Inactive [RPG] Heroes v1.4.6 - Classes, Skills, Experience, Damage System [1.1r4]

Discussion in 'Inactive/Unsupported Plugins' started by Herocraft Coding, Jul 20, 2011.

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    Version 1.2.3
    By: Herocraft Coding (Kainzo, DThielke, RightLegRed, Rigby90, Sleaker and many others)
    Disclaimer: Heroes is still "beta" - if it burns down your house, sleeps with your wife and rides off on the kids - we are not at fault.​
    license by-nc-nd 3.0​

    Introduction to Heroes
    Heroes is a dynamic, flexible and highly configurable class, skill and experience system. Heroes itself is the hub of your players RPG experience, boasting classes, multi-tiered and fully fleshed out. Along with classes, Heroes offers your players a new style of PvP through our well-developed skill system and our weapon + armor restrictions. No longer will your mages have the ability to use diamond swords, your rogues will no longer sneak around in their heavy diamond tunics and most importantly, you can now hurl fireballs and stun your targets. The best part of this? It's your choice how your Heroes is set up, don't want a certain skill, that's fine, you can just remove the skill and be done with it! We're working towards making everything about Heroes configurable.

    What can I do with it?
    With Heroes, you can do almost anything you'd want to do on an RPG server. The main feature is our customizable tiered class system, which offers as much to the server owner as possible. Your Heroes could be totally unique to your server, it could be the reason players play your server over a server with Heroes but a different set up. The same can be said about our skill system, it's unique to any of the other RPG plugins out there. Other plugins dub "Skills" as methods which you level up, this isn't the case with Heroes. Skills are things you can do which are unique to your class. Some of our favorite skills are Fireball, Jump and Port. This is what makes Heroes unique.

    What will you help me with?
    We'll help you with errors. That is where it ends. We will not be supporting your issues with your configuration files unless it's a bug within our code. Heroes is a big plugin and it's taken a few months to develop, we don't want to spend the next few months supporting silly issues rather than developing new and awesome features. Posting in this thread with an issue regarding a YML file will get you ignored. We'll be OK with helping you understand the configuration files, but we will not be fixing them for you.

    Where can I download it?
    You can download the latest recommended build here. You can download only the primary Heroes jar or the primary jar along with all the skills provided in a ZIP archive. Each skill inside the ZIP is enclosed in it's own jar, meaning you can pick and choose what skills you want your server to run. This is so you don't have un-necessary weight on your server.

    Objective:
    • Full encompassing RPG system
    • Level & Advancement based on experience
    • Highly configurable
    • As lightweight as possible
    Features:
    • Classes
      • Permission nodes to set what classes are obtainable for the default user
      • Custom class names
      • 'Parent | Child' optional relationship, (example HEALER -> CLERIC)
      • Configurable inventory restrictions
    • Permitted Skills
      • Skills in the base platform of Heroes
      • All permitted skills start with /skill <skillname>
      • Allows for developers to add in their own code for new skills
      • Adjustable through skills.yml or overwritten in classes.yml
    • Permission Skills
      • Based on the permission-node system, ability to set the level required to learn certain permission-nodes to have a highly configurable system.
      • Does not use the /skill prefix - Permission skills copy the original command exactly.
      • Also works with non-command required Permission nodes (ie. Firelord for special armor abilities for certain classes)
      • Example: herosneak.sneak can be granted to a "Rogue" class at level 10 - so when they reach level 10 - they can now use the ability /sneak
    • Binding Skills
      • Ability to '/bind <skillname>' to an item to right click and use that skill
      • Use '/bind' again to clear the bind and remove the right click ability
      • Currently only works for Permitted-Skills
    • Inventory Restriction
      • Armor & Weapon restrictions based on level and class
      • Configurable in classes.yml [DIAMOND]
    • Levels
      • /level - to show information about the level - comes with a nice interface to show you how much left to obtain the next level.
      • Set a mastery level - once achieved the user may switch to different classes and have their level/skills saved on the mastered class.
      • Configurable curves of exp to make lower levels easier and higher levels harder to get through
      • Optional Health gain per level
      • Configurable loss of exp (0.10 = 10% per death) by current level
    • Exp-Sources
      • SKILL - exp for using a skill
      • CRAFTING - exp for crafting an item
      • MINING - exp for mining blocks
      • KILLING - exp for slaying mobs
      • LOGGING - exp for jacking lumber
      • PVP - exp for PVP
    • Health/Damage
      • Set environmental damage
      • Set monster health/damage
      • Allow bed healing for players to regenerate health in bed!
      • Set player health (works with heart ratios)
      • Set across the broad item damage or override single classes in class.yml
    • Mana
      • /mana - shows the current amount of mana - caps at 100%.
      • Server wide regen of mana - default is 5% mana regen every 5-6 seconds.
      • Configurable mana regen rate
    • Parties
      • EXP-Sharing - on/off
      • PVP - on/off
      • Bonus Exp per extra party member
      • Group-Skills
      • Volatile
    Commands:
    • /hero - the base command for Heroes (also a help tip)
    • /bind - the ability to bind skills to items
    • /level - the ability to see the needed exp to next level
    • /mana - the ability to see mana level
    • /party - the party commands
    Permissions:



