Inactive [RPG] Heroes v1.4.6 - Classes, Skills, Experience, Damage System [1.1r4]

Discussion in 'Inactive/Unsupported Plugins' started by Herocraft Coding, Jul 20, 2011.

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    Version 1.2.3
    By: Herocraft Coding (Kainzo, DThielke, RightLegRed, Rigby90, Sleaker and many others)
    Disclaimer: Heroes is still "beta" - if it burns down your house, sleeps with your wife and rides off on the kids - we are not at fault.​
    license by-nc-nd 3.0​

    Introduction to Heroes
    Heroes is a dynamic, flexible and highly configurable class, skill and experience system. Heroes itself is the hub of your players RPG experience, boasting classes, multi-tiered and fully fleshed out. Along with classes, Heroes offers your players a new style of PvP through our well-developed skill system and our weapon + armor restrictions. No longer will your mages have the ability to use diamond swords, your rogues will no longer sneak around in their heavy diamond tunics and most importantly, you can now hurl fireballs and stun your targets. The best part of this? It's your choice how your Heroes is set up, don't want a certain skill, that's fine, you can just remove the skill and be done with it! We're working towards making everything about Heroes configurable.

    What can I do with it?
    With Heroes, you can do almost anything you'd want to do on an RPG server. The main feature is our customizable tiered class system, which offers as much to the server owner as possible. Your Heroes could be totally unique to your server, it could be the reason players play your server over a server with Heroes but a different set up. The same can be said about our skill system, it's unique to any of the other RPG plugins out there. Other plugins dub "Skills" as methods which you level up, this isn't the case with Heroes. Skills are things you can do which are unique to your class. Some of our favorite skills are Fireball, Jump and Port. This is what makes Heroes unique.

    What will you help me with?
    We'll help you with errors. That is where it ends. We will not be supporting your issues with your configuration files unless it's a bug within our code. Heroes is a big plugin and it's taken a few months to develop, we don't want to spend the next few months supporting silly issues rather than developing new and awesome features. Posting in this thread with an issue regarding a YML file will get you ignored. We'll be OK with helping you understand the configuration files, but we will not be fixing them for you.

    Where can I download it?
    You can download the latest recommended build here. You can download only the primary Heroes jar or the primary jar along with all the skills provided in a ZIP archive. Each skill inside the ZIP is enclosed in it's own jar, meaning you can pick and choose what skills you want your server to run. This is so you don't have un-necessary weight on your server.

    • Full encompassing RPG system
    • Level & Advancement based on experience
    • Highly configurable
    • As lightweight as possible
    • Classes
      • Permission nodes to set what classes are obtainable for the default user
      • Custom class names
      • 'Parent | Child' optional relationship, (example HEALER -> CLERIC)
      • Configurable inventory restrictions
    • Permitted Skills
      • Skills in the base platform of Heroes
      • All permitted skills start with /skill <skillname>
      • Allows for developers to add in their own code for new skills
      • Adjustable through skills.yml or overwritten in classes.yml
    • Permission Skills
      • Based on the permission-node system, ability to set the level required to learn certain permission-nodes to have a highly configurable system.
      • Does not use the /skill prefix - Permission skills copy the original command exactly.
      • Also works with non-command required Permission nodes (ie. Firelord for special armor abilities for certain classes)
      • Example: herosneak.sneak can be granted to a "Rogue" class at level 10 - so when they reach level 10 - they can now use the ability /sneak
    • Binding Skills
      • Ability to '/bind <skillname>' to an item to right click and use that skill
      • Use '/bind' again to clear the bind and remove the right click ability
      • Currently only works for Permitted-Skills
    • Inventory Restriction
      • Armor & Weapon restrictions based on level and class
      • Configurable in classes.yml [DIAMOND]
    • Levels
      • /level - to show information about the level - comes with a nice interface to show you how much left to obtain the next level.
      • Set a mastery level - once achieved the user may switch to different classes and have their level/skills saved on the mastered class.
      • Configurable curves of exp to make lower levels easier and higher levels harder to get through
      • Optional Health gain per level
      • Configurable loss of exp (0.10 = 10% per death) by current level
    • Exp-Sources
      • SKILL - exp for using a skill
      • CRAFTING - exp for crafting an item
      • MINING - exp for mining blocks
      • KILLING - exp for slaying mobs
      • LOGGING - exp for jacking lumber
      • PVP - exp for PVP
    • Health/Damage
      • Set environmental damage
      • Set monster health/damage
      • Allow bed healing for players to regenerate health in bed!
      • Set player health (works with heart ratios)
      • Set across the broad item damage or override single classes in class.yml
    • Mana
      • /mana - shows the current amount of mana - caps at 100%.
      • Server wide regen of mana - default is 5% mana regen every 5-6 seconds.
      • Configurable mana regen rate
    • Parties
      • EXP-Sharing - on/off
      • PVP - on/off
      • Bonus Exp per extra party member
      • Group-Skills
      • Volatile
    • /hero - the base command for Heroes (also a help tip)
    • /bind - the ability to bind skills to items
    • /level - the ability to see the needed exp to next level
    • /mana - the ability to see mana level
    • /party - the party commands

