im trying to make it so PlayerA Hits PlayerB. And if Some Condition is True, Instead of PlayerB Taking the Damage, The Damage is Redirected to PlayerC. This is what i got. Code: HurtPlayer.sendMessage("NEGATE"); EntityDamageByEntityEvent damageEvent = new EntityDamageByEntityEvent(evt.getDamager(), p, evt.getCause(), evt.getDamage()); evt.setCancelled(true); damageEvent.setCancelled(false); XClasses.Main.getServer().getPluginManager().callEvent(damageEvent); return; PlayerB Isnt Taking any Damage, But Neither is PlayerC when the damage is suppose to be redirected NOTE: I Wish not to use "(Player).damage(int)" To Redirect Damage cause this goes "Through" Armor.
You'll need to provide us with a bit more code in order for us to understand what you're doing currently.