    PermissionGrants permission to...
    heroes.classes.*Choose all classes
    heroes.classes.class-name-in-all-lowercaseChoose the specified class
    heroes.resetAllows the user to RESET and go back to default class
    heroes.admin.expSet a player's experience
    heroes.admin.classchangeSet a player's class
    heroes.admin.healthchangeSet a player's health
    heroes.admin.reloadReload configuration files

    SoftDepends:
    • iCo5/Register
    • Permission 3.1+
    • Spout 1.02+
    • External Modules (Link to Guide on how to create soon!)
    Official Skills (open)

    Official Skills
    Absorb - Converts all damage into mana
    Antidote - Cures you of Poisons!
    AssassinsBlade - Your blade applies poisons!
    Backstab - Extra damage when attacking from behind
    Bandage - Bandages the target + Cures Bleeds
    Barrage - Fire a Barrage of Arrows around you.
    Battery - Gives your target mana
    Blackjack - Occasionally stuns your opponent
    Bladegrasp - Blocks incoming melee damage
    Blaze - Sets everyone around you on fire
    Bleed - Causes your target to bleed
    Blink - Teleports you 4-5 blocks
    Bolt - Calls a bolt of thunder down on the target
    Boltstorm - Calls down bolts periodically
    Charge - Charges towards your target
    Confuse - Confuses your target
    Dispel - Removes effects from your target
    Drainsoul - Absorb health from target
    Firearrow - Shoots a burning arrow
    Fireball - Shoots a dangerous ball of fire
    Flameshield - Fire can't hurt you!
    Forcepush - Forces your target backwards
    Gills - Negate drowning damage
    GroupHeal - Heals all party members nearby
    GroupTeleport - Summons your group to your location
    Harmtouch - Deals direct damage to the target
    Hellgate - Teleports you and your nearby party to or from the nether
    Icebolt - Fires a snowball that hurts the player and if they're on fire puts them out
    IcyAura - Periodically damage players around you, and turns the ground they walk on to ice
    Invuln - Grants total damage immunity
    Jump - Launches you into the air
    Layhands - Heals the target to full
    LickWounds - Heals your nearby wolves
    Manaburn - Burns the targets mana
    ManaFreeze - Stops your target regening mana
    ManaShield - Uses your mana as a shield
    Might - Increases party members damage
    Overgrowth - turns a sapling into a tree
    Piggify - Forces your target to ride a pig
    Poison - Poisons the target
    PoisonArrow - Your arrows apply poison!
    Port - Teleports you and your nearby party to the set location!
    Pray - Heals the target
    Pulse - Damages everyone around you
    Recall - saves a location and lets you teleport back to it
    Replenish - Brings your mana back to full
    Reflect - Reflects all the damage done to you back to your target
    Rejuvenate - heal the target over time
    Revive - Teleports the target to their place of death
    Root - Roots your target in place
    Safefall - Stops you from taking fall damage for a short amount of time
    SafefallOther - Stops your target from taking fall damage for a short amount of time
    Shield - Your shield absorbs damage!
    Smite - Direct damage on a player
    Smoke - You completely disappear from view
    Sneak - Hides your nameplate and makes you sneak without holding shift
    Superheat - Your pickaxe becomes superheated
    Summon - Summons a creature to fight by your side
    SummonArrow - Summons you some arrows!
    Summonfood - Summons you food!
    Syphon - Gives your health to the target
    Taunt - Taunts enemies around you
    Telekinesis - Activate levers buttons and other interactable objects from afar!
    Teleport - Teleports you to (roughly) to your party member!
    Track - Locates a player
    UnholyRitual - Target Zombie or Skeleton is sacrificed, necromancer receives mana
    Web - creates webs around the target
    Wolf - Summons and tames a wolf to your side
    XMuteOre - Transmutes ores into more valuable ones
    Public Skills (open)

