that, I've run MC/Bukkit on a gameboy and mcMMO has caused no earth shattering issues. Trying to get a public host to properly diagnose your issue and not simply blame it on the plugin itself... well... good luck there. (And I mean that, I hope this gets resolved.)

    Of the plugins you listed, my server runs those noted above in conjunction with mcMMO without any game breaking issues.

    In the past, we have run Towny as well - with no conflicts.

    The only slight problems I have noticed are certain mcMMO /commands that conflict with Essentials... namely /whois, and apparently /repair (which we don't use).

    Hope this helps!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 23, 2016
  19. Offline

    Medioman92

    thanks for reply....i didn't see a real conflict between mcmmo and others, but if i put mcmmo in my plugin folder, after 3-4 hours the server goes on [INFO] Connection Reset and crash logging a java exception error ...removing mcmmo all come back to normal...

    i can't just figure out where the problem is....anyone that had work with the same issue ?

    an other problem is relative to the conflict between mcmmo's /repair command and essential's /repair command; the mcmmo one overwrite the other...how can i fix it ? or disable the mcmmo command ?
     
    mds818 likes this.
  20. Offline

    Crayder

    mcMMO 1.2.07
    I'm on 1818.
     
  21. may be you should try to update ?
    Latest RB is 1846 and latest build for mcmmo is 1.2.08.

    wheat auto planting is working fine.
     
  22. Offline

    Crayder

    Not interested in the latest RB, especially when it was released just days after the last. The pointing out of my versions was more of a way to ask, "Has it since been addressed in a later version?"
     
  23. Offline

    gameswereus

    When can we expect level caps? :)
     
  24. Offline

    --GJ--

    Level caps are something that will likely be in mcMMO 2.0 at the earliest, which will be in about a month. We're currently working to set up milestones for what features we want to see added by what point.
     
    nossr50 likes this.
  25. Offline

    nossr50

    Oooh :)
     
    Inscrutable likes this.
  26. Offline

    NuclearW

    Soon

    I contradict my coworker though, so it's up to Yeti.
     
    gameswereus likes this.
  27. Offline

    jazzman170

    How can i configure the swords experience gained from hitting a mob?? This is annoying how my players have reached over level 1000 in swords in under 2 months. And thats not even playing a lot. You fight 1 mob and u get 1 level...
     
  28. Offline

    --GJ--

    jazzman170 - There's several options for configuring XP gained by mobs & swords in the config.yml file, located inside the plugins/mcMMO folder of your server.
     
  29. Offline

    jazzman170

    this?:

    Experience:
    Formula:
    Multiplier:
    Swords: 0.2
    Taming: 1.0
    Acrobatics: 1.0
    Sorcery: 1.0
    Excavation: 1.0
    Herbalism: 1.0
    Unarmed: 1.0
    Woodcutting: 1.0
    Mining: 1.0
    Archery: 1.0
    Axes: 1.0
    Repair: 1.0

    i tried taking swords to 0.2 and they still level fast. I cant figure it out :p unless im sapposed to take that number up to like 5.0 ?
     
  30. Offline

    --GJ--

    jazzman170 - Yeah, UP. Down makes it level faster.
     
  31. Offline

    jazzman170

    tyvm got it :)

    edit: how would i reset only the swords skill for everyone?
     
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