Will there be a plugin to host a live map like this one? (For windows too...) http://www.mcserverreview.com/map/ (I think its called Dynamic map) I hope so!
Actually this map is a processor hog (I had to upgrade to a 6 core processor because of it). Does not use that much ram but I have 16GB on my server. I host the website and server on the same box but have not had a major issue yet (well only when my last quad core processor I had in it)
I'm not the developer of the original Dynamic Map, but I've ported it to the latest Bukkit: https://github.com/FrozenCow/dynmap/tree/bukkit . It works for placing blocks, not yet destroying and not yet generating a full map in one go. I'd also like to add some new features before calling it done.
yeah, thanks for getting it started. Maybe someone else can help with this project. Unfortunately, I have no clue how to do that and cannot assist with that.
Is there any chance that you could make a little guide on how to build the source to work. New to linux so cant figure it out Edit: Some progress on compiling. though getting error whenever i set out a block (when its supposed to update / add the PNG Code: 2011-01-12 15:08:46 [INFO] dynmap: invalidating tile t_-256_384 2011-01-12 15:08:46 [INFO] dynmap: invalidating tile ct_-256_384 2011-01-12 15:08:46 [INFO] dynmap: invalidating tile t_-256_384 2011-01-12 15:08:46 [INFO] dynmap: invalidating tile ct_-256_384 2011-01-12 15:08:46 [INFO] dynmap: rendering tile t_-256_384_-256_384... 2011-01-12 15:08:46 [INFO] dynmap: rendering tile t_-256_384_-256_384... Exception in thread "Thread-4" java.lang.NullPointerException at org.dynmap.kzedmap.DefaultTileRenderer.scan(DefaultTileRenderer.java:117) at org.dynmap.kzedmap.DefaultTileRenderer.render(DefaultTileRenderer.java:53) at org.dynmap.kzedmap.KzedMap.render(KzedMap.java:91) at org.dynmap.MapManager.run(MapManager.java:134) Exception in thread "Thread-6" java.lang.NullPointerException at org.dynmap.kzedmap.DefaultTileRenderer.scan(DefaultTileRenderer.java:117) at org.dynmap.kzedmap.DefaultTileRenderer.render(DefaultTileRenderer.java:53) at org.dynmap.kzedmap.KzedMap.render(KzedMap.java:91) at org.dynmap.MapManager.run(MapManager.java:134)
Ah yes, that was pretty stupid of me. At the moment, you have to put the colors.txt in your minecraft directory (the same one where you put craftbukkit.jar). Though colors.txt won't be required in the future, since I planned on including it in dynmap.jar. Also, the tiles were written to '/srv/http/dynmap/tiles'. In the latest commit I've changed that to 'tiles' (which will also be in your minecraft directory). Also this will change, when there is support for plugin-data in Bukkit. EDIT: You won't need colors.txt in the latest commit. It'll get included in the jar when you generate dynmap.jar. I'm still working on some client-side stuff before releasing dynmap.jar.