[RPG/MECH] mcMMO v1.2.07 - RPG Addiction Redefined! Multi-Lingual! [1337][1549]

Discussion in 'Inactive/Unsupported Plugins' started by nossr50, Feb 5, 2011.

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    Is the exp bar animated when you gain exp (can you see it filling up) or does it jump to where it needs to be? If it is animated make the bar flash/glow a gold color.
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    In the current build its set to jump, but I did already code it 'filling' and it looked good but its not 100% finished yet.
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    so what is a rough estimate of when itll be ready?
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    When it's done.
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    Its almost entirely done being coded, the main setback is that it requires a lot of fixes made in current dev builds of Spout, so I'm going to hold off on releasing it until the next version of Spout is out.
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    ok thanks
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    best rpg system yet:D
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    well i hafe Essentials and they dont put anuff info on it to find ur way around and. Now it just not running at all
    and any 1 point me to a step to step set up on the permissions plugin useing Essentials cuz i tryed useing Permissions 3.1.6
    and many of my plug-ins crashed any idea now ?

    hell ya fixed it by DL the update plug-in it check everything an updated it
    @MCBess this well help u to http://www.pcgamehunters.de/downloads/CraftBukkitUpToDate.jar
    had the same problem u had
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    using CB1000 and .50 mcmmo.

    Getting unarmed xp when killing mobs with a sword.
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    Thanks for testing
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    So I just updated my server to mcmmo 1.0.5 from the previous version. It has reset all of my users skills. I've also noticed that there is a new flatfile folder that has its own .mcmmo files. Do I just copy the files from the main MCMMO directory to that?
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    Copy mcmmo.users into it
  14. Running 1.50, getting reports from several players that Archery XP/skills are broken.
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    I'll check it out :)
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    could you add fishing, throwing and somekind of way to increase your curent max health? :)
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    Question, I have scanned the topic and read some pieces of the Wiki but I couldn't find anywhere if there was SuperPerms support?

    I am thinking of upgrading to P3.1.6 but having a secondary o nthe side just for McMMO >.>
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    thanks a lot!
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    I'm trying to translate the mcMMO Brazilian Portuguese, and I have a question, if I write in locale.properties the skill with a different name ("Hemorragia" instead of Gore for example), in time to see the description of the skill you need to enter /GORE or /Hemorragia? if necessary type /GORE, how to configure this there?
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    on 1.0.50 I've been gaining archery still. (don't like asking the simple questions but..) are you sure they have the perms?
    also, are you sure you don't have a conflicting plugin of some sort that overrides the shooting event and doesn't let mcMMO handle it properly?
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    Why should i take 3.1.15? 0o
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    3.1.16 causes stability issues. Seems that mmo and it together devour memory. No one is really sure why at this point.
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    Could someone explain how I update this from the 953 version to 1000 version? If I try it my skills all get reset!
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    Copy mcmmo.users into the flat file folder.
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    Did what you said but still get the same error, MYSQL is enabled for mcMMO and the password does have a % in it and that seems to be whats causing the error (just by looking at it).
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    Hello, really great plugin

    i updated from .49 to .50 today, and i have a lil problem with the (Global)Modifacator. It doesnt seem to change anything. When i set it to 3 instead of 1 it says ingame still i need 100xp for the next level (thought it should be now 100 x modifacator x globalmodifactor, which would be 600 in that case). what i'm missing? (i even deleted all the config files to start "fresh").

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    Can we turn off the ability to light mobs on fire with the archery skill? I'm running this with effectiveArrows and it makes archers unbalanced. I really want to use this plugin but until its a little more configurable I can't.
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    I've been unable to get mcmmo 1.0.50 to run alongside any of the available superperms plugins. Right now im using bPermissions as it's the easiest and most lightweight but i get a stacktrace when people try to login. I've been in contact with the bPermissions develope @codename_B and he's tried changing somethings to get it to work but when i removed mcmmo everything was fine. Here is the stack trace in case it helps.

    16:49:03 [SEVERE] Could not pass event PLAYER_LOGIN to bPermissions
            at com.ubempire.permissions.SuperPermissionHandler.unsetupPlayer(SuperPe
            at com.ubempire.permissions.PermissionFunctions.unsetPermissions(Permiss
            at com.ubempire.permissions.EntityHandler.onPlayerLogin(EntityHandler.ja
            at org.bukkit.plugin.java.JavaPluginLoader$13.execute(JavaPluginLoader.j
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
            at net.minecraft.server.ServerConfigurationManager.a(ServerConfiguration
            at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:82)
            at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:33)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:91)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:452)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:362)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Just to be clear, this happens with all superperms plugins including PermissionsBukkit with SuperPermsBridge.
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    Phantom Index

    Mcmmo causes my CPU to spike up and give my server Read Time out messages ever since support for Spout came out.

    Do not like what I'm seeing here.
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    Are you running Perm. 3.1.6? If so, that's why. I think :p
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    i am using this with easyrpg and we noticed that archery does not go up when you shoot the special arrows (like lightning/fire/explode). are you using any arrow plugins? for us the only time we get archery exp is when they shoot normal arrows (example: skill in easyrpg set to 'none'). just an idea to look into...

    edit - confirm xp is working in 1.0.50 when not shooting special arrows. it seems to go up really fast though. i got +1 lvl for three enemies in a row, then a few enemies went by normally, then a got 2 or 3 more levels in a row for the next 2 or 3 mobs i killed. i wonder if the exp you missed using special arrows stacks up and is rewarded when you go back to normal shots? <--random theory lol
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