Please go to http://dev.bukkit.org/server-mods/heroes/for help Old Post - Check BukDev (Move your mouse to reveal the content) Old Post - Check BukDev (open) Old Post - Check BukDev (close) Old Post - Check BukDev (Move your mouse to reveal the content) Old Post - Check BukDev (open) Old Post - Check BukDev (close) Version 1.2.3By: Herocraft Coding (Kainzo, DThielke, RightLegRed, Rigby90, Sleaker and many others)Disclaimer: Heroes is still "beta" - if it burns down your house, sleeps with your wife and rides off on the kids - we are not at fault.license by-nc-nd 3.0 Introduction to Heroes Heroes is a dynamic, flexible and highly configurable class, skill and experience system. Heroes itself is the hub of your players RPG experience, boasting classes, multi-tiered and fully fleshed out. Along with classes, Heroes offers your players a new style of PvP through our well-developed skill system and our weapon + armor restrictions. No longer will your mages have the ability to use diamond swords, your rogues will no longer sneak around in their heavy diamond tunics and most importantly, you can now hurl fireballs and stun your targets. The best part of this? It's your choice how your Heroes is set up, don't want a certain skill, that's fine, you can just remove the skill and be done with it! We're working towards making everything about Heroes configurable. What can I do with it? With Heroes, you can do almost anything you'd want to do on an RPG server. The main feature is our customizable tiered class system, which offers as much to the server owner as possible. Your Heroes could be totally unique to your server, it could be the reason players play your server over a server with Heroes but a different set up. The same can be said about our skill system, it's unique to any of the other RPG plugins out there. Other plugins dub "Skills" as methods which you level up, this isn't the case with Heroes. Skills are things you can do which are unique to your class. Some of our favorite skills are Fireball, Jump and Port. This is what makes Heroes unique. What will you help me with? We'll help you with errors. That is where it ends. We will not be supporting your issues with your configuration files unless it's a bug within our code. Heroes is a big plugin and it's taken a few months to develop, we don't want to spend the next few months supporting silly issues rather than developing new and awesome features. Posting in this thread with an issue regarding a YML file will get you ignored. We'll be OK with helping you understand the configuration files, but we will not be fixing them for you. Where can I download it? You can download the latest recommended build here. You can download only the primary Heroes jar or the primary jar along with all the skills provided in a ZIP archive. Each skill inside the ZIP is enclosed in it's own jar, meaning you can pick and choose what skills you want your server to run. This is so you don't have un-necessary weight on your server. Objective: Full encompassing RPG system Level & Advancement based on experience Highly configurable As lightweight as possible Features: Classes Permission nodes to set what classes are obtainable for the default user Custom class names 'Parent | Child' optional relationship, (example HEALER -> CLERIC) Configurable inventory restrictions Permitted Skills Skills in the base platform of Heroes All permitted skills start with /skill <skillname> Allows for developers to add in their own code for new skills Adjustable through skills.yml or overwritten in classes.yml Permission Skills Based on the permission-node system, ability to set the level required to learn certain permission-nodes to have a highly configurable system. Does not use the /skill prefix - Permission skills copy the original command exactly. Also works with non-command required Permission nodes (ie. Firelord for special armor abilities for certain classes) Example: herosneak.sneak can be granted to a "Rogue" class at level 10 - so when they reach level 10 - they can now use the ability /sneak Binding Skills Ability to '/bind <skillname>' to an item to right click and use that skill Use '/bind' again to clear the bind and remove the right click ability Currently only works for Permitted-Skills Inventory Restriction Armor & Weapon restrictions based on level and class Configurable in classes.yml [DIAMOND] Levels /level - to show information about the level - comes with a nice interface to show you how much left to obtain the next level. Set a mastery level - once achieved the user may switch to different classes and have their level/skills saved on the mastered class. Configurable curves of exp to make lower levels easier and higher levels harder to get through Optional Health gain per level Configurable loss of exp (0.10 = 10% per death) by current level Exp-Sources SKILL - exp for using a skill CRAFTING - exp for crafting an item MINING - exp for mining blocks KILLING - exp for slaying mobs LOGGING - exp for jacking lumber PVP - exp for PVP Health/Damage Set environmental damage Set monster health/damage Allow bed healing for players to regenerate health in bed! Set player health (works with heart ratios) Set across the broad item damage or override single classes in class.yml Mana /mana - shows the current amount of mana - caps at 100%. Server wide regen of mana - default is 5% mana regen every 5-6 seconds. Configurable mana regen rate Parties EXP-Sharing - on/off PVP - on/off Bonus Exp per extra party member Group-Skills Volatile Commands: /hero - the base command for Heroes (also a help tip) /bind - the ability to bind skills to items /level - the ability to see the needed exp to next level /mana - the ability to see mana level /party - the party commands Permissions:PermissionGrants permission to... heroes.classes.