    Report Issues -> Here

    V 1.2.3 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Fixes to Multiworld
    Fixes to BedHealing
    All 'range' settings have been replaced, use "radius" or "max-distance" depending on the skill. SEE THE FULL CHANGELOG!!
    All Skills can now be given reagent and reagent-cost nodes!
    New Skills - Deconstruct, ChainLightning, Consume, Multibolt!
    The Mark functionality of Recall is now it's own skill!
    Please see the full Changelog for 1.2.3
    Old Changes (open)

    V 1.2.2 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Fixes to Permission-Skills/reload Permissions
    Skills/XP can be turned off on worlds now!
    Updates/Fixes to Skills including new ones!
    SkillSpeed/SkillOne has been deprecated due to performance issues
    Please see the full Changelog for 1.2.2
    V 1.2.0 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Bug-Fixes galore
    Massive Skill changes
    Updated to CB#1060 - Projectile skills/damages updated appropriately
    Added option to easily allow classes all armor/skills/weapons
    Please see the full Changelog for 1.2.0
    V 1.1.4 - Update Skills!!
    Idiot-proofing
    Friendly-fied the default config.yml
    Fixed UnholyRitual
    Auto-Save hero files on levelup
    Save the Hero back to file whenever they level.
    V 1.1.3 - Optional bed healing!
    Added option for beds to heal players a percent of their health
    Added createHealthBar in Messaging, switched to concurrent map
    Fix for possible Hat plugins to function until the inventory stuff gets another overhaul
    Formatting and removed needless persistence variables
    Cleaned up HPlayerListener - pulled bedThread to HeroManager
    Fixed costs not obeying swapMasteryCost correctly
    Changed the target of bolt's dummy event
    V 1.1.2 - PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Converted the class selection process to an interactive command
    More alterations to the Party UI.
    Players with invalid classes stored are now reset.
    Added new command framework and adjusted things accordingly
    Oops, Sorry MAP_0 I didn't mean to overwrite you.
    Fixed the command handler
    Fixed an NPE issue.
    V 1.1.1
    Fixed default fall damage entry in damages.yml and added lava entry
    Improved Who command.
    V 1.1.0
    Draw the map from Right to Left so the Health values are updated first
    Implement PartyUI command, this command gives you the Map Item which is linked to the Party UI
    Copy the default font file from the JAR if one doesn't already exist
    Draw the map from Right to Left so the Health values are updated first
    Remove parties after they are no longer used.
    Basic Map Party UI, some tweaks to be made here and there.
    V 1.0.1
    Fixed class name casing issue.
    Fixed health desyncing when leveling up.
    Removed extra debug setting checks.
    V 1.0.0
    Implemented Damage/Health
    V 0.9.9
    Parties Fully Functional

    Have an issue? PARSE your CONFIGS before posting ERRORS.
    http://yaml-online-parser.appspot.com/
    Along with your detailed error message, reply with;
    Heroes Ver:
    Perms 3.1+ Ver:
    CraftBukkit Ver:
    Spout Ver:
    Download| Report Issues -> Here
    [​IMG]
    Have questions? join us at #Heroes on esper.net in IRC.
    Love Heroes? wanna help the server that sponsors it? Vote for us HERE!

     
    madmac, babybellepvp, RufoH and 30 others like this.
  2. Offline

    blthemusicman

    This will indefinitely help the server I am running! thank-you so much! +5
     
  3. Offline

    Kainzo

    Updating default configs so there's less questions.
     
  4. Offline

    Sikian

    Kainzo, did you think on doing a readme.txt file? (or it could be a redirection to a wiki) :)
    Maybe it could avoid many many questions!
     
