Redirect Damage

Discussion in 'Plugin Development' started by XDemonic25, Mar 8, 2013.

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  1. Offline

    XDemonic25

    im trying to make it so PlayerA Hits PlayerB. And if Some Condition is True, Instead of PlayerB Taking the Damage, The Damage is Redirected to PlayerC.

    This is what i got.

    Code:
                                HurtPlayer.sendMessage("NEGATE");
                                EntityDamageByEntityEvent damageEvent = new EntityDamageByEntityEvent(evt.getDamager(), p, evt.getCause(), evt.getDamage());
                                evt.setCancelled(true);
                                damageEvent.setCancelled(false);
                               
                                XClasses.Main.getServer().getPluginManager().callEvent(damageEvent);
                                return;
    
    PlayerB Isnt Taking any Damage, But Neither is PlayerC when the damage is suppose to be redirected


    NOTE: I Wish not to use "(Player).damage(int)" To Redirect Damage cause this goes "Through" Armor.
     
  2. Offline

    caseif

    You'll need to provide us with a bit more code in order for us to understand what you're doing currently.
     
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