    PermissionGrants permission to...
    heroes.classes.*Choose all classes
    heroes.classes.class-name-in-all-lowercaseChoose the specified class
    heroes.resetAllows the user to RESET and go back to default class
    heroes.admin.expSet a player's experience
    heroes.admin.classchangeSet a player's class
    heroes.admin.healthchangeSet a player's health
    heroes.admin.reloadReload configuration files

    • iCo5/Register
    • Permission 3.1+
    • Spout 1.02+
    • External Modules (Link to Guide on how to create soon!)
    Official Skills (open)

    Official Skills
    Absorb - Converts all damage into mana
    Antidote - Cures you of Poisons!
    AssassinsBlade - Your blade applies poisons!
    Backstab - Extra damage when attacking from behind
    Bandage - Bandages the target + Cures Bleeds
    Barrage - Fire a Barrage of Arrows around you.
    Battery - Gives your target mana
    Blackjack - Occasionally stuns your opponent
    Bladegrasp - Blocks incoming melee damage
    Blaze - Sets everyone around you on fire
    Bleed - Causes your target to bleed
    Blink - Teleports you 4-5 blocks
    Bolt - Calls a bolt of thunder down on the target
    Boltstorm - Calls down bolts periodically
    Charge - Charges towards your target
    Confuse - Confuses your target
    Dispel - Removes effects from your target
    Drainsoul - Absorb health from target
    Firearrow - Shoots a burning arrow
    Fireball - Shoots a dangerous ball of fire
    Flameshield - Fire can't hurt you!
    Forcepush - Forces your target backwards
    Gills - Negate drowning damage
    GroupHeal - Heals all party members nearby
    GroupTeleport - Summons your group to your location
    Harmtouch - Deals direct damage to the target
    Hellgate - Teleports you and your nearby party to or from the nether
    Icebolt - Fires a snowball that hurts the player and if they're on fire puts them out
    IcyAura - Periodically damage players around you, and turns the ground they walk on to ice
    Invuln - Grants total damage immunity
    Jump - Launches you into the air
    Layhands - Heals the target to full
    LickWounds - Heals your nearby wolves
    Manaburn - Burns the targets mana
    ManaFreeze - Stops your target regening mana
    ManaShield - Uses your mana as a shield
    Might - Increases party members damage
    Overgrowth - turns a sapling into a tree
    Piggify - Forces your target to ride a pig
    Poison - Poisons the target
    PoisonArrow - Your arrows apply poison!
    Port - Teleports you and your nearby party to the set location!
    Pray - Heals the target
    Pulse - Damages everyone around you
    Recall - saves a location and lets you teleport back to it
    Replenish - Brings your mana back to full
    Reflect - Reflects all the damage done to you back to your target
    Rejuvenate - heal the target over time
    Revive - Teleports the target to their place of death
    Root - Roots your target in place
    Safefall - Stops you from taking fall damage for a short amount of time
    SafefallOther - Stops your target from taking fall damage for a short amount of time
    Shield - Your shield absorbs damage!
    Smite - Direct damage on a player
    Smoke - You completely disappear from view
    Sneak - Hides your nameplate and makes you sneak without holding shift
    Superheat - Your pickaxe becomes superheated
    Summon - Summons a creature to fight by your side
    SummonArrow - Summons you some arrows!
    Summonfood - Summons you food!
    Syphon - Gives your health to the target
    Taunt - Taunts enemies around you
    Telekinesis - Activate levers buttons and other interactable objects from afar!
    Teleport - Teleports you to (roughly) to your party member!
    Track - Locates a player
    UnholyRitual - Target Zombie or Skeleton is sacrificed, necromancer receives mana
    Web - creates webs around the target
    Wolf - Summons and tames a wolf to your side
    XMuteOre - Transmutes ores into more valuable ones
    Public Skills (open)