  5. Offline

    xellllex

    FOUND a bug!!! skill Bleed does not work on any type of mobs but works on players! Could this work with a bleed pluggin it'll be cool to see bleed animation on mobs after u cast bleed on em... ooooooohhhh bllloooooooooddddyyy.... slurp...
     
  6. U guys should work on a new projectile for the fireball.
     
  7. Offline

    Kainzo

    Sure - code it or let us know what item we can use to make it look more realistic.
     
  8. Offline

    xellllex

    question:
    1. How do you change arrow projectile dmg in damage.yml? because if you configured it like...
    Code:
    item-damage:
        Bow: 15    <<<configured and it turned out to be melee not projectile damge
        Arrow: 8   <<<same results too, melee not range damage/projectile
    
     
  9. Offline

    dyrnwyn

    Xellllex: I believe they stated that the projectile damage was currently not working and to watch for it in future releases.
     
  10. Offline

    xellllex

    OH sorry forgot about that well I better wait hope they release new cool skills also. BTW why thus Bleed wont work on mobs but works on players?
     
  11. Offline

    Kainzo

    Waiting for Bukkit to fix this.
     
  12. Offline

    dusanak

    Hi, I'd like to try out this plugin but I keep getting this error:
    Code:
    19:16:08 [SEVERE] Could not pass event CUSTOM_EVENT to Heroes
    java.lang.NoClassDefFoundError: com/nijiko/permissions/StorageReloadEvent
            at com.herocraftonline.dev.heroes.HPermissionsListener.onCustomEvent(HPe
    rmissionsListener.java:29)
            at org.bukkit.plugin.java.JavaPluginLoader$87.execute(JavaPluginLoader.j
    ava:855)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:332)
            at com.citizens.resources.npclib.creatures.DefaultSpawner.spawn(DefaultS
    pawner.java:58)
            at com.citizens.CreatureTask.spawnCreature(CreatureTask.java:48)
            at com.citizens.CreatureTask.run(CreatureTask.java:40)
            at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(C
    raftScheduler.java:137)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:438)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.ClassNotFoundException: com.nijiko.permissions.StorageReloa
    dEvent
            at java.net.URLClassLoader$1.run(Unknown Source)
            at java.security.AccessController.doPrivileged(Native Method)
            at java.net.URLClassLoader.findClass(Unknown Source)
            at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
    java:36)
            at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
    java:24)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            ... 11 more
    Also, how to get XP as a Vagrant? Do I have to set it up?
     
  13. Offline

    Insanehero

    Can you explain how you would go around setting up damages settings for each specific class.
    Say I want my Rogue class to have a stonesword that hits harder than a healers stonesword would hit.

    Is there anyway to do this? I've noticed on your wiki casters with hoes hit harder...


    @RightLegRed Sorry I missed you when came on the server. :(
     
  14. Is it possible to change someone's class in-game? Or do you have to change it in the players file and then restart the server?
     
  15. Offline

    Alesana

    Simple question: Anyone can tell me what part of this plugin is using bukkitcontrib please? Any way to disable it?
     
  16. Offline

    Darkthieff

    Just a thought, the people who make the supernatural player plugin sure the Ghast's fireball for their fireball, they also have it not destroy blocks when a player uses it, just a thought. It is also used as part of the Essentials admin fireball.

    Yes, all players are free to change their class at anytime by just picking a new class, /hero choose <class>, this also starts them back at level 1, or can cost money if you use a money plugin. Unless you change it in the heroes config file.
     
  17. Offline

    yuckfoooo

    I believe bukkitcontrib handles some of the item restrictions but it's a soft depend so you shouldn't NEED to have it to run Heroes.
     
  18. Offline

    enfisk

  19. Offline

    Alesana

    Ok. So why it is under SoftDepends in the description? And if I dont use it, item restriction won't works?
     
  20. Offline

    Kardocraft

    Sorry how can I change the item damage in the classes.yml? Is it in the same way as in damages.yml?
     
  21. Offline

    Thraka

    Anyone made a well balanced and extensive classes config? The default is just so barebones and I don't want to spend hours making it. :)

    Also, how do you get chainmail? The minecraft wiki just states you need to inventory hack\trick to get it.
     
