As there is an event in Minecraft named CREATURE_SPAWNED, I suppose it is possible to try checking what creature that is. What I currently have is this: PHP: package com.bukkit.infernus.INF;import java.io.File;import java.util.HashMap;import org.bukkit.entity.Player;import org.bukkit.Server;import org.bukkit.event.Event;import org.bukkit.plugin.PluginDescriptionFile;import org.bukkit.plugin.PluginLoader;import org.bukkit.plugin.java.JavaPlugin;import org.bukkit.plugin.PluginManager;public class plgInf extends JavaPlugin { private final HashMap<Player, Boolean> debugees = new HashMap<Player, Boolean>(); public plgInf(PluginLoader pluginLoader, Server instance, PluginDescriptionFile desc, File folder, File plugin, ClassLoader cLoader) { super(pluginLoader, instance, desc, folder, plugin, cLoader); } public void onEnable() { PluginManager pm = getServer().getPluginManager(); pm.registerEvent(Event.Type.CREATURE_SPAWN, ????????Listener, Event.Priority.Normal, this); PluginDescriptionFile pdfFile = this.getDescription(); System.out.println( pdfFile.getName() + " version " + pdfFile.getVersion() + " is enabled!" ); } public void onDisable() { System.out.println("[InfPlugin] Disabled!"); } public boolean isDebugging(final Player player) { if (debugees.containsKey(player)) { return debugees.get(player); } else { return false; } } public void setDebugging(final Player player, final boolean value) { debugees.put(player, value); }} I would like to know what I should put at pm.registerEvent(Event.Type.CREATURE_SPAWN, ????????Listener, Event.Priority.Normal, this); After that I would like to know what to do next. What I am trying to achieve is that I want to prevent certain creatures or zombies from spawning. I would appreciate some help for this as this is my first self-written code for Minecraft. Also, sorry for my horrible grammar, i'm quite tired.
1) get rid of: Code: public plgInf(PluginLoader pluginLoader, Server instance, PluginDescriptionFile desc, File folder, File plugin, ClassLoader cLoader) { super(pluginLoader, instance, desc, folder, plugin, cLoader); } plugins with that wont work any more. If eclipse complains, it means you need to update bukkit/craftbukkit. 2) you're asking what 'Listener' needs to be? You need to create a separate class - call it whatever you like - that extends (in this case) EntityListener. Within that class, include the function: Code: public void onCreatureSpawn(CreatureSpawnEvent event) { //stuff to do when a creature spawns. } create a new instance of that class in onEnable() (MyListener listener = new MyListener()) and pass that to the registerEvent thing.