    Report Issues -> Here

    V 1.2.3 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Fixes to Multiworld
    Fixes to BedHealing
    All 'range' settings have been replaced, use "radius" or "max-distance" depending on the skill. SEE THE FULL CHANGELOG!!
    All Skills can now be given reagent and reagent-cost nodes!
    New Skills - Deconstruct, ChainLightning, Consume, Multibolt!
    The Mark functionality of Recall is now it's own skill!
    Please see the full Changelog for 1.2.3
    Old Changes (open)

    V 1.2.2 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Fixes to Permission-Skills/reload Permissions
    Skills/XP can be turned off on worlds now!
    Updates/Fixes to Skills including new ones!
    SkillSpeed/SkillOne has been deprecated due to performance issues
    Please see the full Changelog for 1.2.2
    V 1.2.0 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Bug-Fixes galore
    Massive Skill changes
    Updated to CB#1060 - Projectile skills/damages updated appropriately
    Added option to easily allow classes all armor/skills/weapons
    Please see the full Changelog for 1.2.0
    V 1.1.4 - Update Skills!!
    Friendly-fied the default config.yml
    Fixed UnholyRitual
    Auto-Save hero files on levelup
    Save the Hero back to file whenever they level.
    V 1.1.3 - Optional bed healing!
    Added option for beds to heal players a percent of their health
    Added createHealthBar in Messaging, switched to concurrent map
    Fix for possible Hat plugins to function until the inventory stuff gets another overhaul
    Formatting and removed needless persistence variables
    Cleaned up HPlayerListener - pulled bedThread to HeroManager
    Fixed costs not obeying swapMasteryCost correctly
    Changed the target of bolt's dummy event
    V 1.1.2 - PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Converted the class selection process to an interactive command
    More alterations to the Party UI.
    Players with invalid classes stored are now reset.
    Added new command framework and adjusted things accordingly
    Oops, Sorry MAP_0 I didn't mean to overwrite you.
    Fixed the command handler
    Fixed an NPE issue.
    V 1.1.1
    Fixed default fall damage entry in damages.yml and added lava entry
    Improved Who command.
    V 1.1.0
    Draw the map from Right to Left so the Health values are updated first
    Implement PartyUI command, this command gives you the Map Item which is linked to the Party UI
    Copy the default font file from the JAR if one doesn't already exist
    Draw the map from Right to Left so the Health values are updated first
    Remove parties after they are no longer used.
    Basic Map Party UI, some tweaks to be made here and there.
    V 1.0.1
    Fixed class name casing issue.
    Fixed health desyncing when leveling up.
    Removed extra debug setting checks.
    V 1.0.0
    Implemented Damage/Health
    V 0.9.9
    Parties Fully Functional

    Have an issue? PARSE your CONFIGS before posting ERRORS.
    Along with your detailed error message, reply with;
    Heroes Ver:
    Perms 3.1+ Ver:
    CraftBukkit Ver:
    Spout Ver:
    Download| Report Issues -> Here
    Have questions? join us at #Heroes on in IRC.
    Love Heroes? wanna help the server that sponsors it? Vote for us HERE!

    madmac, babybellepvp, RufoH and 30 others like this.
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    Hello, why does this plugins is not working with PermissionsEx? I know use 3.1 but they are outdated.
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    Because it's coded to. It isn't outdated either, it still works fine.
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    Hello, Can anyone tell me how can i set max mana per class ex: Knight max mana 100 / Magician max mana 500 etc. and how can i set max mana per lvl ex: Knight lvl up mana +10 / magician lvl up mana + 50. And one more question, that plugin will work when mc will be updated to new version? Ty for answer :3
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    I have a problem with Heroes-Spout connection.
    I have already installed spout on my sarver, and using SpoutCraft Client but i cant see any changes in GUI.
    Does it works together? Or what i have to do to make it work?
  6. Offline


    At this moment, you cannot change a classes max mana. Perhaps something we'll add in the future.

