[RPG/MECH] mcMMO v1.2.07 - RPG Addiction Redefined! Multi-Lingual! [1337][1549]

Discussion in 'Inactive/Unsupported Plugins' started by nossr50, Feb 5, 2011.

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  1. Offline

    nossr50

  2. Offline

    snouz

    This plug is awesome! You know what would be cool? a config file where you could set the names of the skills and messages. It would allow translation!
    And also, you SHOULD organize your config file. It's a mess! put comments or something. Take note that configuration help is outdated, so impossible to copy paste from there.
    You say you'll eventually reorganize it, and control XP gain... I'm waiting :)
    But great job! :)

    EDIT: I see someone has already asked for translation, sorry :/

    EDIT2: also, I remains unclear to me what toolsLoseDurabilityFromAbilities is. You mean the best you are, the less your tools will last?
     
  3. Offline

    nossr50

    @snouz I know, I'm quite ashamed of my config file. Adding in a multilingual file is something I want to do but it will be quite an ordeal to make so it probably won't happen in a 0.9 patch.
     
  4. Offline

    Fusioneko

    @nossr50 Regarding magic related things, if you ever implement anything of the sort, I'd have to urge regeneration (that is configurable at a rate.) If you're going to use anything in a sense that spells cast either a virtual "mana", or health to cast, or a mixture of both depending on the spell?

    Who knows. Some sort of cost would make me instantly satisfied. A whole lot of us is looking forward to it, if and when we can get a hold of a decent plugin containing magic. Although it'd be interesting, but I can see how challenging and difficult it might be, considering how many bugs need to be addressed currently. If Magic was unlockable based upon say, your magic skill. That would be ultimately amazing.

    Assuming you ever think about it further, if there was a way to limit how many spells/magic could be 'learned'. That would be also somewhat interesting. But I'm just saying this, because I really would like to see something of the such. I have yet to see a plugin utilizing magic, actually well.. use MANA yet, the last one I said was for hmod, and or it had it's own client mod/server mod as well.
     
  5. Offline

    Cehel

    I will try to see if I can do something. Thanks

    Ok i tried with examdiff pro, but I can't figure how to understand a single thing :p

    If ever you have a file with all the sentences, I will use this :)
    I hope this will be coming soon.
    Thanks :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  6. Offline

    Kahl

    /whois should be changed to /stats <name>
    (And if left blank for name, it would show your stats like it normally does)

    Also it should work when other people are offline.

    /highscores <skillname>
    And if skillname left blank it would show power lvl highscores. Sort of like iconomy's /money top <number>


    Also - players on my server are using the coordinates from the /whois to find other players hidden bases, there should be an option to disallow this coords from showing.


    Lemme know what you think :) Highscores would definitely add a more competitiveness to training and give incentive to train skills that people normally wouldn't train.
     
  7. Offline

    kreek

    Hey whats the cap on all the skills?
     
  8. Offline

    snouz

    But still, toolsLoseDurabilityFromAbilities, what does it mean?
    I would have helped you, but I'm a beginner in programming and I never coded in java. But if I learn, I promise I'll try to help.
     
  9. Oh, lol =) thanks for clarifying, hope he fixes that bug :}
     
  10. Offline

    diegokilla

    /whois can be changed in the config file
    Highscore would be a great feature :D

    When you trigger an ability like Super Breaker, your tools will loose much more durability than normal, having this set to false will nullify that extra durability loss. (maybe mullify the damage entirely while an ability is active?)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  11. Offline

    nossr50

    This update should make mcMMO compatible with World Guard

    Version 0.9.12
    • mcMMO now fakes a block break event for abilities to maximize plugin compatibility
    • /herbalism will return the correct values now
    • New /addxp command
    /addxp uses the same permission node as mmoedit
     
  12. Offline

    snouz

    @diegokilla thanks

    Would it help someone if I reorganize the config file and post it here? or will it disorganize just after you load the server?
    What would be nice is to control the xp gain AND the acceleration of xp needed.
    Anyway, this plug is great :)
     
  13. Offline

    Major

    Whats the node for the /addxp command? I need it for the wiki ;)
     
  14. Offline

    nossr50

     
  15. Offline

    snouz

    Have you considered a swimming ability?
     
  16. Offline

    Major

    How did i possibly not notice that. Thanks.
     
  17. Offline

    diegokilla

    It will de-organize itself again, It's on nossr's to-do list i believe.
     
  18. Offline

    killerbeez

    I'm still getting the abilities to be stuck on 100% of the time once they are activated, I'm thinking these have something to do with it.