*Choose all classesheroes.classes.class-name-in-all-lowercaseChoose the specified class heroes.resetAllows the user to RESET and go back to default class heroes.admin.expSet a player's experience heroes.admin.classchangeSet a player's classheroes.admin.healthchangeSet a player's healthheroes.admin.reloadReload configuration files SoftDepends: iCo5/Register Permission 3.1+ Spout 1.02+ External Modules (Link to Guide on how to create soon!) Official Skills (Move your mouse to reveal the content) Official Skills (open) Official Skills (close) Official Skills Absorb - Converts all damage into mana Antidote - Cures you of Poisons! AssassinsBlade - Your blade applies poisons! Backstab - Extra damage when attacking from behind Bandage - Bandages the target + Cures Bleeds Barrage - Fire a Barrage of Arrows around you. Battery - Gives your target mana Blackjack - Occasionally stuns your opponent Bladegrasp - Blocks incoming melee damage Blaze - Sets everyone around you on fire Bleed - Causes your target to bleed Blink - Teleports you 4-5 blocks Bolt - Calls a bolt of thunder down on the target Boltstorm - Calls down bolts periodically Charge - Charges towards your target Confuse - Confuses your target Dispel - Removes effects from your target Drainsoul - Absorb health from target Firearrow - Shoots a burning arrow Fireball - Shoots a dangerous ball of fire Flameshield - Fire can't hurt you! Forcepush - Forces your target backwards Gills - Negate drowning damage GroupHeal - Heals all party members nearby GroupTeleport - Summons your group to your location Harmtouch - Deals direct damage to the target Hellgate - Teleports you and your nearby party to or from the nether Icebolt - Fires a snowball that hurts the player and if they're on fire puts them out IcyAura - Periodically damage players around you, and turns the ground they walk on to ice Invuln - Grants total damage immunity Jump - Launches you into the air Layhands - Heals the target to full LickWounds - Heals your nearby wolves Manaburn - Burns the targets mana ManaFreeze - Stops your target regening mana ManaShield - Uses your mana as a shield Might - Increases party members damage Overgrowth - turns a sapling into a tree Piggify - Forces your target to ride a pig Poison - Poisons the target PoisonArrow - Your arrows apply poison! Port - Teleports you and your nearby party to the set location! Pray - Heals the target Pulse - Damages everyone around you Recall - saves a location and lets you teleport back to it Replenish - Brings your mana back to full Reflect - Reflects all the damage done to you back to your target Rejuvenate - heal the target over time Revive - Teleports the target to their place of death Root - Roots your target in place Safefall - Stops you from taking fall damage for a short amount of time SafefallOther - Stops your target from taking fall damage for a short amount of time Shield - Your shield absorbs damage! Smite - Direct damage on a player Smoke - You completely disappear from view Sneak - Hides your nameplate and makes you sneak without holding shift Superheat - Your pickaxe becomes superheated Summon - Summons a creature to fight by your side SummonArrow - Summons you some arrows! Summonfood - Summons you food! Syphon - Gives your health to the target Taunt - Taunts enemies around you Telekinesis - Activate levers buttons and other interactable objects from afar! Teleport - Teleports you to (roughly) to your party member! Track - Locates a player UnholyRitual - Target Zombie or Skeleton is sacrificed, necromancer receives mana Web - creates webs around the target Wolf - Summons and tames a wolf to your side XMuteOre - Transmutes ores into more valuable ones Public Skills (Move your mouse to reveal the content) Public Skills (open) Public Skills (close) WaterEffects - fghjconner LightEffects - fghjconner DarkEffects - fghjconner Report Issues -> Here V 1.2.3 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL. Fixes to Multiworld Fixes to BedHealing All 'range' settings have been replaced, use "radius" or "max-distance" depending on the skill. SEE THE FULL CHANGELOG!! All Skills can now be given reagent and reagent-cost nodes! New Skills - Deconstruct, ChainLightning, Consume, Multibolt! The Mark functionality of Recall is now it's own skill! Please see the full Changelog for 1.2.3 Old Changes (Move your mouse to reveal the content) Old Changes (open) Old Changes (close) V 1.2.2 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL. Fixes to Permission-Skills/reload Permissions Skills/XP can be turned off on worlds now! Updates/Fixes to Skills including new ones! SkillSpeed/SkillOne has been deprecated due to performance issues Please see the full Changelog for 1.2.2 V 1.2.0 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL. Bug-Fixes galore Massive Skill changes Updated to CB#1060 - Projectile skills/damages updated appropriately Added option to easily allow classes all armor/skills/weapons Please see the full Changelog for 1.2.0 V 1.1.4 - Update Skills!! Idiot-proofing Friendly-fied the default config.yml Fixed UnholyRitual Auto-Save hero files on levelup Save the Hero back to file whenever they level. V 1.1.3 - Optional bed healing! Added option for beds to heal players a percent of their health Added createHealthBar in Messaging, switched to concurrent map Fix for possible Hat plugins to function until the inventory stuff gets another overhaul Formatting and removed needless persistence variables Cleaned up HPlayerListener - pulled bedThread to HeroManager Fixed costs not obeying swapMasteryCost correctly Changed the target of bolt's dummy event V 1.1.2 - PLEASE NOTE - DELETE your SKILLS and Re-DL. Converted the class selection process to an interactive command More alterations to the Party UI. Players with invalid classes stored are now reset. Added new command framework and adjusted things accordingly Oops, Sorry MAP_0 I didn't mean to overwrite you. Fixed the command handler Fixed an NPE issue. V 1.1.1 Fixed default fall damage entry in damages.yml and added lava entry Improved Who command. V 1.1.0 Draw the map from Right to Left so the Health values are updated first Implement PartyUI command, this command gives you the Map Item which is linked to the Party UI Copy the default font file from the JAR if one doesn't already exist Draw the map from Right to Left so the Health values are updated first Remove parties after they are no longer used. Basic Map Party UI, some tweaks to be made here and there. V 1.0.1 Fixed class name casing issue. Fixed health desyncing when leveling up. Removed extra debug setting checks. V 1.0.0 Implemented Damage/Health V 0.9.9 Parties Fully Functional Have an issue? PARSE your CONFIGS before posting ERRORS. http://yaml-online-parser.appspot.com/ Along with your detailed error message, reply with; Heroes Ver: Perms 3.1+ Ver: CraftBukkit Ver: Spout Ver: Download| Report Issues -> Here Have questions? join us at #Heroes on esper.net in IRC. 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