As a map has been heavily griefed, but isn't entirely griefed, I want to reset the griefed chunks so they can be built on without regenerating the entire world. I have searched: > VoxelSniper - Thought it might have this function but it doesn't. > ChunkRegenerate http://forums.bukkit.org/threads/11277 DOES NOT EXIST. > ChunkRegen http://forums.bukkit.org/threads/25843 DOES NOT WORK. > WorldEdit - Doesn't support new region format. > OneTimeRenewal - Does not reset individual chunks. > WorldGenerationControl - Command /destroyAndRegenerateArea doesn't appear to work. Is there any known way to cause certain chunks of the map to reset/regenerate to their original/default/unedited/freshly generated state?