I plan on installing this plugin, but I know some plugin developers as of recent who might work on adding plugins that change/add to the functionality of Heroes on a server... Here is one idea I had... As you know, people take the easy route often, even if it's less fun. Why roam the countryside looking for monsters when you could be in a mob grinder for hours? Well, this would be where a plugin called "Antigrind" comes in... I imagine it would have a functionality like so: @AntiGrind... some thoughts about antigrind I came up with... Most mmo companies aren't willing to have complicated variables for xp so it seems they focus on mob placement and allowing those mobs to only get damaged if they can damage the player and keeping the xp understandable by new players... I would take a different approach for minecraft... Basically, I would focus on making it so people can't stay in one place and kill quickly... It could work like this and it would only have to keep track of the mob kills in a chunk by what player for maybe 10 minutes. Maybe it would be better to base this data on the player than the chunk. Once a mob is killed in a chunk, it adds to a counter for that player/chunk... as soon as the counter gets to 5 (configurable) that chunk no longer gives xp and the player is told to move on... the chunk then would no longer give xp to that player for 10 minutes (configurable)...also the adjacent chunks (3x3 cuboid) would also not give xp. That way, let's say someone sets up a spawner... they can in a small size spawner only get 5 kills every 10 minutes... That makes it near impossible to grind and just stand in one location.