    Code:
    2011-03-29 19:26:16 [SEVERE] Could not pass event BLOCK_RIGHTCLICKED to mcMMO
    java.lang.NullPointerException
        at com.nijiko.permissions.Control.permission(Control.java:298)
        at com.gmail.nossr50.mcPermissions.permission(mcPermissions.java:31)
        at com.gmail.nossr50.mcPermissions.unarmed(mcPermissions.java:209)
        at com.gmail.nossr50.mcBlockListener.onBlockRightClick(mcBlockListener.java:40)
        at org.bukkit.plugin.java.JavaPluginLoader$20.execute(JavaPluginLoader.java:259)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:255)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:493)
        at net.minecraft.server.Packet15Place.a(SourceFile:57)
        at net.minecraft.server.NetworkManager.a(SourceFile:230)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:76)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:357)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:272)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
    
    Code:
    2011-03-29 19:25:55 [SEVERE] Could not pass event PLAYER_ITEM to mcMMO
    java.lang.NullPointerException
        at com.nijiko.permissions.Control.permission(Control.java:298)
        at com.gmail.nossr50.mcPermissions.permission(mcPermissions.java:31)
        at com.gmail.nossr50.mcPermissions.herbalism(mcPermissions.java:223)
        at com.gmail.nossr50.mcPlayerListener.onPlayerItem(mcPlayerListener.java:89)
        at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.java:202)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:255)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:457)
        at net.minecraft.server.Packet15Place.a(SourceFile:57)
        at net.minecraft.server.NetworkManager.a(SourceFile:230)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:76)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:357)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:272)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
    
     
  19. Offline

    Jinkoo

    I am using .12

    error here, first noticed when using the ability for wood harvesting.


    Code:
    2011-03-29 19:54:01 [SEVERE] java.net.SocketException: Software caused connection abort: recv failed
    2011-03-29 19:54:01 [SEVERE]     at java.net.SocketInputStream.socketRead0(Native Method)
    2011-03-29 19:54:01 [SEVERE]     at java.net.SocketInputStream.read(Unknown Source)
    2011-03-29 19:54:01 [SEVERE]     at java.net.SocketInputStream.read(Unknown Source)
    2011-03-29 19:54:01 [SEVERE]     at java.io.FilterInputStream.read(Unknown Source)
    2011-03-29 19:54:01 [SEVERE]     at net.minecraft.server.Packet.b(SourceFile:113)
    2011-03-29 19:54:01 [SEVERE]     at net.minecraft.server.NetworkManager.f(SourceFile:155)
    2011-03-29 19:54:01 [SEVERE]     at net.minecraft.server.NetworkManager.c(SourceFile:9)
    2011-03-29 19:54:01 [SEVERE]     at net.minecraft.server.NetworkReaderThread.run(SourceFile:62)
     
  20. Offline

    tekac

    Update to #600 please!
     
  21. Offline

    nossr50

    I'm working on 0.9.13 which will be updated to use RB 600, hang tight :)
     
  22. Offline

    alron

    <3

    Then I can finally test to make sure the Wormhole X-Treme block protection is actually compatible with your skills. :)
     
  23. Offline

    nossr50

    @alron it should be no matter what as of 0.9.12
     
  24. Offline

    alron

    I haven't been able to test as I stopped developing for RB556 after I released for it. :)
    Spent all my time working on 561+ :)

    As is, good to hear. I loves me some mcMMOs, Ayup.
     
  25. Offline

    ultimak

    I couldn't find anything about this exactly so I am asking here. I want to be able to confine the plugin to a sub group system within groupmanager so that if my players want to play with mcMMO on then I can add the appropriate subgroup to them but if they did not want to use mcMMO then they dont have to and the plugin wouldn't affect them. It seems it should work by just denying the permissions to my main groups but at this time I am unable to test it for myself.
     
  26. Offline

    nossr50

    @alron Thanks, thats pretty cool to hear from another plugin developer

    @ultimak I guess that should work?
     
  27. Offline

    TehJammers

    Not even, you have to give the permissions to whatever group you'd like to give them to!
    My server has survivalists (with mcmmo) and builders (with kits) and it works out mighty fine.

    "mcMMO now fakes a block break event for abilities to maximize plugin compatibility"

    you're a genius, and I say that with no sarcasm whatsoever!


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  28. Offline

    Lanuk

    I haven't found anything on another problem I have discovered, so I am here again!

    Well, basically, in my server, we have learned that abilities like the unarmed beserker one can break through protected blocks protected with worldguard and worldedit. Because of this, we plan on getting rid of abilities. Is there anything that can be done to fix this?

    Help would be appreciated, thanks! Keep up the good work!

    Oh, the ones we have found are Giga, Super Break, and Berserker. (Sorry if I got the names wrong)
     
  29. Offline

    nossr50

    @Lanuk 0.9.12 fixes this, you need to use 556 for now
     
  30. Offline

    ultimak

    thanks, I plan to have a similar system up and I am glad to know it works!
     
  31. Offline

    nossr50

    0.9.13 is almost ready, testing it for bugs and stuff since there were so many changes to bukkit
     
    cengbrecht and Jinivus like this.
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