    We don't utilize the Spout GUI system yet. This is also a feature for the future.
  7. Offline


    Very Bad NEWS!!!!
    How far future it is???
  8. Offline


    @Rigby90 was working on this, I am unsure of the status of this currently

    Doesnt support our methods cleanly - SuperPerms support will be in soon
    Sure - show us how exactly how to fix it - I'm listening
    Include our required information to be supported
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    We don't give ETAs.
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    Im admin.

    Should I change player's classes manually atm?

    ps - is it possible that use spout to restrict player's inventory more harder?
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    More harder? Also, players can change class themselves. /hero choose <path>
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    Only bother with all that if you have classes you don't want players to have access to normally. For example, I'm working on a low-level moderator class that can only kick, ban, and mute. That way they can still play without being accused of abusing admin powers in pvp.

    As for the spout thing, there are a few plugins that limit crafting and such. Go look on their plugin list.
  13. Offline


    Implemented this, I guess it's time to make good on your deals now ;)

    jk ;P
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    omg are you serious!?
    donation sent, thanks so much guys!
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    Yeah, it's in the newest RB
  16. Offline


    You've won me over now. Donation coming later tonight.
    Thanks so much and keep up the great work, Herocraft Coding team!
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    Hi guys! Where can i find wiki or something about how to install and configure this plugin?
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    There's no wiki on setting up Heroes. Please refer to the configs, there are notes and examples in them to help you
    Jokaru likes this.
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    I dont see what's the goal here, when you use spout with Heroes?
    What does it add?
  20. Offline


    It adds inventory restrictions and crafting experience.
  21. Offline


    Well you could add an experiences- and manabar.
  22. Offline


    ok. thx. I have a question about parent classes, how to setup this like if you have 40lvl Warrior you may chose 1 of 2 subclass?
  23. Offline


    Along with your detailed error message, reply with;
    Heroes Ver: 1.2.2
    Perms 3.1+ Ver: 3.1.2 I believe.
    CraftBukkit Ver: 1060
    Spout Ver: 1.0.2 or whatever the latest one is.

    Failed to pass event PLAYER_MOVE to heroes

    It keeps repeating that in console, we have Spout installed and the clients are running Spout as well.

    It also sometimes fails to pass hero.get or hero.pass?

  24. Offline


    I'm fully aware of this. But you could also do this. Have fun coding it.

    Well, you have a parent-child relationship. So you create three classes. Warrior, Knight and Shadowmancer (Not sure why these three) and, for warrior, remove the parent field. But for Knight and Shadowmancer, add parent: Warrior
    to the config. It will make it so they'll need to pick between two classes.

    Please post the stack trace. Remember to use a quote tag though

    [quote]your stack trace in here[/quote]
    Jokaru likes this.
  25. Offline


    has it...and the source code is aviable.
    Maybe it helps you.
  26. Offline


    I'm aware McMMO has it. I don't care either. Stop acting so rude. Go use McMMO if you're that desperate for a GUI.
  27. Offline


    ok thx for help
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    Im not here to act rude...
    I just made a suggestion.
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    I Got a question we run Heroes and mcmmo at the same, both got party options, so heres my question does Heroes can write into the party system of mcmmo, i tried to invite my friend with /party invite Blacklie , nothing happens not even a console command replied..then i used mcparty (i changed the command from /party to /mcparty) and it works...
  31. Offline


    Along with your detailed error message, reply with;
    Heroes Ver: v1.2.1 build 220
    Perms 3.1+ Ver: n/a
    CraftBukkit Ver: 1060
    Spout Ver: n/a

    For some reason my server won't enable Heroes after updating to 1060. Here's the error. ( I deleted the messages from other working plugins to shorten this).
    I also tried this with build 216

