I'm looking for a sort of (forgive the pokemon reference please) super effective damage multiplier based on groups. For example, [water type]John hits [fire type]Jill and does 3 times the regular damage, and [fire type]Jill hits [water type]John for .5 the normal. These are random numbers to demonstrate, all I'm looking for is a configurable multiplier of damage after decided by the game. I use EssentialsGroupManager and EssentialsGroupBridge, CB 1240, and have 4 groups I'd need to configure. If you need any other information, please feel free to ask. Thank you.