  22. Offline

    fghjconner

    You craft it out of fire

    Also, would it be possible to add damage to certain classes on contact with specific blocks or light levels? From what I can see, that and the generic chat-based class change are pretty much the only things making this plugin in any way inferior to hard-coded class systems.
     
  23. Offline

    enfisk

    plzz! i need help when i add spells to my classes i get some error so i cant use them.. look here http://imageshack.us/photo/my-images/40/87276940.png/ its a screanshot from my startserver cmd... plz tell me how to fix it.. becouse now i can only level and shit.. i need the skills! :p
     
  24. Offline

    spunkiie

    does this plugin support custom messages for Multi-language ?
     
  25. Offline

    Kainzo

    It's possible - but not in the design path... I don't think it'd be a bad thing to have a PAPER ROCK SHOTGUN, approach to classes, but we havent really considered it.
    Correct
    Not yet
    Lacking basic information
    Interesting, I may have to investigate this further - whats the link to the plugin ?
    Yep /hero choose PATH
     
  26. Offline

    Darkthieff

    Link to plugin is here
    Also since Kainzo posted before that anyone who wanted to make a Wiki for the plug in was free to do so, I'm currently starting to do this the wiki is located here: http://herocraft.wikia.com/wiki/Herocraft_Wiki Its still work in progress and is so far just a repost of the first post here. Wikia.com kind of sucks I know, so if anyone is willing to point me to a better free wiki site, I'll be more than happy to move everything there.
     
  27. Offline

    excalibr23

    Heroes seems to be running fine.

    Heroes Ver(build): 1.1.3
    Perms 3.1+ Ver: 3.1.6
    CraftBukkit Ver: 1000
    BukkitContrib Ver: 1.7

    But I'm receiving this error when people log out and save:

    Edit: This is happening more often than just when people logout to save.
    Edit 2: I'm narrowing it down. It happens every time there is a citizens save. It may have to do with NPC_Quester plugin. If this is the case, I will understand you not being able to support it.
     
  28. Offline

    Kainzo

    First time I've seen this. Try ripping out NPC's and see if it still kicks.
     
  29. Offline

    Dagumboss

    Code:
    2011-08-02 22:19:48 [INFO] [Heroes] Created hero: UDIE91
    2011-08-02 22:19:48 [SEVERE] Could not pass event PLAYER_MOVE to Heroes
    java.lang.NullPointerException
    at com.herocraftonline.dev.heroes.persistence.HeroManager.createNewHero(HeroManager.java:81)
    at com.herocraftonline.dev.heroes.persistence.HeroManager.loadHero(HeroManager.java:144)
    at com.herocraftonline.dev.heroes.persistence.HeroManager.getHero(HeroManager.java:98)
    at com.herocraftonline.dev.heroes.skill.skills.SkillOne$SkillPlayerListener.onPlayerMove(SkillOne.java:86)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:286)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:164)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Any help?

    It just keeps doing this for everyone all the time.
     
  30. Offline

    Kardocraft

    A quick question. Were can I set how much xp you get from using a skill?
     
  31. Offline

    SilverDragon

    This plugin's permissions don't work..
    Code:
        Devil:
    
            default: false
    
            info:
    
                prefix: ''
    
                suffix: ''
    
                build: true
    
            inheritance:
            permissions:
            - heroes.classes.Warrior
            - heroes.classes.Tanker
            - heroes.classes.Mage
            - heroes.classes.DarkMage
    Code:
    DarkMage:
            default: false
            summon-max: 0
            description: Mage. but devil
            permitted-armor:
            - LEATHER
            permitted-weapon:
            - WOOD
            permitted-skills:
                Confuse:
                    level: 10
                    mana: 20
                    cooldown: 0
                Drainsoul:
                    level: 20
                    mana: 40
                    cooldown: 0
                Harmtouch:
                    level: 5
                    mana: 5
                    cooldown: 0
                UnholyRitual:
                    level: 30
                    mana: 20
                    cooldown: 0
            experience-sources:
            - KILLING
            - MINING
            - PVP
            - CRAFTING
            - LOGGING
            - SKILL
            expmodifier: 1.0
            base-max-health: 20.0
            max-health-per-level: 0.0
     
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