    151 recipes[/B][/B]
    [B][B]16 achievements[/B][/B]
    [B][B]20:25:44 [INFO] Starting minecraft server version Beta 1.7.3[/B][/B]
    [B][B]20:25:44 [INFO] Loading properties[/B][/B]
    [B][B]20:25:44 [INFO] Starting Minecraft server on[/B][/B]
    [B][B]20:25:44 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-980-[/B][/B]
    [B][B]g4ed23b1-b1060jnks (MC: 1.7.3)[/B][/B]
    [B][B]20:25:45 [INFO] Preparing level "Server"[/B][/B]
    [B][B]20:25:45 [INFO] Preparing start region for level 0 (Seed: -3794401815852860887)[/B][/B]
    [B][B]20:25:46 [INFO] Preparing spawn area: 89%[/B][/B]
    [B][B]20:25:46 [INFO] Preparing start region for level 1 (Seed: 4278863494416317185)[/B][/B]
    [B][B]20:25:48 [INFO] [Heroes] Skills loaded: [][/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] File config.yml not found - generating defaults.[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] File classes.yml not found - generating defaults.[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] File experience.yml not found - generating defaults.[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] File damages.yml not found - generating defaults.[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] File font.png not found - generating defaults.[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] File heroes.png not found - generating defaults.[/B][/B]
    [B][B]20:25:48 [INFO] [Heroes] Loaded class: Vagrant[/B][/B]
    [B][B]20:25:48 [INFO] [Heroes] Default class found: Vagrant[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] Skill Manaburn defined for Warrior not found.[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] Skill Taunt defined for Warrior not found.[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] Skill Fireball defined for Warrior not found.[/B][/B]
    [B][B]20:25:48 [INFO] [Heroes] Loaded class: Warrior[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] Skill Taunt defined for Paladin not found.[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] Skill Invuln defined for Paladin not found.[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] Skill Layhands defined for Paladin not found.[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] Skill Revive defined for Paladin not found.[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] Skill Dispel defined for Paladin not found.[/B][/B]
    [B][B]20:25:48 [INFO] [Heroes] Loaded class: Paladin[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] Skill Manaburn defined for Shadowknight not found.[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] Skill Taunt defined for Shadowknight not found.[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] Skill Invuln defined for Shadowknight not found.[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] Skill Layhands defined for Shadowknight not found.[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] Skill Fireball defined for Shadowknight not found.[/B][/B]
    [B][B]20:25:48 [WARNING] [Heroes] Skill Revive defined for Shadowknight not found.[/B][/B]
    [B][B]20:25:48 [INFO] [Heroes] Loaded class: Shadowknight[/B][/B]
    [B][B]20:25:48 [SEVERE] Error occurred while enabling Heroes v1.2.1-b220 (Is it up to[/B][/B]
    [B][B]date?): null[/B][/B]
    [B][B]        at[/B][/B]
    [B][B]        at[/B][/B]
    [B][B]        at[/B][/B]
    [B][B]        at[/B][/B]
    [B][B]        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage[/B][/B]
    [B][B]        at org.bukkit.craftbukkit.CraftServer.loadPlugin([/B][/B]
    [B][B]        at org.bukkit.craftbukkit.CraftServer.enablePlugins([/B][/B]
    [B][B]        at net.minecraft.server.MinecraftServer.e([/B][/B]
    [B][B]        at net.minecraft.server.MinecraftServer.a([/B][/B]
    [B][B]        at net.minecraft.server.MinecraftServer.init([/B][/B]
    [B][B]        at[/B][/B]
    [B][B]        at[/B][/B]
    [B][B]20:25:48 [INFO] LWC: Loaded 135 locale strings (0 overrides)[/B][/B]
    [B][B]20:25:48 [INFO] LWC: Permissions API: NoPermissions[/B][/B]
    [B][B]20:25:48 [INFO] LWC: Currency API: iConomyCurrency[/B][/B]
    [B][B]20:25:48 [INFO] LWC: Loading SQLite[/B][/B]
    [B][B]20:25:49 [INFO] LWC: Using: Native[/B][/B]
    [B][B]20:25:49 [INFO] LWC: Precached 174 protections.[/B][/B]
    [B][B]20:25:49 [INFO] LWC: At version: 3.31-git-LWC-b9ea01e8c2f66480ada443ba9084dfbe98[/B][/B]
    [B][B]20:25:49 [INFO] [mcMMO] Using Bukkit Permissions.[/B][/B]
    [B][B]20:25:49 [INFO] Loading Config File...[/B][/B]
    [B][B]20:25:50 [INFO] mcMMO version 1.1.11 is enabled![/B][/B]
    [B][B]20:25:50 [INFO] Server permissions file permissions.yml is empty, ignoring it[/B][/B]
    [B][B]20:25:50 [INFO] Done (0.550s)! For help, type "help" or "?"[/B][/B]


    *EDIT* I just updated to Build 221 and now it's actually saying I have 1.2.2. Still get the error though :/[/CODE][/B]
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